toaster
33c6dba5af
Repair bad manual cherrypick of vsync repair
2022-10-26 20:53:16 +01:00
toaster
d13c1f83e8
SDL: OpenGL instead of Direct3D11 for Software blitter
...
Repaired performance regression under certain play conditions
2022-10-26 20:47:56 +01:00
toaster
0a98f9c69a
SDL: Support setting vsync at runtime
...
Allows vid_wait to work under software without having to switch to OpenGL and then back
2022-10-26 20:45:41 +01:00
toaster
427944f633
Remove advancedemo
...
Just a weird, meaningless footgun waiting in the wings for someone to catch themselves on. D_StartTitle works plenty fine here!
2022-10-26 20:40:19 +01:00
toaster
ab68f0dadd
Rewrite ping timeout
...
- ALWAYS kick someone who's about to stop the server because they're about to overrun TICQUEUE, even if they're in the joiner grace period
- Reduce the joiner grace period for normal ping limit to 10 seconds (from 30)
- Properly account for ignoring all local players when the host is splitscreen
2022-10-26 20:27:32 +01:00
toaster
33e35b7e13
Fix ping measurement off-by-one that slightly underestimates ping measurements
2022-10-26 13:50:35 +01:00
toaster
289de329eb
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart-Public into kpubnext
2022-10-26 13:23:56 +01:00
Eidolon
e7c16a13b7
Merge branch 'splitscreen-hudhook-fix' into 'next'
...
Clear and draw all game hud hook calls to 1 list
See merge request KartKrew/Kart-Public!318
(cherry picked from commit 7e17eb8591
)
2cffc9b4
Clear and draw all game hud hook calls to 1 list
2022-10-25 23:04:58 -04:00
Eidolon
2cffc9b488
Clear and draw all game hud hook calls to 1 list
...
Fixes splitscreen issues with lua hud hooks
2022-10-25 20:36:27 -05:00
Eidolon
2473c7d7cc
Merge branch 'mobj-jitter' into 'next'
...
Ensure view interpolates between T-1 to T
See merge request KartKrew/Kart-Public!317
2022-10-25 20:00:49 -05:00
Eidolon
806252320e
Ensure view interpolates between T-1 to T
2022-10-25 19:32:28 -05:00
Sal
a69b3b0260
Merge branch 'netunarchive-fixes' into 'master'
...
Fix use after free bug
See merge request KartKrew/Kart-Public!315
2022-10-19 06:19:28 +00:00
Eidolon
978f784ff7
win32: Add dpi aware manifest config
2022-10-18 17:53:29 -05:00
Ashnal
bd4150b90e
Fixes an issue where mobjs with shadows would never get freed,
...
due to their reference count getting reset after
having their shadows spawned, resulting in a reference count of -1
and the mobj never being freed, or a use-after-free during the shadow's thinker.
Also adds some P_SetTargets to P_BlockThingsIterator to fix an inconsistency I noticed while investigating this.
2022-10-03 02:07:36 -04:00
Ashnal
78ad817cf1
Forgot to remove my debug prints
2022-09-29 19:26:42 -04:00
Ashnal
f8d71450e5
Unlink non-mobj and non-precip thinkers when loading and freeing
...
Move globalweather to before P_SpawnSpecials so that specials can properly change weather and have it communicated in savegames
2022-09-29 19:22:53 -04:00
Ashnal
c24a0d0a47
Remove usage of currentthinker from direct removal
...
It's designed to be referenced from P_RunTHinkers, whjich we aren't doing
2022-09-29 15:43:50 -04:00
Ashnal
3d311eeae3
Fix compiler warning
2022-09-10 13:30:24 -04:00
Ashnal
59fb3ed900
Attempt to fix use after free bug
...
with precipitation mobjs on netgame load
2022-09-10 13:29:18 -04:00
Sal
c4ecddb9f3
Merge branch 'server-browser-improvements' into 'next'
...
Server browser technical and aesthetic improvements
See merge request KartKrew/Kart-Public!313
2022-09-09 19:14:58 +00:00
James R
435e65e63a
Merge remote-tracking branch 'origin/master' into next
2022-09-07 02:49:15 -07:00
Sal
a9acd6a8e9
Merge branch 'split-netfil-loading' into 'next'
...
Speed up file loading on server join by splitting P_AddWadFile into stages
See merge request KartKrew/Kart-Public!295
2022-09-05 15:04:49 +00:00
X.organic
6fb59f87b7
Speed up file loading on server join by splitting P_AddWadFile into stages
2022-09-05 15:04:49 +00:00
James R
07452bc8fb
Server browser: always display the number of servers found so far
2022-09-04 22:45:39 -07:00
James R
def84a2cc0
Slide server browser pages left and right
2022-09-04 22:28:59 -07:00
James R
41d82d9baf
Merge "No servers found" with server browser status line
2022-09-04 22:26:23 -07:00
James R
00c9abd652
Clear the server list when entering or refreshing the server browser
2022-09-04 22:20:24 -07:00
James R
ca71fb02f3
Merge blue "checking for updates" pop up with server browser status line
2022-09-04 22:16:05 -07:00
James R
53ee6524b4
Display the current status of server querying in the server browser
...
While trying to contact servers: display how many servers
are left. Once done: display the total number of servers
available in game.
2022-09-04 22:08:36 -07:00
James R
ed9d520b4e
Retry contacting servers in the server browser every second until nettimeout
2022-09-04 19:52:45 -07:00
Sal
b2eff44dc4
Merge branch 'mobj-after-free' into 'master'
...
Fix use-after-frees around mobjs
See merge request KartKrew/Kart-Public!309
2022-09-03 02:58:47 +00:00
X.organic
f009b3d8c9
Fix use-after-frees around mobjs
2022-09-03 02:58:47 +00:00
Sally Coolatta
bf96c7ade8
Merge branch 'master' into next
2022-09-02 10:19:35 -04:00
Sally Coolatta
e59521f14f
Fix mixed declarations
2022-09-02 10:18:20 -04:00
X.organic
70128776ac
Miscellaneous memory bug fixes to make AddressSanitizer happy
2022-09-02 13:20:31 +00:00
Ashnal
97f79a8866
Should fix the dedicated server player node takeover
...
that completely destroys servers
2022-08-29 16:58:33 -04:00
toaster
e9fa66a3b3
Merge branch 'spec-hud-snap' into 'master'
...
Make spectator HUD snap to bottom left of viewport
See merge request KartKrew/Kart-Public!306
2022-08-28 14:30:51 +00:00
Sal
78cf02c221
Merge branch 'sdl-gamepads' into 'next'
...
Use SDL Game Controllers API
See merge request KartKrew/Kart-Public!298
2022-08-28 09:24:36 +00:00
Sal
d9f4bd6111
Merge branch 'futurepk3' into 'next'
...
Backport SRB2 2.2's PK3 loader code fixes
See merge request KartKrew/Kart-Public!289
2022-08-28 09:23:16 +00:00
toaster
233c5b1f7a
Make spectator HUD snap to bottom left of viewport
2022-08-27 15:09:36 +01:00
toaster
bbfaa0e99e
Revert continuous hold attempt
...
- Does not function with controllers that don't produce continuous joystick events on hold, as testing unfortunately made clear.
- The entire thing would need to be rewritten to make up for that, and I don't have the time to invest that kind of energy into version 1.
- An unreliable feature is worse than no feature at all.
2022-08-27 11:10:28 +01:00
Sal
5a8784169b
Merge branch 'gametype-always' into 'next'
...
Adjust voting rule changes again
See merge request KartKrew/Kart-Public!301
2022-08-26 22:45:44 +00:00
Sal
df101848d1
Merge branch 'ping-catchup' into 'next'
...
Ping Catchup
See merge request KartKrew/Kart-Public!302
2022-08-26 22:44:47 +00:00
Sal
886bda775b
Merge branch 'hole-punch-less-getaddrinfo' into 'next'
...
Call getaddrinfo less frequently when hole punching
See merge request KartKrew/Kart-Public!303
2022-08-26 22:44:25 +00:00
Sally Coolatta
2b75147eac
Drawseg clipping optimized, from prboom-plus
...
Ported and flattened from Sal's work on the internal repository
2022-08-26 23:01:54 +01:00
toaster
f7fc5c684e
Positive sign only
2022-08-26 21:26:03 +01:00
toaster
de97c41532
Revert "Remove game deadzone for Accel/Brake"
...
This reverts commit 44eeb3a0f3
.
# Conflicts:
# src/m_menu.c
2022-08-26 21:18:27 +01:00
toaster
b10c21c504
Only use positive component of accel axis for menu KEY_ENTER behaviour
2022-08-26 21:00:39 +01:00
toaster
9e194dab2d
Add cv_lookbackaxis (and p2-4 equivalents)
...
* Rename `Look Up/Down` to `Spec. Look Up/Down` to disambiguate from `Look Backward`
* Make it support multiplayer replay recording save request too
2022-08-26 20:50:57 +01:00
toaster
44eeb3a0f3
Remove game deadzone for Accel/Brake
...
- They're binary inputs as processed by the game.
- A mechanism for binary inputs with no deadzone is already used for item and drift.
- Generally bound to triggers, not the stick.
- SDL still has a minimum deadzone, so won't fire endlessly.
2022-08-26 20:50:57 +01:00
toaster
3ef3789f58
Gamepad improvements for menus
...
* For left stick up/down/left/right input, allow holding a direction down to move continuously in a direction at a rate of 7 steps per second per axis
* Now supports accel axis being used for the Enter key/"accept" in menus, to mirror how an accel BUTTON bind will be used as an Enter event.
2022-08-26 20:50:57 +01:00
toaster
f167895865
Fix compilation warnings and non-codebase-standard types
...
Also, make the I_GetJoystickEvents functions match each other
2022-08-25 20:28:13 -05:00
Eidolon
08a218a3a1
Bump execversion to 10, remap xbox controls to SDL
2022-08-25 20:28:13 -05:00
Eidolon
5412be76e8
Use SDL Game Controllers API
2022-08-25 20:28:13 -05:00
James R
7b019571aa
Merge remote-tracking branch 'origin/master' into next
2022-08-25 10:40:46 -07:00
toaster
d86081cb8a
If the client has caught up to the server -- say, during a wipe -- make GetLag return a ping of zero
...
Should fix the momentarily large ping bug.
2022-08-25 18:00:19 +01:00
toaster
1fb84fbfa9
Adjust voting rule changes again
...
* If `kartvoterulechanges` is set to `Always`, the third option is always the opposite gametype, even if Encore is unlocked - that will now be present on the second option instead.
* This is both for consistancy with having Encore inaccessible on your gamedata, and a response to community feedback.
* The `kartencore` cvar being turned on will now be reflected in gametype rule changes from Battle to Race. This plugs one last hole in its area of effect for Race tracks.
2022-08-24 18:52:09 +01:00
toaster
77164096dd
Don't even attempt to advertise a non-netgame server.
...
This appears to be a long-time bug that exists upstream too, but nobody even knew about it before the MS rules alert made it clear this was actually happening!
2022-08-24 15:04:09 +01:00
Eidolon
a728a4bb06
Don't use localaim/angle in skybox in demos
2022-08-23 20:11:24 -05:00
X.organic
a4690a44fe
Restore "SONIC ROBO BLAST 2" header in w_wad.c
...
I don't know either why it disappeared in the first place.
2022-08-23 18:33:44 +02:00
Eidolon
95358ba4fe
cmake: add exchndl link on mingw32
2022-08-22 20:59:56 -05:00
X.organic
002c75e9e2
Merge branch 'uint8-wads-and-skins' into futurepk3
...
Worth doing now that that's been merged into next. Also pulls in a
little bit of master.
2022-08-23 03:19:28 +02:00
Eidolon
72120025e6
cmake: remove win32 subdirectory
2022-08-22 19:43:59 -05:00
Sal
9160c6bef4
Merge branch 'uint8-wads-and-skins' into 'next'
...
Increase maximum WAD and skin counts
See merge request KartKrew/Kart-Public!291
2022-08-22 23:47:05 +00:00
Lonsfor
75efde143b
Separate deadzones for menus
2022-08-22 15:52:22 -04:00
Lonsfor
c9a6f9f9a3
Change minimum deadzone for menus from 3/4 to 1/2
2022-08-22 15:52:22 -04:00
Lonsfor
8724b01ae4
Set minimum deadzone for menus and prevent setting deadzone to 0 (c Ashnal)
2022-08-22 15:52:22 -04:00
Lonsfor
080a4f080a
Menu options for deadzones
2022-08-22 15:52:22 -04:00
Lonsfor
0e1a91c655
Separate deadzones for players 2 3 and 4
2022-08-22 15:52:20 -04:00
Lonsfor
2dd21de302
Add separate x/y deadzones
2022-08-22 15:50:27 -04:00
X.organic
f92c5b96ac
Fix a performance regression in query functions
...
This commit brings back the old code for W_CheckNumForNamePwad, using memcmp
instead of strncmp, which is readily inlined by modern C compilers and has
more acceptable performance in P_AddWadFile. Also removes some redundant
strlens, saving the result of one call instead.
This commit increases this branch's distance from SRB2 2.2, per Ashnal
and SteelT's note that I shouldn't worry too much about it, especially
when there's performance on the line.
2022-08-22 13:25:24 +02:00
X.organic
3305303ea7
Merge branch 'master' (1.5) into futurepk3
2022-08-21 22:10:12 +02:00
James R
08f49671ef
Send ASKINFO packet after hole punching
...
Time spent in I_NetRequestHolePunch no longer counts
toward ping measurement in the server list.
2022-08-21 04:15:59 -07:00
James R
1551e4572d
Do not query DNS for holepunchserver more than once per tic
2022-08-21 03:45:55 -07:00
X.organic
b4ebbbad89
Remove the last SINT8 handling skin indices
...
Thanks to Callmore's insistence on me sweeping through functions that
return -1 on error.
2022-08-21 11:50:02 +02:00
Eidolon
f008e63037
Don't sleep w/ fpscap 0 and vsync enabled
2022-08-20 15:55:17 -05:00
X.organic
477c848615
Bring the maximum WAD file count up to 255
...
Per @TehRealSalt's recommendation.
2022-08-20 21:45:22 +02:00
Eidolon
ca5884cf5e
reset cam interpolation on P_ResetCamera
2022-08-20 13:42:34 -05:00
Eidolon
a3bc32f7a0
fix portal interp view positioning
2022-08-20 13:00:37 -05:00
Eidolon
593cbbea65
Don't popup MS rules in dedicated mode
2022-08-20 12:20:09 -05:00
Eidolon
af3df72c29
cmake: build sdl target with threads support
2022-08-20 12:13:48 -05:00
Eidolon
b426602b24
cmake: remove patch.dta from assets script
2022-08-20 12:05:53 -05:00
X.organic
d820b8e0c7
Increase maximum skin count to 255
...
This time without spare slots, because I don't see shenanigans like
WAD_MUSIC happening with skin indices. Verified to work by saving a
replay with 139 skins as the 133th skin and playing it back a few times.
Shouldn't cause issues with netcode either because there are no SINT8s
handling skin indices.
2022-08-20 14:08:14 +02:00
X.organic
09ae350603
Increase maximum WAD count to 250
...
Can be increased up to 255 safely, just not 256. 5 slots left for
shenanigans like Moe Mansion's WAD_MUSIC.
2022-08-20 14:05:32 +02:00
James R
993b3c96ac
Update version to 1.5
2022-08-19 21:19:42 -07:00
James R
2edc840037
Draw PINGD before delay number
2022-08-19 21:13:05 -07:00
James R
54b5955a74
Ping counter: change patch name PINGF to PINGD
...
Update gfx.kart hash
2022-08-19 20:45:16 -07:00
James R
be3dfa45d0
Rename rendezvousserver to holepunchserver
2022-08-19 20:19:45 -07:00
James R
f2534f8cb5
Master server: use I_OutputMsg during startup
...
CONS_Printf calls CON_Drawer during startup, thread
collision stuff.
2022-08-19 20:05:05 -07:00
James R
2137a096e6
Reset remotenode when discarding STUN/hole punch packet
...
Fixes some wild behavior when a lot of hole punching
requests are coming in.
2022-08-19 19:55:08 -07:00
X.organic
8cd9b64716
Merge branch 'master' (1.4) into futurepk3
...
Now that 1.4 is out, maybe this will come in handy in 1.5, should 1.5 be
released. If not, I guess Ring Racers will make this branch redundant
once that comes out.
2022-08-20 03:10:32 +02:00
toaster
c5e131460e
Finalise credits for real.
2022-08-19 22:30:23 +01:00
James R
c6e3f780e7
Revert "Merge branch 'consoleplayer-dedicated' into 'next'"
...
This reverts commit 5ec44ba3fa
, reversing
changes made to 4c5d69b714
.
2022-08-18 18:14:23 -07:00
toaster
f2017fd31a
Only display master server rules popup once per game boot.
...
Doesn't prevent it from happening later if the rules weren't successfully fetched, though.
2022-08-17 13:52:31 +01:00
X.organic
b3dd979762
Finish SRB2 2.2 PK3 loading backport
...
Implements W_VerifyPK3, thus allowing music PK3s - even those created
with an archiver, thanks to the preceding commit - to be loaded as
"unimportant" files, like music WADs can be.
2022-08-16 21:54:04 +02:00
toaster
5812d7343d
maps.kart hash finalised.
2022-08-16 20:39:48 +01:00
toaster
426b089d1d
Fix VHS effect speeding up with interpolation.
2022-08-16 20:37:19 +01:00
toaster
2733571d27
Fix the interp-related Ancient Tomb FOF flickering.
...
Notably caused by a difference in behaviour between Software and GL that was already resynchronised in the 2.2 codebase.
2022-08-16 20:08:52 +01:00
X.organic
0a12b025ff
Start of SRB2 2.2 PK3 loading backport
...
Backports the fixed ResGetLumpsZip code, registration of longname
fields and support for PK3s without trailing directory entries.
2022-08-16 20:36:51 +02:00
toaster
9e3fdfeeb7
Update maps.kart hash one more time...
2022-08-13 12:07:30 +01:00