mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 20:31:30 +00:00
Merge branch 'RemoveINetC' into 'master'
Remove i_net.c The code in i_net.c doesn't actually seem to be used in SRB2. I was able to compile a build without it, and hosting and joining netgames worked just fine (well, as fine as they can with the current state of the netcode...). The vast majority of code in the file seems to be contained in HAVE_SDLNET ifdefs, and I'm pretty sure SRB2 has never used SDLNET in a public build. The only bit not contained in that block is I_InitNetwork(), which just prints an error and returns false. Do we really need to keep it around? If not, I say get rid of it. It seems like useless clutter that is just going to confuse people who are trying to understand the source code. See merge request !73
This commit is contained in:
commit
8607f5247c
7 changed files with 1 additions and 893 deletions
|
@ -210,7 +210,6 @@ endif
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|||
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#determine the interface directory (where you put all i_*.c)
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i_cdmus_o=$(OBJDIR)/i_cdmus.o
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i_net_o=$(OBJDIR)/i_net.o
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i_system_o=$(OBJDIR)/i_system.o
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i_sound_o=$(OBJDIR)/i_sound.o
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i_main_o=$(OBJDIR)/i_main.o
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|
|
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@ -1080,7 +1080,7 @@ boolean D_CheckNetGame(void)
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multiplayer = false;
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// only dos version with external driver will return true
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netgame = I_InitNetwork();
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netgame = false; // I_InitNetwork() is no longer used
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if (!netgame && !I_NetOpenSocket)
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{
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D_SetDoomcom();
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|
|
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@ -148,7 +148,4 @@ extern const char *(*I_GetBanMask) (size_t ban);
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extern boolean (*I_SetBanAddress) (const char *address,const char *mask);
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extern boolean *bannednode;
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/// \brief Called by D_SRB2Main to be defined by extern network driver
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boolean I_InitNetwork(void);
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#endif
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@ -381,7 +381,6 @@
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</ClCompile>
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<ClCompile Include="i_cdmus.c" />
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<ClCompile Include="i_main.c" />
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<ClCompile Include="i_net.c" />
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<ClCompile Include="i_system.c" />
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<ClCompile Include="i_ttf.c" />
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<ClCompile Include="i_video.c" />
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|
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@ -837,9 +837,6 @@
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<ClCompile Include="i_main.c">
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<Filter>SDLApp</Filter>
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</ClCompile>
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<ClCompile Include="i_net.c">
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<Filter>SDLApp</Filter>
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</ClCompile>
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<ClCompile Include="i_system.c">
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<Filter>SDLApp</Filter>
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</ClCompile>
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|
|
442
src/sdl/i_net.c
442
src/sdl/i_net.c
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@ -1,442 +0,0 @@
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// Emacs style mode select -*- C++ -*-
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||||
//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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||||
// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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||||
//
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||||
// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
// GNU General Public License for more details.
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||||
//-----------------------------------------------------------------------------
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||||
/// \file
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/// \brief SDL network interface
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#include "../doomdef.h"
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#include "../i_system.h"
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#include "../d_event.h"
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#include "../d_net.h"
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#include "../m_argv.h"
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#include "../doomstat.h"
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#include "../i_net.h"
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#include "../z_zone.h"
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#include "../i_tcp.h"
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#ifdef HAVE_SDL
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#ifdef HAVE_SDLNET
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#include "SDL_net.h"
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#define MAXBANS 20
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static IPaddress clientaddress[MAXNETNODES+1];
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static IPaddress banned[MAXBANS];
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static UDPpacket mypacket;
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static UDPsocket mysocket = NULL;
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static SDLNet_SocketSet myset = NULL;
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static size_t numbans = 0;
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static boolean NET_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
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static boolean init_SDLNet_driver = false;
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static const char *NET_AddrToStr(IPaddress* sk)
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{
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static char s[22]; // 255.255.255.255:65535
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strcpy(s, SDLNet_ResolveIP(sk));
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if (sk->port != 0) strcat(s, va(":%d", sk->port));
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return s;
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||||
}
|
||||
|
||||
static const char *NET_GetNodeAddress(INT32 node)
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||||
{
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if (!nodeconnected[node])
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return NULL;
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return NET_AddrToStr(&clientaddress[node]);
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}
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static const char *NET_GetBanAddress(size_t ban)
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{
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if (ban > numbans)
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return NULL;
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return NET_AddrToStr(&banned[ban]);
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}
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static boolean NET_cmpaddr(IPaddress* a, IPaddress* b)
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{
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return (a->host == b->host && (b->port == 0 || a->port == b->port));
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}
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||||
static boolean NET_CanGet(void)
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||||
{
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return myset?(SDLNet_CheckSockets(myset,0) == 1):false;
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}
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||||
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||||
static void NET_Get(void)
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||||
{
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INT32 mystatus;
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INT32 newnode;
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mypacket.len = MAXPACKETLENGTH;
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if (!NET_CanGet())
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{
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doomcom->remotenode = -1; // no packet
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return;
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}
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mystatus = SDLNet_UDP_Recv(mysocket,&mypacket);
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if (mystatus != -1)
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{
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if (mypacket.channel != -1)
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{
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doomcom->remotenode = mypacket.channel+1; // good packet from a game player
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doomcom->datalength = mypacket.len;
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return;
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}
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newnode = SDLNet_UDP_Bind(mysocket,-1,&mypacket.address);
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if (newnode != -1)
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{
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size_t i;
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newnode++;
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M_Memcpy(&clientaddress[newnode], &mypacket.address, sizeof (IPaddress));
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DEBFILE(va("New node detected: node:%d address:%s\n", newnode,
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NET_GetNodeAddress(newnode)));
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doomcom->remotenode = newnode; // good packet from a game player
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doomcom->datalength = mypacket.len;
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for (i = 0; i < numbans; i++)
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{
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if (NET_cmpaddr(&mypacket.address, &banned[i]))
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{
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DEBFILE("This dude has been banned\n");
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NET_bannednode[newnode] = true;
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break;
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}
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}
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if (i == numbans)
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NET_bannednode[newnode] = false;
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return;
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}
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else
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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}
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else if (mystatus == -1)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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}
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DEBFILE("New node detected: No more free slots\n");
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doomcom->remotenode = -1; // no packet
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}
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#if 0
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static boolean NET_CanSend(void)
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{
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return true;
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}
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#endif
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static void NET_Send(void)
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{
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if (!doomcom->remotenode)
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return;
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mypacket.len = doomcom->datalength;
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||||
if (SDLNet_UDP_Send(mysocket,doomcom->remotenode-1,&mypacket) == 0)
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{
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||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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||||
}
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||||
}
|
||||
|
||||
static void NET_FreeNodenum(INT32 numnode)
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||||
{
|
||||
// can't disconnect from self :)
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||||
if (!numnode)
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return;
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||||
|
||||
DEBFILE(va("Free node %d (%s)\n", numnode, NET_GetNodeAddress(numnode)));
|
||||
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||||
SDLNet_UDP_Unbind(mysocket,numnode-1);
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||||
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||||
memset(&clientaddress[numnode], 0, sizeof (IPaddress));
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||||
}
|
||||
|
||||
static UDPsocket NET_Socket(void)
|
||||
{
|
||||
UDPsocket temp = NULL;
|
||||
Uint16 portnum = 0;
|
||||
IPaddress tempip = {INADDR_BROADCAST,0};
|
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//Hurdler: I'd like to put a server and a client on the same computer
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//Logan: Me too
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//BP: in fact for client we can use any free port we want i have read
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// in some doc that connect in udp can do it for us...
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//Alam: where?
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if (M_CheckParm("-clientport"))
|
||||
{
|
||||
if (!M_IsNextParm())
|
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I_Error("syntax: -clientport <portnum>");
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portnum = atoi(M_GetNextParm());
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||||
}
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||||
else
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||||
portnum = sock_port;
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temp = SDLNet_UDP_Open(portnum);
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||||
if (!temp)
|
||||
{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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return NULL;
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||||
}
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if (SDLNet_UDP_Bind(temp,BROADCASTADDR-1,&tempip) == -1)
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||||
{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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SDLNet_UDP_Close(temp);
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return NULL;
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}
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clientaddress[BROADCASTADDR].port = sock_port;
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clientaddress[BROADCASTADDR].host = INADDR_BROADCAST;
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doomcom->extratics = 1; // internet is very high ping
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return temp;
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}
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||||
static void I_ShutdownSDLNetDriver(void)
|
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{
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if (myset) SDLNet_FreeSocketSet(myset);
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myset = NULL;
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SDLNet_Quit();
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init_SDLNet_driver = false;
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}
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||||
static void I_InitSDLNetDriver(void)
|
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{
|
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if (init_SDLNet_driver)
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I_ShutdownSDLNetDriver();
|
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if (SDLNet_Init() == -1)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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return; // No good!
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}
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D_SetDoomcom();
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mypacket.data = doomcom->data;
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init_SDLNet_driver = true;
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}
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||||
|
||||
static void NET_CloseSocket(void)
|
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{
|
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if (mysocket)
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SDLNet_UDP_Close(mysocket);
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mysocket = NULL;
|
||||
}
|
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|
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static SINT8 NET_NetMakeNodewPort(const char *hostname, const char *port)
|
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{
|
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INT32 newnode;
|
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UINT16 portnum = sock_port;
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||||
IPaddress hostnameIP;
|
||||
|
||||
// retrieve portnum from address!
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if (port && !port[0])
|
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portnum = atoi(port);
|
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|
||||
if (SDLNet_ResolveHost(&hostnameIP,hostname,portnum) == -1)
|
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{
|
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
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return -1;
|
||||
}
|
||||
newnode = SDLNet_UDP_Bind(mysocket,-1,&hostnameIP);
|
||||
if (newnode == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return newnode;
|
||||
}
|
||||
newnode++;
|
||||
M_Memcpy(&clientaddress[newnode],&hostnameIP,sizeof (IPaddress));
|
||||
return (SINT8)newnode;
|
||||
}
|
||||
|
||||
|
||||
static boolean NET_OpenSocket(void)
|
||||
{
|
||||
memset(clientaddress, 0, sizeof (clientaddress));
|
||||
|
||||
//I_OutputMsg("SDL_Net Code starting up\n");
|
||||
|
||||
I_NetSend = NET_Send;
|
||||
I_NetGet = NET_Get;
|
||||
I_NetCloseSocket = NET_CloseSocket;
|
||||
I_NetFreeNodenum = NET_FreeNodenum;
|
||||
I_NetMakeNodewPort = NET_NetMakeNodewPort;
|
||||
|
||||
//I_NetCanSend = NET_CanSend;
|
||||
|
||||
// build the socket but close it first
|
||||
NET_CloseSocket();
|
||||
mysocket = NET_Socket();
|
||||
|
||||
if (!mysocket)
|
||||
return false;
|
||||
|
||||
// for select
|
||||
myset = SDLNet_AllocSocketSet(1);
|
||||
if (!myset)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return false;
|
||||
}
|
||||
if (SDLNet_UDP_AddSocket(myset,mysocket) == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean NET_Ban(INT32 node)
|
||||
{
|
||||
if (numbans == MAXBANS)
|
||||
return false;
|
||||
|
||||
M_Memcpy(&banned[numbans], &clientaddress[node], sizeof (IPaddress));
|
||||
banned[numbans].port = 0;
|
||||
numbans++;
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean NET_SetBanAddress(const char *address, const char *mask)
|
||||
{
|
||||
(void)mask;
|
||||
if (bans == MAXBANS)
|
||||
return false;
|
||||
|
||||
if (SDLNet_ResolveHost(&banned[numbans], address, 0) == -1)
|
||||
return false;
|
||||
numbans++;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void NET_ClearBans(void)
|
||||
{
|
||||
numbans = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
// I_InitNetwork
|
||||
// Only required for DOS, so this is more a dummy
|
||||
//
|
||||
boolean I_InitNetwork(void)
|
||||
{
|
||||
#ifdef HAVE_SDLNET
|
||||
char serverhostname[255];
|
||||
boolean ret = false;
|
||||
SDL_version SDLcompiled;
|
||||
const SDL_version *SDLlinked = SDLNet_Linked_Version();
|
||||
SDL_NET_VERSION(&SDLcompiled)
|
||||
I_OutputMsg("Compiled for SDL_Net version: %d.%d.%d\n",
|
||||
SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
|
||||
I_OutputMsg("Linked with SDL_Net version: %d.%d.%d\n",
|
||||
SDLlinked->major, SDLlinked->minor, SDLlinked->patch);
|
||||
//if (!M_CheckParm ("-sdlnet"))
|
||||
// return false;
|
||||
// initilize the driver
|
||||
I_InitSDLNetDriver();
|
||||
I_AddExitFunc(I_ShutdownSDLNetDriver);
|
||||
if (!init_SDLNet_driver)
|
||||
return false;
|
||||
|
||||
if (M_CheckParm("-udpport"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
sock_port = (UINT16)atoi(M_GetNextParm());
|
||||
else
|
||||
sock_port = 0;
|
||||
}
|
||||
|
||||
// parse network game options,
|
||||
if (M_CheckParm("-server") || dedicated)
|
||||
{
|
||||
server = true;
|
||||
|
||||
// If a number of clients (i.e. nodes) is specified, the server will wait for the clients
|
||||
// to connect before starting.
|
||||
// If no number is specified here, the server starts with 1 client, and others can join
|
||||
// in-game.
|
||||
// Since Boris has implemented join in-game, there is no actual need for specifying a
|
||||
// particular number here.
|
||||
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
|
||||
/* if (M_IsNextParm())
|
||||
doomcom->numnodes = (INT16)atoi(M_GetNextParm());
|
||||
else */if (dedicated)
|
||||
doomcom->numnodes = 0;
|
||||
else
|
||||
doomcom->numnodes = 1;
|
||||
|
||||
if (doomcom->numnodes < 0)
|
||||
doomcom->numnodes = 0;
|
||||
if (doomcom->numnodes > MAXNETNODES)
|
||||
doomcom->numnodes = MAXNETNODES;
|
||||
|
||||
// server
|
||||
servernode = 0;
|
||||
// FIXME:
|
||||
// ??? and now ?
|
||||
// server on a big modem ??? 4*isdn
|
||||
net_bandwidth = 16000;
|
||||
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
|
||||
|
||||
ret = true;
|
||||
}
|
||||
else if (M_CheckParm("-connect"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
strcpy(serverhostname, M_GetNextParm());
|
||||
else
|
||||
serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it
|
||||
|
||||
// server address only in ip
|
||||
if (serverhostname[0])
|
||||
{
|
||||
COM_BufAddText("connect \"");
|
||||
COM_BufAddText(serverhostname);
|
||||
COM_BufAddText("\"\n");
|
||||
|
||||
// probably modem
|
||||
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
|
||||
}
|
||||
else
|
||||
{
|
||||
// so we're on a LAN
|
||||
COM_BufAddText("connect any\n");
|
||||
|
||||
net_bandwidth = 800000;
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
mypacket.maxlen = hardware_MAXPACKETLENGTH;
|
||||
I_NetOpenSocket = NET_OpenSocket;
|
||||
I_Ban = NET_Ban;
|
||||
I_ClearBans = NET_ClearBans;
|
||||
I_GetNodeAddress = NET_GetNodeAddress;
|
||||
I_GetBenAddress = NET_GetBenAddress;
|
||||
I_SetBanAddress = NET_SetBanAddress;
|
||||
bannednode = NET_bannednode;
|
||||
|
||||
return ret;
|
||||
#else
|
||||
if ( M_CheckParm ("-net") )
|
||||
{
|
||||
I_Error("-net not supported, use -server and -connect\n"
|
||||
"see docs for more\n");
|
||||
}
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
#endif
|
|
@ -1,442 +0,0 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief SDL network interface
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
||||
#include "../i_system.h"
|
||||
#include "../d_event.h"
|
||||
#include "../d_net.h"
|
||||
#include "../m_argv.h"
|
||||
|
||||
#include "../doomstat.h"
|
||||
|
||||
#include "../i_net.h"
|
||||
|
||||
#include "../z_zone.h"
|
||||
|
||||
#include "../i_tcp.h"
|
||||
|
||||
#ifdef HAVE_SDL
|
||||
|
||||
#ifdef HAVE_SDLNET
|
||||
|
||||
#include "SDL_net.h"
|
||||
|
||||
#define MAXBANS 20
|
||||
|
||||
static IPaddress clientaddress[MAXNETNODES+1];
|
||||
static IPaddress banned[MAXBANS];
|
||||
|
||||
static UDPpacket mypacket;
|
||||
static UDPsocket mysocket = NULL;
|
||||
static SDLNet_SocketSet myset = NULL;
|
||||
|
||||
static size_t numbans = 0;
|
||||
static boolean NET_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
|
||||
static boolean init_SDLNet_driver = false;
|
||||
|
||||
static const char *NET_AddrToStr(IPaddress* sk)
|
||||
{
|
||||
static char s[22]; // 255.255.255.255:65535
|
||||
strcpy(s, SDLNet_ResolveIP(sk));
|
||||
if (sk->port != 0) strcat(s, va(":%d", sk->port));
|
||||
return s;
|
||||
}
|
||||
|
||||
static const char *NET_GetNodeAddress(INT32 node)
|
||||
{
|
||||
if (!nodeconnected[node])
|
||||
return NULL;
|
||||
return NET_AddrToStr(&clientaddress[node]);
|
||||
}
|
||||
|
||||
static const char *NET_GetBanAddress(size_t ban)
|
||||
{
|
||||
if (ban > numbans)
|
||||
return NULL;
|
||||
return NET_AddrToStr(&banned[ban]);
|
||||
}
|
||||
|
||||
static boolean NET_cmpaddr(IPaddress* a, IPaddress* b)
|
||||
{
|
||||
return (a->host == b->host && (b->port == 0 || a->port == b->port));
|
||||
}
|
||||
|
||||
static boolean NET_CanGet(void)
|
||||
{
|
||||
return myset?(SDLNet_CheckSockets(myset,0) == 1):false;
|
||||
}
|
||||
|
||||
static void NET_Get(void)
|
||||
{
|
||||
INT32 mystatus;
|
||||
INT32 newnode;
|
||||
mypacket.len = MAXPACKETLENGTH;
|
||||
if (!NET_CanGet())
|
||||
{
|
||||
doomcom->remotenode = -1; // no packet
|
||||
return;
|
||||
}
|
||||
mystatus = SDLNet_UDP_Recv(mysocket,&mypacket);
|
||||
if (mystatus != -1)
|
||||
{
|
||||
if (mypacket.channel != -1)
|
||||
{
|
||||
doomcom->remotenode = mypacket.channel+1; // good packet from a game player
|
||||
doomcom->datalength = mypacket.len;
|
||||
return;
|
||||
}
|
||||
newnode = SDLNet_UDP_Bind(mysocket,-1,&mypacket.address);
|
||||
if (newnode != -1)
|
||||
{
|
||||
size_t i;
|
||||
newnode++;
|
||||
M_Memcpy(&clientaddress[newnode], &mypacket.address, sizeof (IPaddress));
|
||||
DEBFILE(va("New node detected: node:%d address:%s\n", newnode,
|
||||
NET_GetNodeAddress(newnode)));
|
||||
doomcom->remotenode = newnode; // good packet from a game player
|
||||
doomcom->datalength = mypacket.len;
|
||||
for (i = 0; i < numbans; i++)
|
||||
{
|
||||
if (NET_cmpaddr(&mypacket.address, &banned[i]))
|
||||
{
|
||||
DEBFILE("This dude has been banned\n");
|
||||
NET_bannednode[newnode] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == numbans)
|
||||
NET_bannednode[newnode] = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
}
|
||||
else if (mystatus == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
}
|
||||
|
||||
DEBFILE("New node detected: No more free slots\n");
|
||||
doomcom->remotenode = -1; // no packet
|
||||
}
|
||||
|
||||
#if 0
|
||||
static boolean NET_CanSend(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void NET_Send(void)
|
||||
{
|
||||
if (!doomcom->remotenode)
|
||||
return;
|
||||
mypacket.len = doomcom->datalength;
|
||||
if (SDLNet_UDP_Send(mysocket,doomcom->remotenode-1,&mypacket) == 0)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
static void NET_FreeNodenum(INT32 numnode)
|
||||
{
|
||||
// can't disconnect from self :)
|
||||
if (!numnode)
|
||||
return;
|
||||
|
||||
DEBFILE(va("Free node %d (%s)\n", numnode, NET_GetNodeAddress(numnode)));
|
||||
|
||||
SDLNet_UDP_Unbind(mysocket,numnode-1);
|
||||
|
||||
memset(&clientaddress[numnode], 0, sizeof (IPaddress));
|
||||
}
|
||||
|
||||
static UDPsocket NET_Socket(void)
|
||||
{
|
||||
UDPsocket temp = NULL;
|
||||
Uint16 portnum = 0;
|
||||
IPaddress tempip = {INADDR_BROADCAST,0};
|
||||
//Hurdler: I'd like to put a server and a client on the same computer
|
||||
//Logan: Me too
|
||||
//BP: in fact for client we can use any free port we want i have read
|
||||
// in some doc that connect in udp can do it for us...
|
||||
//Alam: where?
|
||||
if (M_CheckParm("-clientport"))
|
||||
{
|
||||
if (!M_IsNextParm())
|
||||
I_Error("syntax: -clientport <portnum>");
|
||||
portnum = atoi(M_GetNextParm());
|
||||
}
|
||||
else
|
||||
portnum = sock_port;
|
||||
temp = SDLNet_UDP_Open(portnum);
|
||||
if (!temp)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return NULL;
|
||||
}
|
||||
if (SDLNet_UDP_Bind(temp,BROADCASTADDR-1,&tempip) == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
SDLNet_UDP_Close(temp);
|
||||
return NULL;
|
||||
}
|
||||
clientaddress[BROADCASTADDR].port = sock_port;
|
||||
clientaddress[BROADCASTADDR].host = INADDR_BROADCAST;
|
||||
|
||||
doomcom->extratics = 1; // internet is very high ping
|
||||
|
||||
return temp;
|
||||
}
|
||||
|
||||
static void I_ShutdownSDLNetDriver(void)
|
||||
{
|
||||
if (myset) SDLNet_FreeSocketSet(myset);
|
||||
myset = NULL;
|
||||
SDLNet_Quit();
|
||||
init_SDLNet_driver = false;
|
||||
}
|
||||
|
||||
static void I_InitSDLNetDriver(void)
|
||||
{
|
||||
if (init_SDLNet_driver)
|
||||
I_ShutdownSDLNetDriver();
|
||||
if (SDLNet_Init() == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return; // No good!
|
||||
}
|
||||
D_SetDoomcom();
|
||||
mypacket.data = doomcom->data;
|
||||
init_SDLNet_driver = true;
|
||||
}
|
||||
|
||||
static void NET_CloseSocket(void)
|
||||
{
|
||||
if (mysocket)
|
||||
SDLNet_UDP_Close(mysocket);
|
||||
mysocket = NULL;
|
||||
}
|
||||
|
||||
static SINT8 NET_NetMakeNodewPort(const char *hostname, const char *port)
|
||||
{
|
||||
INT32 newnode;
|
||||
UINT16 portnum = sock_port;
|
||||
IPaddress hostnameIP;
|
||||
|
||||
// retrieve portnum from address!
|
||||
if (port && !port[0])
|
||||
portnum = atoi(port);
|
||||
|
||||
if (SDLNet_ResolveHost(&hostnameIP,hostname,portnum) == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return -1;
|
||||
}
|
||||
newnode = SDLNet_UDP_Bind(mysocket,-1,&hostnameIP);
|
||||
if (newnode == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return newnode;
|
||||
}
|
||||
newnode++;
|
||||
M_Memcpy(&clientaddress[newnode],&hostnameIP,sizeof (IPaddress));
|
||||
return (SINT8)newnode;
|
||||
}
|
||||
|
||||
|
||||
static boolean NET_OpenSocket(void)
|
||||
{
|
||||
memset(clientaddress, 0, sizeof (clientaddress));
|
||||
|
||||
//I_OutputMsg("SDL_Net Code starting up\n");
|
||||
|
||||
I_NetSend = NET_Send;
|
||||
I_NetGet = NET_Get;
|
||||
I_NetCloseSocket = NET_CloseSocket;
|
||||
I_NetFreeNodenum = NET_FreeNodenum;
|
||||
I_NetMakeNodewPort = NET_NetMakeNodewPort;
|
||||
|
||||
//I_NetCanSend = NET_CanSend;
|
||||
|
||||
// build the socket but close it first
|
||||
NET_CloseSocket();
|
||||
mysocket = NET_Socket();
|
||||
|
||||
if (!mysocket)
|
||||
return false;
|
||||
|
||||
// for select
|
||||
myset = SDLNet_AllocSocketSet(1);
|
||||
if (!myset)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return false;
|
||||
}
|
||||
if (SDLNet_UDP_AddSocket(myset,mysocket) == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean NET_Ban(INT32 node)
|
||||
{
|
||||
if (numbans == MAXBANS)
|
||||
return false;
|
||||
|
||||
M_Memcpy(&banned[numbans], &clientaddress[node], sizeof (IPaddress));
|
||||
banned[numbans].port = 0;
|
||||
numbans++;
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean NET_SetBanAddress(const char *address, const char *mask)
|
||||
{
|
||||
(void)mask;
|
||||
if (bans == MAXBANS)
|
||||
return false;
|
||||
|
||||
if (SDLNet_ResolveHost(&banned[numbans], address, 0) == -1)
|
||||
return false;
|
||||
numbans++;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void NET_ClearBans(void)
|
||||
{
|
||||
numbans = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
// I_InitNetwork
|
||||
// Only required for DOS, so this is more a dummy
|
||||
//
|
||||
boolean I_InitNetwork(void)
|
||||
{
|
||||
#ifdef HAVE_SDLNET
|
||||
char serverhostname[255];
|
||||
boolean ret = false;
|
||||
SDL_version SDLcompiled;
|
||||
const SDL_version *SDLlinked = SDLNet_Linked_Version();
|
||||
SDL_NET_VERSION(&SDLcompiled)
|
||||
I_OutputMsg("Compiled for SDL_Net version: %d.%d.%d\n",
|
||||
SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
|
||||
I_OutputMsg("Linked with SDL_Net version: %d.%d.%d\n",
|
||||
SDLlinked->major, SDLlinked->minor, SDLlinked->patch);
|
||||
//if (!M_CheckParm ("-sdlnet"))
|
||||
// return false;
|
||||
// initilize the driver
|
||||
I_InitSDLNetDriver();
|
||||
I_AddExitFunc(I_ShutdownSDLNetDriver);
|
||||
if (!init_SDLNet_driver)
|
||||
return false;
|
||||
|
||||
if (M_CheckParm("-udpport"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
sock_port = (UINT16)atoi(M_GetNextParm());
|
||||
else
|
||||
sock_port = 0;
|
||||
}
|
||||
|
||||
// parse network game options,
|
||||
if (M_CheckParm("-server") || dedicated)
|
||||
{
|
||||
server = true;
|
||||
|
||||
// If a number of clients (i.e. nodes) is specified, the server will wait for the clients
|
||||
// to connect before starting.
|
||||
// If no number is specified here, the server starts with 1 client, and others can join
|
||||
// in-game.
|
||||
// Since Boris has implemented join in-game, there is no actual need for specifying a
|
||||
// particular number here.
|
||||
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
|
||||
/* if (M_IsNextParm())
|
||||
doomcom->numnodes = (INT16)atoi(M_GetNextParm());
|
||||
else */if (dedicated)
|
||||
doomcom->numnodes = 0;
|
||||
else
|
||||
doomcom->numnodes = 1;
|
||||
|
||||
if (doomcom->numnodes < 0)
|
||||
doomcom->numnodes = 0;
|
||||
if (doomcom->numnodes > MAXNETNODES)
|
||||
doomcom->numnodes = MAXNETNODES;
|
||||
|
||||
// server
|
||||
servernode = 0;
|
||||
// FIXME:
|
||||
// ??? and now ?
|
||||
// server on a big modem ??? 4*isdn
|
||||
net_bandwidth = 16000;
|
||||
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
|
||||
|
||||
ret = true;
|
||||
}
|
||||
else if (M_CheckParm("-connect"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
strcpy(serverhostname, M_GetNextParm());
|
||||
else
|
||||
serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it
|
||||
|
||||
// server address only in ip
|
||||
if (serverhostname[0])
|
||||
{
|
||||
COM_BufAddText("connect \"");
|
||||
COM_BufAddText(serverhostname);
|
||||
COM_BufAddText("\"\n");
|
||||
|
||||
// probably modem
|
||||
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
|
||||
}
|
||||
else
|
||||
{
|
||||
// so we're on a LAN
|
||||
COM_BufAddText("connect any\n");
|
||||
|
||||
net_bandwidth = 800000;
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
mypacket.maxlen = hardware_MAXPACKETLENGTH;
|
||||
I_NetOpenSocket = NET_OpenSocket;
|
||||
I_Ban = NET_Ban;
|
||||
I_ClearBans = NET_ClearBans;
|
||||
I_GetNodeAddress = NET_GetNodeAddress;
|
||||
I_GetBenAddress = NET_GetBenAddress;
|
||||
I_SetBanAddress = NET_SetBanAddress;
|
||||
bannednode = NET_bannednode;
|
||||
|
||||
return ret;
|
||||
#else
|
||||
if ( M_CheckParm ("-net") )
|
||||
{
|
||||
I_Error("-net not supported, use -server and -connect\n"
|
||||
"see docs for more\n");
|
||||
}
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
#endif
|
Loading…
Reference in a new issue