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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-03-24 03:42:23 +00:00
Thought I heard something about camera changing, it hasn't, so I decided to port work I did for internal
Basically: 1.) farther camera defaults 2.) different camera settings save 3.) cam_dist automatically increases with splitscreen (& analog mode, but that's irrelevant for kart :p) (IIRC someone said that this branch is fine to commit directly to, please feel free to revert immediately if this isn't the case :V)
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parent
ba7580d8e2
commit
9c0437bcd1
4 changed files with 38 additions and 35 deletions
10
src/g_game.c
10
src/g_game.c
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@ -1657,11 +1657,6 @@ static void Analog_OnChange(void)
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// cameras are not initialized at this point
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if (leveltime > 1)
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CV_SetValue(&cv_cam_dist, 128);
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if (cv_analog.value || demoplayback)
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CV_SetValue(&cv_cam_dist, 192);
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if (!cv_chasecam.value && cv_analog.value) {
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CV_SetValue(&cv_analog, 0);
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return;
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@ -1682,11 +1677,6 @@ static void Analog2_OnChange(void)
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// cameras are not initialized at this point
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if (leveltime > 1)
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CV_SetValue(&cv_cam2_dist, 128);
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if (cv_analog2.value)
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CV_SetValue(&cv_cam2_dist, 192);
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if (!cv_chasecam2.value && cv_analog2.value) {
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CV_SetValue(&cv_analog2, 0);
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return;
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@ -3031,12 +3031,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
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player->mo->friction += 1608;
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// Splitscreen camera
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if (splitscreen && player == &players[consoleplayer])
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CV_SetValue(&cv_cam_dist, 190);
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if (splitscreen && player == &players[secondarydisplayplayer])
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CV_SetValue(&cv_cam2_dist, 190);
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K_KartDrift(player, onground);
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// Quick Turning
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@ -2547,8 +2547,9 @@ boolean P_SetupLevel(boolean skipprecip)
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if (!dedicated)
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{
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if (!cv_cam_speed.changed)
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CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue);
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// Salt: CV_ClearChangedFlags() messes with your settings :(
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/*if (!cv_cam_speed.changed)
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CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue);*/
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if (!cv_chasecam.changed)
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CV_SetValue(&cv_chasecam, chase);
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@ -2851,20 +2852,22 @@ boolean P_SetupLevel(boolean skipprecip)
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}
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}
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if (!cv_cam_height.changed)
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// Salt: CV_ClearChangedFlags() messes with your settings :(
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/*if (!cv_cam_height.changed)
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CV_Set(&cv_cam_height, cv_cam_height.defaultvalue);
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if (!cv_cam_dist.changed)
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CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue);
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if (!cv_cam_rotate.changed)
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CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue);
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if (!cv_cam2_height.changed)
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CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
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if (!cv_cam_dist.changed)
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CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue);
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if (!cv_cam2_dist.changed)
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CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);
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CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/
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// Though, I don't think anyone would care about cam_rotate being reset back to the only value that makes sense :P
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if (!cv_cam_rotate.changed)
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CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue);
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if (!cv_cam2_rotate.changed)
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CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue);
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34
src/p_user.c
34
src/p_user.c
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@ -8063,18 +8063,18 @@ static CV_PossibleValue_t CV_CamSpeed[] = {{0, "MIN"}, {1*FRACUNIT, "MAX"}, {0,
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static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {45, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}};
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consvar_t cv_cam_dist = {"cam_dist", "128", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_height = {"cam_height", "40", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_dist = {"cam_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_height = {"cam_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_speed = {"cam_speed", "0.25", CV_FLOAT, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", 0, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_dist = {"cam2_dist", "128", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_height = {"cam2_height", "40", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_height = {"cam2_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_speed = {"cam2_speed", "0.25", CV_FLOAT, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", 0, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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fixed_t t_cam_dist = -42;
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fixed_t t_cam_height = -42;
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@ -8128,7 +8128,7 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
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boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcalled)
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{
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angle_t angle = 0, focusangle = 0, focusaiming = 0;
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fixed_t x, y, z, dist, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
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fixed_t x, y, z, dist, height, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
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INT32 camrotate;
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boolean camstill, cameranoclip;
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mobj_t *mo;
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@ -8354,6 +8354,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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}
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*/
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height = camheight;
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// sets ideal cam pos
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if (twodlevel || (mo->flags2 & MF2_TWOD))
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dist = 480<<FRACBITS;
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@ -8363,6 +8365,20 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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{
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dist = camdist;
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// x1.5 dist for splitscreen
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if (splitscreen)
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{
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dist = FixedMul(dist, 3*FRACUNIT/2);
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height = FixedMul(height, 3*FRACUNIT/2);
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}
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// x1.2 dist for analog
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if (P_AnalogMove(player))
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{
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dist = FixedMul(dist, 6*FRACUNIT/5);
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height = FixedMul(height, 6*FRACUNIT/5);
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}
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if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->pflags & (PF_MACESPIN|PF_ITEMHANG|PF_ROPEHANG)))
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dist <<= 1;
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}
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