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Hardcoded SOC_FWR6 from THZ1.wad, also tweaked MT_THZFLOWERB's hitbox
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3 changed files with 48 additions and 13 deletions
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@ -4709,9 +4709,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_BUSHTREE",
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"S_BUSHREDTREE",
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// THZ Plant
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"S_THZFLOWERA",
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"S_THZFLOWERB",
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// THZ flowers
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"S_THZFLOWERA", // THZ1 Steam flower
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"S_THZFLOWERB", // THZ1 Spin flower (red)
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"S_THZFLOWERC", // THZ1 Spin flower (yellow)
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// THZ Alarm
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"S_ALARM1",
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@ -6169,6 +6170,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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// Techno Hill Scenery
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"MT_THZFLOWER1",
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"MT_THZFLOWER2",
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"MT_THZFLOWER3",
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"MT_ALARM",
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// Deep Sea Scenery
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40
src/info.c
40
src/info.c
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@ -190,8 +190,9 @@ char sprnames[NUMSPRITES + 1][5] =
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"TRE5", // Bush tree
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// Techno Hill Scenery
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"THZP", // Techno Hill Zone Plant
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"FWR5", // Another one
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"THZP", // THZ1 Steam Flower
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"FWR5", // THZ1 Spin flower (red)
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"FWR6", // THZ1 Spin flower (yellow)
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"ALRM", // THZ2 Alarm
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// Deep Sea Scenery
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@ -1892,7 +1893,7 @@ state_t states[NUMSTATES] =
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{SPR_CFIR, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_DEMONFIRE6}, // S_DEMONFIRE5
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{SPR_CFIR, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_DEMONFIRE1}, // S_DEMONFIRE6
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// GFZ Flower
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// GFZ flowers
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{SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_GFZFLOWERA
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{SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB
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{SPR_FWR3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_GFZFLOWERC
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@ -1912,8 +1913,10 @@ state_t states[NUMSTATES] =
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{SPR_TRE5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHTREE
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{SPR_TRE5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHREDTREE
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// THZ flowers
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{SPR_THZP, FF_ANIMATE, -1, {NULL}, 7, 4, S_NULL}, // S_THZFLOWERA
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{SPR_FWR5, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERB
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{SPR_FWR6, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERC
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// THZ Alarm
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{SPR_ALRM, FF_FULLBRIGHT, 35, {A_Scream}, 0, 0, S_ALARM1}, // S_ALARM1
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@ -8630,8 +8633,35 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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8*FRACUNIT, // radius
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32*FRACUNIT, // height
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16*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_THZFLOWER3
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903, // doomednum
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S_THZFLOWERC, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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16*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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16, // mass
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0, // damage
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13
src/info.h
13
src/info.h
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@ -390,8 +390,9 @@ typedef enum sprite
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SPR_TRE5, // Bush tree
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// Techno Hill Scenery
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SPR_THZP, // THZ1 Flower
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SPR_FWR5, // Another flower
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SPR_THZP, // THZ1 Steam Flower
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SPR_FWR5, // THZ1 Spin flower (red)
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SPR_FWR6, // THZ1 Spin flower (yellow)
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SPR_ALRM, // THZ2 Alarm
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// Deep Sea Scenery
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@ -2020,9 +2021,10 @@ typedef enum state
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S_BUSHTREE,
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S_BUSHREDTREE,
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// THZ Plant
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S_THZFLOWERA,
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S_THZFLOWERB,
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// THZ flowers
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S_THZFLOWERA, // THZ1 Steam flower
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S_THZFLOWERB, // THZ1 Spin flower (red)
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S_THZFLOWERC, // THZ1 Spin flower (yellow)
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// THZ Alarm
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S_ALARM1,
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@ -3500,6 +3502,7 @@ typedef enum mobj_type
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// Techno Hill Scenery
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MT_THZFLOWER1,
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MT_THZFLOWER2,
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MT_THZFLOWER3,
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MT_ALARM,
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// Deep Sea Scenery
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