mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-10 23:31:50 +00:00
commit
ad6535ca51
7 changed files with 207 additions and 167 deletions
|
@ -3,6 +3,10 @@ project(SRB2
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VERSION 2.1.14
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
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endif()
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# Set up CMAKE path
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
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@ -58,10 +62,6 @@ else()
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set(SRB2_SYSTEM_BITS 32)
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endif()
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if(MSVC)
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message(WARNING "!! MSVC BUILDS OF SRB2 CANNOT PLAY MULTIPLAYER !! You're more than welcome to try and fix this!")
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endif()
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# OS macros
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if (UNIX)
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add_definitions(-DUNIXCOMMON)
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@ -85,6 +85,9 @@ if(${CMAKE_SYSTEM} MATCHES "Darwin")
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endif()
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endif()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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# Set EXE names so the assets CMakeLists can refer to its target
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set(SRB2_SDL2_EXE_NAME srb2)
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set(SRB2_WIN_EXE_NAME srb2dd)
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@ -98,7 +101,9 @@ add_subdirectory(assets)
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## config.h generation
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set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
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include(GitUtilities)
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git_describe(SRB2_COMP_REVISION "${CMAKE_CURRENT_SOURCE_DIR}")
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git_describe(SRB2_GIT_DESCRIBE "${CMAKE_SOURCE_DIR}")
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git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
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set(SRB2_COMP_REVISION "${SRB2_GIT_DESCRIBE}-<${SRB2_GIT_BRANCH}>")
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
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##### PACKAGE CONFIGURATION #####
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@ -26,7 +26,7 @@ endforeach()
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# Installation
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if(CLANG)
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get_target_property(outname ${SRB2_SDL2_EXE_NAME} OUTPUT_NAME)
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get_target_property(outname SRB2SDL2 OUTPUT_NAME)
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install(FILES ${SRB2_ASSET_ALL}
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DESTINATION "${outname}.app/Contents/Resources"
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)
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@ -14,9 +14,18 @@ function(git_describe variable path)
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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#if(NOT result EQUAL 0)
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# set(${variable} "GITERROR-${result}-NOTFOUND" CACHE STRING "revision" FORCE)
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#endif()
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set(${variable} "${output}" PARENT_SCOPE)
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endfunction()
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function(git_current_branch variable path)
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execute_process(COMMAND ${GIT_EXECUTABLE} "symbolic-ref" "--short" "HEAD"
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WORKING_DIRECTORY "${path}"
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RESULT_VARIABLE result
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OUTPUT_VARIABLE output
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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set(${variable} "${output}" PARENT_SCOPE)
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endfunction()
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@ -34,32 +34,6 @@ set(SRB2_CORE_SOURCES
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m_random.c
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md5.c
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mserv.c
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p_ceilng.c
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p_enemy.c
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p_fab.c
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p_floor.c
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p_inter.c
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p_lights.c
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p_map.c
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p_maputl.c
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p_mobj.c
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p_polyobj.c
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p_saveg.c
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p_setup.c
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p_sight.c
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p_spec.c
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p_telept.c
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p_tick.c
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p_user.c
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r_bsp.c
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r_data.c
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r_draw.c
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r_main.c
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r_plane.c
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r_segs.c
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r_sky.c
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r_splats.c
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r_things.c
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s_sound.c
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screen.c
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sounds.c
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@ -124,15 +98,31 @@ set(SRB2_CORE_HEADERS
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md5.h
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mserv.h
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p5prof.h
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p_local.h
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p_maputl.h
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p_mobj.h
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p_polyobj.h
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p_pspr.h
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p_saveg.h
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p_setup.h
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p_spec.h
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p_tick.h
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s_sound.h
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screen.h
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sounds.h
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st_stuff.h
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tables.h
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v_video.h
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w_wad.h
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y_inter.h
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z_zone.h
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config.h.in
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${CMAKE_CURRENT_BINARY_DIR}/config.h
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)
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set(SRB2_CORE_RENDER_SOURCES
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r_bsp.c
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r_data.c
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r_draw.c
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r_main.c
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r_plane.c
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r_segs.c
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r_sky.c
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r_splats.c
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r_things.c
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r_bsp.h
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r_data.h
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r_defs.h
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@ -145,82 +135,69 @@ set(SRB2_CORE_HEADERS
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r_splats.h
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r_state.h
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r_things.h
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s_sound.h
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screen.h
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sounds.h
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st_stuff.h
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tables.h
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v_video.h
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w_wad.h
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y_inter.h
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z_zone.h
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)
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prepend_sources(SRB2_CORE_SOURCES)
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prepend_sources(SRB2_CORE_HEADERS)
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set(SRB2_CORE_GAME_SOURCES
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p_ceilng.c
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p_enemy.c
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p_fab.c
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p_floor.c
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p_inter.c
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p_lights.c
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p_map.c
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p_maputl.c
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p_mobj.c
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p_polyobj.c
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p_saveg.c
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p_setup.c
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p_sight.c
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p_spec.c
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p_telept.c
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p_tick.c
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p_user.c
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set(SRB2_CORE_HEADERS ${SRB2_CORE_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/config.h)
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set(SRB2_HWRENDER_SOURCES
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hardware/hw_bsp.c
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hardware/hw_cache.c
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hardware/hw_draw.c
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hardware/hw_light.c
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hardware/hw_main.c
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hardware/hw_md2.c
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hardware/hw_trick.c
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p_local.h
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p_maputl.h
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p_mobj.h
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p_polyobj.h
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p_pspr.h
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p_saveg.h
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p_setup.h
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p_spec.h
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p_tick.h
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)
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set (SRB2_HWRENDER_HEADERS
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hardware/hw_data.h
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hardware/hw_defs.h
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hardware/hw_dll.h
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hardware/hw_drv.h
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hardware/hw_glide.h
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hardware/hw_glob.h
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hardware/hw_light.h
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hardware/hw_main.h
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hardware/hw_md2.h
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)
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if(NOT CLANG)
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set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
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endif()
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prepend_sources(SRB2_HWRENDER_SOURCES)
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prepend_sources(SRB2_HWRENDER_HEADERS)
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set(SRB2_R_OPENGL_SOURCES
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hardware/r_opengl/r_opengl.c
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)
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set(SRB2_R_OPENGL_HEADERS
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hardware/r_opengl/r_opengl.h
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)
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prepend_sources(SRB2_R_OPENGL_SOURCES)
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prepend_sources(SRB2_R_OPENGL_HEADERS)
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source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
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source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
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source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
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set(SRB2_ASM_SOURCES
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vid_copy.s
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${CMAKE_CURRENT_SOURCE_DIR}/vid_copy.s
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)
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set(SRB2_NASM_SOURCES
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tmap_mmx.nas
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tmap.nas
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${CMAKE_CURRENT_SOURCE_DIR}/tmap_mmx.nas
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${CMAKE_CURRENT_SOURCE_DIR}/tmap.nas
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)
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if(MSVC)
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list(APPEND SRB2_NASM_SOURCES tmap_vc.nas)
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list(APPEND SRB2_NASM_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/tmap_vc.nas)
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endif()
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set(SRB2_NASM_OBJECTS
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tmap_mmx.obj
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tmap.obj
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${CMAKE_CURRENT_BINARY_DIR}/tmap_mmx.obj
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${CMAKE_CURRENT_BINARY_DIR}/tmap.obj
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)
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if(MSVC)
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list(APPEND SRB2_NASM_OBJECTS tmap_vc.obj)
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list(APPEND SRB2_NASM_OBJECTS ${CMAKE_CURRENT_BINARY_DIR}/tmap_vc.obj)
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endif()
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prepend_sources(SRB2_ASM_SOURCES)
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prepend_sources(SRB2_NASM_SOURCES)
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source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
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### Configuration
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@ -229,11 +206,11 @@ set(SRB2_CONFIG_HAVE_BLUA ON CACHE BOOL
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set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL
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"Enable PNG support. Depends on zlib, so will be disabled if you don't enable that too.")
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set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL
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"Enable zlib support")
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"Enable zlib support.")
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set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL
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"Enable GME support")
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"Enable GME support.")
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set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
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"Enable hardware rendering through OpenGL")
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"Enable hardware rendering through OpenGL.")
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set(SRB2_CONFIG_USEASM OFF CACHE BOOL
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"Enable NASM tmap implementation for software mode speedup.")
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set(SRB2_CONFIG_YASM OFF CACHE BOOL
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@ -264,8 +241,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
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lua_script.h
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)
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prepend_sources(SRB2_LUA_SOURCES)
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prepend_sources(SRB2_LUA_HEADERS)
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source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
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set(SRB2_BLUA_SOURCES
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blua/lapi.c
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@ -318,8 +294,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
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blua/lvm.h
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blua/lzio.h
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)
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prepend_sources(SRB2_BLUA_SOURCES)
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prepend_sources(SRB2_BLUA_HEADERS)
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source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
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endif()
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if(${SRB2_CONFIG_HAVE_GME})
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@ -355,6 +330,36 @@ endif()
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if(${SRB2_CONFIG_HWRENDER})
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add_definitions(-DHWRENDER)
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set(SRB2_HWRENDER_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_trick.c
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)
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set (SRB2_HWRENDER_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glide.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.h
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)
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set(SRB2_R_OPENGL_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.c
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)
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set(SRB2_R_OPENGL_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
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)
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endif()
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if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
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|
@ -384,10 +389,6 @@ endif()
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# Targets
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if(${CMAKE_SYSTEM} MATCHES Windows)
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add_subdirectory(win32)
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endif()
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# Compatibility flag with later versions of GCC
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# We should really fix our code to not need this
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if(NOT CLANG AND NOT MSVC)
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|
@ -396,4 +397,23 @@ endif()
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|||
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add_definitions(-DCMAKECONFIG)
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add_library(SRB2Core STATIC
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${SRB2_CORE_SOURCES}
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${SRB2_CORE_HEADERS}
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${SRB2_CORE_RENDER_SOURCES}
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${SRB2_CORE_GAME_SOURCES}
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${SRB2_LUA_SOURCES}
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${SRB2_LUA_HEADERS}
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${SRB2_BLUA_SOURCES}
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${SRB2_BLUA_HEADERS}
|
||||
)
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||||
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||||
add_subdirectory(sdl)
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||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
add_subdirectory(win32)
|
||||
endif()
|
||||
|
||||
if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE})
|
||||
message(FATAL_ERROR "There are no targets available to build an SRB2 executable. :(")
|
||||
endif()
|
|
@ -3,6 +3,12 @@
|
|||
#ifndef __CONFIG_H__
|
||||
#define __CONFIG_H__
|
||||
|
||||
/* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake.
|
||||
* If you want to change a configuration option here, modify it in
|
||||
* your CMakeCache.txt. config.h.in is used as a template for CMake
|
||||
* variables, so you can insert them here too.
|
||||
*/
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
|
||||
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
|
||||
|
@ -12,6 +18,8 @@
|
|||
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
|
||||
|
||||
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
|
||||
#define SRB2_GIT_DESCRIBE "${SRB2_GIT_DESCRIBE}"
|
||||
#define SRB2_GIT_BRANCH "${SRB2_GIT_BRANCH}"
|
||||
|
||||
#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"
|
||||
|
||||
|
|
|
@ -39,16 +39,13 @@ set(SRB2_SDL2_HEADERS
|
|||
sdlmain.h
|
||||
)
|
||||
|
||||
prepend_sources(SRB2_SDL2_SOURCES)
|
||||
prepend_sources(SRB2_SDL2_HEADERS)
|
||||
source_group("Interface Code" FILES ${SRB2_SDL2_SOURCES} ${SRB2_SDL2_HEADERS})
|
||||
|
||||
# Dependency
|
||||
find_package(SDL2)
|
||||
|
||||
if(${SDL2_FOUND})
|
||||
set(SRB2_SDL2_TOTAL_SOURCES
|
||||
${SRB2_CORE_SOURCES}
|
||||
${SRB2_CORE_HEADERS}
|
||||
${SRB2_SDL2_SOURCES}
|
||||
${SRB2_SDL2_HEADERS}
|
||||
)
|
||||
|
@ -60,15 +57,9 @@ if(${SDL2_FOUND})
|
|||
${SRB2_R_OPENGL_SOURCES}
|
||||
${SRB2_R_OPENGL_HEADERS}
|
||||
)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_BLUA})
|
||||
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
|
||||
${SRB2_LUA_SOURCES}
|
||||
${SRB2_LUA_HEADERS}
|
||||
${SRB2_BLUA_SOURCES}
|
||||
${SRB2_BLUA_HEADERS}
|
||||
)
|
||||
source_group("Hardware" FILES ${SRB2_HWRENDER_SOURCES} ${SRB2_HWRENDER_HEADERS})
|
||||
source_group("Hardware\\OpenGL Renderer" FILES ${SRB2_R_OPENGL_SOURCES} ${SRB2_R_OPENGL_HEADERS})
|
||||
endif()
|
||||
|
||||
if(${SRB2_USEASM})
|
||||
|
@ -85,7 +76,6 @@ if(${SDL2_FOUND})
|
|||
set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES LANGUAGE C)
|
||||
set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES COMPILE_FLAGS "-x assembler-with-cpp")
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
|
@ -94,39 +84,36 @@ if(${SDL2_FOUND})
|
|||
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
|
||||
)
|
||||
endif()
|
||||
if(NOT CLANG)
|
||||
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
|
||||
${CMAKE_SOURCE_DIR}/src/string.c
|
||||
)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
|
||||
set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
|
||||
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
|
||||
set(SRB2_SDL2_MAC_SOURCES
|
||||
macosx/mac_alert.c
|
||||
macosx/mac_alert.h
|
||||
macosx/mac_resources.c
|
||||
macosx/mac_resources.h
|
||||
macosx/Srb2mac.icns
|
||||
)
|
||||
source_group("Interface Code\\OSX Compatibility" FILES ${SRB2_SDL2_MAC_SOURCES})
|
||||
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES} ${SRB2_SDL2_MAC_SOURCES})
|
||||
endif()
|
||||
|
||||
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME})
|
||||
|
||||
if(CLANG)
|
||||
add_executable(${SRB2_SDL2_EXE_NAME} MACOSX_BUNDLE ${SRB2_SDL2_TOTAL_SOURCES})
|
||||
add_framework(CoreFoundation ${SRB2_SDL2_EXE_NAME})
|
||||
add_framework(SDL2 ${SRB2_SDL2_EXE_NAME})
|
||||
add_framework(SDL2_mixer ${SRB2_SDL2_EXE_NAME})
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
add_framework(CoreFoundation SRB2SDL2)
|
||||
add_framework(SDL2 SRB2SDL2)
|
||||
add_framework(SDL2_mixer SRB2SDL2)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${OPENGL_LIBRARIES}
|
||||
)
|
||||
set_target_properties(${SRB2_SDL2_EXE_NAME} PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
|
||||
else()
|
||||
add_executable(${SRB2_SDL2_EXE_NAME} WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
|
||||
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${SDL2_LIBRARIES}
|
||||
${SDL2_MIXER_LIBRARIES}
|
||||
${PNG_LIBRARIES}
|
||||
|
@ -135,14 +122,15 @@ if(${SDL2_FOUND})
|
|||
)
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
m
|
||||
rt
|
||||
)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
|
||||
|
||||
if(${SRB2_USEASM})
|
||||
if(${SRB2_CONFIG_YASM})
|
||||
set(ASM_ASSEMBLER_TEMP ${CMAKE_ASM_YASM_COMPILER})
|
||||
|
@ -159,7 +147,7 @@ if(${SDL2_FOUND})
|
|||
foreach(ASMFILE ${SRB2_NASM_SOURCES})
|
||||
get_filename_component(ASMFILE_NAME ${ASMFILE} NAME_WE)
|
||||
set(ASMFILE_NAME ${ASMFILE_NAME}.obj)
|
||||
add_custom_command(TARGET ${SRB2_SDL2_EXE_NAME} PRE_LINK
|
||||
add_custom_command(TARGET SRB2SDL2 PRE_LINK
|
||||
COMMAND ${ASM_ASSEMBLER_TEMP} ARGS -f ${ASM_ASSEMBLER_OBJFORMAT} -o ${CMAKE_CURRENT_BINARY_DIR}/${ASMFILE_NAME} ${ASMFILE}
|
||||
COMMENT "assemble ${ASMFILE_NAME}."
|
||||
)
|
||||
|
@ -167,23 +155,23 @@ if(${SDL2_FOUND})
|
|||
endif()
|
||||
endif()
|
||||
|
||||
set_target_properties(${SRB2_SDL2_EXE_NAME} PROPERTIES VERSION ${SRB2_VERSION})
|
||||
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
ws2_32
|
||||
)
|
||||
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_compile_options(SRB2SDL2 PRIVATE
|
||||
-U_WINDOWS
|
||||
)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
find_package(SDL2_MAIN REQUIRED)
|
||||
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${SDL2_MAIN_LIBRARIES}
|
||||
)
|
||||
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_compile_options(SRB2SDL2 PRIVATE
|
||||
/Umain
|
||||
/D_CRT_SECURE_NO_WARNINGS # something about string functions.
|
||||
/D_CRT_NONSTDC_NO_DEPRECATE
|
||||
|
@ -192,7 +180,7 @@ if(${SDL2_FOUND})
|
|||
)
|
||||
endif()
|
||||
|
||||
target_include_directories(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_include_directories(SRB2SDL2 PRIVATE
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
${SDL2_MIXER_INCLUDE_DIRS}
|
||||
${PNG_INCLUDE_DIRS}
|
||||
|
@ -201,10 +189,10 @@ if(${SDL2_FOUND})
|
|||
)
|
||||
|
||||
if(${SRB2_HAVE_MIXER})
|
||||
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE
|
||||
-DHAVE_SDL
|
||||
)
|
||||
|
||||
|
@ -212,21 +200,21 @@ if(${SDL2_FOUND})
|
|||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
message(STATUS "Will make separate debug symbols in *.debug")
|
||||
add_custom_command(TARGET ${SRB2_SDL2_EXE_NAME} POST_BUILD
|
||||
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}> $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>.debug
|
||||
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:${SRB2_SDL2_EXE_NAME}>.debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>
|
||||
add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#### Installation ####
|
||||
if (CLANG)
|
||||
install(TARGETS ${SRB2_SDL2_EXE_NAME}
|
||||
install(TARGETS SRB2SDL2
|
||||
BUNDLE DESTINATION .
|
||||
)
|
||||
else()
|
||||
install(TARGETS ${SRB2_SDL2_EXE_NAME} ${SRB2_SDL2_EXE_NAME}
|
||||
install(TARGETS SRB2SDL2 SRB2SDL2
|
||||
RUNTIME DESTINATION .
|
||||
)
|
||||
endif()
|
||||
|
@ -257,10 +245,10 @@ if(${SDL2_FOUND})
|
|||
|
||||
# We also want to copy those DLLs to build directories on MSVC.
|
||||
# So we'll add a post_build step.
|
||||
copy_files_to_build_dir(${SRB2_SDL2_EXE_NAME} win_extra_dll_list)
|
||||
copy_files_to_build_dir(SRB2SDL2 win_extra_dll_list)
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
# Mac bundle fixup
|
||||
if(CLANG)
|
||||
install(CODE "
|
||||
|
@ -271,6 +259,9 @@ if(${SDL2_FOUND})
|
|||
)"
|
||||
)
|
||||
endif()
|
||||
|
||||
set(SRB2_SDL2_AVAILABLE YES PARENT_SCOPE)
|
||||
else()
|
||||
message(WARNING "SDL2 wasn't found, so ${SRB2_SDL2_EXE_NAME} won't be available")
|
||||
endif()
|
||||
message(WARNING "SDL2 was not found, so the SDL2 target will not be available.")
|
||||
set(SRB2_SDL2_AVAILABLE NO PARENT_SCOPE)
|
||||
endif()
|
|
@ -1,11 +1,18 @@
|
|||
add_executable(${SRB2_WIN_EXE_NAME} EXCLUDE_FROM_ALL
|
||||
${SRB2_CORE_SOURCES}
|
||||
${SRB2_CORE_HEADERS}
|
||||
${SRB2_LUA_SOURCES}
|
||||
${SRB2_LUA_HEADERS}
|
||||
${SRB2_BLUA_SOURCES}
|
||||
${SRB2_BLUA_HEADERS})
|
||||
file(GLOB SRB2_WIN_SOURCES *.c *.h *.rc)
|
||||
|
||||
target_compile_definitions(${SRB2_WIN_EXE_NAME} PRIVATE
|
||||
if(${SRB2_CONFIG_HWRENDER})
|
||||
set(SRB2_WIN_SOURCES ${SRB2_WIN_SOURCES} ${SRB2_HWRENDER_SOURCES} ${SRB2_HWRENDER_HEADERS})
|
||||
set(SRB2_WIN_SOURCES ${SRB2_WIN_SOURCES} ${SRB2_R_OPENGL_SOURCES} ${SRB2_R_OPENGL_HEADERS})
|
||||
endif()
|
||||
|
||||
add_executable(SRB2DD EXCLUDE_FROM_ALL WIN32
|
||||
${SRB2_WIN_SOURCES}
|
||||
)
|
||||
|
||||
target_compile_definitions(SRB2DD PRIVATE
|
||||
-D_WINDOWS
|
||||
)
|
||||
)
|
||||
|
||||
set_target_properties(SRB2DD PROPERTIES OUTPUT_NAME ${SRB2_WIN_EXE_NAME})
|
||||
|
||||
target_link_libraries(SRB2DD PRIVATE SRB2Core)
|
||||
|
|
Loading…
Reference in a new issue