Reintroduced weighted batle items

No more Boos and Mushrooms while they're broken and sucky, too
This commit is contained in:
TehRealSalt 2017-10-23 22:24:10 -04:00
parent 163eae7325
commit ccc2643459

View file

@ -681,23 +681,23 @@ static INT32 K_KartItemOddsPosition_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS]
static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] =
{
//P-Odds 0 1 2 3 4 5 6 7 8 9
/*Magnet*/ { 1, 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 1, 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo
/*Mushroom*/ { 1, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Magnet*/ { 2, 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 0, 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo
/*Mushroom*/ { 0, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 1, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom
/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
/*Star*/ { 1, 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
/*Triple Banana*/ { 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
/*Fake Item*/ { 1, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 1, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 1, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Red Shell*/ { 1, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
/*Triple Green Shell*/ { 1, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
/*Bob-omb*/ { 1, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
/*Triple Banana*/ { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
/*Fake Item*/ { 2, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 2, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 4, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Red Shell*/ { 2, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
/*Triple Green Shell*/ { 2, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
/*Bob-omb*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
/*Blue Shell*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell
/*Fire Flower*/ { 1, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
/*Fire Flower*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
/*Triple Red Shell*/ { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
/*Lightning*/ { 0, 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning
};