TehRealSalt
b127c02e2c
Maybe message fix
2017-10-26 19:37:13 -04:00
Sryder13
bda85bea4a
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks
2017-10-27 00:02:05 +01:00
Sryder13
a00123e663
Item Throw distance/height experimentation
2017-10-27 00:01:59 +01:00
Sryder13
bd55a295bd
Skin colours for MD2s
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This isn't amazing, until I implement something better (probably not until 2.2) it will have to do
2017-10-26 20:57:36 +01:00
Sryder13
8742b3b2d9
Star power translation tables
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Redid the part that handled the regular kart translation tables too, now uses the new table created instead of the horror of what was there before
2017-10-26 20:04:05 +01:00
Sryder13
4210885ad3
Merge branch 'master' into ric-flair
2017-10-26 15:03:09 +01:00
Sryder13
be376de48f
Merge branch 'master' into ric-flair
2017-10-26 15:02:24 +01:00
Wolfy
a551ecc166
Reorganize the control setup menu, update controls to reflect kart
2017-10-26 01:43:02 -05:00
TehRealSalt
69d6d43fea
Everything I did today; mainly player arrows
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Also some minor tweaks and bug fixes all around
2017-10-26 02:31:01 -04:00
TehRealSalt
6d18059543
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-25 20:08:25 -04:00
Sryder13
1f7caee344
Highres intro graphic
2017-10-25 23:05:19 +01:00
TehRealSalt
6c1269a6f4
Balloons message
2017-10-25 16:20:28 -04:00
Sryder13
e6ed15c066
Separate music from sound.kart so it can be added properly
2017-10-25 20:38:43 +01:00
Sryder13
f7b637663c
Setup intro finally
2017-10-25 20:30:02 +01:00
Sryder13
2e2d4073b8
Bombs should check for teams in team match, not regular match
2017-10-25 15:04:08 +01:00
Sryder13
b9f6a91c37
Improve functionality of held items
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Can check for falloff from ledges
place along the z properly
2017-10-25 03:37:13 +01:00
TehRealSalt
0bb3bc2b7e
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-24 22:15:20 -04:00
Sryder13
28297d9f58
Add separate boost sound for start boost
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Allows us to set it to be singular, stopping really loud start boosts with many players
2017-10-25 02:47:24 +01:00
Sryder13
101a560d4e
Adjust Trailing items to behave nicer
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Added extra boolean for P_SlideMove forceslide, since kart's walls are almost all bouncy slidemove will almost always bounce things instead, even if we don't want it to.
2017-10-25 02:32:07 +01:00
TehRealSalt
ac55f0ea4d
Okay, battle mode items respawn, for real now
2017-10-24 21:22:09 -04:00
Sryder13
e5e472edf1
Crash fix
2017-10-25 02:00:17 +01:00
TehRealSalt
0af023d8ca
Merge master
2017-10-24 19:31:37 -04:00
Sryder13
65c5c94563
Maces have shadows
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Maces have afterimages
2017-10-24 23:33:25 +01:00
TehRealSalt
fff4194d62
Silly little thing I just added
2017-10-24 18:01:00 -04:00
Sryder13
fe31394277
Do a quake effect when hit by non-spinout things or explosions
2017-10-24 22:58:59 +01:00
Sryder13
7f87a0275b
Spawn item clash versus fake items too
2017-10-24 22:23:11 +01:00
Sryder13
f833222fe6
Shell hit sound can travel further
2017-10-24 22:21:46 +01:00
TehRealSalt
d3387f816b
Battle Mode item respawning
2017-10-24 17:04:22 -04:00
Sryder13
5f60eb68a4
Edited the wrong banana object
2017-10-24 21:18:08 +01:00
Sryder13
436f7cb7c6
Tossed and shell hitting player sound
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Made clash audiable from a bit further away
2017-10-24 20:59:09 +01:00
Sryder13
59d670f902
Shadows remain even after an object dies, until the object no longer exists
2017-10-24 20:34:44 +01:00
Sryder13
fced36e601
Change sound priorities to hopefully prioritise the more important sounds more
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Change singularity on a lot of the sounds so that more than one of them can be played at once
2017-10-24 18:01:43 +01:00
Sryder13
5d49a23429
Add item clash sound
2017-10-24 17:46:44 +01:00
Sryder13
0422e40649
Add graphic for throwing items
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Fix missing frame of clash
2017-10-24 17:19:14 +01:00
Sryder13
c66b10dda3
Shells and Lobbed items now use afterimages for trails
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Fireballs use old green shell trails for trails
Updated dehacked with new states and all the changes
2017-10-24 15:25:08 +01:00
Sryder13
07ffa8af6e
Stars don't go faster when you get hit more
2017-10-24 14:04:54 +01:00
Sryder13
b87564f6eb
Item clash graphics
2017-10-24 13:59:01 +01:00
Sryder13
35f9b544b1
Forgot about dud red shell
2017-10-24 13:38:42 +01:00
Sryder13
041d9c4999
Faster bump sparks
2017-10-24 13:18:41 +01:00
Sryder13
0206a42ce6
Stars in your eyes when you get hit by shells
2017-10-24 13:15:20 +01:00
TehRealSalt
4be15a9020
Bumpy
2017-10-24 00:42:06 -04:00
TehRealSalt
7b88d670d5
Respawn time is now Match-only
2017-10-24 00:06:13 -04:00
TehRealSalt
ccc2643459
Reintroduced weighted batle items
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No more Boos and Mushrooms while they're broken and sucky, too
2017-10-23 22:24:10 -04:00
TehRealSalt
163eae7325
Red shells no longer target people without balloons
2017-10-23 18:59:41 -04:00
TehRealSalt
4efda9b830
Remove some redundancies from the last commit
2017-10-23 18:54:10 -04:00
TehRealSalt
4c877a6490
Move some A_ItemPop stuff into P_CanPickupItem
2017-10-23 18:38:45 -04:00
TehRealSalt
e7de9502ba
Balloon error fix, and papersprite fix
2017-10-23 17:27:00 -04:00
TehRealSalt
54b8e25713
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-22 17:41:00 -04:00
TehRealSalt
a56a7cf9c0
Whoops! Wrong way!
2017-10-22 17:36:46 -04:00
Sryder13
a9c6670ee1
Green shells are faster/slower in 150cc/50cc.
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Green shells now get slower as they bounce more.
2017-10-22 22:29:39 +01:00
TehRealSalt
b36fd5c5f9
Did you know: Battle Mode
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- Different sizes for the balloons, depending on how many you have
- Balloons are fullbright, cast shadows, and stick closer to players
- Mega Mushrooms can now appear
- Can steal items with Boo in Battle Mode now, as intended
- Death pits make you lose only 1 balloon
- Balloons disappear properly if you use Boo
- Boo item icon should no longer appear if you're out of balloons
- You can now properly respawn in Battle Mode
- Can no longer collide with items if you are already holding one
2017-10-22 17:26:43 -04:00
Sryder13
a46093fe9d
Red shell rework, they always instathrust to their top speed in their current movement direction.
...
When they get close their top speed starts to decrease to the player's current speed.
Movement direction ends up being adjusted in A_RedShellChase where it Thrusts towards the player at its acceleration speed.
2017-10-22 22:08:07 +01:00
TehRealSalt
f84485c680
More equal, chaotic battle item odds
2017-10-22 04:17:44 -04:00
TehRealSalt
31a13e245c
BATLLE MODE
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AAAAAA
2017-10-22 03:06:35 -04:00
TehRealSalt
10aa83e614
More minor adjustments
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- Display the skin's realname in RA menus
- Can no longer set your skincolor to none on the RA menu
- Edited several color names to fit within 14 characters
2017-10-21 13:22:54 -04:00
TehRealSalt
a3b976b9b2
Whoops, forgot to save two files ^^;
2017-10-20 22:02:25 -04:00
TehRealSalt
94aedc1f78
Change color in menu, replay support for specific staff ghosts
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Todo: replace the vague number with the demo's recorded player name
2017-10-20 22:01:07 -04:00
TehRealSalt
b66fc2f5ac
Ported this fix from internal
2017-10-18 18:14:49 -04:00
TehRealSalt
5a7458be98
Merge remote-tracking branch 'refs/remotes/origin/attack-is-back' into zarrotsu
2017-10-17 23:56:55 -04:00
TehRealSalt
eda571e2d3
Really minor tweaks
2017-10-17 23:55:44 -04:00
TehRealSalt
3994008d31
More score/rings cleanup, hide some hud elements, and most importantly: staff ghosts!
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Would be nice to have an option to directly replay a specific staff
ghost, but this should be fine for now
2017-10-17 23:14:51 -04:00
ZTsukei
f21d817053
Correcting the weird level names post-level
2017-10-17 20:04:48 -04:00
ZTsukei
89f239b601
Merge branch 'zarrotsu' of http://git.magicalgirl.moe/KartKrew/Kart into zarrotsu
2017-10-17 18:24:10 -04:00
ZTsukei
4387455d9c
Fixing post-map name being weird
2017-10-17 18:23:50 -04:00
TehRealSalt
e770f82ad7
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu' into attack-is-back
2017-10-17 16:36:29 -04:00
TehRealSalt
a0d488402c
Didn't fix the y_inter.c conflicts correctly
2017-10-17 16:23:38 -04:00
TehRealSalt
5fe2f4928f
Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
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# Conflicts:
# src/doomdef.h
# src/sdl/i_main.c
# src/sdl/i_video.c
# src/y_inter.c
2017-10-17 15:53:34 -04:00
TehRealSalt
cce7b4374a
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu' into attack-is-back
2017-10-17 00:45:30 -04:00
TehRealSalt
727d55b64e
Merge remote-tracking branch 'refs/remotes/srb2public/public_flatsprite' into zarrotsu
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# Conflicts:
# src/doomdef.h
2017-10-17 00:40:38 -04:00
TehRealSalt
9c0437bcd1
Thought I heard something about camera changing, it hasn't, so I decided to port work I did for internal
...
Basically:
1.) farther camera defaults
2.) different camera settings save
3.) cam_dist automatically increases with splitscreen (& analog mode,
but that's irrelevant for kart :p)
(IIRC someone said that this branch is fine to commit directly to,
please feel free to revert immediately if this isn't the case :V)
2017-10-16 23:52:13 -04:00
TehRealSalt
4ed0511013
Some cleanup
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No longer save score/rings, use the Race tally as a placeholder
replacement for the butchered vanilla one
2017-10-16 20:23:26 -04:00
TehRealSalt
b5e0a80c35
Oho, here's the problem!
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Too many fixed_t!
2017-10-16 17:52:42 -04:00
TehRealSalt
3e74ac2b97
Ghost scale fix
2017-10-16 07:11:48 -04:00
TehRealSalt
540bea911a
First, minor steps to Record Attack support
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To-Do:
- fix demo desync (desync is only super noticeable on slopes, but a
message pops up when the player starts moving regardless)
- fix ghosts not appearing
- replace that dumb level tally
- remove a bunch of things that made the assumption that race & record
attack would never mix (ex: "next map x doesn't support race mode, using
map y anyway" message)
2017-10-15 02:33:28 -04:00
ZTsukei
ba7580d8e2
= Nerfed Megas across the board.
...
- Rarer
- Speed reduced from +25% to +20%
- Getting squished doesn't last as long
= Nerfed the Banana Meta - or at least changed it
- You don't wipeout for as long
- You don't lose as much speed from wiping out (1/2 instead of 1/4)
= Respawning after death is faster
- Lakitu drops you faster, only three floaty sounds instead of four
= Adjusted the camera to the values given by Sev
2017-10-13 15:44:17 -04:00
Wolfy
01126d1232
Actually run the fucking shadows this time
2017-10-11 21:31:17 -05:00
Wolfy
b27ab8f51b
oops
2017-10-11 21:14:14 -05:00
Wolfy
366fe9fa91
Add TD shadows to Kart
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Disclaimer: I haven't tested this and therefore am not sure whether or not it actually works. I think it does. Probably.
2017-10-11 20:54:35 -05:00
Wolfy
faf886885e
Have Kart use kmd2.dat instead of md2.dat
2017-10-11 20:26:34 -05:00
ZTsukei
7c71feb274
Fixed thrown items (99% sure)
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Thrown items are thrown farther now; distance based on CC.
2017-10-11 10:49:14 -04:00
ZTsukei
b95f1d568a
Updated item weights
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Fix attempt for thrown items
2017-10-10 21:09:38 -04:00
Alam Ed Arias
96c014deeb
Merge branch 'master' into next
2017-10-07 12:44:28 -04:00
Alam Ed Arias
1b576bacf3
Build: support GCC 8
2017-09-30 23:07:47 -04:00
Alam Ed Arias
6fbdf37b18
Build: support building with clang 5.0
2017-09-30 08:54:17 -04:00
Monster Iestyn
ea372fae53
Merge branch 'master' into next
2017-09-29 17:15:57 +01:00
Monster Iestyn
c90ddbca36
Merge branch 'makefile-ports-tweaks-cleanup-etc' into 'master'
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Makefile ports tweaks cleanup etc
See merge request !211
2017-09-28 17:31:33 -04:00
Alam Ed Arias
6c18d15b4a
Merge branch 'master' into next
2017-09-28 16:55:04 -04:00
Alam Ed Arias
01602fa1f1
Build: fixup warnings in Debug builds
2017-09-28 16:54:26 -04:00
Alam Ed Arias
ec125628ab
Merge branch 'master' into next
2017-09-28 10:16:35 -04:00
Alam Ed Arias
7f98c5c804
Build: do not error on fallthrough
2017-09-28 10:02:08 -04:00
Alam Ed Arias
2ccd397d11
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
Alam Ed Arias
55f377ba3d
Build: kill GCC 7's format-overflow warnings
2017-09-28 09:13:46 -04:00
Alam Ed Arias
bdba212b2a
Makefile: add support for GCC 7.1 and 7.2
2017-09-28 09:13:01 -04:00
Alam Ed Arias
7e23014d5f
Makefile: support GCC 6.4
2017-09-28 09:04:36 -04:00
Alam Ed Arias
62264901e5
Merge branch 'master' into next
2017-09-20 17:18:58 -04:00
Monster Iestyn
829328637d
Merge branch 'netcode-fixes-the-sequel' into 'next'
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Netcode fixes the sequel
See merge request !207
2017-09-20 15:00:09 -04:00
Monster Iestyn
7f875131ee
If compiling for GP2X with SDL, make it use SDL 1.2 interface like the others
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Doing this way because I have no idea if the GP2X port was SUPPOSED to use SDL or not in the first place
2017-09-18 18:14:05 +01:00
Monster Iestyn
b040113246
Removed the wrong endif by mistake
2017-09-16 20:59:35 +01:00
Monster Iestyn
a33bb70a0c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
Monster Iestyn
dcb23e01c0
SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore
2017-09-15 21:22:28 +01:00