Maces have shadows

Maces have afterimages
This commit is contained in:
Sryder13 2017-10-24 23:33:25 +01:00
parent fe31394277
commit 65c5c94563

View file

@ -7467,6 +7467,13 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->flags2 & MF2_NIGHTSPULL)
P_NightsItemChase(mobj);
break;
case MT_SMALLMACE:
case MT_BIGMACE:
{
mobj_t *ghostmo = P_SpawnGhostMobj(mobj);
ghostmo->fuse = 4;
}
break;
case MT_SHELL:
if (mobj->threshold > TICRATE)
mobj->threshold--;
@ -8432,6 +8439,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
switch (mobj->type)
{
case MT_PLAYER:
case MT_BIGMACE: case MT_SMALLMACE:
//case MT_RANDOMITEM:
case MT_BANANAITEM: case MT_BANANASHIELD:
case MT_TRIPLEBANANASHIELD1: case MT_TRIPLEBANANASHIELD2: case MT_TRIPLEBANANASHIELD3: