Didn't fix the y_inter.c conflicts correctly

This commit is contained in:
TehRealSalt 2017-10-17 16:23:38 -04:00
parent 5fe2f4928f
commit a0d488402c

View file

@ -222,28 +222,32 @@ void Y_IntermissionDrawer(void)
if (intertype == int_timeattack)
{
// draw time
V_DrawScaledPatch(hudinfo[HUD_TIME].x, hudinfo[HUD_TIME].y, V_SNAPTOLEFT, sbotime);
ST_DrawPatchFromHud(HUD_TIME, sbotime);
if (cv_timetic.value)
V_DrawTallNum(hudinfo[HUD_SECONDS].x, hudinfo[HUD_SECONDS].y, V_SNAPTOLEFT, data.coop.tics);
ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics);
else
{
if (G_TicsToSeconds(data.coop.tics) < 10)
V_DrawTallNum(hudinfo[HUD_TICS].x, hudinfo[HUD_TICS].y, 0, 0);
V_DrawTallNum(hudinfo[HUD_SECONDS].x, hudinfo[HUD_SECONDS].y, 0, G_TicsToSeconds(data.coop.tics));
V_DrawTallNum(hudinfo[HUD_MINUTES].x, hudinfo[HUD_MINUTES].y, 0, G_TicsToMinutes(data.coop.tics, true));
V_DrawScaledPatch(hudinfo[HUD_TIMECOLON].x, hudinfo[HUD_TIMECOLON].y, 0, sbocolon);
V_DrawTallNum(hudinfo[HUD_TICS].x, hudinfo[HUD_TICS].y, 0, (int)((data.coop.tics%TICRATE) * (100.00f/TICRATE)));
V_DrawScaledPatch(hudinfo[HUD_TIMETICCOLON].x, hudinfo[HUD_TIMETICCOLON].y, 0, sbocolon);
}
INT32 seconds, minutes, tictrn;
/* // SRB2kart - pulled from old coop block, just in case we need it
// we should show centiseconds on the intermission screen too, if the conditions are right.
if (modeattacking || cv_timetic.value == 2)
{
V_DrawPaddedTallNum(hudinfo[HUD_TICS].x, hudinfo[HUD_TICS].y, V_SNAPTOLEFT,
G_TicsToCentiseconds(data.coop.tics), 2);
V_DrawScaledPatch(hudinfo[HUD_TIMETICCOLON].x, hudinfo[HUD_TIMETICCOLON].y, V_SNAPTOLEFT, sboperiod);
}*/
seconds = G_TicsToSeconds(data.coop.tics);
minutes = G_TicsToMinutes(data.coop.tics, true);
tictrn = G_TicsToCentiseconds(data.coop.tics);
ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes
ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon
ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds
/* // SRB2kart - pulled from old coop block, just in case we need it
// we should show centiseconds on the intermission screen too, if the conditions are right.
if (modeattacking || cv_timetic.value == 2)
{
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
}*/
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
}
// draw the "got through act" lines and act number
V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
@ -1174,7 +1178,7 @@ void Y_StartIntermission(void)
// fall back into the special stage intermission for now
intertype = int_spec;
/* FALLTHRU */
// FALLTHRU
case int_spec: // coop or single player, special stage
{
// Update visitation flags?