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Spawn item clash versus fake items too
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1 changed files with 4 additions and 0 deletions
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@ -744,6 +744,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
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P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
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P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
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}
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// Other Item Damage
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@ -926,6 +928,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
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P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
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P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
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}
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// Other Item Damage
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if (thing->eflags & MFE_VERTICALFLIP)
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