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VID_SetMode: SDLSetMode should use vid.width/vid.height, not windowedModes[modeNum].
If modenum was < 0 or >= MAXWINMODES, that would make windowedModes[modeNum] be out of bounds and possibly crash the game.
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1 changed files with 1 additions and 1 deletions
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@ -1188,7 +1188,7 @@ INT32 VID_SetMode(INT32 modeNum)
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}
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Impl_SetWindowName("SRB2 "VERSIONSTRING);
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SDLSetMode(windowedModes[modeNum][0], windowedModes[modeNum][1], USE_FULLSCREEN);
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SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
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if (render_soft == rendermode)
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{
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