Fix wipes in low resolutions

This commit is contained in:
Sryder 2018-03-18 17:12:12 +00:00
parent 31d1ef8db0
commit a984d979d1
2 changed files with 11 additions and 11 deletions

View file

@ -2538,14 +2538,14 @@ EXPORT void HWRAPI(MakeScreenTexture) (void)
if (firstTime)
{
#ifdef KOS_GL_COMPATIBILITY
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
#else
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
#endif
Clamp2D(GL_TEXTURE_WRAP_S);
Clamp2D(GL_TEXTURE_WRAP_T);
Clamp2D(GL_TEXTURE_WRAP_S);
Clamp2D(GL_TEXTURE_WRAP_T);
#ifndef KOS_GL_COMPATIBILITY
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
#endif
@ -2654,9 +2654,6 @@ EXPORT void HWRAPI(DrawScreenFinalTexture)(int width, int height)
pglEnd();
SetModelView(screen_width, screen_height);
SetStates();
tex_downloaded = finalScreenTexture;
}

View file

@ -214,8 +214,11 @@ void OglSdlFinishUpdate(boolean waitvbl)
HWR_DrawScreenFinalTexture(sdlw, sdlh);
SDL_GL_SwapWindow(window);
SetModelView(realwidth, realheight);
SetStates();
GClipRect(0, 0, realwidth, realheight, NZCLIP_PLANE);
// Sryder: We need to draw the final screen texture again into the other buffer in the original position so that
// effects that want to take the old screen can do so after this
HWR_DrawScreenFinalTexture(realwidth, realheight);
}
EXPORT void HWRAPI( OglSdlSetPalette) (RGBA_t *palette, RGBA_t *pgamma)