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* Ported in all of the Flickies from flickiesreduced8.wad except for the Flicker and seed.
* Fixed a crash bug in the Flicky fly function I introduced sleepily last night.
This commit is contained in:
parent
d3a70eb1db
commit
311886e582
8 changed files with 897 additions and 302 deletions
213
src/dehacked.c
213
src/dehacked.c
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@ -997,24 +997,24 @@ static const struct {
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const char *name;
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const mobjtype_t type;
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} FLICKYTYPES[] = {
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{"BLUEBIRD", MT_BIRD}, //MT_FLICKY_A},
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{"RABBIT", MT_BUNNY}, //MT_FLICKY_B},
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{"CHICKEN", MT_CHICKEN}, //MT_FLICKY_C},
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//{"SEAL", MT_FLICKY_D},
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//{"PIG", MT_FLICKY_E},
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//{"CHIPMUNK", MT_FLICKY_F},
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//{"PENGUIN", MT_FLICKY_G},
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//{"FISH", MT_FLICKY_H},
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//{"RAM", MT_FLICKY_I},
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//{"PUFFIN", MT_FLICKY_J},
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{"COW", MT_COW}, //MT_FLICKY_K},
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{"RAT", MT_MOUSE}, //MT_FLICKY_L},
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//{"BEAR", MT_FLICKY_M},
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//{"DOVE", MT_FLICKY_N},
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//{"CAT", MT_FLICKY_O},
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//{"CANARY", MT_FLICKY_P},
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{"BLUEBIRD", MT_FLICKY_01},
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{"RABBIT", MT_FLICKY_02},
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{"CHICKEN", MT_FLICKY_03},
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{"SEAL", MT_FLICKY_04},
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{"PIG", MT_FLICKY_05},
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{"CHIPMUNK", MT_FLICKY_06},
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{"PENGUIN", MT_FLICKY_07},
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{"FISH", MT_FLICKY_08},
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{"RAM", MT_FLICKY_09},
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{"PUFFIN", MT_FLICKY_10},
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{"COW", MT_FLICKY_11},
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{"RAT", MT_FLICKY_12},
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{"BEAR", MT_FLICKY_13},
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{"DOVE", MT_FLICKY_14},
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{"CAT", MT_FLICKY_15},
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{"CANARY", MT_FLICKY_16},
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//{"FLICKER", MT_FLICKER},
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//{"SEED", MT_CDSEED},
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{"SEED", MT_SEED},//MT_CDSEED},
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{NULL, 0}
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};
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@ -5621,43 +5621,133 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_SSPK4",
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"S_SSPK5",
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// Freed Birdie
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"S_BIRD1",
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"S_BIRD2",
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"S_BIRD3",
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// Flicky-sized bubble
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"S_FLICKY_BUBBLE",
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// Freed Bunny
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"S_BUNNY1",
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"S_BUNNY2",
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"S_BUNNY3",
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"S_BUNNY4",
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"S_BUNNY5",
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"S_BUNNY6",
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"S_BUNNY7",
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"S_BUNNY8",
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"S_BUNNY9",
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"S_BUNNY10",
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// Bluebird
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"S_FLICKY_01_OUT",
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"S_FLICKY_01_FLAP1",
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"S_FLICKY_01_FLAP2",
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"S_FLICKY_01_FLAP3",
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// Freed Mouse
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"S_MOUSE1",
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"S_MOUSE2",
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// Rabbit
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"S_FLICKY_02_OUT",
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"S_FLICKY_02_AIM",
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"S_FLICKY_02_HOP",
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"S_FLICKY_02_UP",
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"S_FLICKY_02_DOWN",
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// Freed Chicken
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"S_CHICKEN1",
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"S_CHICKENHOP",
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"S_CHICKENFLY1",
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"S_CHICKENFLY2",
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// Chicken
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"S_FLICKY_03_OUT",
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"S_FLICKY_03_AIM",
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"S_FLICKY_03_HOP",
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"S_FLICKY_03_UP",
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"S_FLICKY_03_FLAP1",
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"S_FLICKY_03_FLAP2",
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// Freed Cow
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"S_COW1",
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"S_COW2",
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"S_COW3",
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"S_COW4",
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// Seal
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"S_FLICKY_04_OUT",
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"S_FLICKY_04_AIM",
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"S_FLICKY_04_HOP",
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"S_FLICKY_04_UP",
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"S_FLICKY_04_DOWN",
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"S_FLICKY_04_SWIM1",
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"S_FLICKY_04_SWIM2",
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"S_FLICKY_04_SWIM3",
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"S_FLICKY_04_SWIM4",
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// Red Birdie in Bubble
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"S_RBIRD1",
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"S_RBIRD2",
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"S_RBIRD3",
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// Pig
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"S_FLICKY_05_OUT",
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"S_FLICKY_05_AIM",
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"S_FLICKY_05_HOP",
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"S_FLICKY_05_UP",
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"S_FLICKY_05_DOWN",
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// Chipmunk
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"S_FLICKY_06_OUT",
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"S_FLICKY_06_AIM",
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"S_FLICKY_06_HOP",
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"S_FLICKY_06_UP",
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"S_FLICKY_06_DOWN",
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// Penguin
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"S_FLICKY_07_OUT",
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"S_FLICKY_07_AIML",
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"S_FLICKY_07_HOPL",
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"S_FLICKY_07_UPL",
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"S_FLICKY_07_DOWNL",
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"S_FLICKY_07_AIMR",
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"S_FLICKY_07_HOPR",
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"S_FLICKY_07_UPR",
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"S_FLICKY_07_DOWNR",
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"S_FLICKY_07_SWIM1",
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"S_FLICKY_07_SWIM2",
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"S_FLICKY_07_SWIM3",
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// Fish
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"S_FLICKY_08_OUT",
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"S_FLICKY_08_AIM",
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"S_FLICKY_08_HOP",
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"S_FLICKY_08_FLAP1",
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"S_FLICKY_08_FLAP2",
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"S_FLICKY_08_FLAP3",
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"S_FLICKY_08_FLAP4",
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"S_FLICKY_08_SWIM1",
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"S_FLICKY_08_SWIM2",
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"S_FLICKY_08_SWIM3",
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"S_FLICKY_08_SWIM4",
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// Ram
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"S_FLICKY_09_OUT",
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"S_FLICKY_09_AIM",
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"S_FLICKY_09_HOP",
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"S_FLICKY_09_UP",
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"S_FLICKY_09_DOWN",
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// Puffin
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"S_FLICKY_10_OUT",
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"S_FLICKY_10_FLAP1",
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"S_FLICKY_10_FLAP2",
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// Cow
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"S_FLICKY_11_OUT",
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"S_FLICKY_11_AIM",
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"S_FLICKY_11_RUN1",
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"S_FLICKY_11_RUN2",
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"S_FLICKY_11_RUN3",
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// Rat
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"S_FLICKY_12_OUT",
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"S_FLICKY_12_AIM",
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"S_FLICKY_12_RUN1",
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"S_FLICKY_12_RUN2",
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"S_FLICKY_12_RUN3",
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// Bear
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"S_FLICKY_13_OUT",
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"S_FLICKY_13_AIM",
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"S_FLICKY_13_HOP",
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"S_FLICKY_13_UP",
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"S_FLICKY_13_DOWN",
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// Dove
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"S_FLICKY_14_OUT",
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"S_FLICKY_14_FLAP1",
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"S_FLICKY_14_FLAP2",
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"S_FLICKY_14_FLAP3",
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// Cat
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"S_FLICKY_15_OUT",
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"S_FLICKY_15_AIM",
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"S_FLICKY_15_HOP",
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"S_FLICKY_15_UP",
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"S_FLICKY_15_DOWN",
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// Canary
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"S_FLICKY_16_OUT",
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"S_FLICKY_16_FLAP1",
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"S_FLICKY_16_FLAP2",
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"S_FLICKY_16_FLAP3",
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"S_YELLOWSPRING",
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"S_YELLOWSPRING2",
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@ -6157,6 +6247,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_NIGHTOPIANHELPER6",
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"S_NIGHTOPIANHELPER7",
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"S_NIGHTOPIANHELPER8",
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"S_NIGHTOPIANHELPER9",
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"S_CRUMBLE1",
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"S_CRUMBLE2",
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@ -6591,13 +6682,23 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_IVSP", // Invincibility sparkles
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"MT_SUPERSPARK", // Super Sonic Spark
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// Freed Animals
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"MT_BIRD", // Birdie freed!
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"MT_BUNNY", // Bunny freed!
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"MT_MOUSE", // Mouse
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"MT_CHICKEN", // Chicken
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"MT_COW", // Cow
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"MT_REDBIRD", // Red Birdie in Bubble
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// Flickies
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"MT_FLICKY_01", // Bluebird
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"MT_FLICKY_02", // Rabbit
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"MT_FLICKY_03", // Chicken
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"MT_FLICKY_04", // Seal
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"MT_FLICKY_05", // Pig
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"MT_FLICKY_06", // Chipmunk
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"MT_FLICKY_07", // Penguin
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"MT_FLICKY_08", // Fish
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"MT_FLICKY_09", // Ram
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"MT_FLICKY_10", // Puffin
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"MT_FLICKY_11", // Cow
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"MT_FLICKY_12", // Rat
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"MT_FLICKY_13", // Bear
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"MT_FLICKY_14", // Dove
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"MT_FLICKY_15", // Cat
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"MT_FLICKY_16", // Canary
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// Environmental Effects
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"MT_RAIN", // Rain
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@ -370,13 +370,24 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_GOAL
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// Freed Animals
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&lspr[NOLIGHT], // SPR_BIRD
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&lspr[NOLIGHT], // SPR_BUNY
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&lspr[NOLIGHT], // SPR_MOUS
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&lspr[NOLIGHT], // SPR_CHIC
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&lspr[NOLIGHT], // SPR_COWZ
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&lspr[NOLIGHT], // SPR_RBRD
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// Flickies
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&lspr[NOLIGHT], // SPR_FBUB
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&lspr[NOLIGHT], // SPR_FL01
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&lspr[NOLIGHT], // SPR_FL02
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&lspr[NOLIGHT], // SPR_FL03
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&lspr[NOLIGHT], // SPR_FL04
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&lspr[NOLIGHT], // SPR_FL05
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&lspr[NOLIGHT], // SPR_FL06
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&lspr[NOLIGHT], // SPR_FL07
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&lspr[NOLIGHT], // SPR_FL08
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&lspr[NOLIGHT], // SPR_FL09
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&lspr[NOLIGHT], // SPR_FL10
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&lspr[NOLIGHT], // SPR_FL11
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&lspr[NOLIGHT], // SPR_FL12
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&lspr[NOLIGHT], // SPR_FL13
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&lspr[NOLIGHT], // SPR_FL14
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&lspr[NOLIGHT], // SPR_FL15
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&lspr[NOLIGHT], // SPR_FL16
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// Springs
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&lspr[NOLIGHT], // SPR_SPRY
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710
src/info.c
710
src/info.c
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@ -254,13 +254,24 @@ char sprnames[NUMSPRITES + 1][5] =
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"GOAL", // Special Stage goal (here because lol NiGHTS)
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// Freed Animals
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"BIRD", // Birdie freed!
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"BUNY", // Bunny freed!
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"MOUS", // Mouse
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"CHIC", // Chicken
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"COWZ", // Cow
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"RBRD", // Red Birdie in Bubble
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// Flickies
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"FBUB", // Flicky-sized bubble
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"FL01", // Bluebird
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"FL02", // Rabbit
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"FL03", // Chicken
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"FL04", // Seal
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"FL05", // Pig
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"FL06", // Chipmunk
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"FL07", // Penguin
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"FL08", // Fish
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"FL09", // Ram
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"FL10", // Puffin
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"FL11", // Cow
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"FL12", // Rat
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"FL13", // Bear
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"FL14", // Dove
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"FL15", // Cat
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"FL16", // Canary
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// Springs
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"SPRY", // yellow spring
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@ -2235,43 +2246,133 @@ state_t states[NUMSTATES] =
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{SPR_SSPK, 1, 2, {NULL}, 0, 0, S_SSPK5}, // S_SSPK4
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{SPR_SSPK, 0, 2, {NULL}, 0, 0, S_NULL}, // S_SSPK5
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// Freed Birdie
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{SPR_BIRD, 0, 4, {NULL}, 0, 0, S_BIRD2}, // S_BIRD1
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{SPR_BIRD, 0, 4, {A_Chase}, 0, 0, S_BIRD3}, // S_BIRD2
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{SPR_BIRD, 1, 4, {A_Chase}, 0, 0, S_BIRD2}, // S_BIRD3
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// Flicky-sized bubble
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{SPR_FBUB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FLICKY_BUBBLE
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// Freed Bunny
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{SPR_BUNY, 0, 4, {NULL}, 0, 0, S_BUNNY2}, // S_BUNNY1
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{SPR_BUNY, 0, 64, {NULL}, 0, 0, S_BUNNY3}, // S_BUNNY2
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{SPR_BUNY, 1, 2, {A_BunnyHop}, 6, 3, S_BUNNY4}, // S_BUNNY3
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{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY5}, // S_BUNNY4
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{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY6}, // S_BUNNY5
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{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY7}, // S_BUNNY6
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{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY8}, // S_BUNNY7
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{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY9}, // S_BUNNY8
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{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY10}, // S_BUNNY9
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{SPR_BUNY, 1, 2, {A_Chase}, 0, 0, S_BUNNY2}, // S_BUNNY10
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// Bluebird
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{SPR_FL01, 0, 2, {A_FlickyCheck}, S_FLICKY_01_FLAP1, S_FLICKY_01_FLAP1, S_FLICKY_01_OUT}, // S_FLICKY_01_OUT
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{SPR_FL01, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP2}, // S_FLICKY_01_FLAP1
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{SPR_FL01, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP3}, // S_FLICKY_01_FLAP2
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{SPR_FL01, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP1}, // S_FLICKY_01_FLAP3
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// Freed Mouse
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{SPR_MOUS, 0, 2, {A_MouseThink}, 0, 0, S_MOUSE2}, // S_MOUSE1
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{SPR_MOUS, 1, 2, {A_MouseThink}, 0, 0, S_MOUSE1}, // S_MOUSE2
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// Rabbit
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{SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_OUT}, // S_FLICKY_02_OUT
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{SPR_FL02, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_02_HOP}, // S_FLICKY_02_AIM
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{SPR_FL02, 1, 1, {A_FlickyHop}, 6*FRACUNIT, 4*FRACUNIT, S_FLICKY_02_UP}, // S_FLICKY_02_HOP
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{SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP}, // S_FLICKY_02_UP
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{SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_DOWN}, // S_FLICKY_02_DOWN
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// Freed Chicken
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{SPR_CHIC, 0, 7, {A_Chase}, 3, 0, S_CHICKENHOP}, // S_CHICKEN1
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{SPR_CHIC, 0, 1, {A_BunnyHop}, 4, 2, S_CHICKENFLY1}, // S_CHICKENHOP
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{SPR_CHIC, 1, 2, {A_ChickenCheck}, 0, 0, S_CHICKENFLY2}, // S_CHICKENFLY1
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{SPR_CHIC, 2, 2, {NULL}, 0, 0, S_CHICKENFLY1}, // S_CHICKENFLY2
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// Chicken
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{SPR_FL03, 0, 2, {A_FlickyCheck}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT}, // S_FLICKY_03_OUT
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{SPR_FL03, 1, 1, {A_FlickyAim}, ANGLE_45, 32*FRACUNIT, S_FLICKY_03_HOP}, // S_FLICKY_03_AIM
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{SPR_FL03, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_03_UP}, // S_FLICKY_03_HOP
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{SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_UP}, // S_FLICKY_03_UP
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{SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_AIM, 0, S_FLICKY_03_FLAP2}, // S_FLICKY_03_FLAP1
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{SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_AIM, 0, S_FLICKY_03_FLAP1}, // S_FLICKY_03_FLAP2
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// Freed Cow
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{SPR_COWZ, 0, 4, {A_Chase}, 3, 0, S_COW2}, // S_COW1
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{SPR_COWZ, 1, 4, {A_Chase}, 3, 0, S_COW3}, // S_COW2
|
||||
{SPR_COWZ, 2, 4, {A_Chase}, 3, 0, S_COW4}, // S_COW3
|
||||
{SPR_COWZ, 3, 4, {A_Chase}, 3, 0, S_COW1}, // S_COW4
|
||||
// Seal
|
||||
{SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_OUT}, // S_FLICKY_04_OUT
|
||||
{SPR_FL04, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_04_HOP}, // S_FLICKY_04_AIM
|
||||
{SPR_FL04, 1, 1, {A_FlickyHop}, 3*FRACUNIT, 2*FRACUNIT, S_FLICKY_04_UP}, // S_FLICKY_04_HOP
|
||||
{SPR_FL04, 2, 4, {A_FlickyCheck}, S_FLICKY_04_AIM, S_FLICKY_04_DOWN, S_FLICKY_04_UP}, // S_FLICKY_04_UP
|
||||
{SPR_FL04, 3, 4, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_DOWN}, // S_FLICKY_04_DOWN
|
||||
{SPR_FL04, 3, 4, {A_FlickyFly}, 2*FRACUNIT, 48*FRACUNIT, S_FLICKY_04_SWIM2}, // S_FLICKY_04_SWIM1
|
||||
{SPR_FL04, 4, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3}, // S_FLICKY_04_SWIM2
|
||||
{SPR_FL04, 3, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4}, // S_FLICKY_04_SWIM3
|
||||
{SPR_FL04, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1}, // S_FLICKY_04_SWIM4
|
||||
|
||||
// Freed Birdie
|
||||
{SPR_RBRD, 0, 4, {NULL}, 0, 0, S_RBIRD2}, // S_RBIRD1
|
||||
{SPR_RBRD, 0, 4, {A_Chase}, 0, 0, S_RBIRD3}, // S_RBIRD2
|
||||
{SPR_RBRD, 1, 4, {A_Chase}, 0, 0, S_RBIRD2}, // S_RBIRD3
|
||||
// Pig
|
||||
{SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_OUT}, // S_FLICKY_05_OUT
|
||||
{SPR_FL05, 1, 1, {A_FlickyAim}, ANG20, 32*FRACUNIT, S_FLICKY_05_HOP}, // S_FLICKY_05_AIM
|
||||
{SPR_FL05, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 3*FRACUNIT, S_FLICKY_05_UP}, // S_FLICKY_05_HOP
|
||||
{SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP}, // S_FLICKY_05_UP
|
||||
{SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_DOWN}, // S_FLICKY_05_DOWN
|
||||
|
||||
// Chipmunk
|
||||
{SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_OUT}, // S_FLICKY_06_OUT
|
||||
{SPR_FL06, 1, 1, {A_FlickyAim}, ANGLE_90, 32*FRACUNIT, S_FLICKY_06_HOP}, // S_FLICKY_06_AIM
|
||||
{SPR_FL06, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 6*FRACUNIT, S_FLICKY_06_UP}, // S_FLICKY_06_HOP
|
||||
{SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP}, // S_FLICKY_06_UP
|
||||
{SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_DOWN}, // S_FLICKY_06_DOWN
|
||||
|
||||
// Penguin
|
||||
{SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_OUT}, // S_FLICKY_07_OUT
|
||||
{SPR_FL07, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_07_HOPL}, // S_FLICKY_07_AIML
|
||||
{SPR_FL07, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 2*FRACUNIT, S_FLICKY_07_UPL}, // S_FLICKY_07_HOPL
|
||||
{SPR_FL07, 2, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, S_FLICKY_07_DOWNL, S_FLICKY_07_UPL}, // S_FLICKY_07_UPL
|
||||
{SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, 0, S_FLICKY_07_DOWNL}, // S_FLICKY_07_DOWNL
|
||||
{SPR_FL07, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_07_HOPR}, // S_FLICKY_07_AIMR
|
||||
{SPR_FL07, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 2*FRACUNIT, S_FLICKY_07_UPR}, // S_FLICKY_07_HOPR
|
||||
{SPR_FL07, 3, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, S_FLICKY_07_DOWNR, S_FLICKY_07_UPR}, // S_FLICKY_07_UPR
|
||||
{SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_DOWNR}, // S_FLICKY_07_DOWNR
|
||||
{SPR_FL07, 4, 4, {A_FlickyFly}, 3*FRACUNIT, 72*FRACUNIT, S_FLICKY_07_SWIM2}, // S_FLICKY_07_SWIM1
|
||||
{SPR_FL07, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM2
|
||||
{SPR_FL07, 6, 4, {A_FlickyCoast}, 2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM3
|
||||
|
||||
// Fish
|
||||
{SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_OUT}, // S_FLICKY_08_OUT
|
||||
{SPR_FL08, 2, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_08_HOP}, // S_FLICKY_08_AIM
|
||||
{SPR_FL08, 2, 1, {A_FlickyFlounder}, 2*FRACUNIT, 1*FRACUNIT, S_FLICKY_08_FLAP1}, // S_FLICKY_08_HOP
|
||||
{SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP2}, // S_FLICKY_08_FLAP1
|
||||
{SPR_FL08, 1, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP3}, // S_FLICKY_08_FLAP2
|
||||
{SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP4}, // S_FLICKY_08_FLAP3
|
||||
{SPR_FL08, 2, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP1}, // S_FLICKY_08_FLAP4
|
||||
{SPR_FL08, 0, 4, {A_FlickyFly}, 3*FRACUNIT, 64*FRACUNIT, S_FLICKY_08_SWIM2}, // S_FLICKY_08_SWIM1
|
||||
{SPR_FL08, 1, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3}, // S_FLICKY_08_SWIM2
|
||||
{SPR_FL08, 0, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM3
|
||||
{SPR_FL08, 2, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM4
|
||||
|
||||
// Ram
|
||||
{SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_OUT}, // S_FLICKY_09_OUT
|
||||
{SPR_FL09, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_09_HOP}, // S_FLICKY_09_AIM
|
||||
{SPR_FL09, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_09_UP}, // S_FLICKY_09_HOP
|
||||
{SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP}, // S_FLICKY_09_UP
|
||||
{SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_DOWN}, // S_FLICKY_09_DOWN
|
||||
|
||||
// Puffin
|
||||
{SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT}, // S_FLICKY_10_OUT
|
||||
{SPR_FL10, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP2}, // S_FLICKY_10_FLAP1
|
||||
{SPR_FL10, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP1}, // S_FLICKY_10_FLAP2
|
||||
|
||||
// Cow
|
||||
{SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM, 0, S_FLICKY_11_OUT}, // S_FLICKY_11_OUT
|
||||
{SPR_FL11, 1, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_FLICKY_11_RUN1}, // S_FLICKY_11_AIM
|
||||
{SPR_FL11, 1, 3, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN2}, // S_FLICKY_11_RUN1
|
||||
{SPR_FL11, 2, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN3}, // S_FLICKY_11_RUN2
|
||||
{SPR_FL11, 3, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_AIM}, // S_FLICKY_11_RUN3
|
||||
|
||||
// Rat
|
||||
{SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM, 0, S_FLICKY_12_OUT}, // S_FLICKY_12_OUT
|
||||
{SPR_FL12, 1, 1, {A_FlickyAim}, ANGLE_90, 32*FRACUNIT, S_FLICKY_12_RUN1}, // S_FLICKY_12_AIM
|
||||
{SPR_FL12, 1, 2, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN2}, // S_FLICKY_12_RUN1
|
||||
{SPR_FL12, 2, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN3}, // S_FLICKY_12_RUN2
|
||||
{SPR_FL12, 3, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_AIM}, // S_FLICKY_12_RUN3
|
||||
|
||||
// Bear
|
||||
{SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_OUT}, // S_FLICKY_13_OUT
|
||||
{SPR_FL13, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_13_HOP}, // S_FLICKY_13_AIM
|
||||
{SPR_FL13, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 3*FRACUNIT, S_FLICKY_13_UP}, // S_FLICKY_13_HOP
|
||||
{SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP}, // S_FLICKY_13_UP
|
||||
{SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_DOWN}, // S_FLICKY_13_DOWN
|
||||
|
||||
// Dove
|
||||
{SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT}, // S_FLICKY_14_OUT
|
||||
{SPR_FL14, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP2}, // S_FLICKY_14_FLAP1
|
||||
{SPR_FL14, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP3}, // S_FLICKY_14_FLAP2
|
||||
{SPR_FL14, 3, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP1}, // S_FLICKY_14_FLAP3
|
||||
|
||||
// Cat
|
||||
{SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_OUT}, // S_FLICKY_15_OUT
|
||||
{SPR_FL15, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_15_HOP}, // S_FLICKY_15_AIM
|
||||
{SPR_FL15, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_FLICKY_15_UP}, // S_FLICKY_15_HOP
|
||||
{SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP}, // S_FLICKY_15_UP
|
||||
{SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_DOWN}, // S_FLICKY_15_DOWN
|
||||
|
||||
// Canary
|
||||
{SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_OUT}, // S_FLICKY_16_OUT
|
||||
{SPR_FL16, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2}, // S_FLICKY_16_FLAP1
|
||||
{SPR_FL16, 2, 3, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP2
|
||||
{SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP3
|
||||
|
||||
// Yellow Spring
|
||||
{SPR_SPRY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRING
|
||||
|
@ -2816,14 +2917,15 @@ state_t states[NUMSTATES] =
|
|||
{SPR_CEMG, FF_FULLBRIGHT|15, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM16
|
||||
|
||||
// Flicky helper for NiGHTS
|
||||
{SPR_BIRD, 0, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER2}, // S_NIGHTOPIANHELPER1
|
||||
{SPR_BIRD, 0, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER3}, // S_NIGHTOPIANHELPER2
|
||||
{SPR_BIRD, 0, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER4}, // S_NIGHTOPIANHELPER3
|
||||
{SPR_BIRD, 0, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER5}, // S_NIGHTOPIANHELPER4
|
||||
{SPR_BIRD, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER6}, // S_NIGHTOPIANHELPER5
|
||||
{SPR_BIRD, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER7}, // S_NIGHTOPIANHELPER6
|
||||
{SPR_BIRD, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER8}, // S_NIGHTOPIANHELPER7
|
||||
{SPR_BIRD, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER8
|
||||
{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER2}, // S_NIGHTOPIANHELPER1
|
||||
{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER3}, // S_NIGHTOPIANHELPER2
|
||||
{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER4}, // S_NIGHTOPIANHELPER3
|
||||
{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER5}, // S_NIGHTOPIANHELPER4
|
||||
{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER6}, // S_NIGHTOPIANHELPER5
|
||||
{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER7}, // S_NIGHTOPIANHELPER6
|
||||
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER8}, // S_NIGHTOPIANHELPER7
|
||||
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER9}, // S_NIGHTOPIANHELPER8
|
||||
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9
|
||||
|
||||
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_CRUMBLE2}, // S_CRUMBLE1
|
||||
{SPR_NULL, 0, 105, {A_Scream}, 0, 0, S_NULL}, // S_CRUMBLE2
|
||||
|
@ -11039,148 +11141,121 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BIRD
|
||||
// Bluebird
|
||||
{ // MT_FLICKY_01
|
||||
-1, // doomednum
|
||||
S_BIRD1, // spawnstate
|
||||
S_FLICKY_01_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_BIRD1, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
16*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING|MF_FLOAT|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
// freed bunny
|
||||
{ // MT_BUNNY
|
||||
-1, // doomednum
|
||||
S_BUNNY1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_BUNNY1, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
16*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MOUSE
|
||||
-1, // doomednum
|
||||
S_MOUSE1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
1, // reactiontime
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
20*FRACUNIT, // speed
|
||||
4*FRACUNIT, // radius
|
||||
4*FRACUNIT, // height
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_02
|
||||
-1, // doomednum
|
||||
S_FLICKY_02_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_03
|
||||
-1, // doomednum
|
||||
S_FLICKY_03_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_04
|
||||
-1, // doomednum
|
||||
S_FLICKY_04_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_FLICKY_04_SWIM1, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CHICKEN
|
||||
{ // MT_FLICKY_05
|
||||
-1, // doomednum
|
||||
S_CHICKEN1, // spawnstate
|
||||
S_FLICKY_05_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_CHICKEN1, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
1, // speed
|
||||
16*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_COW
|
||||
-1, // doomednum
|
||||
S_COW1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
1, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
4, // speed
|
||||
4*FRACUNIT, // radius
|
||||
4*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_REDBIRD
|
||||
-1, // doomednum
|
||||
S_RBIRD1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_RBIRD1, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
|
@ -11192,16 +11267,313 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
16*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING|MF_FLOAT|MF_NOGRAVITY, // flags
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_06
|
||||
-1, // doomednum
|
||||
S_FLICKY_06_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_07
|
||||
-1, // doomednum
|
||||
S_FLICKY_07_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_FLICKY_07_SWIM1, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_08
|
||||
-1, // doomednum
|
||||
S_FLICKY_08_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_FLICKY_08_SWIM1, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_09
|
||||
-1, // doomednum
|
||||
S_FLICKY_09_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_10
|
||||
-1, // doomednum
|
||||
S_FLICKY_10_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_11
|
||||
-1, // doomednum
|
||||
S_FLICKY_11_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_12
|
||||
-1, // doomednum
|
||||
S_FLICKY_12_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_13
|
||||
-1, // doomednum
|
||||
S_FLICKY_13_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_14
|
||||
-1, // doomednum
|
||||
S_FLICKY_14_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_15
|
||||
-1, // doomednum
|
||||
S_FLICKY_15_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLICKY_16
|
||||
-1, // doomednum
|
||||
S_FLICKY_16_OUT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
20*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIPTHING, // flags
|
||||
S_FLICKY_BUBBLE // raisestate
|
||||
},
|
||||
|
||||
{ // MT_RAIN
|
||||
-1, // doomednum
|
||||
S_RAIN1, // spawnstate
|
||||
|
|
204
src/info.h
204
src/info.h
|
@ -459,13 +459,24 @@ typedef enum sprite
|
|||
|
||||
SPR_GOAL, // Special Stage goal (here because lol NiGHTS)
|
||||
|
||||
// Freed Animals
|
||||
SPR_BIRD, // Birdie freed!
|
||||
SPR_BUNY, // Bunny freed!
|
||||
SPR_MOUS, // Mouse
|
||||
SPR_CHIC, // Chicken
|
||||
SPR_COWZ, // Cow
|
||||
SPR_RBRD, // Red Birdie in Bubble
|
||||
// Flickies
|
||||
SPR_FBUB, // Flicky-sized bubble
|
||||
SPR_FL01, // Bluebird
|
||||
SPR_FL02, // Rabbit
|
||||
SPR_FL03, // Chicken
|
||||
SPR_FL04, // Seal
|
||||
SPR_FL05, // Pig
|
||||
SPR_FL06, // Chipmunk
|
||||
SPR_FL07, // Penguin
|
||||
SPR_FL08, // Fish
|
||||
SPR_FL09, // Ram
|
||||
SPR_FL10, // Puffin
|
||||
SPR_FL11, // Cow
|
||||
SPR_FL12, // Rat
|
||||
SPR_FL13, // Bear
|
||||
SPR_FL14, // Dove
|
||||
SPR_FL15, // Cat
|
||||
SPR_FL16, // Canary
|
||||
|
||||
// Springs
|
||||
SPR_SPRY, // yellow spring
|
||||
|
@ -2429,43 +2440,133 @@ typedef enum state
|
|||
S_SSPK4,
|
||||
S_SSPK5,
|
||||
|
||||
// Freed Birdie
|
||||
S_BIRD1,
|
||||
S_BIRD2,
|
||||
S_BIRD3,
|
||||
// Flicky-sized bubble
|
||||
S_FLICKY_BUBBLE,
|
||||
|
||||
// Freed Bunny
|
||||
S_BUNNY1,
|
||||
S_BUNNY2,
|
||||
S_BUNNY3,
|
||||
S_BUNNY4,
|
||||
S_BUNNY5,
|
||||
S_BUNNY6,
|
||||
S_BUNNY7,
|
||||
S_BUNNY8,
|
||||
S_BUNNY9,
|
||||
S_BUNNY10,
|
||||
// Bluebird
|
||||
S_FLICKY_01_OUT,
|
||||
S_FLICKY_01_FLAP1,
|
||||
S_FLICKY_01_FLAP2,
|
||||
S_FLICKY_01_FLAP3,
|
||||
|
||||
// Freed Mouse
|
||||
S_MOUSE1,
|
||||
S_MOUSE2,
|
||||
// Rabbit
|
||||
S_FLICKY_02_OUT,
|
||||
S_FLICKY_02_AIM,
|
||||
S_FLICKY_02_HOP,
|
||||
S_FLICKY_02_UP,
|
||||
S_FLICKY_02_DOWN,
|
||||
|
||||
// Freed Chicken
|
||||
S_CHICKEN1,
|
||||
S_CHICKENHOP,
|
||||
S_CHICKENFLY1,
|
||||
S_CHICKENFLY2,
|
||||
// Chicken
|
||||
S_FLICKY_03_OUT,
|
||||
S_FLICKY_03_AIM,
|
||||
S_FLICKY_03_HOP,
|
||||
S_FLICKY_03_UP,
|
||||
S_FLICKY_03_FLAP1,
|
||||
S_FLICKY_03_FLAP2,
|
||||
|
||||
// Freed Cow
|
||||
S_COW1,
|
||||
S_COW2,
|
||||
S_COW3,
|
||||
S_COW4,
|
||||
// Seal
|
||||
S_FLICKY_04_OUT,
|
||||
S_FLICKY_04_AIM,
|
||||
S_FLICKY_04_HOP,
|
||||
S_FLICKY_04_UP,
|
||||
S_FLICKY_04_DOWN,
|
||||
S_FLICKY_04_SWIM1,
|
||||
S_FLICKY_04_SWIM2,
|
||||
S_FLICKY_04_SWIM3,
|
||||
S_FLICKY_04_SWIM4,
|
||||
|
||||
// Red Birdie in Bubble
|
||||
S_RBIRD1,
|
||||
S_RBIRD2,
|
||||
S_RBIRD3,
|
||||
// Pig
|
||||
S_FLICKY_05_OUT,
|
||||
S_FLICKY_05_AIM,
|
||||
S_FLICKY_05_HOP,
|
||||
S_FLICKY_05_UP,
|
||||
S_FLICKY_05_DOWN,
|
||||
|
||||
// Chipmunk
|
||||
S_FLICKY_06_OUT,
|
||||
S_FLICKY_06_AIM,
|
||||
S_FLICKY_06_HOP,
|
||||
S_FLICKY_06_UP,
|
||||
S_FLICKY_06_DOWN,
|
||||
|
||||
// Penguin
|
||||
S_FLICKY_07_OUT,
|
||||
S_FLICKY_07_AIML,
|
||||
S_FLICKY_07_HOPL,
|
||||
S_FLICKY_07_UPL,
|
||||
S_FLICKY_07_DOWNL,
|
||||
S_FLICKY_07_AIMR,
|
||||
S_FLICKY_07_HOPR,
|
||||
S_FLICKY_07_UPR,
|
||||
S_FLICKY_07_DOWNR,
|
||||
S_FLICKY_07_SWIM1,
|
||||
S_FLICKY_07_SWIM2,
|
||||
S_FLICKY_07_SWIM3,
|
||||
|
||||
// Fish
|
||||
S_FLICKY_08_OUT,
|
||||
S_FLICKY_08_AIM,
|
||||
S_FLICKY_08_HOP,
|
||||
S_FLICKY_08_FLAP1,
|
||||
S_FLICKY_08_FLAP2,
|
||||
S_FLICKY_08_FLAP3,
|
||||
S_FLICKY_08_FLAP4,
|
||||
S_FLICKY_08_SWIM1,
|
||||
S_FLICKY_08_SWIM2,
|
||||
S_FLICKY_08_SWIM3,
|
||||
S_FLICKY_08_SWIM4,
|
||||
|
||||
// Ram
|
||||
S_FLICKY_09_OUT,
|
||||
S_FLICKY_09_AIM,
|
||||
S_FLICKY_09_HOP,
|
||||
S_FLICKY_09_UP,
|
||||
S_FLICKY_09_DOWN,
|
||||
|
||||
// Puffin
|
||||
S_FLICKY_10_OUT,
|
||||
S_FLICKY_10_FLAP1,
|
||||
S_FLICKY_10_FLAP2,
|
||||
|
||||
// Cow
|
||||
S_FLICKY_11_OUT,
|
||||
S_FLICKY_11_AIM,
|
||||
S_FLICKY_11_RUN1,
|
||||
S_FLICKY_11_RUN2,
|
||||
S_FLICKY_11_RUN3,
|
||||
|
||||
// Rat
|
||||
S_FLICKY_12_OUT,
|
||||
S_FLICKY_12_AIM,
|
||||
S_FLICKY_12_RUN1,
|
||||
S_FLICKY_12_RUN2,
|
||||
S_FLICKY_12_RUN3,
|
||||
|
||||
// Bear
|
||||
S_FLICKY_13_OUT,
|
||||
S_FLICKY_13_AIM,
|
||||
S_FLICKY_13_HOP,
|
||||
S_FLICKY_13_UP,
|
||||
S_FLICKY_13_DOWN,
|
||||
|
||||
// Dove
|
||||
S_FLICKY_14_OUT,
|
||||
S_FLICKY_14_FLAP1,
|
||||
S_FLICKY_14_FLAP2,
|
||||
S_FLICKY_14_FLAP3,
|
||||
|
||||
// Cat
|
||||
S_FLICKY_15_OUT,
|
||||
S_FLICKY_15_AIM,
|
||||
S_FLICKY_15_HOP,
|
||||
S_FLICKY_15_UP,
|
||||
S_FLICKY_15_DOWN,
|
||||
|
||||
// Canary
|
||||
S_FLICKY_16_OUT,
|
||||
S_FLICKY_16_FLAP1,
|
||||
S_FLICKY_16_FLAP2,
|
||||
S_FLICKY_16_FLAP3,
|
||||
|
||||
S_YELLOWSPRING,
|
||||
S_YELLOWSPRING2,
|
||||
|
@ -2965,6 +3066,7 @@ typedef enum state
|
|||
S_NIGHTOPIANHELPER6,
|
||||
S_NIGHTOPIANHELPER7,
|
||||
S_NIGHTOPIANHELPER8,
|
||||
S_NIGHTOPIANHELPER9,
|
||||
|
||||
S_CRUMBLE1,
|
||||
S_CRUMBLE2,
|
||||
|
@ -3418,13 +3520,23 @@ typedef enum mobj_type
|
|||
MT_IVSP, // Invincibility sparkles
|
||||
MT_SUPERSPARK, // Super Sonic Spark
|
||||
|
||||
// Freed Animals
|
||||
MT_BIRD, // Birdie freed!
|
||||
MT_BUNNY, // Bunny freed!
|
||||
MT_MOUSE, // Mouse
|
||||
MT_CHICKEN, // Chicken
|
||||
MT_COW, // Cow
|
||||
MT_REDBIRD, // Red Birdie in Bubble
|
||||
// Flickies
|
||||
MT_FLICKY_01, // Bluebird
|
||||
MT_FLICKY_02, // Rabbit
|
||||
MT_FLICKY_03, // Chicken
|
||||
MT_FLICKY_04, // Seal
|
||||
MT_FLICKY_05, // Pig
|
||||
MT_FLICKY_06, // Chipmunk
|
||||
MT_FLICKY_07, // Penguin
|
||||
MT_FLICKY_08, // Fish
|
||||
MT_FLICKY_09, // Ram
|
||||
MT_FLICKY_10, // Puffin
|
||||
MT_FLICKY_11, // Cow
|
||||
MT_FLICKY_12, // Rat
|
||||
MT_FLICKY_13, // Bear
|
||||
MT_FLICKY_14, // Dove
|
||||
MT_FLICKY_15, // Cat
|
||||
MT_FLICKY_16, // Canary
|
||||
|
||||
// Environmental Effects
|
||||
MT_RAIN, // Rain
|
||||
|
|
|
@ -10527,7 +10527,7 @@ void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fi
|
|||
if (!targetdist)
|
||||
targetdist = 16*FRACUNIT; //Default!
|
||||
|
||||
if (abs(chasez - actor->z) > targetdist)
|
||||
if (actor->target && abs(chasez - actor->z) > targetdist)
|
||||
targetdist = P_AproxDistance(actor->target->x - actor->x, actor->target->y - actor->y);
|
||||
|
||||
vertangle = (R_PointToAngle2(0, actor->z, targetdist, chasez) >> ANGLETOFINESHIFT) & FINEMASK;
|
||||
|
@ -10576,7 +10576,7 @@ void A_FlickySoar(mobj_t *actor)
|
|||
2*(FRACUNIT/2 - abs(FINECOSINE((((actor->fuse % 144) * 5*ANG1/2) >> ANGLETOFINESHIFT) & FINEMASK)))
|
||||
);
|
||||
|
||||
if (P_MobjFlip(actor)*actor->momz > 0 && actor->frame == 1 && actor->sprite == SPR_NULL)//SPR_FLKJ)
|
||||
if (P_MobjFlip(actor)*actor->momz > 0 && actor->frame == 1 && actor->sprite == SPR_FL10)
|
||||
actor->frame = 3;
|
||||
}
|
||||
|
||||
|
|
|
@ -2278,37 +2278,37 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
case MT_GOLDBUZZ:
|
||||
case MT_SKIM:
|
||||
case MT_UNIDUS:
|
||||
item = MT_BUNNY;
|
||||
item = MT_FLICKY_02/*MT_BUNNY*/;
|
||||
break;
|
||||
|
||||
case MT_BLUECRAWLA:
|
||||
case MT_JETTBOMBER:
|
||||
case MT_GFZFISH:
|
||||
item = MT_BIRD;
|
||||
item = MT_FLICKY_01/*MT_BIRD*/;
|
||||
break;
|
||||
|
||||
case MT_JETTGUNNER:
|
||||
case MT_CRAWLACOMMANDER:
|
||||
case MT_REDBUZZ:
|
||||
case MT_DETON:
|
||||
item = MT_MOUSE;
|
||||
item = MT_FLICKY_12/*MT_MOUSE*/;
|
||||
break;
|
||||
|
||||
case MT_GSNAPPER:
|
||||
case MT_EGGGUARD:
|
||||
case MT_SPRINGSHELL:
|
||||
item = MT_COW;
|
||||
item = MT_FLICKY_11/*MT_COW*/;
|
||||
break;
|
||||
|
||||
case MT_MINUS:
|
||||
case MT_VULTURE:
|
||||
case MT_POINTY:
|
||||
case MT_YELLOWSHELL:
|
||||
item = MT_CHICKEN;
|
||||
item = MT_FLICKY_03/*MT_CHICKEN*/;
|
||||
break;
|
||||
|
||||
case MT_AQUABUZZ:
|
||||
item = MT_REDBIRD;
|
||||
item = MT_FLICKY_01/*MT_REDBIRD*/;
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -2319,11 +2319,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
|
||||
switch(prandom)
|
||||
{
|
||||
default: item = MT_BUNNY; break;
|
||||
case 1: item = MT_BIRD; break;
|
||||
case 2: item = MT_MOUSE; break;
|
||||
case 3: item = MT_COW; break;
|
||||
case 4: item = MT_CHICKEN; break;
|
||||
default: item = MT_FLICKY_02/*MT_BUNNY*/; break;
|
||||
case 1: item = MT_FLICKY_01/*MT_BIRD*/; break;
|
||||
case 2: item = MT_FLICKY_12/*MT_MOUSE*/; break;
|
||||
case 3: item = MT_FLICKY_11/*MT_COW*/; break;
|
||||
case 4: item = MT_FLICKY_03/*MT_CHICKEN*/; break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
11
src/p_mobj.c
11
src/p_mobj.c
|
@ -7289,6 +7289,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
break;
|
||||
case MT_AQUABUZZ:
|
||||
P_MobjCheckWater(mobj); // solely for MFE_UNDERWATER for A_FlickySpawn
|
||||
// no break here on purpose
|
||||
case MT_BIGAIRMINE:
|
||||
{
|
||||
if (mobj->tracer && mobj->tracer->player && mobj->tracer->health > 0
|
||||
|
@ -8399,13 +8401,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
// Special condition for the 2nd boss.
|
||||
mobj->watertop = mobj->info->speed;
|
||||
break;
|
||||
case MT_BIRD:
|
||||
case MT_BUNNY:
|
||||
case MT_MOUSE:
|
||||
case MT_CHICKEN:
|
||||
case MT_COW:
|
||||
case MT_REDBIRD:
|
||||
mobj->fuse = P_RandomRange(300, 350);
|
||||
case MT_FLICKY_08:
|
||||
mobj->color = (P_RandomChance(FRACUNIT/2) ? SKINCOLOR_RED : SKINCOLOR_AQUA);
|
||||
break;
|
||||
case MT_REDRING: // Make MT_REDRING red by default
|
||||
mobj->color = skincolor_redring;
|
||||
|
|
10
src/p_user.c
10
src/p_user.c
|
@ -5640,11 +5640,13 @@ static void P_DoNiGHTSCapsule(player_t *player)
|
|||
}
|
||||
else
|
||||
{
|
||||
fixed_t z;
|
||||
|
||||
z = player->capsule->z + player->capsule->height/2;
|
||||
for (i = 0; i < 16; i++)
|
||||
P_SpawnMobj(player->capsule->x, player->capsule->y, z, MT_BIRD);
|
||||
{
|
||||
mobj_t *flicky = P_InternalFlickySpawn(player->capsule, 0, ((i%4) + 1)*2*FRACUNIT, true);
|
||||
flicky->z += player->capsule->height/2;
|
||||
flicky->angle = (i*(ANGLE_MAX/16));
|
||||
P_InstaThrust(flicky, flicky->angle, 8*FRACUNIT);
|
||||
}
|
||||
}
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mare == player->mare)
|
||||
|
|
Loading…
Reference in a new issue