mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-10 23:31:50 +00:00
Build: kill GCC 7's implicit-fallthrough warning
This commit is contained in:
parent
55f377ba3d
commit
2ccd397d11
15 changed files with 58 additions and 17 deletions
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@ -412,7 +412,7 @@ static Instruction symbexec (const Proto *pt, int lastpc, int reg) {
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case OP_FORLOOP:
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case OP_FORPREP:
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checkreg(pt, a+3);
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/* go through */
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/* FALLTHRU */
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case OP_JMP: {
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int dest = pc+1+b;
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/* not full check and jump is forward and do not skip `lastpc'? */
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@ -306,11 +306,12 @@ static void read_string (LexState *ls, int del, SemInfo *seminfo) {
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save_and_next(ls); /* skip $ */
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seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + 1,
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luaZ_bufflen(ls->buff) - 2);
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ls->refstr++; /* expect '\' anytime soon */
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ls->refstr++; /* expect '\' anytime soon */
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lua_assert(ls->lookahead.token == TK_EOS);
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ls->lookahead.token = TK_CONCAT;
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return;
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}
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ls->lookahead.token = TK_CONCAT;
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return;
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}
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/* FALLTHRU */
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default: {
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if (!isdigit(ls->current))
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save_and_next(ls); /* handles \\, \", \', and \? */
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@ -340,7 +341,8 @@ static void read_string (LexState *ls, int del, SemInfo *seminfo) {
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};
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switch (i) {
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case 4: save( ls, (c>>8) & 0xff ); // pass-through..
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case 4: save( ls, (c>>8) & 0xff );
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/* FALLTHRU */
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case 2: save( ls, c&0xff );
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break;
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case 5:
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@ -350,7 +352,7 @@ static void read_string (LexState *ls, int del, SemInfo *seminfo) {
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}
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continue;
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// "\u0000".."\x10FFFF": UTF-8 encoded Unicode
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// "\u0000".."\x10FFFF": UTF-8 encoded Unicode
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//
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// Note that although codes are entered like this (must have min. four digit,
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// just to tease you!) the actual outcome in the string will vary between
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@ -482,20 +484,22 @@ static int llex (LexState *ls, SemInfo *seminfo) {
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else if (sep == -1) return '[';
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else luaX_lexerror(ls, "invalid long string delimiter", TK_STRING);
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}
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/* FALLTHRU */
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case '=': {
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next(ls);
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if (ls->current != '=') return '=';
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else { next(ls); return TK_EQ; }
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}
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/* FALLTHRU */
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case '<': {
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next(ls);
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if (ls->current == '<') { next(ls); return TK_SHL; }
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if (ls->current == '<') { next(ls); return TK_SHL; }
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if (ls->current != '=') return '<';
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else { next(ls); return TK_LE; }
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}
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case '>': {
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next(ls);
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if (ls->current == '>') { next(ls); return TK_SHR; }
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if (ls->current == '>') { next(ls); return TK_SHR; }
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if (ls->current != '=') return '>';
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else { next(ls); return TK_GE; }
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}
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@ -547,9 +551,10 @@ static int llex (LexState *ls, SemInfo *seminfo) {
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}
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case '\\': if (ls->refstr) {
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ls->refstr--;
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ls->current = '"'; /* whacky! */
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return TK_CONCAT;
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ls->current = '"'; /* whacky! */
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return TK_CONCAT;
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}
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/* FALLTHRU */
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default: {
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if (isspace(ls->current)) {
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lua_assert(!currIsNewline(ls));
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@ -478,6 +478,7 @@ static TValue *newkey (lua_State *L, Table *t, const TValue *key) {
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return luaH_getnum(t, k); /* use specialized version */
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/* else go through */
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}
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/* FALLTHRU */
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default: {
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Node *n = mainposition(t, key);
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do { /* check whether `key' is somewhere in the chain */
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@ -1883,6 +1883,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
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break; // exit the case
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cl_mode = CL_ASKJOIN; // don't break case continue to cljoin request now
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/* FALLTHRU */
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case CL_ASKJOIN:
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CL_LoadServerFiles();
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@ -3605,6 +3606,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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// Do not remove my own server (we have just get a out of order packet)
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if (node == servernode)
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break;
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/* FALLTHRU */
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default:
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DEBFILE(va("unknown packet received (%d) from unknown host\n",netbuffer->packettype));
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@ -3761,6 +3763,7 @@ FILESTAMP
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break;
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case PT_TEXTCMD2: // splitscreen special
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netconsole = nodetoplayer2[node];
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/* FALLTHRU */
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case PT_TEXTCMD:
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if (client)
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break;
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@ -2453,7 +2453,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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error = true;
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break;
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}
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//fall down
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/* FALLTHRU */
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case GT_TAG:
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switch (NetPacket.packet.newteam)
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{
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@ -3022,6 +3022,7 @@ static void M_DrawGenericMenu(void)
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W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE));
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}
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}
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/* FALLTHRU */
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case IT_NOTHING:
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case IT_DYBIGSPACE:
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y += LINEHEIGHT;
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@ -3073,6 +3074,7 @@ static void M_DrawGenericMenu(void)
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break;
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case IT_STRING2:
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V_DrawString(x, y, 0, currentMenu->menuitems[i].text);
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/* FALLTHRU */
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case IT_DYLITLSPACE:
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y += SMALLLINEHEIGHT;
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break;
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@ -3085,6 +3087,7 @@ static void M_DrawGenericMenu(void)
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case IT_TRANSTEXT:
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if (currentMenu->menuitems[i].alphaKey)
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y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
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/* FALLTHRU */
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case IT_TRANSTEXT2:
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V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);
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y += SMALLLINEHEIGHT;
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@ -3297,6 +3300,7 @@ static void M_DrawCenteredMenu(void)
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W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE));
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}
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}
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/* FALLTHRU */
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case IT_NOTHING:
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case IT_DYBIGSPACE:
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y += LINEHEIGHT;
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@ -3347,6 +3351,7 @@ static void M_DrawCenteredMenu(void)
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break;
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case IT_STRING2:
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V_DrawCenteredString(x, y, 0, currentMenu->menuitems[i].text);
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/* FALLTHRU */
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case IT_DYLITLSPACE:
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y += SMALLLINEHEIGHT;
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break;
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@ -79,7 +79,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
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P_LinedefExecute((INT16)(ceiling->texture + INT16_MAX + 2), NULL, NULL);
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if (ceiling->texture > -1) // flat changing
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ceiling->sector->ceilingpic = ceiling->texture;
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// don't break
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/* FALLTHRU */
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case raiseToHighest:
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// case raiseCeilingByLine:
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case moveCeilingByFrontTexture:
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@ -182,6 +182,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
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// except generalized ones, reset speed, start back up
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case crushAndRaise:
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ceiling->speed = CEILSPEED;
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/* FALLTHRU */
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case fastCrushAndRaise:
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ceiling->direction = 1;
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break;
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@ -200,6 +201,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
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if (ceiling->texture > -1) // flat changing
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ceiling->sector->ceilingpic = ceiling->texture;
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// don't break
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/* FALLTHRU */
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// in all other cases, just remove the active ceiling
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case lowerAndCrush:
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@ -427,6 +429,7 @@ INT32 EV_DoCeiling(line_t *line, ceiling_e type)
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case crushAndRaise:
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ceiling->crush = true;
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ceiling->topheight = sec->ceilingheight;
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/* FALLTHRU */
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case lowerAndCrush:
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ceiling->bottomheight = sec->floorheight;
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ceiling->bottomheight += 4*FRACUNIT;
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@ -6169,7 +6169,7 @@ void A_Boss7Chase(mobj_t *actor)
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break;
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}
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actor->threshold++;
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// fall into...
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/* FALLTHRU */
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case 1: // Chaingun Goop
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A_FaceTarget(actor);
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P_SetMobjState(actor, S_BLACKEGG_SHOOT1);
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@ -312,6 +312,7 @@ void T_MoveFloor(floormove_t *movefloor)
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case moveFloorByFrontSector:
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if (movefloor->texture < -1) // chained linedef executing
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P_LinedefExecute((INT16)(movefloor->texture + INT16_MAX + 2), NULL, NULL);
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/* FALLTHRU */
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case instantMoveFloorByFrontSector:
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if (movefloor->texture > -1) // flat changing
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movefloor->sector->floorpic = movefloor->texture;
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case moveFloorByFrontSector:
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if (movefloor->texture < -1) // chained linedef executing
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P_LinedefExecute((INT16)(movefloor->texture + INT16_MAX + 2), NULL, NULL);
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/* FALLTHRU */
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case instantMoveFloorByFrontSector:
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if (movefloor->texture > -1) // flat changing
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movefloor->sector->floorpic = movefloor->texture;
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@ -383,9 +383,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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case MT_REDTEAMRING:
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if (player->ctfteam != 1)
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return;
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/* FALLTHRU */
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case MT_BLUETEAMRING: // Yes, I'm lazy. Oh well, deal with it.
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if (special->type == MT_BLUETEAMRING && player->ctfteam != 2)
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return;
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/* FALLTHRU */
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case MT_RING:
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case MT_FLINGRING:
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if (!(P_CanPickupItem(player, false)))
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@ -3127,7 +3129,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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P_SetMobjState(target, target->info->meleestate); // go to pinch pain state
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break;
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}
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// fallthrough
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/* FALLTHRU */
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default:
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P_SetMobjState(target, target->info->painstate);
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break;
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@ -7138,7 +7138,7 @@ void P_MobjThinker(mobj_t *mobj)
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mobj->z = mobj->ceilingz - mobj->height;
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else
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mobj->z = mobj->floorz;
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// THERE IS NO BREAK HERE ON PURPOSE
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/* FALLTHRU */
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default:
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// check mobj against possible water content, before movement code
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P_MobjCheckWater(mobj);
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@ -8185,6 +8185,7 @@ void P_PrecipitationEffects(void)
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{
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case PRECIP_RAIN: // no lightning or thunder whatsoever
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sounds_thunder = false;
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/* FALLTHRU */
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case PRECIP_STORM_NOSTRIKES: // no lightning strikes specifically
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effects_lightning = false;
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break;
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10
src/p_spec.c
10
src/p_spec.c
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@ -3625,6 +3625,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
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goto DoneSection2;
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}
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}
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/* FALLTHRU */
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case 4: // Linedef executor that doesn't require touching floor
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case 5: // Linedef executor
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case 6: // Linedef executor (7 Emeralds)
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@ -4632,6 +4633,8 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
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// requires touching floor.
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break;
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}
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/* FALLTHRU */
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case 1: // Starpost activator
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case 5: // Fan sector
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case 6: // Super Sonic Transform
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@ -5711,6 +5714,8 @@ void P_SpawnSpecials(INT32 fromnetsave)
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EV_DoFloor(&lines[i], bounceFloor);
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if (lines[i].special == 54)
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break;
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/* FALLTHRU */
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case 55: // New super cool and awesome moving ceiling type
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if (lines[i].backsector)
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EV_DoCeiling(&lines[i], bounceCeiling);
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@ -5722,7 +5727,8 @@ void P_SpawnSpecials(INT32 fromnetsave)
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EV_DoFloor(&lines[i], bounceFloorCrush);
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if (lines[i].special == 57)
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break; //only move the floor
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break; //only move the floor
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/* FALLTHRU */
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case 58: // New super cool and awesome moving ceiling crush type
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if (lines[i].backsector)
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@ -6828,6 +6834,7 @@ static void P_SpawnScrollers(void)
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Add_Scroller(sc_ceiling, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
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if (special != 533)
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break;
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/* FALLTHRU */
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case 523: // carry objects on ceiling
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dx = FixedMul(dx, CARRYFACTOR);
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@ -6842,6 +6849,7 @@ static void P_SpawnScrollers(void)
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Add_Scroller(sc_floor, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
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if (special != 530)
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break;
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/* FALLTHRU */
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case 520: // carry objects on floor
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dx = FixedMul(dx, CARRYFACTOR);
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@ -941,6 +941,7 @@ static inline boolean I_SkipFrame(void)
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case GS_LEVEL:
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if (!paused)
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return false;
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/* FALLTHRU */
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case GS_TIMEATTACK:
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case GS_WAITINGPLAYERS:
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return skip; // Skip odd frames
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@ -1083,6 +1083,7 @@ char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
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{
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case V_MONOSPACE:
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spacewidth = 8;
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/* FALLTHRU */
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case V_OLDSPACING:
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charwidth = 8;
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break;
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@ -1160,6 +1161,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
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{
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case V_MONOSPACE:
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spacewidth = 8;
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/* FALLTHRU */
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case V_OLDSPACING:
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charwidth = 8;
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break;
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@ -1269,6 +1271,7 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
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{
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case V_MONOSPACE:
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spacewidth = 4;
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/* FALLTHRU */
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case V_OLDSPACING:
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charwidth = 4;
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break;
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@ -1370,6 +1373,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
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{
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case V_MONOSPACE:
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spacewidth = 5;
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/* FALLTHRU */
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case V_OLDSPACING:
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charwidth = 5;
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break;
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@ -1463,6 +1467,7 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
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{
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case V_MONOSPACE:
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spacewidth = 8;
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/* FALLTHRU */
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case V_OLDSPACING:
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charwidth = 8;
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break;
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@ -1747,6 +1752,7 @@ INT32 V_StringWidth(const char *string, INT32 option)
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{
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case V_MONOSPACE:
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spacewidth = 8;
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/* FALLTHRU */
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case V_OLDSPACING:
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charwidth = 8;
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break;
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@ -1785,6 +1791,7 @@ INT32 V_SmallStringWidth(const char *string, INT32 option)
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{
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case V_MONOSPACE:
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spacewidth = 4;
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/* FALLTHRU */
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case V_OLDSPACING:
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charwidth = 4;
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break;
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@ -1823,6 +1830,7 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
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{
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case V_MONOSPACE:
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spacewidth = 5;
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/* FALLTHRU */
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case V_OLDSPACING:
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charwidth = 5;
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break;
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@ -1004,6 +1004,7 @@ void Y_StartIntermission(void)
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// fall back into the coop intermission for now
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intertype = int_coop;
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/* FALLTHRU */
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case int_coop: // coop or single player, normal level
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{
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// award time and ring bonuses
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@ -1117,6 +1118,7 @@ void Y_StartIntermission(void)
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// fall back into the special stage intermission for now
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intertype = int_spec;
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/* FALLTHRU */
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case int_spec: // coop or single player, special stage
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{
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// Update visitation flags?
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