Merge branch 'master' into next

This commit is contained in:
Sally Coolatta 2022-09-02 10:19:35 -04:00
commit bf96c7ade8
14 changed files with 294 additions and 145 deletions

View file

@ -1938,7 +1938,7 @@ static void SendAskInfo(INT32 node)
if (node != 0 && node != BROADCASTADDR &&
cv_rendezvousserver.string[0])
{
I_NetRequestHolePunch();
I_NetRequestHolePunch(node);
}
asktime = I_GetTime();
@ -4337,6 +4337,11 @@ static void HandleConnect(SINT8 node)
// If a server filled out, then it'd overwrite the host and turn everyone into weird husks.....
// It's too much effort to legimately fix right now. Just prevent it from reaching that state.
UINT8 maxplayers = min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value);
UINT8 connectedplayers = 0;
for (UINT8 i = dedicated ? 1 : 0; i < MAXPLAYERS; i++)
if (playernode[i] != UINT8_MAX) // We use this to count players because it is affected by SV_AddWaitingPlayers when more than one client joins on the same tic, unlike playeringame and D_NumPlayers. UINT8_MAX denotes no node for that player
connectedplayers++;
if (bannednode && bannednode[node].banid != SIZE_MAX)
{
@ -4394,7 +4399,7 @@ static void HandleConnect(SINT8 node)
{
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment."));
}
else if (D_NumPlayers() >= maxplayers)
else if (connectedplayers >= maxplayers)
{
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), maxplayers));
}
@ -4402,7 +4407,7 @@ static void HandleConnect(SINT8 node)
{
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
}
else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > maxplayers)
else if (netgame && connectedplayers + netbuffer->u.clientcfg.localplayers > maxplayers)
{
SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), maxplayers));
}

View file

@ -75,7 +75,7 @@ boolean (*I_NetCanGet)(void) = NULL;
void (*I_NetCloseSocket)(void) = NULL;
void (*I_NetFreeNodenum)(INT32 nodenum) = NULL;
SINT8 (*I_NetMakeNodewPort)(const char *address, const char* port) = NULL;
void (*I_NetRequestHolePunch)(void) = NULL;
void (*I_NetRequestHolePunch)(INT32 node) = NULL;
void (*I_NetRegisterHolePunch)(void) = NULL;
boolean (*I_NetOpenSocket)(void) = NULL;
boolean (*I_Ban) (INT32 node) = NULL;

View file

@ -3397,7 +3397,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
if (i > 0 && i <= NUMMAPS)
{
if (mapheaderinfo[i])
if (mapheaderinfo[i-1])
G_SetGameModified(multiplayer, true); // only mark as a major mod if it replaces an already-existing mapheaderinfo
readlevelheader(f, i);
}

View file

@ -1276,6 +1276,9 @@ INT32 G_KeyStringtoNum(const char *keystr)
{
UINT32 j;
if (!keystr[0])
return 0;
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
return keystr[0];

View file

@ -245,7 +245,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
min = blockwidth;
}
for (k = 2048, j = 0; k > max; j++)
for (k = 2048, j = 0; k > max && j < 8; j++)
k>>=1;
grInfo->smallLodLog2 = gr_lods[j];
grInfo->largeLodLog2 = gr_lods[j];

View file

@ -474,7 +474,7 @@ void HWR_InitMD2(void)
size_t i;
INT32 s;
FILE *f;
char name[18], filename[32];
char name[20], filename[32];
float scale, offset;
CONS_Printf("InitMD2()...\n");
@ -561,7 +561,7 @@ md2found:
void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
{
FILE *f;
char name[18], filename[32];
char name[20], filename[32];
float scale, offset;
if (nomd2s)
@ -610,7 +610,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
FILE *f;
// name[18] is used to check for names in the mdls.dat file that match with sprites or player skins
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
char name[18], filename[32];
char name[20], filename[32];
float scale, offset;
if (nomd2s)
@ -660,18 +660,18 @@ spritemd2found:
// 0.0722 to blue
// (See this same define in k_kart.c!)
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
brightness = (UINT8)(((1063*(UINT32)(r))/5000) + ((3576*(UINT32)(g))/5000) + ((361*(UINT32)(b))/5000))
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
{
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
UINT8 translation[16]; // First the color index
UINT8 cutoff[16]; // Brightness cutoff before using the next color
UINT8 translation[17]; // First the color index
UINT8 cutoff[17]; // Brightness cutoff before using the next color
UINT8 translen = 0;
UINT8 i;
UINT8 colorbrightnesses[16];
UINT8 colorbrightnesses[17];
UINT8 color_match_lookup[256]; // optimization attempt
blendcolor = V_GetColor(0); // initialize
@ -741,6 +741,11 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
translen++;
}
if (translen > 0)
translation[translen] = translation[translen-1]; // extended to accomodate secondi if firsti equal to translen-1
if (translen > 1)
cutoff[translen] = cutoff[translen-1] = 0; // as above
if (skinnum == TC_RAINBOW && translen > 0)
{
UINT16 b;
@ -756,7 +761,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
{
UINT16 brightdif = 256;
color_match_lookup[i] = 0;
color_match_lookup[b] = 0;
for (i = 0; i < translen; i++)
{
if (b > colorbrightnesses[i]) // don't allow greater matches (because calculating a makeshift gradient for this is already a huge mess as is)
@ -773,6 +778,9 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
}
}
if (translen > 0)
colorbrightnesses[translen] = colorbrightnesses[translen-1];
while (size--)
{
if (skinnum == TC_BOSS)
@ -918,6 +926,8 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
secondi = firsti+1;
mulmax = cutoff[firsti] - cutoff[secondi];
if (mulmax == 0)
mulmax = 1; // don't divide by zero on equal cutoffs (however unlikely)
mul = cutoff[firsti] - brightness;
}

View file

@ -52,6 +52,8 @@ consvar_t cv_masterserver_token = {
NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
};
#define HMS_QUERY_VERSION "?v=2.2"
#ifdef MASTERSERVER
static int hms_started;
@ -171,7 +173,7 @@ HMS_connect (const char *format, ...)
va_start (ap, format);
url = malloc(seek + vsnprintf(0, 0, format, ap) +
sizeof "?v=2" - 1 +
sizeof HMS_QUERY_VERSION - 1 +
token_length + 1);
va_end (ap);
@ -185,8 +187,8 @@ HMS_connect (const char *format, ...)
seek += vsprintf(&url[seek], format, ap);
va_end (ap);
strcpy(&url[seek], "?v=2.2");
seek += sizeof "?v=2.2" - 1;
strcpy(&url[seek], HMS_QUERY_VERSION);
seek += sizeof HMS_QUERY_VERSION - 1;
if (quack_token)
sprintf(&url[seek], "&token=%s", quack_token);

View file

@ -152,7 +152,7 @@ extern void (*I_NetCloseSocket)(void);
/** \brief send a hole punching request
*/
extern void (*I_NetRequestHolePunch)(void);
extern void (*I_NetRequestHolePunch)(INT32 node);
/** \brief register this machine on the hole punching server
*/

View file

@ -1545,9 +1545,9 @@ static void rendezvous(int size)
free(addrs);
}
static void SOCK_RequestHolePunch(void)
static void SOCK_RequestHolePunch(INT32 node)
{
mysockaddr_t * addr = &clientaddress[doomcom->remotenode];
mysockaddr_t * addr = &clientaddress[node];
holepunchpacket->addr = addr->ip4.sin_addr.s_addr;
holepunchpacket->port = addr->ip4.sin_port;

View file

@ -52,7 +52,7 @@ typedef struct drawitem_s {
fixed_t sy;
INT32 num;
INT32 digits;
const char *str;
size_t stroffset; // offset into strbuf to get str
UINT16 color;
UINT8 strength;
INT32 align;
@ -123,6 +123,10 @@ void LUA_HUD_DestroyDrawList(huddrawlist_h list)
{
Z_Free(list->items);
}
if (list->strbuf)
{
Z_Free(list->strbuf);
}
Z_Free(list);
}
@ -150,7 +154,7 @@ static size_t AllocateDrawItem(huddrawlist_h list)
// copy string to list's internal string buffer
// lua can deallocate the string before we get to use it, so it's important to
// keep our own copy
static const char *CopyString(huddrawlist_h list, const char* str)
static size_t CopyString(huddrawlist_h list, const char* str)
{
size_t lenstr;
@ -164,10 +168,10 @@ static const char *CopyString(huddrawlist_h list, const char* str)
}
{
const char *result = (const char *) &list->strbuf[list->strbuf_len];
strncpy(&list->strbuf[list->strbuf_len], str, lenstr + 1);
size_t old_len = list->strbuf_len;
strncpy(&list->strbuf[old_len], str, lenstr + 1);
list->strbuf_len += lenstr + 1;
return result;
return old_len;
}
}
@ -280,7 +284,7 @@ void LUA_HUD_AddDrawString(
item->type = DI_DrawString;
item->x = x;
item->y = y;
item->str = CopyString(list, str);
item->stroffset = CopyString(list, str);
item->flags = flags;
item->align = align;
}
@ -298,7 +302,7 @@ void LUA_HUD_AddDrawKartString(
item->type = DI_DrawKartString;
item->x = x;
item->y = y;
item->str = CopyString(list, str);
item->stroffset = CopyString(list, str);
item->flags = flags;
}
@ -315,7 +319,7 @@ void LUA_HUD_AddDrawLevelTitle(
item->type = DI_DrawLevelTitle;
item->x = x;
item->y = y;
item->str = CopyString(list, str);
item->stroffset = CopyString(list, str);
item->flags = flags;
}
@ -343,6 +347,7 @@ void LUA_HUD_DrawList(huddrawlist_h list)
for (i = 0; i < list->items_len; i++)
{
drawitem_t *item = &list->items[i];
const char *itemstr = &list->strbuf[item->stroffset];
switch (item->type)
{
@ -366,38 +371,38 @@ void LUA_HUD_DrawList(huddrawlist_h list)
{
// hu_font
case align_left:
V_DrawString(item->x, item->y, item->flags, item->str);
V_DrawString(item->x, item->y, item->flags, itemstr);
break;
case align_center:
V_DrawCenteredString(item->x, item->y, item->flags, item->str);
V_DrawCenteredString(item->x, item->y, item->flags, itemstr);
break;
case align_right:
V_DrawRightAlignedString(item->x, item->y, item->flags, item->str);
V_DrawRightAlignedString(item->x, item->y, item->flags, itemstr);
break;
case align_fixed:
V_DrawStringAtFixed(item->x, item->y, item->flags, item->str);
V_DrawStringAtFixed(item->x, item->y, item->flags, itemstr);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(item->x, item->y, item->flags, item->str);
V_DrawSmallString(item->x, item->y, item->flags, itemstr);
break;
case align_smallright:
V_DrawRightAlignedSmallString(item->x, item->y, item->flags, item->str);
V_DrawRightAlignedSmallString(item->x, item->y, item->flags, itemstr);
break;
// tny_font
case align_thin:
V_DrawThinString(item->x, item->y, item->flags, item->str);
V_DrawThinString(item->x, item->y, item->flags, itemstr);
break;
case align_thinright:
V_DrawRightAlignedThinString(item->x, item->y, item->flags, item->str);
V_DrawRightAlignedThinString(item->x, item->y, item->flags, itemstr);
break;
}
break;
case DI_DrawKartString:
V_DrawKartString(item->x, item->y, item->flags, item->str);
V_DrawKartString(item->x, item->y, item->flags, itemstr);
break;
case DI_DrawLevelTitle:
V_DrawLevelTitle(item->x, item->y, item->flags, item->str);
V_DrawLevelTitle(item->x, item->y, item->flags, itemstr);
break;
case DI_FadeScreen:
V_DrawFadeScreen(item->color, item->strength);

View file

@ -8631,6 +8631,7 @@ static void M_DrawConnectMenu(void)
const char *spd = "";
INT32 numPages = (serverlistcount+(SERVERS_PER_PAGE-1))/SERVERS_PER_PAGE;
int waiting;
int mservflags = V_ALLOWLOWERCASE;
for (i = FIRSTSERVERLINE; i < min(localservercount, SERVERS_PER_PAGE)+FIRSTSERVERLINE; i++)
MP_ConnectMenu[i].status = IT_STRING | IT_SPACE;
@ -8641,9 +8642,8 @@ static void M_DrawConnectMenu(void)
// Page num
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_page].alphaKey,
highlightflags, va("%u of %d", serverlistpage+1, numPages));
// Did you change the Server Browser address? Have a little reminder.
int mservflags = V_ALLOWLOWERCASE;
if (CV_IsSetToDefault(&cv_masterserver))
mservflags = mservflags|highlightflags|V_30TRANS;
else

View file

@ -80,6 +80,33 @@ static spriteframe_t sprtemp[64];
static size_t maxframe;
static const char *spritename;
//
// Clipping against drawsegs optimization, from prboom-plus
//
// TODO: This should be done with proper subsector pass through
// sprites which would ideally remove the need to do it at all.
// Unfortunately, SRB2's drawing loop has lots of annoying
// changes from Doom for portals, which make it hard to implement.
typedef struct drawseg_xrange_item_s
{
INT16 x1, x2;
drawseg_t *user;
} drawseg_xrange_item_t;
typedef struct drawsegs_xrange_s
{
drawseg_xrange_item_t *items;
INT32 count;
} drawsegs_xrange_t;
#define DS_RANGES_COUNT 3
static drawsegs_xrange_t drawsegs_xranges[DS_RANGES_COUNT];
static drawseg_xrange_item_t *drawsegs_xrange;
static size_t drawsegs_xrange_size = 0;
static INT32 drawsegs_xrange_count = 0;
// ==========================================================================
//
// Sprite loading routines: support sprites in pwad, dehacked sprite renaming,
@ -548,7 +575,7 @@ void R_DelSpriteDefs(UINT16 wadnum)
//
// GAME FUNCTIONS
//
static UINT32 visspritecount;
UINT32 visspritecount;
static UINT32 clippedvissprites;
static vissprite_t *visspritechunks[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {NULL};
@ -2274,44 +2301,45 @@ static void R_DrawPrecipitationSprite(vissprite_t *spr)
// R_ClipSprites
// Clips vissprites without drawing, so that portals can work. -Red
void R_ClipSprites(void)
void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2)
{
vissprite_t *spr;
for (;clippedvissprites < visspritecount; clippedvissprites++)
drawseg_t *ds;
INT32 x;
INT32 r1;
INT32 r2;
fixed_t scale;
fixed_t lowscale;
INT32 silhouette;
for (x = x1; x <= x2; x++)
{
drawseg_t *ds;
INT32 x;
INT32 r1;
INT32 r2;
fixed_t scale;
fixed_t lowscale;
INT32 silhouette;
spr->clipbot[x] = spr->cliptop[x] = -2;
}
spr = R_GetVisSprite(clippedvissprites);
// Scan drawsegs from end to start for obscuring segs.
// The first drawseg that has a greater scale
// is the clip seg.
//SoM: 4/8/2000:
// Pointer check was originally nonportable
// and buggy, by going past LEFT end of array:
for (x = spr->x1; x <= spr->x2; x++)
spr->clipbot[x] = spr->cliptop[x] = -2;
// e6y: optimization
if (drawsegs_xrange_size)
{
const drawseg_xrange_item_t *last = &drawsegs_xrange[drawsegs_xrange_count - 1];
drawseg_xrange_item_t *curr = &drawsegs_xrange[-1];
// Scan drawsegs from end to start for obscuring segs.
// The first drawseg that has a greater scale
// is the clip seg.
//SoM: 4/8/2000:
// Pointer check was originally nonportable
// and buggy, by going past LEFT end of array:
// for (ds = ds_p-1; ds >= drawsegs; ds--) old buggy code
for (ds = ds_p; ds-- > drawsegs ;)
while (++curr <= last)
{
// determine if the drawseg obscures the sprite
if (ds->x1 > spr->x2 ||
ds->x2 < spr->x1 ||
(!ds->silhouette
&& !ds->maskedtexturecol))
if (curr->x1 > spr->x2 || curr->x2 < spr->x1)
{
// does not cover sprite
continue;
}
ds = curr->user;
if (ds->portalpass > 0 && ds->portalpass <= portalrender)
continue; // is a portal
@ -2375,88 +2403,174 @@ void R_ClipSprites(void)
}
}
}
//SoM: 3/17/2000: Clip sprites in water.
if (spr->heightsec != -1) // only things in specially marked sectors
}
//SoM: 3/17/2000: Clip sprites in water.
if (spr->heightsec != -1) // only things in specially marked sectors
{
fixed_t mh, h;
INT32 phs = viewplayer->mo->subsector->sector->heightsec;
if ((mh = sectors[spr->heightsec].floorheight) > spr->gz &&
(h = centeryfrac - FixedMul(mh -= viewz, spr->sortscale)) >= 0 &&
(h >>= FRACBITS) < viewheight)
{
fixed_t mh, h;
INT32 phs = viewplayer->mo->subsector->sector->heightsec;
if ((mh = sectors[spr->heightsec].floorheight) > spr->gz &&
(h = centeryfrac - FixedMul(mh -= viewz, spr->sortscale)) >= 0 &&
(h >>= FRACBITS) < viewheight)
{
if (mh <= 0 || (phs != -1 && viewz > sectors[phs].floorheight))
{ // clip bottom
for (x = spr->x1; x <= spr->x2; x++)
if (spr->clipbot[x] == -2 || h < spr->clipbot[x])
spr->clipbot[x] = (INT16)h;
}
else // clip top
{
for (x = spr->x1; x <= spr->x2; x++)
if (spr->cliptop[x] == -2 || h > spr->cliptop[x])
spr->cliptop[x] = (INT16)h;
}
if (mh <= 0 || (phs != -1 && viewz > sectors[phs].floorheight))
{ // clip bottom
for (x = spr->x1; x <= spr->x2; x++)
if (spr->clipbot[x] == -2 || h < spr->clipbot[x])
spr->clipbot[x] = (INT16)h;
}
if ((mh = sectors[spr->heightsec].ceilingheight) < spr->gzt &&
(h = centeryfrac - FixedMul(mh-viewz, spr->sortscale)) >= 0 &&
(h >>= FRACBITS) < viewheight)
else // clip top
{
if (phs != -1 && viewz >= sectors[phs].ceilingheight)
{ // clip bottom
for (x = spr->x1; x <= spr->x2; x++)
if (spr->clipbot[x] == -2 || h < spr->clipbot[x])
spr->clipbot[x] = (INT16)h;
}
else // clip top
{
for (x = spr->x1; x <= spr->x2; x++)
if (spr->cliptop[x] == -2 || h > spr->cliptop[x])
spr->cliptop[x] = (INT16)h;
}
}
}
if (spr->cut & SC_TOP && spr->cut & SC_BOTTOM)
{
for (x = spr->x1; x <= spr->x2; x++)
{
if (spr->cliptop[x] == -2 || spr->szt > spr->cliptop[x])
spr->cliptop[x] = spr->szt;
if (spr->clipbot[x] == -2 || spr->sz < spr->clipbot[x])
spr->clipbot[x] = spr->sz;
}
}
else if (spr->cut & SC_TOP)
{
for (x = spr->x1; x <= spr->x2; x++)
{
if (spr->cliptop[x] == -2 || spr->szt > spr->cliptop[x])
spr->cliptop[x] = spr->szt;
}
}
else if (spr->cut & SC_BOTTOM)
{
for (x = spr->x1; x <= spr->x2; x++)
{
if (spr->clipbot[x] == -2 || spr->sz < spr->clipbot[x])
spr->clipbot[x] = spr->sz;
for (x = spr->x1; x <= spr->x2; x++)
if (spr->cliptop[x] == -2 || h > spr->cliptop[x])
spr->cliptop[x] = (INT16)h;
}
}
// all clipping has been performed, so store the values - what, did you think we were drawing them NOW?
// check for unclipped columns
if ((mh = sectors[spr->heightsec].ceilingheight) < spr->gzt &&
(h = centeryfrac - FixedMul(mh-viewz, spr->sortscale)) >= 0 &&
(h >>= FRACBITS) < viewheight)
{
if (phs != -1 && viewz >= sectors[phs].ceilingheight)
{ // clip bottom
for (x = spr->x1; x <= spr->x2; x++)
if (spr->clipbot[x] == -2 || h < spr->clipbot[x])
spr->clipbot[x] = (INT16)h;
}
else // clip top
{
for (x = spr->x1; x <= spr->x2; x++)
if (spr->cliptop[x] == -2 || h > spr->cliptop[x])
spr->cliptop[x] = (INT16)h;
}
}
}
if (spr->cut & SC_TOP && spr->cut & SC_BOTTOM)
{
for (x = spr->x1; x <= spr->x2; x++)
{
if (spr->clipbot[x] == -2)
spr->clipbot[x] = (INT16)viewheight;
if (spr->cliptop[x] == -2 || spr->szt > spr->cliptop[x])
spr->cliptop[x] = spr->szt;
if (spr->cliptop[x] == -2)
//Fab : 26-04-98: was -1, now clips against console bottom
spr->cliptop[x] = (INT16)con_clipviewtop;
if (spr->clipbot[x] == -2 || spr->sz < spr->clipbot[x])
spr->clipbot[x] = spr->sz;
}
}
else if (spr->cut & SC_TOP)
{
for (x = spr->x1; x <= spr->x2; x++)
{
if (spr->cliptop[x] == -2 || spr->szt > spr->cliptop[x])
spr->cliptop[x] = spr->szt;
}
}
else if (spr->cut & SC_BOTTOM)
{
for (x = spr->x1; x <= spr->x2; x++)
{
if (spr->clipbot[x] == -2 || spr->sz < spr->clipbot[x])
spr->clipbot[x] = spr->sz;
}
}
// all clipping has been performed, so store the values - what, did you think we were drawing them NOW?
// check for unclipped columns
for (x = spr->x1; x <= spr->x2; x++)
{
if (spr->clipbot[x] == -2)
spr->clipbot[x] = (INT16)viewheight;
if (spr->cliptop[x] == -2)
//Fab : 26-04-98: was -1, now clips against console bottom
spr->cliptop[x] = (INT16)con_clipviewtop;
}
}
void R_ClipSprites(void)
{
const size_t maxdrawsegs = ds_p - drawsegs;
const INT32 cx = viewwidth / 2;
drawseg_t* ds;
INT32 i;
// e6y
// Reducing of cache misses in the following R_DrawSprite()
// Makes sense for scenes with huge amount of drawsegs.
// ~12% of speed improvement on epic.wad map05
for (i = 0; i < DS_RANGES_COUNT; i++)
{
drawsegs_xranges[i].count = 0;
}
if (visspritecount - clippedvissprites <= 0)
{
return;
}
if (drawsegs_xrange_size < maxdrawsegs)
{
drawsegs_xrange_size = 2 * maxdrawsegs;
for (i = 0; i < DS_RANGES_COUNT; i++)
{
drawsegs_xranges[i].items = Z_Realloc(
drawsegs_xranges[i].items,
drawsegs_xrange_size * sizeof(drawsegs_xranges[i].items[0]),
PU_STATIC, NULL
);
}
}
for (ds = ds_p; ds-- > drawsegs;)
{
if (ds->silhouette || ds->maskedtexturecol)
{
drawsegs_xranges[0].items[drawsegs_xranges[0].count].x1 = ds->x1;
drawsegs_xranges[0].items[drawsegs_xranges[0].count].x2 = ds->x2;
drawsegs_xranges[0].items[drawsegs_xranges[0].count].user = ds;
// e6y: ~13% of speed improvement on sunder.wad map10
if (ds->x1 < cx)
{
drawsegs_xranges[1].items[drawsegs_xranges[1].count] =
drawsegs_xranges[0].items[drawsegs_xranges[0].count];
drawsegs_xranges[1].count++;
}
if (ds->x2 >= cx)
{
drawsegs_xranges[2].items[drawsegs_xranges[2].count] =
drawsegs_xranges[0].items[drawsegs_xranges[0].count];
drawsegs_xranges[2].count++;
}
drawsegs_xranges[0].count++;
}
}
for (; clippedvissprites < visspritecount; clippedvissprites++)
{
vissprite_t *spr = R_GetVisSprite(clippedvissprites);
if (spr->x2 < cx)
{
drawsegs_xrange = drawsegs_xranges[1].items;
drawsegs_xrange_count = drawsegs_xranges[1].count;
}
else if (spr->x1 >= cx)
{
drawsegs_xrange = drawsegs_xranges[2].items;
drawsegs_xrange_count = drawsegs_xranges[2].count;
}
else
{
drawsegs_xrange = drawsegs_xranges[0].items;
drawsegs_xrange_count = drawsegs_xranges[0].count;
}
R_ClipVisSprite(spr, spr->x1, spr->x2);
}
}
//

View file

@ -58,7 +58,6 @@ void R_DelSpriteDefs(UINT16 wadnum);
void R_AddSprites(sector_t *sec, INT32 lightlevel);
void R_InitSprites(void);
void R_ClearSprites(void);
void R_ClipSprites(void);
void R_DrawMasked(void);
// -----------
@ -163,6 +162,17 @@ typedef struct vissprite_s
fixed_t thingscale;
} vissprite_t;
extern UINT32 visspritecount;
void R_ClipSprites(void);
void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2);
UINT8 *R_GetSpriteTranslation(vissprite_t *vis);
// ----------
// DRAW NODES
// ----------
// A drawnode is something that points to a 3D floor, 3D side, or masked
// middle texture. This is used for sorting with sprites.
typedef struct drawnode_s

View file

@ -2030,16 +2030,16 @@ static void ST_overlayDrawer(void)
// SRB2kart: changed positions & text
if (splitscreen)
{
INT32 splitflags = K_calcSplitFlags(0);
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_HUDTRANSHALF|V_YELLOWMAP|splitflags, M_GetText("- SPECTATING -"));
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
}
else
{
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
V_DrawString(2, BASEVIDHEIGHT-40, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
V_DrawString(2, BASEVIDHEIGHT-30, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, itemtxt);
V_DrawString(2, BASEVIDHEIGHT-20, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
V_DrawString(2, BASEVIDHEIGHT-10, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, M_GetText("Brake - Sink"));
}
}
}