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Compile fixes
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parent
fac7d19637
commit
4b1bc53db1
3 changed files with 7 additions and 10 deletions
11
src/d_main.c
11
src/d_main.c
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@ -121,20 +121,17 @@ INT32 postimgparam;
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postimg_t postimgtype2 = postimg_none;
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INT32 postimgparam2;
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// These variables are only true if
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// whether the respective sound system is disabled
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// or they're init'ed, but the player just toggled them
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#ifdef _XBOX
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boolean midi_disabled = true, sound_disabled = true;
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boolean digital_disabled = true;
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#else
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boolean midi_disabled = false, sound_disabled = false;
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boolean digital_disabled = false; // No fmod-based music
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#endif
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// These variables are only true if
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// whether the respective sound system is disabled
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// or they're init'ed, but the player just toggled them
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boolean midi_disabled = false;
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boolean sound_disabled = false;
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boolean digital_disabled = false;
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#endif
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boolean advancedemo;
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#ifdef DEBUGFILE
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@ -1378,7 +1378,7 @@ void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
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return;
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}
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if (strnicmp(music_name, newmusic, 6))
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if (strnicmp(music_name, mmusic, 6))
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{
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S_StopMusic(); // shutdown old music
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@ -566,7 +566,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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// Tell game we got focus back, resume music if necessary
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window_notinfocus = false;
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if (!paused)
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I_ResumeSong(0); //resume it
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I_ResumeSong(); //resume it
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if (!firsttimeonmouse)
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{
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@ -578,7 +578,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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{
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// Tell game we lost focus, pause music
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window_notinfocus = true;
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I_PauseSong(0);
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I_PauseSong();
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if (!disable_mouse)
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{
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