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Send ASKINFO packet after hole punching
Time spent in I_NetRequestHolePunch no longer counts toward ping measurement in the server list.
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parent
1551e4572d
commit
08f49671ef
1 changed files with 10 additions and 7 deletions
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@ -1933,7 +1933,16 @@ static void CL_LoadReceivedSavegame(void)
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#ifndef NONET
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static void SendAskInfo(INT32 node)
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{
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const tic_t asktime = I_GetTime();
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tic_t asktime;
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if (node != 0 && node != BROADCASTADDR &&
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cv_rendezvousserver.string[0])
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{
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I_NetRequestHolePunch();
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}
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asktime = I_GetTime();
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netbuffer->packettype = PT_ASKINFO;
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netbuffer->u.askinfo.version = VERSION;
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netbuffer->u.askinfo.time = (tic_t)LONG(asktime);
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@ -1942,12 +1951,6 @@ static void SendAskInfo(INT32 node)
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// now allowed traffic from the host to us in, so once the MS relays
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// our address to the host, it'll be able to speak to us.
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HSendPacket(node, false, 0, sizeof (askinfo_pak));
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if (node != 0 && node != BROADCASTADDR &&
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cv_rendezvousserver.string[0])
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{
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I_NetRequestHolePunch();
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}
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}
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serverelem_t serverlist[MAXSERVERLIST];
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