Monster Iestyn
08af33c51f
Add myargmalloc boolean to detect whether we allocated myargv ourselves or not, so we don't free myargv if we didn't
2018-11-23 19:12:48 +00:00
mazmazz
36e020c366
Update version to 2.1.21
2018-11-23 06:58:45 -05:00
Steel Titanium
fe43deacec
Merge branch 'master' into responsefile-fix
2018-11-22 23:02:20 -05:00
Steel Titanium
6020abab94
Fix the not found errors on DLLs
2018-11-22 22:44:47 -05:00
Steel Titanium
ff9c41ca5f
Merge branch 'master' into cmake-use-internal-libs
2018-11-21 20:05:08 -05:00
toaster
aa607ecf4c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
...
# Conflicts:
# src/d_clisrv.c
# src/m_misc.c
2018-11-18 18:26:50 +00:00
Sryder
b8477b4067
Squash various warnings
...
Shadowed declarations
Unsuffixed float constants
There's an unsuffixed float constant I can't fix because the define is outside of SRB2. We could have our own copy of Pi if we really wanted.
2018-11-14 21:53:57 +00:00
Alam Ed Arias
f81d01edca
Merge branch 'vc-xpm-fix' into 'master'
...
Remove unnecessary SDLCALL from IMG_xpm.c declarations
See merge request STJr/SRB2!327
2018-11-14 11:00:20 -05:00
Alam Ed Arias
f73ea4f984
Clean up warnings
2018-11-14 10:52:16 -05:00
Marco Z
8777d5c6c9
Comment context for declaration changes; remove extern terms
2018-11-14 08:15:38 -05:00
Marco Z
51768e7dd1
Remove unnecessary SDLCALL from xpm declarations
2018-11-14 08:06:07 -05:00
Monster Iestyn
f3b59c1731
Fix VC project files to include hw_clip.c/h
2018-11-14 12:11:57 +00:00
Steel Titanium
d0b64222f7
Merge branch 'master' into cmake-use-internal-libs
2018-11-13 19:46:43 -05:00
mazmazz
894ee02f3f
Fix x64 build issue
2018-11-13 17:12:18 -05:00
Sryder
6af56273bf
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
...
# Conflicts:
# src/d_main.c
# src/d_main.h
# src/d_netcmd.c
# src/doomtype.h
# src/hardware/hw_md2.h
# src/p_user.c
# src/r_splats.h
# src/s_sound.c
# src/s_sound.h
# src/screen.c
# src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
Monster Iestyn
51df32dd3d
Merge branch 'gcc-compiling-cleanup' into 'master'
...
Compiling cleanup and fixes
See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
Monster Iestyn
0bdbdd1b1e
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
TehRealSalt
499faec555
Merge remote-tracking branch 'srb2public/next'
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(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Steel Titanium
5a0cfc10f4
Update copyright info on some files
2018-11-01 14:47:19 -04:00
Steel Titanium
0f9611df76
Merge remote-tracking branch 'upstream/master' into cmake-use-internal-libs
2018-10-30 21:06:06 -04:00
TehRealSalt
4e549532ee
Half-done Discord Rich Presence support
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It's soooo close to being awesome, but so far away. Making game invitations as the host meant that it would redirect to "connect self" for other people, because we can't get the IP address from the host.
If anyone has a solution, you've got my gratitude; this was going so smoothly until it hit that brick wall.
2018-10-22 00:34:45 -04:00
mazmazz
a288b95458
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
toaster
a1e1aa81b5
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Sryder
6184f91dd3
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
...
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Sryder
497314fdc4
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
...
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
Monster Iestyn
1115f41f8e
Merge branch 'zlib-split' into 'master'
...
Makefile: Split zlib and libpng
See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium
232a7ae7b7
Change order of the ifdef
2018-10-07 14:52:25 -04:00
Steel Titanium
def090c9f0
Move the ifdef
2018-10-07 14:45:03 -04:00
Sryder
fb6c329870
Fix the crashing bug hopefully
...
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder
02597e0bf9
Fix compiler warnings.
2018-10-07 09:26:18 +01:00
Sryder
d072dd2725
I think that should be NULL, not 0 actually.
2018-10-07 00:22:23 +01:00
Sryder
7b417b573c
Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
...
Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder
725a65c1f7
Call SDL_RWclose after an SDL_RWFromMem call to close the RWops.
2018-10-07 00:15:11 +01:00
Steel Titanium
49cb1ffe9f
Restore deleted endif
2018-10-04 22:38:59 -04:00
Steel Titanium
79f5f4885c
Split zlib and libpng
2018-10-04 19:47:19 -04:00
Sryder
8afdda8249
Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty.
2018-10-04 21:08:47 +01:00
Steel Titanium
f88708bb75
Fix the weird indentation
2018-09-21 12:05:52 -04:00
Steel Titanium
68ec811909
Rearrange the code.
...
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Steel
af58ba9ae3
Remove this that somehow slipped in.
2018-09-21 07:21:49 -04:00
Steel
be74b4e58b
Fix up errors with buildbots
2018-09-21 07:16:54 -04:00
Steel Titanium
378495cb2b
Add some stuff
2018-09-20 18:33:50 -04:00
Steel Titanium
a53f036149
Use MemAvailable instead
2018-09-20 18:30:46 -04:00
toaster
1a2f84a5ba
Smaller XPM with no redundant pixels
2018-09-20 22:36:01 +01:00
mazmazz
96fa8996db
MP Core Mixer fade: Use fixed instead of double calc (fixes buildbots)
2018-09-19 19:18:35 -04:00
mazmazz
ade637798b
MP Core Mixer: Old-style function dec fixes (buildbots)
2018-09-19 19:06:24 -04:00
mazmazz
974b1d340a
MP Core Mixer: Unused param fixes (buildbots)
2018-09-19 18:26:33 -04:00
mazmazz
00bbb60e69
Mixer: Add back var_cleanup in I_LoadSong
...
Because musicplus-libopenmpt deleted it, I added a cautionary note to ALWAYS clean up your vars!
2018-09-18 22:24:07 -04:00
toaster
cb629303d6
Update a bunch of icons - SDL_icon.xpm
and other targets' .ico
s.
2018-09-18 19:37:03 +01:00
mazmazz
b71996106b
MusicPlus core: NOMIXER=1 compile fix
2018-09-18 13:23:42 -04:00
mazmazz
1a935eabd5
Mixer I_StopSong: StopFadingSong and var_cleanup call fix
2018-09-18 12:55:19 -04:00
mazmazz
c5ea6b5efe
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00
mazmazz
40a8c9c1ee
Mixer: HAVE_LIBGME ifdef in I_LoadSong
2018-09-15 00:35:24 -04:00
mazmazz
9a5eb02459
Fix Windows buildbot for MP3_MAD/MODPLUG define (the header we use is 2.0.2)
2018-09-14 17:47:04 -04:00
mazmazz
17ec5d8022
Mixer: Better MODPLUG/MP3_MAD defines
...
(cherry picked from commit 5b724e18b5268b0492b3f8b8980aadd2dd41e235)
2018-09-14 17:27:31 -04:00
mazmazz
fdbe3e80f6
Fix compile errors on buildbots
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* Check SDL Mixer 2.0.3 for MUS_MODPLUG_UNUSED, MUS_MP3_MAD_UNUSED
* Mixed D+C in I_LoadSong
2018-09-14 17:07:13 -04:00
mazmazz
b330dc2394
Don't call I_StartupSound in SFX toggle
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* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
mazmazz
76be77b93a
Rip out SDL Mixer code from sdl_sound.c because superfluous
...
* Mixer code has been in mixer_sound.c; this file is not invoked unless compiling with NOMIXER=1
* Remove everything under #ifdef HAVE_MIXER because this is never triggered
* Comment out #ifdef HAVE_LIBGME because we don't support playing music anyway (but theoretically, it could have worked separately from Mixer)
* Stub new music calls
2018-09-14 14:52:24 -04:00
mazmazz
cb4e075137
I_InitMusic SDL2: Don't unload GME indiscriminately
2018-09-14 13:36:01 -04:00
mazmazz
e72610a3dc
Separate StopMusic and UnloadMusic
2018-09-14 12:47:33 -04:00
mazmazz
4b1bc53db1
Compile fixes
2018-09-14 10:58:41 -04:00
mazmazz
8541963c61
I_SongPlaying detect GME properly
...
(cherry picked from commit e88d1477616ca66472ecb50d371e37dc79c77c0f)
2018-09-14 10:49:44 -04:00
mazmazz
d94f7e3cb0
Stub I_UnloadSong because we already unload in I_StopMusic
...
* Stop-gap for now. Ideally the logic would be in the respective places.
# Conflicts:
# src/sdl/mixer_sound.c
(cherry picked from commit eae5d3333f5001512c82f22f2b1433a955b3a6c3)
2018-09-14 10:49:44 -04:00
mazmazz
5f22b7d973
Volume fixes
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# Conflicts:
# src/sdl/mixer_sound.c
(cherry picked from commit d39b7011c5b12e5b7abe3e493971e003469a1f3d)
2018-09-14 10:49:44 -04:00
mazmazz
2fbe206ecb
A word
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(cherry picked from commit fb6f8c8a0752c229f5b7369729437c8fecb54d45)
2018-09-14 10:49:44 -04:00
mazmazz
b0c47e2fb1
GME fix: play song in I_PlaySong, not I_LoadSong
...
(cherry picked from commit 5f21bf230d9716b7cc5b52e4bf3591ebe01e9f3a)
2018-09-14 10:45:39 -04:00
mazmazz
4d61f00b86
Refactor I_MusicType MusicPlaying and MusicPaused other targets
...
(cherry picked from commit 9e6eebeb8d6b4119d87e9678bb6b0687e3dc5217)
2018-09-14 10:45:39 -04:00
mazmazz
eacf0ba00b
Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
...
(cherry picked from commit 4b82de9e540d6dc0651bbe8db8e5e15cba39f650)
2018-09-14 10:45:38 -04:00
mazmazz
d535c14fc6
Refactoring and reordering other targets
...
(cherry picked from commit cf065e106f68fb8af3b0568eba188c8235b1656e)
2018-09-14 10:43:46 -04:00
mazmazz
5bac836d4c
Minor refactoring and reordering
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* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32
(cherry picked from commit a7d51bf81030c228937a8e759f8f43b85817fce6)
2018-09-14 10:42:27 -04:00
mazmazz
17cf310b84
nodigimusic nomusic nosound refactor other targets
...
(cherry picked from commit 86f151db654beb14e8d6893cdff2adaa965e8e4b)
2018-09-14 10:35:56 -04:00
mazmazz
44557d9c9d
I_MusicPlaying, I_MusicPaused other targets
...
(cherry picked from commit d5ec38815968e267aceb59a48a6cb6d3292c0b69)
2018-09-14 10:28:35 -04:00
mazmazz
011a043dba
Refactoring, music statues
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* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
(cherry picked from commit f5f0b5e76c2fd405c8cc895dde653c5ed2652622)
2018-09-14 10:28:29 -04:00
mazmazz
e58a8f4fe1
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
...
(cherry picked from commit 9fb9386f84b3739fe765a78bcb9683eb7e98bc36)
2018-09-14 10:23:47 -04:00
mazmazz
a7ed7b2c90
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
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* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering
(cherry picked from commit 701cc5a7dd1dfead87a42ec7558c9fa6a1deb193)
2018-09-14 10:23:37 -04:00
mazmazz
46b53e8bae
Added I_GetMusicType and removed midimode variable: other targets
...
(cherry picked from commit 14b393ab16736bb44dab6fd4a90b7bdd8ff782e0)
2018-09-14 09:55:45 -04:00
mazmazz
06b7367941
Added I_GetMusicType and removed midimode variable
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* Revised S_PlayMusic arguments
* Now music plays again!
(cherry picked from commit 55f3803e4b9f8104c90cc6c769d54121e5bac0b8)
2018-09-14 09:42:29 -04:00
mazmazz
b59aa27104
Loose ends other targets
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(cherry picked from commit 9a5fc5f66a31baf713c6f32f7a696b933da6907b)
2018-09-14 09:41:08 -04:00
toaster
08a23d7b87
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems
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# Conflicts:
# src/g_game.c
# src/v_video.c
2018-08-26 12:42:55 +01:00
Monster Iestyn
9d3aad9036
Merge branch 'XPMupdate' into 'master'
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update XPM icon
See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
364339e1ce
Merge branch 'sdl_mixer_fixes' into 'master'
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SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
Steel Titanium
d9c7334dea
Fix white being treated as transparent.
2018-08-10 19:02:03 -04:00
Alam Ed Arias
3479310546
SDL: update IMG_xpm.c
2018-08-10 17:09:11 -04:00
toaster
c52a4de933
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems
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# Conflicts:
# src/f_finale.c
# src/hardware/hw_md2.c
2018-08-07 21:20:27 +01:00
Monster Iestyn
485d990949
Merge branch 'gme-lowvolume-fix' into 'master'
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GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Steel Titanium
c02ee9a502
Re-did this fix.
2018-07-28 01:58:25 -04:00
Monster Iestyn
6b1fa399dc
Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
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This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
TehRealSalt
ec0c358755
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
toaster
97348beb66
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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* Remove FUNCMATH from all void-returning functions, given GCC80 specifically complains about this case.
* Extend the length of all extant buffers to the safety threshold recommended by the compiler.
* Add void casts to WS_getaddrinfo's setting to prevent complaints about incompatible typecasts.
* Extend the charsel, face, and superface buffer sizes and writes to include the null terminator. (I didn't really want to do this because it's not even particularily NEEDED, but there was literally zero way to get around the request that I could find with multiple online searches. I tried.)
2018-07-07 16:52:01 +01:00
Steel Titanium
46aa4c3503
Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix
2018-07-05 01:20:32 -04:00
Steel Titanium
8aee862ff8
Merge remote-tracking branch 'upstream/master' into gme-pause
2018-07-05 01:16:43 -04:00
toaster
89cce5c461
More menu stuff!
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* Center level selection.
* Re-work Record Attack screen.
* Re-order MP Main menu, hide in NONET.
* Combined yeeeah on vote screen.
* Colour gametype on tab and tally.
* (unrelated) Don't show "CHECK" if exiting.
2018-07-02 01:55:01 +01:00
Steel Titanium
5c8c35e773
Deallocate when I_Quit() is called instead.
2018-06-23 15:09:11 -04:00
TehRealSalt
dd05edfcc0
Merge remote-tracking branch 'srb2public/next'
2018-06-04 16:58:35 -04:00
Steel Titanium
77362c45cc
Fix pausing on gme
2018-06-03 18:15:20 -04:00
TehRealSalt
762a8f6087
Merge remote-tracking branch 'srb2public/next'
2018-05-30 17:11:02 -04:00
Steel Titanium
e394f7992d
Removed CONS_Printf line. That wasn't meant to be commited.
2018-05-29 22:12:36 -04:00
Steel Titanium
0248fcecd4
Some small change
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Really this is just to prevent the music end up being disorted at max
volume
2018-05-29 20:31:28 -04:00
Monster Iestyn
41e9c20c04
Ignore mouse button events if the mouse's focus is not actually on the window at the moment.
...
This should hopefully kill the F12 getting stuck issue once and for all.
2018-05-28 21:29:46 +01:00
Steel Titanium
0b6d6c3363
GME low volume fix
2018-05-24 16:24:09 -04:00
TehRealSalt
36b52e1c67
Merge remote-tracking branch 'refs/remotes/srb2public/next'
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# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/m_misc.c
2018-04-07 18:43:59 -04:00
Steel Titanium
d446f3420e
Merge remote-tracking branch 'upstream/master' into dedicated-nosoundinit
2018-04-03 16:16:20 -04:00
TehRealSalt
7516a1dc0c
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
Sryder
f3d63b82ce
Revert "Fix screenshot functionality in fullscreen in SDL2"
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This reverts commit 121fcd8369
.
The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
2018-03-18 18:33:53 +00:00
Sryder
a984d979d1
Fix wipes in low resolutions
2018-03-18 17:12:12 +00:00
TehRealSalt
1b4f893385
Merge remote-tracking branch 'refs/remotes/srb2public/fof-slope-skew-backport'
2018-03-11 12:47:44 -04:00
Sryder
121fcd8369
Fix screenshot functionality in fullscreen in SDL2
2018-03-08 22:28:38 +00:00
Sryder
77af3a8f95
Optimise the screen texture setup for SDL2, Post-processor, and wipes.
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Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
Monster Iestyn
4a0305eec8
more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL
2018-02-23 20:40:19 +00:00
Monster Iestyn
1216c9da18
Use __linux__ instead of LINUX/LINUX64
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Turns out compiling for Linux 32-bit using the Makefiles never actually defines LINUX! Apart from that, most of the existing Linux-specific code in SRB2's source code (except for tmap.s) actually uses __linux__ instead anyway
2018-02-23 20:21:16 +00:00
Steel Titanium
36d1259ceb
Removed some redundant checks
2018-02-17 00:37:17 -05:00
Alam Ed Arias
82f2f2f2f9
SDL: disable check for noreturn
2018-01-04 14:29:29 -05:00
TehRealSalt
76013dad19
Merge remote-tracking branch 'refs/remotes/srb2public/next'
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# Conflicts:
# src/doomdef.h
2018-01-03 16:27:36 -05:00
TehRealSalt
42ddd32406
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
Monster Iestyn
d937f6fc8b
Merge branch '2.1.20-preparation' into 'next'
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2.1.20 preparation
See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Alam Ed Arias
a29203acd8
Disable win_dbg
2017-12-26 20:24:08 -05:00
TehRealSalt
189d2f7a34
Fixed joysticks 3 & 4
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fun typos
2017-12-24 15:02:41 -05:00
TehRealSalt
0dfd7fc41e
some joystick fixes
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Turns out P3/P4 controllers are broken (and still are)
2017-12-24 08:20:58 -05:00
TehRealSalt
c38423eeb0
Merge remote-tracking branch 'srb2public/next' into quads
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Update
2017-12-22 20:55:59 -05:00
TehRealSalt
fc9d426660
More stuuuuff
2017-12-17 01:21:24 -05:00
TehRealSalt
0393e24fa6
A lot lol
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The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
Wolfy
fb976ab26c
more quad stuff
2017-12-11 00:12:38 -06:00
Wolfy
4714e8d179
Remove hardcoded limit on admins
2017-12-07 22:45:39 -06:00
Monster Iestyn
7cb0138293
Change version number to 2.1.20
2017-11-08 15:06:42 +00:00
Steel Titanium
799a819ee9
Merge remote-tracking branch 'upstream/master' into window_center_fix
2017-10-29 00:00:11 -04:00
TehRealSalt
5fe2f4928f
Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
...
# Conflicts:
# src/doomdef.h
# src/sdl/i_main.c
# src/sdl/i_video.c
# src/y_inter.c
2017-10-17 15:53:34 -04:00
TehRealSalt
727d55b64e
Merge remote-tracking branch 'refs/remotes/srb2public/public_flatsprite' into zarrotsu
...
# Conflicts:
# src/doomdef.h
2017-10-17 00:40:38 -04:00
Monster Iestyn
c90ddbca36
Merge branch 'makefile-ports-tweaks-cleanup-etc' into 'master'
...
Makefile ports tweaks cleanup etc
See merge request !211
2017-09-28 17:31:33 -04:00
Alam Ed Arias
2ccd397d11
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
Monster Iestyn
b040113246
Removed the wrong endif by mistake
2017-09-16 20:59:35 +01:00
Monster Iestyn
a33bb70a0c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
...
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
Monster Iestyn
dcb23e01c0
SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore
2017-09-15 21:22:28 +01:00
Monster Iestyn
5fb551dd75
Removed 1.2.x version checks in these files, SDL 2.0.x should always have these files
2017-09-15 17:15:06 +01:00
Monster Iestyn
d2a76ca269
Removed references to console ports and WinCE in sdl/Makefile.cfg
2017-09-15 17:12:53 +01:00
Steel Titanium
cf41a11770
Fix for window being offcenter
2017-09-11 16:36:30 -04:00
Monster Iestyn
36977a5eda
SDL_SetRelativeMouseMode(SDL_TRUE) already does what HalfWarpMouse does
...
Also, don't post an ev_mouse event_t if not in relative mouse mode, so the camera doesn't jerk when the mouse enters the window
2017-08-22 22:53:18 +01:00
Monster Iestyn
821a1810f7
Moved lrounding of mouse motion events to the actual point an event is made
...
Also did some cleanup and moving around, as well as adding comments
2017-08-21 21:38:29 +01:00
Monster Iestyn
10cbe2c82b
Turns out the issue was with fullscreen! All I have to do is factor in the resolution/real window size ratio apparently (which was already done before)
...
Also changed movemousex/y to INT32
2017-08-19 22:54:30 +01:00
Monster Iestyn
758e9c4558
Merge all (relative) mouse motion events into one mouse event
...
This fixes SDL2_RelMouse's weaker sensitivity for me on Windows (but apparently not for others??)
2017-08-19 21:39:04 +01:00
Monster Iestyn
2d661fef18
Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
...
Also what were you thinking Fury?!? window shouldn't be NULL for SDL_SetWindowTitle, you backwards person you
2017-08-07 16:44:29 -04:00
Alam Ed Arias
35404be1e0
SDL: y input is flipped
2017-08-07 16:37:03 -04:00
Alam Ed Arias
c25b2eb37f
Merge remote-tracking branch 'origin/master' into SDL2_RelMouse
2017-08-07 16:33:39 -04:00
Alam Ed Arias
6be7693ecb
OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime
2017-05-29 22:52:51 -04:00
Alam Ed Arias
877e9510f7
Update version number to v2.1.19
2017-05-26 21:38:49 -04:00
Monster Iestyn
17a06dd6c4
I_GetConsoleEvents: Split KEY_EVENT code into a function of its own, like with I_GetEvent's event types
...
One benefit of this is that event_t data need only be created if KEY_EVENT is found, since the other event types never do anything anyway
2017-05-15 18:39:59 +01:00
Monster Iestyn
87085f2475
SDLSetMode: merge wasfullscreen/windowed mode code into one block
2017-05-15 16:35:32 +01:00
Monster Iestyn
a340f2c8ed
Impl_CreateWindow: re-use "flags" for SDL_RENDERER_* flags, remove unnecessary curly braces
2017-05-15 16:19:28 +01:00
Monster Iestyn
4979ab6b8e
Not really important or anything, but checking render_soft == rendermode rather than rendermode == render_soft always bugged me. And it's not consistent with the rest of the source code (or at least most of it) anyway.
2017-05-15 15:43:31 +01:00
Monster Iestyn
d1bbd1261e
VID_SetMode: SDLSetMode should use vid.width/vid.height, not windowedModes[modeNum].
...
If modenum was < 0 or >= MAXWINMODES, that would make windowedModes[modeNum] be out of bounds and possibly crash the game.
2017-05-15 15:36:51 +01:00
Monster Iestyn
093800cb06
I_FinishUpdate: OglSdlFinishUpdate should never run for render_soft, even if screens[0] somehow is NULL
2017-05-15 15:24:40 +01:00
Monster Iestyn
b8ffeeb59f
Update version number to v2.1.18
...
Don't worry, I remembered to update MODVERSION as well this time :)
2017-05-12 16:06:27 +01:00
Sryder
62aec16b59
Change Linux executable name
2017-03-07 01:07:23 +00:00
ZTsukei
f50ecc0dcd
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
Sryder
68d439a783
Merge branch 'upstream/next' into zarrotsu_vanillamerge
...
# Conflicts:
# src/Makefile
# src/doomdef.h
# src/hardware/hw_main.c
# src/p_mobj.c
# src/p_user.c
# src/r_segs.c
# src/sdl/i_video.c
# src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
Sryder
2d6c7959ed
Merge branch 'SRB2_release_2.1.15' into zarrotsu_vanillamerge
...
# Conflicts:
# .gitignore
# libs/zlib/projects/visualc10/zlib.vcxproj
# src/Makefile
# src/am_map.c
# src/d_main.c
# src/dehacked.c
# src/doomdef.h
# src/g_game.c
# src/hardware/hw_main.c
# src/hardware/hw_md2.c
# src/info.c
# src/p_inter.c
# src/p_map.c
# src/p_mobj.c
# src/p_spec.c
# src/p_user.c
# src/r_bsp.c
# src/r_plane.c
# src/r_segs.c
# src/r_things.c
# src/s_sound.c
# src/s_sound.h
# src/sdl/Srb2SDL-vc10.vcxproj
# src/win32/Srb2win-vc10.vcxproj
# src/win32/Srb2win.ico
# src/y_inter.c
2017-02-17 20:03:10 +00:00
ZTsukei
b0b51f9a61
Some position code
2017-02-12 23:25:06 -05:00
Monster Iestyn
e59fb38802
Update version number
2017-01-15 18:49:33 +00:00
Monster Iestyn
ae3e11369e
Revert "(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden"
...
This reverts commit 347b531881
.
(Too experimental, may end up adding new bugs; let's just keep it to clean up for now)
2016-11-30 17:21:28 +00:00
Monster Iestyn
347b531881
(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden
...
Seems to work so far though
2016-11-25 21:13:39 +00:00
Monster Iestyn
8bbbeff2a9
Make Impl_SDL_Scancode_To_Keycode look a bit neater
...
This way it's easier by eye to see from the list which SDL scancode maps to which SRB2 key code
2016-11-23 17:08:37 +00:00
Monster Iestyn
5cf4767aed
Clearing away lots of disabled code (some of it would no longer work on SDL2 anyway)
2016-11-23 16:51:37 +00:00
Monster Iestyn
153ba39f19
Remove remnants of SDLK_ stuff, we use scancodes now not keycodes
...
(Apparently SDLK_LMETA/SDLK_RMETA don't exist anymore in SDL2 anyway?)
2016-11-22 22:41:02 +00:00
Monster Iestyn
1606a45b18
Some cleanup/reorganisation in SDLSetMode and Impl_CreateWindow
2016-11-21 22:07:05 +00:00
Monster Iestyn
208546165b
Comment out SDL2STUB from Impl_SetWindowIcon
2016-11-21 20:59:44 +00:00
Monster Iestyn
168f8d5c5e
Un-stub Surfaceinfo and just print the parts that still work in SDL2
...
This means the console command vid_info also works properly too now (well, it does nothing in OpenGL mind)
2016-11-21 20:40:02 +00:00
Monster Iestyn
f4705b01f4
Don't call SDLESSet
...
Turns out sdl12's version of this function only did stuff for DC/GP2X ports; support for them have been cut out for SDL2, so for now let's just not use the function at all
2016-11-21 19:42:39 +00:00
Inuyasha
e245cdfcbf
Console with moving cursor, selections, etc
2016-11-03 17:30:30 -07:00
Inuyasha
bb20cfd6be
Clipboard copy/paste testing
...
(unfinished, but basics work)
2016-11-03 01:43:57 -07:00
Monster Iestyn
54b35c3975
Fix GME library path, consider 64-bit systems for png/zlib/SDL2 paths/libraries
2016-09-26 21:58:25 +01:00
Monster Iestyn
27acd8c3ac
Added SRB2_CONFIG_USE_INTERNAL_LIBRARIES option (defaults to off right now), some WIP work on making it ...actually do what it says on the tin.
...
Basically, it manually sets *_FOUND, *_INCLUDE_DIRS and *_LIBRARIES instead of using find_package. Frankly I have no idea how well what I've done works currently though, not even sure if I've set the _LIBRARIES variables correctly. Again, it's WIP work, this can probably be fixed eventually I suppose.
2016-09-25 20:33:07 +01:00
ilag11111
c977d17416
Prevent truncation when resampling sounds with non-multiples of 11250.
2016-09-11 09:41:18 -07:00
Alam Ed Arias
5c234a817a
Merge branch 'master' into next
2016-07-21 18:49:33 -04:00
Alam Ed Arias
9301344003
Merge branch 'macosx-hacking' into 'master'
...
OS X Makefile build setup
This merge request:
* Cleans up the OS X bundle resource location code and fixes a SIGSEGV and memory leak
* Simplifies and fixes the OS X desktop alert code, closing more leaks
* Adds the MACOSX build flag to the Makefiles, to allow building a binary (but not Mac app yet) of SRB2.
This is intended to make it easier for developers to build on Mac OS X, without having to pull in all of XCode. You can keep using CMake if you prefer.
To test, use `make -C src MACOSX=1 NONX86=1 SDL=1 NOASM=1` for a release build.
Left to do:
* Add a content bundling script to be run after building, and a flag to trigger doing that.
`MACOSX_BUNDLE` maybe?
* Somehow get access to a Mac running PowerPC and figure out how to build a multi-platform binary.
* Add the proper magic to compile using gcc if requested. (Right now, compilation is done via LLVM/Clang)
See merge request !72
2016-07-21 15:38:46 -04:00
Alam Ed Arias
1a0fcbd8dc
Revert "Merge branch 'RemoveINetC' into 'master'"
...
This reverts commit 8607f5247c
, reversing
changes made to 11d76a6562
.
2016-07-21 14:42:00 -04:00
Alam Ed Arias
8607f5247c
Merge branch 'RemoveINetC' into 'master'
...
Remove i_net.c
The code in i_net.c doesn't actually seem to be used in SRB2. I was able to compile a build without it, and hosting and joining netgames worked just fine (well, as fine as they can with the current state of the netcode...).
The vast majority of code in the file seems to be contained in HAVE_SDLNET ifdefs, and I'm pretty sure SRB2 has never used SDLNET in a public build. The only bit not contained in that block is I_InitNetwork(), which just prints an error and returns false.
Do we really need to keep it around? If not, I say get rid of it. It seems like useless clutter that is just going to confuse people who are trying to understand the source code.
See merge request !73
2016-07-21 14:15:58 -04:00
Alam Ed Arias
c5fe08dcd2
Merge branch 'aatree-refactor' into 'next'
...
Re-factoring AA tree code from m_misc.c/m_misc.h into its own files
What the title says. The AA tree-related code now lives in the files m_aatree.c and m_aatree.h. Part of why I did this was to solve this m_misc.h/w_wad.h cyclic dependency problem (involving MAX_WADPATH and AA trees themselves) mentioned in the now-removed comments, another reason was ...only OpenGL uses AA trees at all, why include the relevent structs/functions/otherwise anywhere except where is necessary (which is very few files as it turns out)?
Otherwise, it just looked better on its own rather than mixed with all the other stuff already in the m_misc files. Not really important or anything affecting gameplay at all I guess.
See merge request !82
2016-07-21 14:13:38 -04:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Alam Ed Arias
7126d57fd7
whitespace cleanup
2016-06-19 20:25:09 -04:00
Alam Ed Arias
4d6a3e3398
FUNCMATH fun
2016-06-12 16:08:48 -04:00
Alam Ed Arias
366e870b0e
SDL2: check Rel Mouse Mode directly
2016-06-07 17:16:11 -04:00
Alam Ed Arias
246e0c21be
SDL2: do not use silly math in rel mode
2016-06-07 16:59:32 -04:00
Alam Ed Arias
70ce9421e4
SDL2: fixup ambiguous else in I_StartupMouse()
2016-06-07 16:21:15 -04:00
Alam Ed Arias
e4d57ad72c
SDL2: try out relative mouse mode
2016-06-07 15:57:37 -04:00
Monster Iestyn
69f556d40a
Split AA trees code from m_misc.c/.h into m_aatree.c/.h
...
Also updated any relevant project files that I can think of to include the new files, as well as the makefile of course. Some of the other project files haven't been touched in years so I'll leave those alone ...unless someone objects
2016-06-05 21:29:40 +01:00
Alam Ed Arias
f21c72b889
debug: always load exchndl.dll
2016-05-31 21:30:18 -04:00
Alam Ed Arias
d9aa430817
use memmove in D_MD5PasswordPass() and drop noreturn
2016-05-28 19:42:38 -04:00
Alam Ed Arias
35f36e1bba
travis-ci: set v of nulK to 0
2016-05-28 19:28:37 -04:00
Alam Ed Arias
02e67a4a95
travis: add gcc 4.4, 4.6 and 4.7
2016-05-28 19:15:37 -04:00
Alam Ed Arias
ad6c2e634f
travis: disable xcode6.3
2016-05-28 19:08:50 -04:00
Alam Ed Arias
f4a84c916e
travis: Fixedup gcc 5 error and allow gcc 6 to fail
2016-05-28 18:41:08 -04:00
Hank Brannock
f94d3a1fb0
The code in i_net.c doesn't actually seem to be used in SRB2. I was able to compile a build without it, and hosting and joining netgames worked just fine (well, as fine as they can with the current state of the netcode...).
...
Do we really need to keep it around? If not, I say get rid of it. It seems like useless clutter that is just going to confuse people who are trying to understand the source code.
2016-05-22 22:38:16 -04:00
Alam Ed Arias
b96b999c1e
MSVC: Move x86/x64 settings into commons props
2016-05-22 21:55:55 -04:00
Alam Ed Arias
79f3d6e072
MSVC: Tidy up project files by hand
2016-05-22 11:54:32 -04:00
Alam Ed Arias
f45feb77fc
MSVC: kill level 3 warnings
2016-05-22 00:44:12 -04:00
Alam Ed Arias
57091261d9
MSVC: fixed up MSVC project
2016-05-21 23:53:04 -04:00
Alam Ed Arias
e2a5783521
Merge branch 'master' into next
2016-05-19 01:39:45 -04:00
yoshibot
bb90c8366a
Fixed bugs in OS X alert code and simplified; added more NULL checks in OS X resource code
2016-05-18 22:13:53 -05:00
Alam Ed Arias
6aa1aeb838
build: include own copy of SDL2main
2016-05-18 22:25:06 -04:00
Alam Ed Arias
ef488d2b03
MSVC: link to SDL2main, then SDL2
2016-05-18 21:41:27 -04:00
Alam Ed Arias
7193df7f75
MSVC: turn off SAFESEH for SDL release builds
2016-05-18 21:28:53 -04:00
Alam Ed Arias
ab9f2ea831
MSVC: fixup Debug build linked
2016-05-18 21:11:30 -04:00
yoshibot
df89563882
Add a way to build OS X binaries (not .app) through Makefiles
2016-05-18 19:14:53 -05:00
Alam Ed Arias
7058baed44
Merge branch 'master' into next
2016-05-18 20:07:27 -04:00
Alam Ed Arias
205d16e3af
added unsaved project changed
2016-05-18 20:05:24 -04:00
Alam Ed Arias
a4b0f89caf
MSVC: fixedup SDL2 build
2016-05-18 20:01:50 -04:00
Alam Ed Arias
5aa48cf7ca
fixed up old VS 2010 project to work with VS 2015, tested with FMOD/DirectX
2016-05-18 01:35:35 -04:00
yoshibot
928c6acf4b
Simplify OS X bundle resource discovery, fix a sigsegv
2016-05-17 22:56:49 -05:00
Alam Ed Arias
a529dca69f
SDL: in the SDL 2.0 interface code, we use a fake surface as our vidsurface, so we should be freeing it
2016-05-10 18:20:14 -04:00
Inuyasha
a9be5ba867
fixed memory issues Alam running valgrind found
2016-05-08 20:34:43 -07:00
Inuyasha
e91cfa7110
Fixed frustrating MIDI stuff
...
Until we use something besides Native MIDI to play
back MIDI music, MIDI volume changing is disabled
since it causes way too much of a damn headache.
(It's not even our fault, it's fucking MS.)
2016-04-06 08:16:13 -07:00
Alam Ed Arias
51aa7692d8
Merge branch 'master' into next
2016-03-30 20:15:08 -04:00
Alam Ed Arias
d90536967d
removed/remline ununsed code
2016-03-30 14:05:07 -04:00
Alam Ed Arias
c23d971bcb
Merge branch 'master' into next
2016-03-25 22:37:48 -04:00
Alam Ed Arias
0f853640e2
macosx: We need CoreFoudation for SDLMain
2016-03-25 22:23:47 -04:00
Alam Ed Arias
077781cc56
macosx: drop CoreFoundation linking
2016-03-25 22:11:39 -04:00
Alam Ed Arias
2c4a27c7c6
macosx: let fix linking to SDL frameworks
2016-03-25 22:07:34 -04:00
Alam Ed Arias
dadf8e1260
cmake: remove fixed HWRENDER define
2016-03-25 20:21:56 -04:00
Alam Ed Arias
0c9081f762
cmake: try to fixup mac build
2016-03-25 20:10:14 -04:00
Alam Ed Arias
81fc9df8d3
Merge branch 'master' into next
2016-03-10 18:02:23 -05:00
Monster Iestyn
4ab2c336e7
Possibly fixed the issues with LibGME mentioned in issue #14 .
...
Not even the HAVE_LIBGME macro was defined apparently, huh.
2016-03-06 19:32:07 +00:00
Alam Ed Arias
2b12e5ff20
Merge branch 'next' into backport_unslot-music
2016-02-26 02:11:29 -05:00
Alam Ed Arias
b3b5521e1b
Merge branch 'master' into next
2016-02-25 18:33:29 -05:00
Alam Ed Arias
8a369d969b
whitespace clean
2016-02-25 18:31:40 -05:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
...
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
b258b9b503
remove cpuaffinity code from SDL
...
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
ZTsukei
69f9c10a99
16/02/15 Starting some setup
2016-02-15 11:08:54 -05:00
Alam Ed Arias
6000b5c980
Merge branch 'master' into next
2016-02-09 14:13:50 -05:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
...
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2a01a8ec7c104748c2f510e350aa457)
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Alam Ed Arias
985b9a11cc
Merge branch 'travis-ci' into 'master'
...
Travis-CI builds
Merge support to build SRB2 for Linux system via Travis-Ci
This will build SRB2 with GCC and Clang to make sure we do not break Linux/GNU builds
See merge request !41
2016-02-07 21:57:26 -05:00
Alam Ed Arias
2dc9a4b34a
Merge branch 'master' into next
2016-02-07 21:22:28 -05:00
Alam Ed Arias
6b626f1b27
build: cmake is messly
2016-02-07 20:53:27 -05:00
Alam Ed Arias
864baeda05
cmake: fixed up to handle Clang and AppleClang
2016-02-05 21:49:24 -05:00
Inuyasha
e49f531ba1
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-01-29 18:27:33 -08:00
Alam Ed Arias
e8cf4cdaac
SDL2: compile SDL with SDL_main for Win32
2016-01-29 00:33:11 -05:00
Alam Ed Arias
c47ff7b3c6
let make the main() entry point noreturns
2016-01-28 21:37:41 -05:00
Alam Ed Arias
050ce857c4
let not care for main() being noreturn
2016-01-28 21:31:18 -05:00
Alam Ed Arias
181c875016
SDL: config.h.in is pre source tree, config.h for each cmake build
2016-01-22 17:25:19 -05:00
Alam Ed Arias
106287aca5
SDL: config.h.in is pre source tree, config.h for each cmake build
2016-01-14 12:32:04 -05:00
Monster Iestyn
22cf800f2f
Fixed implicit declaration of some functions if compiling without OpenGL support
...
Not related to Wolfy's problems afaik... this branch seems to be turning into a misc compiling fixes branch now
2016-01-12 15:42:40 +00:00
Monster Iestyn
997ae7dcc9
Fixed what appears to be a minor including error in sdl/i_system.c
...
Basically, Wolfy's linux (non-CMake) compiling apparently fails here, and config.in.h actually lives outside of the sdl folder. Blame a particular someone for blindly copy+pasting these includes in this file without considering the consequences when adding support for CMake everywhere.
2016-01-12 15:42:25 +00:00
Monster Iestyn
a8e4234d74
Fixed implicit declaration of some functions if compiling without OpenGL support
...
Not related to Wolfy's problems afaik... this branch seems to be turning into a misc compiling fixes branch now
2016-01-11 14:51:55 +00:00
Monster Iestyn
146011937a
Fixed what appears to be a minor including error in sdl/i_system.c
...
Basically, Wolfy's linux (non-CMake) compiling apparently fails here, and config.in.h actually lives outside of the sdl folder. Blame a particular someone for blindly copy+pasting these includes in this file without considering the consequences when adding support for CMake everywhere.
2016-01-10 18:24:58 +00:00
Alam Ed Arias
83461f49c5
Merge branch 'public_todo_next' into next
...
All commits that was in private that are not SRB2 2.2 had moved to public's next
2015-04-01 12:32:34 -04:00
Ronald Kinard
a2af7ba305
Merge branch 'master' into next
...
Synchronize with master for STJr/SRB2!4 .
2015-03-24 23:12:01 -05:00
Ronald Kinard
53680903e5
Fix compilation and debugging on Windows.
...
Core code has too many #define dependencies on interface-specific
defines. This means that it's currently not possible to safely
separate the core and interface code into different contexts. The
core code should be refactored to accomadate for this because we
should not have any interface-specific code in core in the first
place.
This reverts the static library SRB2Core from a7135094
and instead
adds the core sources to the SRB2SDL2 target directly.
So frustrating...
2015-03-24 19:32:58 -05:00
Ronald Kinard
ad6535ca51
Merge branch 'master' into next
...
Synchronizing STJr/SRB2!3
2015-03-08 21:50:21 -05:00
Ronald Kinard
a713509493
Refactor CMake to allow source grouping and separation of interfaces.
...
Core and SDL2 are two separate targets now. Core is a static library
that is linked into SRB2SDL2. The sources for both are separated.
When using an IDE like Visual Studio or Xcode, the source code
organized into groups that explain what that group of sources does.
In the future, "Main" could be split into a few more groups based on
file prefixes, but I think the way it is set up works for now.
Makefile targets are not affected by source_groups and typing `make`
will automatically compile both the "Core" library and SRB2SDL2
itself.
2015-03-08 03:26:54 -05:00
JTE
0dff0d84de
New HD SRB2 icon by VAdaPEga.
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8994 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-01 20:07:56 -05:00
Alam Ed Arias
6513954789
whitespace cleanup
2015-03-01 19:30:22 -05:00
Alam Ed Arias
3d498fe894
VERSIONSTRINGW is funny
2015-02-02 15:21:58 -05:00
Alam Ed Arias
7cf1a1aab8
fixup cmake merge
2015-02-02 14:58:51 -05:00