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I guess this is becoming the "try to make SDL_mixer work" branch
Move InitSubSystem calls into proper places, don't use AUDIO_S16LSB (bad according to SDL_mixer docs) Add error checking
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parent
b258b9b503
commit
6dda71bef7
3 changed files with 37 additions and 16 deletions
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@ -1701,21 +1701,11 @@ void I_StartupGraphics(void)
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keyboard_started = true;
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#if !defined(HAVE_TTF)
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#ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio
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if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0)
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#else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO)
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// Previously audio was init here for questionable reasons?
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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#endif
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{
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#ifdef _WIN32
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if (SDL_WasInit(SDL_INIT_AUDIO)==0)
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CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError());
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if (SDL_WasInit(SDL_INIT_VIDEO)==0)
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#endif
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{
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CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
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return;
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}
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CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
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return;
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}
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#endif
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{
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@ -77,7 +77,16 @@ static INT32 current_track;
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void I_StartupSound(void)
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{
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I_Assert(!sound_started);
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sound_started = true;
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// EE inits audio first so we're following along.
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if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
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CONS_Printf("SDL Audio already started\n");
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else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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{
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CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
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// call to start audio failed -- we do not have it
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return;
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}
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midimode = false;
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music = NULL;
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@ -86,19 +95,31 @@ void I_StartupSound(void)
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#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
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Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
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#endif
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Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048);
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if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
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{
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CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError());
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// call to start audio failed -- we do not have it
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return;
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}
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sound_started = true;
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Mix_AllocateChannels(256);
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}
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void I_ShutdownSound(void)
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{
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I_Assert(sound_started);
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if (!sound_started)
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return; // not an error condition
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sound_started = false;
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Mix_CloseAudio();
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#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
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Mix_Quit();
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#endif
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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#ifdef HAVE_LIBGME
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if (gme)
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gme_delete(gme);
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@ -1213,6 +1213,16 @@ void I_StartupSound(void)
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// Configure sound device
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CONS_Printf("I_StartupSound:\n");
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// EE inits audio first so we're following along.
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if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
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CONS_Printf("SDL Audio already started\n");
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else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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{
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CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
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// call to start audio failed -- we do not have it
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return;
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}
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// Open the audio device
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if (M_CheckParm ("-freq") && M_IsNextParm())
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{
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