Draw PINGD before delay number

This commit is contained in:
James R 2022-08-19 21:12:43 -07:00
parent 54b5955a74
commit 2edc840037
3 changed files with 10 additions and 4 deletions

View file

@ -2552,7 +2552,8 @@ void HU_drawPing(INT32 x, INT32 y, UINT32 lag, INT32 flags)
gfxnum = Ping_gfx_num(lag);
V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
if (measureid == 1)
V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
if (servermaxping && lag > servermaxping && hu_tick < 4)
@ -2566,7 +2567,10 @@ void HU_drawPing(INT32 x, INT32 y, UINT32 lag, INT32 flags)
lag = (INT32)(lag * (1000.00f / TICRATE));
}
V_DrawPingNum(x+11 - pingmeasure[measureid]->width, y+9, flags, lag, colormap);
x = V_DrawPingNum(x + (measureid == 1 ? 11 - pingmeasure[measureid]->width : 10), y+9, flags, lag, colormap);
if (measureid == 0)
V_DrawScaledPatch(x+1 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
}
//

View file

@ -2028,7 +2028,7 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
// Draws a number using the PING font thingy.
// TODO: Merge number drawing functions into one with "font name" selection.
void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap)
INT32 V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap)
{
INT32 w = SHORT(pingnum[0]->width); // this SHOULD always be 5 but I guess custom graphics exist.
@ -2045,6 +2045,8 @@ void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colorm
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, pingnum[num%10], colormap);
num /= 10;
} while (num);
return x;
}
// Write a string using the credit font

View file

@ -205,7 +205,7 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
// Draw ping numbers. Used by the scoreboard and that one ping option. :P
// This is a separate function because IMO lua should have access to it as well.
void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap);
INT32 V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap);
// Find string width from lt_font chars
INT32 V_LevelNameWidth(const char *string);