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Forgot about dud red shell
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@ -3128,7 +3128,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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K_SpinPlayer(player, source);
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damage = player->mo->health - 1;
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P_RingDamage(player, inflictor, source, damage);
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if (inflictor->type == MT_GREENITEM || inflictor->type == MT_REDITEM)
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if (inflictor->type == MT_GREENITEM || inflictor->type == MT_REDITEM || inflictor->type == MT_REDITEMDUD)
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P_PlayerRingBurst(player, 5);
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player->mo->momx = player->mo->momy = 0;
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return true;
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