mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-10 07:12:03 +00:00
Refactor CMake to allow source grouping and separation of interfaces.
Core and SDL2 are two separate targets now. Core is a static library that is linked into SRB2SDL2. The sources for both are separated. When using an IDE like Visual Studio or Xcode, the source code organized into groups that explain what that group of sources does. In the future, "Main" could be split into a few more groups based on file prefixes, but I think the way it is set up works for now. Makefile targets are not affected by source_groups and typing `make` will automatically compile both the "Core" library and SRB2SDL2 itself.
This commit is contained in:
parent
3d5d61ee87
commit
a713509493
4 changed files with 160 additions and 143 deletions
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@ -26,7 +26,7 @@ endforeach()
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# Installation
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if(CLANG)
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get_target_property(outname ${SRB2_SDL2_EXE_NAME} OUTPUT_NAME)
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get_target_property(outname SRB2SDL2 OUTPUT_NAME)
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install(FILES ${SRB2_ASSET_ALL}
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DESTINATION "${outname}.app/Contents/Resources"
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)
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@ -34,32 +34,6 @@ set(SRB2_CORE_SOURCES
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m_random.c
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md5.c
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mserv.c
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p_ceilng.c
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p_enemy.c
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p_fab.c
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p_floor.c
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p_inter.c
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p_lights.c
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p_map.c
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p_maputl.c
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p_mobj.c
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p_polyobj.c
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p_saveg.c
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p_setup.c
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p_sight.c
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p_spec.c
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p_telept.c
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p_tick.c
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p_user.c
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r_bsp.c
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r_data.c
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r_draw.c
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r_main.c
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r_plane.c
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r_segs.c
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r_sky.c
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r_splats.c
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r_things.c
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s_sound.c
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screen.c
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sounds.c
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@ -124,15 +98,31 @@ set(SRB2_CORE_HEADERS
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md5.h
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mserv.h
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p5prof.h
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p_local.h
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p_maputl.h
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p_mobj.h
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p_polyobj.h
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p_pspr.h
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p_saveg.h
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p_setup.h
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p_spec.h
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p_tick.h
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s_sound.h
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screen.h
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sounds.h
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st_stuff.h
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tables.h
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v_video.h
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w_wad.h
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y_inter.h
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z_zone.h
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config.h.in
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${CMAKE_CURRENT_BINARY_DIR}/config.h
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)
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set(SRB2_CORE_RENDER_SOURCES
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r_bsp.c
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r_data.c
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r_draw.c
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r_main.c
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r_plane.c
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r_segs.c
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r_sky.c
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r_splats.c
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r_things.c
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r_bsp.h
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r_data.h
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r_defs.h
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@ -145,57 +135,45 @@ set(SRB2_CORE_HEADERS
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r_splats.h
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r_state.h
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r_things.h
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s_sound.h
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screen.h
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sounds.h
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st_stuff.h
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tables.h
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v_video.h
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w_wad.h
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y_inter.h
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z_zone.h
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)
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prepend_sources(SRB2_CORE_SOURCES)
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prepend_sources(SRB2_CORE_HEADERS)
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set(SRB2_CORE_GAME_SOURCES
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p_ceilng.c
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p_enemy.c
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p_fab.c
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p_floor.c
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p_inter.c
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p_lights.c
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p_map.c
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p_maputl.c
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p_mobj.c
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p_polyobj.c
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p_saveg.c
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p_setup.c
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p_sight.c
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p_spec.c
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p_telept.c
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p_tick.c
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p_user.c
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set(SRB2_CORE_HEADERS ${SRB2_CORE_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/config.h)
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set(SRB2_HWRENDER_SOURCES
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hardware/hw_bsp.c
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hardware/hw_cache.c
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hardware/hw_draw.c
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hardware/hw_light.c
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hardware/hw_main.c
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hardware/hw_md2.c
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hardware/hw_trick.c
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p_local.h
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p_maputl.h
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p_mobj.h
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p_polyobj.h
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p_pspr.h
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p_saveg.h
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p_setup.h
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p_spec.h
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p_tick.h
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)
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set (SRB2_HWRENDER_HEADERS
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hardware/hw_data.h
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hardware/hw_defs.h
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hardware/hw_dll.h
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hardware/hw_drv.h
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hardware/hw_glide.h
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hardware/hw_glob.h
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hardware/hw_light.h
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hardware/hw_main.h
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hardware/hw_md2.h
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)
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if(NOT CLANG)
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set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
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endif()
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prepend_sources(SRB2_HWRENDER_SOURCES)
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prepend_sources(SRB2_HWRENDER_HEADERS)
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set(SRB2_R_OPENGL_SOURCES
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hardware/r_opengl/r_opengl.c
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)
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set(SRB2_R_OPENGL_HEADERS
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hardware/r_opengl/r_opengl.h
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)
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prepend_sources(SRB2_R_OPENGL_SOURCES)
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prepend_sources(SRB2_R_OPENGL_HEADERS)
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source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
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source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
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source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
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set(SRB2_ASM_SOURCES
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vid_copy.s
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@ -219,8 +197,7 @@ if(MSVC)
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list(APPEND SRB2_NASM_OBJECTS tmap_vc.obj)
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endif()
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prepend_sources(SRB2_ASM_SOURCES)
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prepend_sources(SRB2_NASM_SOURCES)
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source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
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### Configuration
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@ -229,11 +206,11 @@ set(SRB2_CONFIG_HAVE_BLUA ON CACHE BOOL
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set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL
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"Enable PNG support. Depends on zlib, so will be disabled if you don't enable that too.")
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set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL
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"Enable zlib support")
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"Enable zlib support.")
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set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL
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"Enable GME support")
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"Enable GME support.")
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set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
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"Enable hardware rendering through OpenGL")
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"Enable hardware rendering through OpenGL.")
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set(SRB2_CONFIG_USEASM OFF CACHE BOOL
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"Enable NASM tmap implementation for software mode speedup.")
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set(SRB2_CONFIG_YASM OFF CACHE BOOL
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@ -264,8 +241,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
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lua_script.h
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)
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prepend_sources(SRB2_LUA_SOURCES)
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prepend_sources(SRB2_LUA_HEADERS)
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source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
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set(SRB2_BLUA_SOURCES
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blua/lapi.c
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@ -318,8 +294,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
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blua/lvm.h
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blua/lzio.h
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)
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prepend_sources(SRB2_BLUA_SOURCES)
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prepend_sources(SRB2_BLUA_HEADERS)
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source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
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endif()
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if(${SRB2_CONFIG_HAVE_GME})
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@ -355,6 +330,36 @@ endif()
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if(${SRB2_CONFIG_HWRENDER})
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add_definitions(-DHWRENDER)
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set(SRB2_HWRENDER_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_trick.c
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)
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set (SRB2_HWRENDER_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glide.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.h
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)
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set(SRB2_R_OPENGL_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.c
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)
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set(SRB2_R_OPENGL_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
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)
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endif()
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if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
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@ -384,10 +389,6 @@ endif()
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# Targets
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if(${CMAKE_SYSTEM} MATCHES Windows)
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add_subdirectory(win32)
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endif()
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# Compatibility flag with later versions of GCC
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# We should really fix our code to not need this
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if(NOT CLANG AND NOT MSVC)
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add_definitions(-DCMAKECONFIG)
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add_library(SRB2Core STATIC
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${SRB2_CORE_SOURCES}
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${SRB2_CORE_HEADERS}
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${SRB2_CORE_RENDER_SOURCES}
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${SRB2_CORE_GAME_SOURCES}
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${SRB2_LUA_SOURCES}
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${SRB2_LUA_HEADERS}
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${SRB2_BLUA_SOURCES}
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${SRB2_BLUA_HEADERS}
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)
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add_subdirectory(sdl)
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if(${CMAKE_SYSTEM} MATCHES Windows)
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add_subdirectory(win32)
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endif()
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if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE})
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message(FATAL_ERROR "There are no targets available to build an SRB2 executable. :(")
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endif()
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@ -3,6 +3,12 @@
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#ifndef __CONFIG_H__
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#define __CONFIG_H__
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/* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake.
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* If you want to change a configuration option here, modify it in
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* your CMakeCache.txt. config.h.in is used as a template for CMake
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* variables, so you can insert them here too.
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*/
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#ifdef CMAKECONFIG
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#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
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@ -39,16 +39,13 @@ set(SRB2_SDL2_HEADERS
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sdlmain.h
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)
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prepend_sources(SRB2_SDL2_SOURCES)
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prepend_sources(SRB2_SDL2_HEADERS)
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source_group("Interface Code" FILES ${SRB2_SDL2_SOURCES} ${SRB2_SDL2_HEADERS})
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# Dependency
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find_package(SDL2)
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if(${SDL2_FOUND})
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set(SRB2_SDL2_TOTAL_SOURCES
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${SRB2_CORE_SOURCES}
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${SRB2_CORE_HEADERS}
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${SRB2_SDL2_SOURCES}
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${SRB2_SDL2_HEADERS}
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)
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@ -60,15 +57,9 @@ if(${SDL2_FOUND})
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${SRB2_R_OPENGL_SOURCES}
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${SRB2_R_OPENGL_HEADERS}
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)
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endif()
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if(${SRB2_CONFIG_HAVE_BLUA})
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set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
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${SRB2_LUA_SOURCES}
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${SRB2_LUA_HEADERS}
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${SRB2_BLUA_SOURCES}
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${SRB2_BLUA_HEADERS}
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)
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source_group("Hardware" FILES ${SRB2_HWRENDER_SOURCES} ${SRB2_HWRENDER_HEADERS})
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source_group("Hardware\\OpenGL Renderer" FILES ${SRB2_R_OPENGL_SOURCES} ${SRB2_R_OPENGL_HEADERS})
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endif()
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if(${SRB2_USEASM})
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@ -85,7 +76,6 @@ if(${SDL2_FOUND})
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set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES LANGUAGE C)
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set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES COMPILE_FLAGS "-x assembler-with-cpp")
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endif()
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endif()
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if(${CMAKE_SYSTEM} MATCHES Windows)
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@ -94,39 +84,36 @@ if(${SDL2_FOUND})
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${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
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)
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endif()
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if(NOT CLANG)
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set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
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${CMAKE_SOURCE_DIR}/src/string.c
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)
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endif()
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if(${CMAKE_SYSTEM} MATCHES Darwin)
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set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
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set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
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set(SRB2_SDL2_MAC_SOURCES
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macosx/mac_alert.c
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macosx/mac_alert.h
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macosx/mac_resources.c
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macosx/mac_resources.h
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macosx/Srb2mac.icns
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)
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source_group("Interface Code\\OSX Compatibility" FILES ${SRB2_SDL2_MAC_SOURCES})
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set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES} ${SRB2_SDL2_MAC_SOURCES})
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endif()
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add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
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set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME})
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if(CLANG)
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add_executable(${SRB2_SDL2_EXE_NAME} MACOSX_BUNDLE ${SRB2_SDL2_TOTAL_SOURCES})
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add_framework(CoreFoundation ${SRB2_SDL2_EXE_NAME})
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add_framework(SDL2 ${SRB2_SDL2_EXE_NAME})
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add_framework(SDL2_mixer ${SRB2_SDL2_EXE_NAME})
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target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
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add_framework(CoreFoundation SRB2SDL2)
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add_framework(SDL2 SRB2SDL2)
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add_framework(SDL2_mixer SRB2SDL2)
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target_link_libraries(SRB2SDL2 PRIVATE
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${PNG_LIBRARIES}
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${ZLIB_LIBRARIES}
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${OPENGL_LIBRARIES}
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)
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set_target_properties(${SRB2_SDL2_EXE_NAME} PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
|
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set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
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else()
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add_executable(${SRB2_SDL2_EXE_NAME} WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
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|
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target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
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target_link_libraries(SRB2SDL2 PRIVATE
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${SDL2_LIBRARIES}
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${SDL2_MIXER_LIBRARIES}
|
||||
${PNG_LIBRARIES}
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||||
|
@ -135,14 +122,15 @@ if(${SDL2_FOUND})
|
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)
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|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
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target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
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target_link_libraries(SRB2SDL2 PRIVATE
|
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m
|
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rt
|
||||
)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
|
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|
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if(${SRB2_USEASM})
|
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if(${SRB2_CONFIG_YASM})
|
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set(ASM_ASSEMBLER_TEMP ${CMAKE_ASM_YASM_COMPILER})
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|
@ -159,7 +147,7 @@ if(${SDL2_FOUND})
|
|||
foreach(ASMFILE ${SRB2_NASM_SOURCES})
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get_filename_component(ASMFILE_NAME ${ASMFILE} NAME_WE)
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set(ASMFILE_NAME ${ASMFILE_NAME}.obj)
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add_custom_command(TARGET ${SRB2_SDL2_EXE_NAME} PRE_LINK
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add_custom_command(TARGET SRB2SDL2 PRE_LINK
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COMMAND ${ASM_ASSEMBLER_TEMP} ARGS -f ${ASM_ASSEMBLER_OBJFORMAT} -o ${CMAKE_CURRENT_BINARY_DIR}/${ASMFILE_NAME} ${ASMFILE}
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COMMENT "assemble ${ASMFILE_NAME}."
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)
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||||
|
@ -167,23 +155,23 @@ if(${SDL2_FOUND})
|
|||
endif()
|
||||
endif()
|
||||
|
||||
set_target_properties(${SRB2_SDL2_EXE_NAME} PROPERTIES VERSION ${SRB2_VERSION})
|
||||
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
ws2_32
|
||||
)
|
||||
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_compile_options(SRB2SDL2 PRIVATE
|
||||
-U_WINDOWS
|
||||
)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
find_package(SDL2_MAIN REQUIRED)
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${SDL2_MAIN_LIBRARIES}
|
||||
)
|
||||
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_compile_options(SRB2SDL2 PRIVATE
|
||||
/Umain
|
||||
/D_CRT_SECURE_NO_WARNINGS # something about string functions.
|
||||
/D_CRT_NONSTDC_NO_DEPRECATE
|
||||
|
@ -192,7 +180,7 @@ if(${SDL2_FOUND})
|
|||
)
|
||||
endif()
|
||||
|
||||
target_include_directories(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_include_directories(SRB2SDL2 PRIVATE
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
${SDL2_MIXER_INCLUDE_DIRS}
|
||||
${PNG_INCLUDE_DIRS}
|
||||
|
@ -201,10 +189,10 @@ if(${SDL2_FOUND})
|
|||
)
|
||||
|
||||
if(${SRB2_HAVE_MIXER})
|
||||
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE
|
||||
-DHAVE_SDL
|
||||
)
|
||||
|
||||
|
@ -212,21 +200,21 @@ if(${SDL2_FOUND})
|
|||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
message(STATUS "Will make separate debug symbols in *.debug")
|
||||
add_custom_command(TARGET ${SRB2_SDL2_EXE_NAME} POST_BUILD
|
||||
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}> $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>.debug
|
||||
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:${SRB2_SDL2_EXE_NAME}>.debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>
|
||||
add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#### Installation ####
|
||||
if (CLANG)
|
||||
install(TARGETS ${SRB2_SDL2_EXE_NAME}
|
||||
install(TARGETS SRB2SDL2
|
||||
BUNDLE DESTINATION .
|
||||
)
|
||||
else()
|
||||
install(TARGETS ${SRB2_SDL2_EXE_NAME} ${SRB2_SDL2_EXE_NAME}
|
||||
install(TARGETS SRB2SDL2 SRB2SDL2
|
||||
RUNTIME DESTINATION .
|
||||
)
|
||||
endif()
|
||||
|
@ -257,10 +245,10 @@ if(${SDL2_FOUND})
|
|||
|
||||
# We also want to copy those DLLs to build directories on MSVC.
|
||||
# So we'll add a post_build step.
|
||||
copy_files_to_build_dir(${SRB2_SDL2_EXE_NAME} win_extra_dll_list)
|
||||
copy_files_to_build_dir(SRB2SDL2 win_extra_dll_list)
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
# Mac bundle fixup
|
||||
if(CLANG)
|
||||
install(CODE "
|
||||
|
@ -271,6 +259,9 @@ if(${SDL2_FOUND})
|
|||
)"
|
||||
)
|
||||
endif()
|
||||
|
||||
set(SRB2_SDL2_AVAILABLE YES PARENT_SCOPE)
|
||||
else()
|
||||
message(WARNING "SDL2 wasn't found, so ${SRB2_SDL2_EXE_NAME} won't be available")
|
||||
endif()
|
||||
message(WARNING "SDL2 was not found, so the SDL2 target will not be available.")
|
||||
set(SRB2_SDL2_AVAILABLE NO PARENT_SCOPE)
|
||||
endif()
|
Loading…
Reference in a new issue