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MSVC: kill level 3 warnings
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parent
57091261d9
commit
f45feb77fc
6 changed files with 12 additions and 11 deletions
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@ -9,13 +9,14 @@
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>Level2</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>HAVE_PNG;COMPVERSION;HAVE_BLUA;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CompileAs>CompileAsC</CompileAs>
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<BrowseInformation>true</BrowseInformation>
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<TreatWarningAsError>true</TreatWarningAsError>
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<EnablePREfast>false</EnablePREfast>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>4244;4267</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -1214,7 +1214,7 @@ static void P_LoadLineDefs2(void)
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case 443: // Calls a named Lua function
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if (sides[ld->sidenum[0]].text)
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{
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UINT8 len = strlen(sides[ld->sidenum[0]].text)+1;
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size_t len = strlen(sides[ld->sidenum[0]].text)+1;
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if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
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len += strlen(sides[ld->sidenum[1]].text);
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ld->text = Z_Malloc(len, PU_LEVEL, NULL);
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@ -407,7 +407,7 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
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void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
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{
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char *animdefsToken;
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UINT8 animdefsTokenLength;
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size_t animdefsTokenLength;
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char *endPos;
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INT32 animSpeed;
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@ -497,7 +497,7 @@ void R_LoadTextures(void)
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static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
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{
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char *texturesToken;
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UINT8 texturesTokenLength;
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size_t texturesTokenLength;
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char *endPos;
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char *patchName = NULL;
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INT16 patchXPos;
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@ -623,7 +623,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
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static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
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{
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char *texturesToken;
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UINT8 texturesTokenLength;
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size_t texturesTokenLength;
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char *endPos;
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INT32 newTextureWidth;
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INT32 newTextureHeight;
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@ -1679,7 +1679,7 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
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UINT8 *p = mumble->context;
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WRITEMEM(p, server_context, 8);
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WRITEINT16(p, gamemap);
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mumble->context_len = p - mumble->context;
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mumble->context_len = (UINT32)(p - mumble->context);
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}
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if (mobj) {
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@ -239,7 +239,7 @@ static Mix_Chunk *ds2chunk(void *stream)
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}
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// return Mixer Chunk.
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return Mix_QuickLoad_RAW(sound, (UINT8*)d-sound);
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return Mix_QuickLoad_RAW(sound, (Uint32)((UINT8*)d-sound));
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}
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void *I_GetSfx(sfxinfo_t *sfx)
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@ -647,9 +647,9 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
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const char *key1 = "LOOP";
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const char *key2 = "POINT=";
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const char *key3 = "MS=";
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const UINT8 key1len = strlen(key1);
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const UINT8 key2len = strlen(key2);
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const UINT8 key3len = strlen(key3);
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const size_t key1len = strlen(key1);
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const size_t key2len = strlen(key2);
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const size_t key3len = strlen(key3);
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char *p = data;
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while ((UINT32)(p - data) < len)
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{
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@ -668,7 +668,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
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else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
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{
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p += key3len; // skip MS=
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loop_point = atoi(p) / 1000.0L; // LOOPMS works by real time, as miliseconds.
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loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
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// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
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}
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// Neither?! Continue searching.
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