mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 12:21:19 +00:00
Merge branch 'sdl-gamepads' into 'next'
Use SDL Game Controllers API See merge request KartKrew/Kart-Public!298
This commit is contained in:
commit
78cf02c221
12 changed files with 475 additions and 278 deletions
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@ -1875,6 +1875,45 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
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return true;
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}
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// Block the Xbox DInput default axes and reset to the current defaults
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static boolean CV_FilterJoyAxisVars2(consvar_t *v, const char *valstr)
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{
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if (!stricmp(v->name, "joyaxis_turn") && !stricmp(valstr, "X-Axis"))
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return false;
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if (!stricmp(v->name, "joyaxis2_turn") && !stricmp(valstr, "X-Axis"))
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return false;
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if (!stricmp(v->name, "joyaxis3_turn") && !stricmp(valstr, "X-Axis"))
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return false;
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if (!stricmp(v->name, "joyaxis4_turn") && !stricmp(valstr, "X-Axis"))
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return false;
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if (!stricmp(v->name, "joyaxis_aim") && !stricmp(valstr, "Y-Axis"))
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return false;
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if (!stricmp(v->name, "joyaxis2_aim") && !stricmp(valstr, "Y-Axis"))
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return false;
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if (!stricmp(v->name, "joyaxis3_aim") && !stricmp(valstr, "Y-Axis"))
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return false;
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if (!stricmp(v->name, "joyaxis4_aim") && !stricmp(valstr, "Y-Axis"))
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return false;
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if (!stricmp(v->name, "joyaxis_fire") && !stricmp(valstr, "None"))
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return false;
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if (!stricmp(v->name, "joyaxis2_fire") && !stricmp(valstr, "None"))
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return false;
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if (!stricmp(v->name, "joyaxis3_fire") && !stricmp(valstr, "None"))
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return false;
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if (!stricmp(v->name, "joyaxis4_fire") && !stricmp(valstr, "None"))
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return false;
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if (!stricmp(v->name, "joyaxis_drift") && !stricmp(valstr, "None"))
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return false;
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if (!stricmp(v->name, "joyaxis2_drift") && !stricmp(valstr, "None"))
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return false;
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if (!stricmp(v->name, "joyaxis3_drift") && !stricmp(valstr, "None"))
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return false;
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if (!stricmp(v->name, "joyaxis4_drift") && !stricmp(valstr, "None"))
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return false;
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return true;
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}
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static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
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{
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// True means allow the CV change, False means block it
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@ -1908,6 +1947,13 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
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return false;
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}
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if (GETMAJOREXECVERSION(cv_execversion.value) < 10) // 10 = 1.6
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{
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// axis defaults changed again to SDL game controllers
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if (!CV_FilterJoyAxisVars2(v, valstr))
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return false;
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}
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return true;
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}
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@ -912,6 +912,10 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_driftaxis2);
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CV_RegisterVar(&cv_driftaxis3);
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CV_RegisterVar(&cv_driftaxis4);
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CV_RegisterVar(&cv_lookbackaxis);
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CV_RegisterVar(&cv_lookbackaxis2);
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CV_RegisterVar(&cv_lookbackaxis3);
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CV_RegisterVar(&cv_lookbackaxis4);
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CV_RegisterVar(&cv_xdeadzone);
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CV_RegisterVar(&cv_ydeadzone);
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CV_RegisterVar(&cv_xdeadzone2);
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@ -204,7 +204,7 @@ extern char logfilename[1024];
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 9
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#define MODVERSION 10
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// Filter consvars by version
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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59
src/g_game.c
59
src/g_game.c
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@ -391,7 +391,7 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
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{7, "LAnalog"}, {8, "RAnalog"}, {-7, "LAnalog-"}, {-8, "RAnalog-"},
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#endif
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#else
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{1, "X-Axis"}, {2, "Y-Axis"}, {-1, "X-Axis-"}, {-2, "Y-Axis-"},
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{1, "Left X"}, {2, "Left Y"}, {-1, "Left X-"}, {-2, "Left Y-"},
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#ifdef _arch_dreamcast
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{3, "R-Trig"}, {4, "L-Trig"}, {-3, "R-Trig-"}, {-4, "L-Trig-"},
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{5, "Alt X-Axis"}, {6, "Alt Y-Axis"}, {-5, "Alt X-Axis-"}, {-6, "Alt Y-Axis-"},
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@ -400,10 +400,10 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
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{3, "Alt X-Axis"}, {4, "Alt Y-Axis"}, {-3, "Alt X-Axis-"}, {-4, "Alt Y-Axis-"},
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#else
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#if JOYAXISSET > 1
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{3, "Z-Axis"}, {4, "X-Rudder"}, {-3, "Z-Axis-"}, {-4, "X-Rudder-"},
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{3, "Right X"}, {4, "Right Y"}, {-3, "Right X-"}, {-4, "Right Y-"},
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#endif
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#if JOYAXISSET > 2
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{5, "Y-Rudder"}, {6, "Z-Rudder"}, {-5, "Y-Rudder-"}, {-6, "Z-Rudder-"},
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{5, "L Trigger"}, {6, "R Trigger"}, {-5, "L Trigger-"}, {-6, "R Trigger-"},
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#endif
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#if JOYAXISSET > 3
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{7, "U-Axis"}, {8, "V-Axis"}, {-7, "U-Axis-"}, {-8, "V-Axis-"},
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@ -486,43 +486,47 @@ consvar_t cv_useranalog3 = {"useranalog3", "Off", CV_SAVE|CV_CALL, CV_OnOff, Use
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consvar_t cv_useranalog4 = {"useranalog4", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog4_OnChange, 0, NULL, NULL, 0, 0, NULL};
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#endif
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consvar_t cv_turnaxis = {"joyaxis_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis = {"joyaxis_turn", "Left X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_moveaxis = {"joyaxis_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_brakeaxis = {"joyaxis_brake", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_aimaxis = {"joyaxis_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_aimaxis = {"joyaxis_aim", "Left Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis = {"joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis = {"joyaxis_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis = {"joyaxis_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis = {"joyaxis_fire", "L Trigger", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis = {"joyaxis_drift", "R Trigger", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookbackaxis = {"joyaxis_lookback", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_xdeadzone = {"joy_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_ydeadzone = {"joy_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis2 = {"joyaxis2_turn", "Left X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_moveaxis2 = {"joyaxis2_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_brakeaxis2 = {"joyaxis2_brake", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_aimaxis2 = {"joyaxis2_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_aimaxis2 = {"joyaxis2_aim", "Left Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis2 = {"joyaxis2_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis2 = {"joyaxis2_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis2 = {"joyaxis2_fire", "L Trigger", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis2 = {"joyaxis2_drift", "R Trigger", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookbackaxis2 = {"joyaxis2_lookback", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_xdeadzone2 = {"joy2_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_ydeadzone2 = {"joy2_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis3 = {"joyaxis3_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis3 = {"joyaxis3_turn", "Left X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_moveaxis3 = {"joyaxis3_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_brakeaxis3 = {"joyaxis3_brake", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_aimaxis3 = {"joyaxis3_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_aimaxis3 = {"joyaxis3_aim", "Left Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis3 = {"joyaxis3_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis3 = {"joyaxis3_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis3 = {"joyaxis3_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis3 = {"joyaxis3_fire", "L Trigger", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis3 = {"joyaxis3_drift", "R Trigger", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookbackaxis3 = {"joyaxis3_lookback", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_xdeadzone3 = {"joy3_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_ydeadzone3 = {"joy3_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis4 = {"joyaxis4_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis4 = {"joyaxis4_turn", "Left X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_moveaxis4 = {"joyaxis4_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_brakeaxis4 = {"joyaxis4_brake", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_aimaxis4 = {"joyaxis4_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_aimaxis4 = {"joyaxis4_aim", "Left Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis4 = {"joyaxis4_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis4 = {"joyaxis4_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis4 = {"joyaxis4_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis4 = {"joyaxis4_fire", "L Trigger", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis4 = {"joyaxis4_drift", "R Trigger", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookbackaxis4 = {"joyaxis4_lookback", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_xdeadzone4 = {"joy4_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_ydeadzone4 = {"joy4_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -910,6 +914,9 @@ static INT32 Joy1Axis(axis_input_e axissel)
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case AXISDRIFT:
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axisval = cv_driftaxis.value;
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break;
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case AXISLOOKBACK:
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axisval = cv_lookbackaxis.value;
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break;
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default:
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return 0;
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}
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@ -1003,11 +1010,13 @@ static INT32 Joy2Axis(axis_input_e axissel)
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case AXISDRIFT:
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axisval = cv_driftaxis2.value;
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break;
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case AXISLOOKBACK:
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axisval = cv_lookbackaxis2.value;
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break;
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default:
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return 0;
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}
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if (axisval < 0) //odd -axises
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{
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axisval = -axisval;
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@ -1099,11 +1108,13 @@ static INT32 Joy3Axis(axis_input_e axissel)
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case AXISDRIFT:
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axisval = cv_driftaxis3.value;
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break;
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case AXISLOOKBACK:
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axisval = cv_lookbackaxis3.value;
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break;
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default:
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return 0;
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}
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if (axisval < 0) //odd -axises
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{
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axisval = -axisval;
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@ -1195,6 +1206,9 @@ static INT32 Joy4Axis(axis_input_e axissel)
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case AXISDRIFT:
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axisval = cv_driftaxis4.value;
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break;
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case AXISLOOKBACK:
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axisval = cv_lookbackaxis4.value;
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break;
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default:
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return 0;
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}
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@ -1645,7 +1659,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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keyboard_look[ssplayer-1] = kbl;
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turnheld[ssplayer-1] = th;
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resetdown[ssplayer-1] = rd;
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camspin[ssplayer-1] = InputDown(gc_lookback, ssplayer);
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axis = JoyAxis(AXISLOOKBACK, ssplayer);
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camspin[ssplayer-1] = (InputDown(gc_lookback, ssplayer) || (usejoystick && axis > 0));
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}
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/* Lua: Allow this hook to overwrite ticcmd.
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|
|
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@ -118,10 +118,10 @@ extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mouse
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extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
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extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
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extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
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extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_xdeadzone,cv_ydeadzone;
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extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_xdeadzone2,cv_ydeadzone2;
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extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_xdeadzone3,cv_ydeadzone3;
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extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_xdeadzone4,cv_ydeadzone4;
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extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_lookbackaxis,cv_xdeadzone,cv_ydeadzone;
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extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_lookbackaxis2,cv_xdeadzone2,cv_ydeadzone2;
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extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_lookbackaxis3,cv_xdeadzone3,cv_ydeadzone3;
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extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_lookbackaxis4,cv_xdeadzone4,cv_ydeadzone4;
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extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
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typedef enum
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@ -135,6 +135,7 @@ typedef enum
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AXISDEAD, //Axises that don't want deadzones
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AXISFIRE,
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AXISDRIFT,
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AXISLOOKBACK,
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} axis_input_e;
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// mouseaiming (looking up/down with the mouse or keyboard)
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|
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@ -1308,8 +1308,8 @@ void G_Controldefault(UINT8 player)
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gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
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gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X
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gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
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gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
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gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
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gamecontrol[gc_fire ][1] = KEY_JOY1+9; // LB
|
||||
gamecontrol[gc_drift ][1] = KEY_JOY1+10; // RB
|
||||
|
||||
// Extra controls
|
||||
gamecontrol[gc_pause ][0] = KEY_PAUSE;
|
||||
|
@ -1328,8 +1328,8 @@ void G_Controldefault(UINT8 player)
|
|||
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
|
||||
|
||||
gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
|
||||
gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back
|
||||
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
|
||||
gamecontrol[gc_pause ][1] = KEY_JOY1+4; // Back
|
||||
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+6; // Start
|
||||
//gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
|
||||
gamecontrol[gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
|
@ -1342,8 +1342,8 @@ void G_Controldefault(UINT8 player)
|
|||
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
|
||||
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X
|
||||
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B
|
||||
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB
|
||||
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+9; // LB
|
||||
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+10; // RB
|
||||
}
|
||||
|
||||
if (player == 0 || player == 3)
|
||||
|
@ -1352,8 +1352,8 @@ void G_Controldefault(UINT8 player)
|
|||
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
|
||||
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X
|
||||
gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B
|
||||
gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB
|
||||
gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB
|
||||
gamecontrol3[gc_fire ][0] = KEY_3JOY1+9; // LB
|
||||
gamecontrol3[gc_drift ][0] = KEY_3JOY1+10; // RB
|
||||
}
|
||||
|
||||
if (player == 0 || player == 4)
|
||||
|
@ -1362,8 +1362,8 @@ void G_Controldefault(UINT8 player)
|
|||
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
|
||||
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X
|
||||
gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B
|
||||
gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB
|
||||
gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB
|
||||
gamecontrol4[gc_fire ][0] = KEY_4JOY1+9; // LB
|
||||
gamecontrol4[gc_drift ][0] = KEY_4JOY1+10; // RB
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1452,25 +1452,51 @@ INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
|
|||
|
||||
static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT32 *keynum1, INT32 *keynum2, boolean *nestedoverride)
|
||||
{
|
||||
// Special case: ignore KEY_PAUSE because it's hardcoded
|
||||
if (keyidx == 0 && *keynum1 == KEY_PAUSE)
|
||||
{
|
||||
if (*keynum2 != KEY_PAUSE)
|
||||
{
|
||||
*keynum1 = *keynum2; // shift down keynum2 and continue
|
||||
*keynum2 = 0;
|
||||
}
|
||||
else
|
||||
return -1; // skip setting control
|
||||
}
|
||||
else if (keyidx == 1 && *keynum2 == KEY_PAUSE)
|
||||
return -1; // skip setting control
|
||||
|
||||
#if 1
|
||||
// We don't have changed control defaults yet
|
||||
(void)numctrl;
|
||||
(void)player;
|
||||
#if 1 // SRB2Kart filters/migrations
|
||||
(void)nestedoverride;
|
||||
|
||||
// Migration: 1.6 (majorexec 10) Joystick Defaults changed to use SDL Game Controllers
|
||||
if (GETMAJOREXECVERSION(cv_execversion.value) < 10)
|
||||
{
|
||||
INT32 joybuttonbase = KEY_JOY1;
|
||||
|
||||
switch (player)
|
||||
{
|
||||
case 0:
|
||||
joybuttonbase = KEY_JOY1;
|
||||
break;
|
||||
case 1:
|
||||
joybuttonbase = KEY_2JOY1;
|
||||
break;
|
||||
case 2:
|
||||
joybuttonbase = KEY_3JOY1;
|
||||
break;
|
||||
case 3:
|
||||
joybuttonbase = KEY_4JOY1;
|
||||
break;
|
||||
}
|
||||
|
||||
// The face buttons match, so we don't need to rebind those.
|
||||
|
||||
if (keyidx == 1 && numctrl == gc_fire && *keynum2 == joybuttonbase + 4) // Xbox DInput LB
|
||||
{
|
||||
*keynum2 = joybuttonbase + 9; // SDL LEFTSHOULDER
|
||||
}
|
||||
if (keyidx == 1 && numctrl == gc_drift && *keynum2 == joybuttonbase + 5) // Xbox DInput RB
|
||||
{
|
||||
*keynum2 = joybuttonbase + 10; // SDL RIGHTSHOULDER
|
||||
}
|
||||
|
||||
// Pause and Systemmenu are only bound for P1
|
||||
if (keyidx == 1 && player == 0 && numctrl == gc_pause && *keynum2 == joybuttonbase + 6) // Xbox DInput Back
|
||||
{
|
||||
*keynum2 = joybuttonbase + 4; // SDL BACK
|
||||
}
|
||||
if (keyidx == 0 && player == 0 && numctrl == gc_systemmenu && *keynum1 == joybuttonbase + 7) // Xbox DInput Start
|
||||
{
|
||||
*keynum1 = joybuttonbase + 6; // SDL START
|
||||
}
|
||||
}
|
||||
#else
|
||||
#if !defined (DC) && !defined (_PSP) && !defined (GP2X) && !defined (_NDS) && !defined(WMINPUT) && !defined(_WII)
|
||||
if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22
|
||||
|
|
118
src/m_menu.c
118
src/m_menu.c
|
@ -1163,9 +1163,10 @@ static menuitem_t OP_Joystick1Menu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Brake" , &cv_brakeaxis , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Drift" , &cv_driftaxis , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Use Item" , &cv_fireaxis , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Up/Down" , &cv_lookaxis , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone , 110},
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone , 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Backward" , &cv_lookbackaxis , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spec. Look Up/Down" , &cv_lookaxis , 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone , 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone , 130},
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick2Menu[] =
|
||||
|
@ -1177,9 +1178,10 @@ static menuitem_t OP_Joystick2Menu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Brake" , &cv_brakeaxis2 , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Drift" , &cv_driftaxis2 , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Use Item" , &cv_fireaxis2 , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Up/Down" , &cv_lookaxis2 , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone2 , 110},
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone2 , 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Backward" , &cv_lookbackaxis2 , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spec. Look Up/Down" , &cv_lookaxis2 , 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone2 , 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone2 , 130},
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick3Menu[] =
|
||||
|
@ -1191,9 +1193,10 @@ static menuitem_t OP_Joystick3Menu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Brake" , &cv_brakeaxis3 , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Drift" , &cv_driftaxis3 , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Use Item" , &cv_fireaxis3 , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Up/Down" , &cv_lookaxis3 , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "X DeadZone" , &cv_xdeadzone3 , 110},
|
||||
{IT_STRING | IT_CVAR, NULL, "Y DeadZone" , &cv_ydeadzone3 , 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Backward" , &cv_lookbackaxis3 , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spec. Look Up/Down" , &cv_lookaxis3 , 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone3 , 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone3 , 130},
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick4Menu[] =
|
||||
|
@ -1205,7 +1208,8 @@ static menuitem_t OP_Joystick4Menu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Brake" , &cv_brakeaxis4 , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Drift" , &cv_driftaxis4 , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Use Item" , &cv_fireaxis4 , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Up/Down" , &cv_lookaxis4 , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Look Backward" , &cv_lookbackaxis4 , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Spec. Look Up/Down" , &cv_lookaxis4 , 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone4 , 110},
|
||||
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone4 , 120},
|
||||
};
|
||||
|
@ -2517,8 +2521,8 @@ boolean M_Responder(event_t *ev)
|
|||
{
|
||||
INT32 ch = -1;
|
||||
// INT32 i;
|
||||
static tic_t joywait = 0, mousewait = 0;
|
||||
static INT32 pjoyx = 0, pjoyy = 0;
|
||||
static tic_t joywaitx = 0, joywaity = 0, joywaitaccel = 0, mousewait = 0;
|
||||
static INT32 pjoyx = 0, pjoyy = 0, pjoyaccel = 0;
|
||||
static INT32 pmousex = 0, pmousey = 0;
|
||||
static INT32 lastx = 0, lasty = 0;
|
||||
void (*routine)(INT32 choice); // for some casting problem
|
||||
|
@ -2569,48 +2573,76 @@ boolean M_Responder(event_t *ev)
|
|||
}
|
||||
else if (menuactive)
|
||||
{
|
||||
if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
|
||||
tic_t thistime = I_GetTime();
|
||||
if (ev->type == ev_joystick)
|
||||
{
|
||||
const INT32 jxdeadzone = ((JOYAXISRANGE-1) * max(cv_xdeadzone.value, FRACUNIT/2)) >> FRACBITS;
|
||||
const INT32 jydeadzone = ((JOYAXISRANGE-1) * max(cv_ydeadzone.value, FRACUNIT/2)) >> FRACBITS;
|
||||
if (ev->data3 != INT32_MAX)
|
||||
INT32 accelaxis = abs(cv_moveaxis.value);
|
||||
if (ev->data1 == 0)
|
||||
{
|
||||
if (Joystick.bGamepadStyle || abs(ev->data3) > jydeadzone)
|
||||
if (ev->data3 != INT32_MAX)
|
||||
{
|
||||
if (ev->data3 < 0 && pjoyy >= 0)
|
||||
if (Joystick.bGamepadStyle || abs(ev->data3) > jydeadzone)
|
||||
{
|
||||
ch = KEY_UPARROW;
|
||||
joywait = I_GetTime() + NEWTICRATE/7;
|
||||
if (joywaity < thistime
|
||||
&& (pjoyy == 0 || (ev->data3 < 0) != (pjoyy < 0))) // no previous direction OR change direction
|
||||
{
|
||||
ch = (ev->data3 < 0) ? KEY_UPARROW : KEY_DOWNARROW;
|
||||
joywaity = thistime + NEWTICRATE/7;
|
||||
}
|
||||
pjoyy = ev->data3;
|
||||
}
|
||||
else if (ev->data3 > 0 && pjoyy <= 0)
|
||||
{
|
||||
ch = KEY_DOWNARROW;
|
||||
joywait = I_GetTime() + NEWTICRATE/7;
|
||||
}
|
||||
pjoyy = ev->data3;
|
||||
else
|
||||
pjoyy = 0;
|
||||
}
|
||||
else
|
||||
pjoyy = 0;
|
||||
}
|
||||
|
||||
if (ev->data2 != INT32_MAX)
|
||||
{
|
||||
if (Joystick.bGamepadStyle || abs(ev->data2) > jxdeadzone)
|
||||
if (ev->data2 != INT32_MAX && joywaitx < thistime)
|
||||
{
|
||||
if (ev->data2 < 0 && pjoyx >= 0)
|
||||
if (Joystick.bGamepadStyle || abs(ev->data2) > jxdeadzone)
|
||||
{
|
||||
ch = KEY_LEFTARROW;
|
||||
joywait = I_GetTime() + NEWTICRATE/17;
|
||||
if (joywaitx < thistime
|
||||
&& (pjoyx == 0 || (ev->data2 < 0) != (pjoyx < 0))) // no previous direction OR change direction
|
||||
{
|
||||
ch = (ev->data2 < 0) ? KEY_LEFTARROW : KEY_RIGHTARROW;
|
||||
joywaitx = thistime + NEWTICRATE/7;
|
||||
}
|
||||
pjoyx = ev->data2;
|
||||
}
|
||||
else
|
||||
pjoyx = 0;
|
||||
}
|
||||
}
|
||||
else if (!(accelaxis > JOYAXISSET*2 || accelaxis == 0))
|
||||
{
|
||||
// The following borrows heavily from Joy1Axis.
|
||||
const boolean xmode = (accelaxis%2);
|
||||
INT32 retaxis = 0;
|
||||
if (!xmode)
|
||||
accelaxis--;
|
||||
accelaxis /= 2;
|
||||
if (ev->data1 == accelaxis)
|
||||
{
|
||||
const INT32 jacceldeadzone = xmode ? jxdeadzone : jydeadzone;
|
||||
retaxis = xmode ? ev->data2 : ev->data3;
|
||||
if (retaxis != INT32_MAX)
|
||||
{
|
||||
if (cv_moveaxis.value < 0)
|
||||
retaxis = -retaxis;
|
||||
|
||||
if (Joystick.bGamepadStyle || retaxis > jacceldeadzone)
|
||||
{
|
||||
if (joywaitaccel < thistime && retaxis > pjoyaccel) // only on upwards event
|
||||
{
|
||||
ch = KEY_ENTER;
|
||||
joywaitaccel = thistime + NEWTICRATE/3;
|
||||
}
|
||||
pjoyaccel = retaxis;
|
||||
}
|
||||
else
|
||||
pjoyaccel = 0;
|
||||
}
|
||||
else if (ev->data2 > 0 && pjoyx <= 0)
|
||||
{
|
||||
ch = KEY_RIGHTARROW;
|
||||
joywait = I_GetTime() + NEWTICRATE/17;
|
||||
}
|
||||
pjoyx = ev->data2;
|
||||
}
|
||||
else
|
||||
pjoyx = 0;
|
||||
}
|
||||
}
|
||||
else if (ev->type == ev_mouse && mousewait < I_GetTime())
|
||||
|
@ -10682,6 +10714,7 @@ static void M_ResetControlsResponse(INT32 ch)
|
|||
CV_StealthSet(&cv_lookaxis4, cv_lookaxis4.defaultvalue);
|
||||
CV_StealthSet(&cv_fireaxis4, cv_fireaxis4.defaultvalue);
|
||||
CV_StealthSet(&cv_driftaxis4, cv_driftaxis4.defaultvalue);
|
||||
CV_StealthSet(&cv_lookbackaxis4, cv_lookbackaxis4.defaultvalue);
|
||||
break;
|
||||
case 3:
|
||||
CV_StealthSet(&cv_usejoystick3, cv_usejoystick3.defaultvalue);
|
||||
|
@ -10692,6 +10725,7 @@ static void M_ResetControlsResponse(INT32 ch)
|
|||
CV_StealthSet(&cv_lookaxis3, cv_lookaxis3.defaultvalue);
|
||||
CV_StealthSet(&cv_fireaxis3, cv_fireaxis3.defaultvalue);
|
||||
CV_StealthSet(&cv_driftaxis3, cv_driftaxis3.defaultvalue);
|
||||
CV_StealthSet(&cv_lookbackaxis3, cv_lookbackaxis3.defaultvalue);
|
||||
break;
|
||||
case 2:
|
||||
CV_StealthSet(&cv_usejoystick2, cv_usejoystick2.defaultvalue);
|
||||
|
@ -10702,6 +10736,7 @@ static void M_ResetControlsResponse(INT32 ch)
|
|||
CV_StealthSet(&cv_lookaxis2, cv_lookaxis2.defaultvalue);
|
||||
CV_StealthSet(&cv_fireaxis2, cv_fireaxis2.defaultvalue);
|
||||
CV_StealthSet(&cv_driftaxis2, cv_driftaxis2.defaultvalue);
|
||||
CV_StealthSet(&cv_lookbackaxis2, cv_lookbackaxis2.defaultvalue);
|
||||
break;
|
||||
case 1:
|
||||
default:
|
||||
|
@ -10713,6 +10748,7 @@ static void M_ResetControlsResponse(INT32 ch)
|
|||
CV_StealthSet(&cv_lookaxis, cv_lookaxis.defaultvalue);
|
||||
CV_StealthSet(&cv_fireaxis, cv_fireaxis.defaultvalue);
|
||||
CV_StealthSet(&cv_driftaxis, cv_driftaxis.defaultvalue);
|
||||
CV_StealthSet(&cv_lookbackaxis, cv_lookbackaxis.defaultvalue);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -770,10 +770,12 @@ void P_Ticker(boolean run)
|
|||
|
||||
if (demo.recording)
|
||||
{
|
||||
INT32 axis = JoyAxis(AXISLOOKBACK, 1);
|
||||
|
||||
G_WriteAllGhostTics();
|
||||
|
||||
if (cv_recordmultiplayerdemos.value && (demo.savemode == DSM_NOTSAVING || demo.savemode == DSM_WILLAUTOSAVE))
|
||||
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && InputDown(gc_lookback, 1))
|
||||
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (cv_usejoystick.value && axis > 0)))
|
||||
demo.savemode = DSM_TITLEENTRY;
|
||||
}
|
||||
else if (demo.playback) // Use Ghost data for consistency checks.
|
||||
|
|
|
@ -201,7 +201,7 @@ static void JoyReset(SDLJoyInfo_t *JoySet)
|
|||
{
|
||||
if (JoySet->dev)
|
||||
{
|
||||
SDL_JoystickClose(JoySet->dev);
|
||||
SDL_GameControllerClose(JoySet->dev);
|
||||
}
|
||||
JoySet->dev = NULL;
|
||||
JoySet->oldjoy = -1;
|
||||
|
@ -884,17 +884,15 @@ void I_JoyScale4(void)
|
|||
}
|
||||
|
||||
// Cheat to get the device index for a joystick handle
|
||||
INT32 I_GetJoystickDeviceIndex(SDL_Joystick *dev)
|
||||
INT32 I_GetJoystickDeviceIndex(SDL_GameController *dev)
|
||||
{
|
||||
INT32 i, count = SDL_NumJoysticks();
|
||||
SDL_Joystick *joystick = NULL;
|
||||
|
||||
for (i = 0; dev && i < count; i++)
|
||||
joystick = SDL_GameControllerGetJoystick(dev);
|
||||
|
||||
if (joystick)
|
||||
{
|
||||
SDL_Joystick *test = SDL_JoystickOpen(i);
|
||||
if (test && test == dev)
|
||||
return i;
|
||||
else if (JoyInfo.dev != test && JoyInfo2.dev != test && JoyInfo3.dev != test && JoyInfo4.dev != test)
|
||||
SDL_JoystickClose(test);
|
||||
return SDL_JoystickInstanceID(joystick);
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
@ -1157,10 +1155,11 @@ void I_GetJoystickEvents(void)
|
|||
UINT64 joyhats = 0;
|
||||
#if 0
|
||||
UINT64 joybuttons = 0;
|
||||
Sint16 axisx, axisy;
|
||||
UINT32 axisx, axisy;
|
||||
#endif
|
||||
|
||||
if (!joystick_started) return;
|
||||
if (!joystick_started)
|
||||
return;
|
||||
|
||||
if (!JoyInfo.dev) //I_ShutdownJoystick();
|
||||
return;
|
||||
|
@ -1196,15 +1195,10 @@ void I_GetJoystickEvents(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
for (i = JoyInfo.hats - 1; i >= 0; i--)
|
||||
{
|
||||
Uint8 hat = SDL_JoystickGetHat(JoyInfo.dev, i);
|
||||
|
||||
if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i);
|
||||
if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i);
|
||||
if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i);
|
||||
if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i);
|
||||
}
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo.dev, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo.dev, SDL_CONTROLLER_BUTTON_DPAD_DOWN) << 1;
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo.dev, SDL_CONTROLLER_BUTTON_DPAD_LEFT) << 2;
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo.dev, SDL_CONTROLLER_BUTTON_DPAD_RIGHT) << 3;
|
||||
|
||||
if (joyhats != lastjoyhats)
|
||||
{
|
||||
|
@ -1240,12 +1234,10 @@ void I_GetJoystickEvents(void)
|
|||
axisy = SDL_JoystickGetAxis(JoyInfo.dev, i*2 + 1);
|
||||
else axisy = 0;
|
||||
|
||||
|
||||
// -32768 to 32767
|
||||
axisx = axisx/32;
|
||||
axisy = axisy/32;
|
||||
|
||||
|
||||
if (Joystick.bGamepadStyle)
|
||||
{
|
||||
// gamepad control type, on or off, live or die
|
||||
|
@ -1253,12 +1245,14 @@ void I_GetJoystickEvents(void)
|
|||
event.data2 = -1;
|
||||
else if (axisx > (JOYAXISRANGE/2))
|
||||
event.data2 = 1;
|
||||
else event.data2 = 0;
|
||||
else
|
||||
event.data2 = 0;
|
||||
if (axisy < -(JOYAXISRANGE/2))
|
||||
event.data3 = -1;
|
||||
else if (axisy > (JOYAXISRANGE/2))
|
||||
event.data3 = 1;
|
||||
else event.data3 = 0;
|
||||
else
|
||||
event.data3 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1290,7 +1284,7 @@ void I_GetJoystickEvents(void)
|
|||
*/
|
||||
static int joy_open(int joyindex)
|
||||
{
|
||||
SDL_Joystick *newdev = NULL;
|
||||
SDL_GameController *newdev = NULL;
|
||||
int num_joy = 0;
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
|
||||
|
@ -1298,6 +1292,11 @@ static int joy_open(int joyindex)
|
|||
CONS_Printf(M_GetText("Joystick subsystem not started\n"));
|
||||
return -1;
|
||||
}
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
|
||||
{
|
||||
CONS_Printf(M_GetText("Game Controller subsystem not started\n"));
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (joyindex <= 0)
|
||||
return -1;
|
||||
|
@ -1310,7 +1309,7 @@ static int joy_open(int joyindex)
|
|||
return -1;
|
||||
}
|
||||
|
||||
newdev = SDL_JoystickOpen(joyindex-1);
|
||||
newdev = SDL_GameControllerOpen(joyindex-1);
|
||||
|
||||
// Handle the edge case where the device <-> joystick index assignment can change due to hotplugging
|
||||
// This indexing is SDL's responsibility and there's not much we can do about it.
|
||||
|
@ -1325,8 +1324,8 @@ static int joy_open(int joyindex)
|
|||
if (JoyInfo.dev)
|
||||
{
|
||||
if (JoyInfo.dev == newdev // same device, nothing to do
|
||||
|| (newdev == NULL && SDL_JoystickGetAttached(JoyInfo.dev))) // we failed, but already have a working device
|
||||
return JoyInfo.axises;
|
||||
|| (newdev == NULL && SDL_GameControllerGetAttached(JoyInfo.dev))) // we failed, but already have a working device
|
||||
return SDL_CONTROLLER_AXIS_MAX;
|
||||
// Else, we're changing devices, so send neutral joy events
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick1 device is changing; resetting events...\n");
|
||||
I_ShutdownJoystick();
|
||||
|
@ -1341,8 +1340,8 @@ static int joy_open(int joyindex)
|
|||
}
|
||||
else
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick1: %s\n"), SDL_JoystickName(JoyInfo.dev));
|
||||
JoyInfo.axises = SDL_JoystickNumAxes(JoyInfo.dev);
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick1: %s\n"), SDL_GameControllerName(JoyInfo.dev));
|
||||
JoyInfo.axises = SDL_CONTROLLER_AXIS_MAX;
|
||||
if (JoyInfo.axises > JOYAXISSET*2)
|
||||
JoyInfo.axises = JOYAXISSET*2;
|
||||
/* if (joyaxes<2)
|
||||
|
@ -1351,15 +1350,15 @@ static int joy_open(int joyindex)
|
|||
return 0;
|
||||
}*/
|
||||
|
||||
JoyInfo.buttons = SDL_JoystickNumButtons(JoyInfo.dev);
|
||||
JoyInfo.buttons = SDL_CONTROLLER_BUTTON_MAX ; // dpad is 4 buttons
|
||||
if (JoyInfo.buttons > JOYBUTTONS)
|
||||
JoyInfo.buttons = JOYBUTTONS;
|
||||
|
||||
JoyInfo.hats = SDL_JoystickNumHats(JoyInfo.dev);
|
||||
JoyInfo.hats = 4;
|
||||
if (JoyInfo.hats > JOYHATS)
|
||||
JoyInfo.hats = JOYHATS;
|
||||
|
||||
JoyInfo.balls = SDL_JoystickNumBalls(JoyInfo.dev);
|
||||
JoyInfo.balls = 0;
|
||||
|
||||
//Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(JoyInfo.dev), "pad");
|
||||
|
||||
|
@ -1426,8 +1425,8 @@ void I_GetJoystick2Events(void)
|
|||
INT32 i = 0;
|
||||
UINT64 joyhats = 0;
|
||||
#if 0
|
||||
INT64 joybuttons = 0;
|
||||
INT32 axisx, axisy;
|
||||
UINT64 joybuttons = 0;
|
||||
UINT32 axisx, axisy;
|
||||
#endif
|
||||
|
||||
if (!joystick2_started)
|
||||
|
@ -1436,7 +1435,6 @@ void I_GetJoystick2Events(void)
|
|||
if (!JoyInfo2.dev) //I_ShutdownJoystick2();
|
||||
return;
|
||||
|
||||
|
||||
#if 0
|
||||
//faB: look for as much buttons as g_input code supports,
|
||||
// we don't use the others
|
||||
|
@ -1468,15 +1466,10 @@ void I_GetJoystick2Events(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
for (i = JoyInfo2.hats - 1; i >= 0; i--)
|
||||
{
|
||||
Uint8 hat = SDL_JoystickGetHat(JoyInfo2.dev, i);
|
||||
|
||||
if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i);
|
||||
if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i);
|
||||
if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i);
|
||||
if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i);
|
||||
}
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo2.dev, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo2.dev, SDL_CONTROLLER_BUTTON_DPAD_DOWN) << 1;
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo2.dev, SDL_CONTROLLER_BUTTON_DPAD_LEFT) << 2;
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo2.dev, SDL_CONTROLLER_BUTTON_DPAD_RIGHT) << 3;
|
||||
|
||||
if (joyhats != lastjoy2hats)
|
||||
{
|
||||
|
@ -1562,7 +1555,7 @@ void I_GetJoystick2Events(void)
|
|||
*/
|
||||
static int joy_open2(int joyindex)
|
||||
{
|
||||
SDL_Joystick *newdev = NULL;
|
||||
SDL_GameController *newdev = NULL;
|
||||
int num_joy = 0;
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
|
||||
|
@ -1570,6 +1563,11 @@ static int joy_open2(int joyindex)
|
|||
CONS_Printf(M_GetText("Joystick subsystem not started\n"));
|
||||
return -1;
|
||||
}
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
|
||||
{
|
||||
CONS_Printf(M_GetText("Game Controller subsystem not started\n"));
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (joyindex <= 0)
|
||||
return -1;
|
||||
|
@ -1582,7 +1580,7 @@ static int joy_open2(int joyindex)
|
|||
return -1;
|
||||
}
|
||||
|
||||
newdev = SDL_JoystickOpen(joyindex-1);
|
||||
newdev = SDL_GameControllerOpen(joyindex-1);
|
||||
|
||||
// Handle the edge case where the device <-> joystick index assignment can change due to hotplugging
|
||||
// This indexing is SDL's responsibility and there's not much we can do about it.
|
||||
|
@ -1597,8 +1595,8 @@ static int joy_open2(int joyindex)
|
|||
if (JoyInfo2.dev)
|
||||
{
|
||||
if (JoyInfo2.dev == newdev // same device, nothing to do
|
||||
|| (newdev == NULL && SDL_JoystickGetAttached(JoyInfo2.dev))) // we failed, but already have a working device
|
||||
return JoyInfo.axises;
|
||||
|| (newdev == NULL && SDL_GameControllerGetAttached(JoyInfo2.dev))) // we failed, but already have a working device
|
||||
return SDL_CONTROLLER_AXIS_MAX;
|
||||
// Else, we're changing devices, so send neutral joy events
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick2 device is changing; resetting events...\n");
|
||||
I_ShutdownJoystick2();
|
||||
|
@ -1613,8 +1611,8 @@ static int joy_open2(int joyindex)
|
|||
}
|
||||
else
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick2: %s\n"), SDL_JoystickName(JoyInfo2.dev));
|
||||
JoyInfo2.axises = SDL_JoystickNumAxes(JoyInfo2.dev);
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick2: %s\n"), SDL_GameControllerName(JoyInfo2.dev));
|
||||
JoyInfo2.axises = SDL_CONTROLLER_AXIS_MAX;
|
||||
if (JoyInfo2.axises > JOYAXISSET*2)
|
||||
JoyInfo2.axises = JOYAXISSET*2;
|
||||
/* if (joyaxes<2)
|
||||
|
@ -1623,15 +1621,15 @@ static int joy_open2(int joyindex)
|
|||
return 0;
|
||||
}*/
|
||||
|
||||
JoyInfo2.buttons = SDL_JoystickNumButtons(JoyInfo2.dev);
|
||||
JoyInfo2.buttons = SDL_CONTROLLER_BUTTON_MAX ; // dpad is 4 buttons
|
||||
if (JoyInfo2.buttons > JOYBUTTONS)
|
||||
JoyInfo2.buttons = JOYBUTTONS;
|
||||
|
||||
JoyInfo2.hats = SDL_JoystickNumHats(JoyInfo2.dev);
|
||||
JoyInfo2.hats = 4;
|
||||
if (JoyInfo2.hats > JOYHATS)
|
||||
JoyInfo2.hats = JOYHATS;
|
||||
|
||||
JoyInfo2.balls = SDL_JoystickNumBalls(JoyInfo2.dev);
|
||||
JoyInfo2.balls = 0;
|
||||
|
||||
//Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(JoyInfo2.dev), "pad");
|
||||
|
||||
|
@ -1698,9 +1696,9 @@ void I_GetJoystick3Events(void)
|
|||
INT32 i = 0;
|
||||
UINT64 joyhats = 0;
|
||||
#if 0
|
||||
INT64 joybuttons = 0;
|
||||
UINT64 joybuttons = 0;
|
||||
UINT32 axisx, axisy;
|
||||
#endif
|
||||
INT32 axisx, axisy;
|
||||
|
||||
if (!joystick3_started)
|
||||
return;
|
||||
|
@ -1708,7 +1706,6 @@ void I_GetJoystick3Events(void)
|
|||
if (!JoyInfo3.dev) //I_ShutdownJoystick3();
|
||||
return;
|
||||
|
||||
|
||||
#if 0
|
||||
//faB: look for as much buttons as g_input code supports,
|
||||
// we don't use the others
|
||||
|
@ -1740,15 +1737,10 @@ void I_GetJoystick3Events(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
for (i = JoyInfo3.hats - 1; i >= 0; i--)
|
||||
{
|
||||
Uint8 hat = SDL_JoystickGetHat(JoyInfo3.dev, i);
|
||||
|
||||
if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i);
|
||||
if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i);
|
||||
if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i);
|
||||
if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i);
|
||||
}
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo3.dev, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo3.dev, SDL_CONTROLLER_BUTTON_DPAD_DOWN) << 1;
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo3.dev, SDL_CONTROLLER_BUTTON_DPAD_LEFT) << 2;
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo3.dev, SDL_CONTROLLER_BUTTON_DPAD_RIGHT) << 3;
|
||||
|
||||
if (joyhats != lastjoy3hats)
|
||||
{
|
||||
|
@ -1770,6 +1762,7 @@ void I_GetJoystick3Events(void)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
// send joystick axis positions
|
||||
event.type = ev_joystick3;
|
||||
|
||||
|
@ -1820,7 +1813,7 @@ void I_GetJoystick3Events(void)
|
|||
}
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief Open joystick handle
|
||||
|
@ -1833,7 +1826,7 @@ void I_GetJoystick3Events(void)
|
|||
*/
|
||||
static int joy_open3(int joyindex)
|
||||
{
|
||||
SDL_Joystick *newdev = NULL;
|
||||
SDL_GameController *newdev = NULL;
|
||||
int num_joy = 0;
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
|
||||
|
@ -1841,6 +1834,11 @@ static int joy_open3(int joyindex)
|
|||
CONS_Printf(M_GetText("Joystick subsystem not started\n"));
|
||||
return -1;
|
||||
}
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
|
||||
{
|
||||
CONS_Printf(M_GetText("Game Controller subsystem not started\n"));
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (joyindex <= 0)
|
||||
return -1;
|
||||
|
@ -1853,7 +1851,7 @@ static int joy_open3(int joyindex)
|
|||
return -1;
|
||||
}
|
||||
|
||||
newdev = SDL_JoystickOpen(joyindex - 1);
|
||||
newdev = SDL_GameControllerOpen(joyindex - 1);
|
||||
|
||||
// Handle the edge case where the device <-> joystick index assignment can change due to hotplugging
|
||||
// This indexing is SDL's responsibility and there's not much we can do about it.
|
||||
|
@ -1868,8 +1866,8 @@ static int joy_open3(int joyindex)
|
|||
if (JoyInfo3.dev)
|
||||
{
|
||||
if (JoyInfo3.dev == newdev // same device, nothing to do
|
||||
|| (newdev == NULL && SDL_JoystickGetAttached(JoyInfo3.dev))) // we failed, but already have a working device
|
||||
return JoyInfo.axises;
|
||||
|| (newdev == NULL && SDL_GameControllerGetAttached(JoyInfo3.dev))) // we failed, but already have a working device
|
||||
return SDL_CONTROLLER_AXIS_MAX;
|
||||
// Else, we're changing devices, so send neutral joy events
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick3 device is changing; resetting events...\n");
|
||||
I_ShutdownJoystick3();
|
||||
|
@ -1884,8 +1882,8 @@ static int joy_open3(int joyindex)
|
|||
}
|
||||
else
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick3: %s\n"), SDL_JoystickName(JoyInfo3.dev));
|
||||
JoyInfo3.axises = SDL_JoystickNumAxes(JoyInfo3.dev);
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick3: %s\n"), SDL_GameControllerName(JoyInfo3.dev));
|
||||
JoyInfo3.axises = SDL_CONTROLLER_AXIS_MAX;
|
||||
if (JoyInfo3.axises > JOYAXISSET * 2)
|
||||
JoyInfo3.axises = JOYAXISSET * 2;
|
||||
/* if (joyaxes<2)
|
||||
|
@ -1894,15 +1892,15 @@ static int joy_open3(int joyindex)
|
|||
return 0;
|
||||
}*/
|
||||
|
||||
JoyInfo3.buttons = SDL_JoystickNumButtons(JoyInfo3.dev);
|
||||
JoyInfo3.buttons = SDL_CONTROLLER_BUTTON_MAX ; // dpad is 4 buttons
|
||||
if (JoyInfo3.buttons > JOYBUTTONS)
|
||||
JoyInfo3.buttons = JOYBUTTONS;
|
||||
|
||||
JoyInfo3.hats = SDL_JoystickNumHats(JoyInfo3.dev);
|
||||
JoyInfo3.hats = 4;
|
||||
if (JoyInfo3.hats > JOYHATS)
|
||||
JoyInfo3.hats = JOYHATS;
|
||||
|
||||
JoyInfo3.balls = SDL_JoystickNumBalls(JoyInfo3.dev);
|
||||
JoyInfo3.balls = 0;
|
||||
|
||||
//Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(JoyInfo3.dev), "pad");
|
||||
|
||||
|
@ -1969,9 +1967,9 @@ void I_GetJoystick4Events(void)
|
|||
INT32 i = 0;
|
||||
UINT64 joyhats = 0;
|
||||
#if 0
|
||||
INT64 joybuttons = 0;
|
||||
UINT64 joybuttons = 0;
|
||||
UINT32 axisx, axisy;
|
||||
#endif
|
||||
INT32 axisx, axisy;
|
||||
|
||||
if (!joystick4_started)
|
||||
return;
|
||||
|
@ -1979,7 +1977,6 @@ void I_GetJoystick4Events(void)
|
|||
if (!JoyInfo4.dev) //I_ShutdownJoystick4();
|
||||
return;
|
||||
|
||||
|
||||
#if 0
|
||||
//faB: look for as much buttons as g_input code supports,
|
||||
// we don't use the others
|
||||
|
@ -2011,15 +2008,10 @@ void I_GetJoystick4Events(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
for (i = JoyInfo4.hats - 1; i >= 0; i--)
|
||||
{
|
||||
Uint8 hat = SDL_JoystickGetHat(JoyInfo4.dev, i);
|
||||
|
||||
if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i);
|
||||
if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i);
|
||||
if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i);
|
||||
if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i);
|
||||
}
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo4.dev, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo4.dev, SDL_CONTROLLER_BUTTON_DPAD_DOWN) << 1;
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo4.dev, SDL_CONTROLLER_BUTTON_DPAD_LEFT) << 2;
|
||||
joyhats |= SDL_GameControllerGetButton(JoyInfo4.dev, SDL_CONTROLLER_BUTTON_DPAD_RIGHT) << 3;
|
||||
|
||||
if (joyhats != lastjoy4hats)
|
||||
{
|
||||
|
@ -2041,6 +2033,7 @@ void I_GetJoystick4Events(void)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
// send joystick axis positions
|
||||
event.type = ev_joystick4;
|
||||
|
||||
|
@ -2091,7 +2084,7 @@ void I_GetJoystick4Events(void)
|
|||
}
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief Open joystick handle
|
||||
|
@ -2104,7 +2097,7 @@ void I_GetJoystick4Events(void)
|
|||
*/
|
||||
static int joy_open4(int joyindex)
|
||||
{
|
||||
SDL_Joystick *newdev = NULL;
|
||||
SDL_GameController *newdev = NULL;
|
||||
int num_joy = 0;
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
|
||||
|
@ -2112,6 +2105,11 @@ static int joy_open4(int joyindex)
|
|||
CONS_Printf(M_GetText("Joystick subsystem not started\n"));
|
||||
return -1;
|
||||
}
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
|
||||
{
|
||||
CONS_Printf(M_GetText("Game Controller subsystem not started\n"));
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (joyindex <= 0)
|
||||
return -1;
|
||||
|
@ -2124,7 +2122,7 @@ static int joy_open4(int joyindex)
|
|||
return -1;
|
||||
}
|
||||
|
||||
newdev = SDL_JoystickOpen(joyindex - 1);
|
||||
newdev = SDL_GameControllerOpen(joyindex - 1);
|
||||
|
||||
// Handle the edge case where the device <-> joystick index assignment can change due to hotplugging
|
||||
// This indexing is SDL's responsibility and there's not much we can do about it.
|
||||
|
@ -2139,8 +2137,8 @@ static int joy_open4(int joyindex)
|
|||
if (JoyInfo4.dev)
|
||||
{
|
||||
if (JoyInfo4.dev == newdev // same device, nothing to do
|
||||
|| (newdev == NULL && SDL_JoystickGetAttached(JoyInfo4.dev))) // we failed, but already have a working device
|
||||
return JoyInfo.axises;
|
||||
|| (newdev == NULL && SDL_GameControllerGetAttached(JoyInfo4.dev))) // we failed, but already have a working device
|
||||
return SDL_CONTROLLER_AXIS_MAX;
|
||||
// Else, we're changing devices, so send neutral joy events
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick4 device is changing; resetting events...\n");
|
||||
I_ShutdownJoystick4();
|
||||
|
@ -2155,8 +2153,8 @@ static int joy_open4(int joyindex)
|
|||
}
|
||||
else
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick4: %s\n"), SDL_JoystickName(JoyInfo4.dev));
|
||||
JoyInfo4.axises = SDL_JoystickNumAxes(JoyInfo4.dev);
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick4: %s\n"), SDL_GameControllerName(JoyInfo4.dev));
|
||||
JoyInfo4.axises = SDL_CONTROLLER_AXIS_MAX;
|
||||
if (JoyInfo4.axises > JOYAXISSET * 2)
|
||||
JoyInfo4.axises = JOYAXISSET * 2;
|
||||
/* if (joyaxes<2)
|
||||
|
@ -2165,15 +2163,15 @@ static int joy_open4(int joyindex)
|
|||
return 0;
|
||||
}*/
|
||||
|
||||
JoyInfo4.buttons = SDL_JoystickNumButtons(JoyInfo4.dev);
|
||||
JoyInfo4.buttons = SDL_CONTROLLER_BUTTON_MAX ; // dpad is 4 buttons
|
||||
if (JoyInfo4.buttons > JOYBUTTONS)
|
||||
JoyInfo4.buttons = JOYBUTTONS;
|
||||
|
||||
JoyInfo4.hats = SDL_JoystickNumHats(JoyInfo4.dev);
|
||||
JoyInfo4.hats = 4;
|
||||
if (JoyInfo4.hats > JOYHATS)
|
||||
JoyInfo4.hats = JOYHATS;
|
||||
|
||||
JoyInfo4.balls = SDL_JoystickNumBalls(JoyInfo4.dev);
|
||||
JoyInfo4.balls = 0;
|
||||
|
||||
//Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(JoyInfo4.dev), "pad");
|
||||
|
||||
|
@ -2186,7 +2184,7 @@ static int joy_open4(int joyindex)
|
|||
//
|
||||
void I_InitJoystick(void)
|
||||
{
|
||||
SDL_Joystick *newjoy = NULL;
|
||||
SDL_GameController *newcontroller = NULL;
|
||||
|
||||
//I_ShutdownJoystick();
|
||||
//SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
|
||||
|
@ -2209,13 +2207,21 @@ void I_InitJoystick(void)
|
|||
return;
|
||||
}
|
||||
}
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == -1)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't initialize gamepads: %s\n"), SDL_GetError());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_usejoystick.value)
|
||||
newjoy = SDL_JoystickOpen(cv_usejoystick.value-1);
|
||||
newcontroller = SDL_GameControllerOpen(cv_usejoystick.value-1);
|
||||
|
||||
if (newjoy && (JoyInfo2.dev == newjoy || JoyInfo3.dev == newjoy || JoyInfo4.dev == newjoy)) // don't override an active device
|
||||
if (newcontroller && (JoyInfo2.dev == newcontroller || JoyInfo3.dev == newcontroller || JoyInfo4.dev == newcontroller)) // don't override an active device
|
||||
cv_usejoystick.value = I_GetJoystickDeviceIndex(JoyInfo.dev) + 1;
|
||||
else if (newjoy && joy_open(cv_usejoystick.value) != -1)
|
||||
else if (newcontroller && joy_open(cv_usejoystick.value) != -1)
|
||||
{
|
||||
// SDL's device indexes are unstable, so cv_usejoystick may not match
|
||||
// the actual device index. So let's cheat a bit and find the device's current index.
|
||||
|
@ -2230,13 +2236,13 @@ void I_InitJoystick(void)
|
|||
joystick_started = 0;
|
||||
}
|
||||
|
||||
if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy && JoyInfo3.dev != newjoy && JoyInfo4.dev != newjoy)
|
||||
SDL_JoystickClose(newjoy);
|
||||
if (JoyInfo.dev != newcontroller && JoyInfo2.dev != newcontroller && JoyInfo3.dev != newcontroller && JoyInfo4.dev != newcontroller)
|
||||
SDL_GameControllerClose(newcontroller);
|
||||
}
|
||||
|
||||
void I_InitJoystick2(void)
|
||||
{
|
||||
SDL_Joystick *newjoy = NULL;
|
||||
SDL_GameController *newcontroller = NULL;
|
||||
|
||||
//I_ShutdownJoystick2();
|
||||
//SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
|
||||
|
@ -2252,13 +2258,21 @@ void I_InitJoystick2(void)
|
|||
return;
|
||||
}
|
||||
}
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == -1)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't initialize gamepads: %s\n"), SDL_GetError());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_usejoystick2.value)
|
||||
newjoy = SDL_JoystickOpen(cv_usejoystick2.value-1);
|
||||
newcontroller = SDL_GameControllerOpen(cv_usejoystick2.value-1);
|
||||
|
||||
if (newjoy && (JoyInfo.dev == newjoy || JoyInfo3.dev == newjoy || JoyInfo4.dev == newjoy)) // don't override an active device
|
||||
if (newcontroller && (JoyInfo.dev == newcontroller || JoyInfo3.dev == newcontroller || JoyInfo4.dev == newcontroller)) // don't override an active device
|
||||
cv_usejoystick2.value = I_GetJoystickDeviceIndex(JoyInfo2.dev) + 1;
|
||||
else if (newjoy && joy_open2(cv_usejoystick2.value) != -1)
|
||||
else if (newcontroller && joy_open2(cv_usejoystick2.value) != -1)
|
||||
{
|
||||
// SDL's device indexes are unstable, so cv_usejoystick may not match
|
||||
// the actual device index. So let's cheat a bit and find the device's current index.
|
||||
|
@ -2273,13 +2287,13 @@ void I_InitJoystick2(void)
|
|||
joystick2_started = 0;
|
||||
}
|
||||
|
||||
if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy && JoyInfo3.dev != newjoy && JoyInfo4.dev != newjoy)
|
||||
SDL_JoystickClose(newjoy);
|
||||
if (JoyInfo.dev != newcontroller && JoyInfo2.dev != newcontroller && JoyInfo3.dev != newcontroller && JoyInfo4.dev != newcontroller)
|
||||
SDL_GameControllerClose(newcontroller);
|
||||
}
|
||||
|
||||
void I_InitJoystick3(void)
|
||||
{
|
||||
SDL_Joystick *newjoy = NULL;
|
||||
SDL_GameController *newcontroller = NULL;
|
||||
|
||||
//I_ShutdownJoystick3();
|
||||
//SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
|
||||
|
@ -2295,13 +2309,21 @@ void I_InitJoystick3(void)
|
|||
return;
|
||||
}
|
||||
}
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == -1)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't initialize gamepads: %s\n"), SDL_GetError());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_usejoystick3.value)
|
||||
newjoy = SDL_JoystickOpen(cv_usejoystick3.value - 1);
|
||||
newcontroller = SDL_GameControllerOpen(cv_usejoystick3.value - 1);
|
||||
|
||||
if (newjoy && (JoyInfo.dev == newjoy || JoyInfo2.dev == newjoy || JoyInfo4.dev == newjoy)) // don't override an active device
|
||||
if (newcontroller && (JoyInfo.dev == newcontroller || JoyInfo2.dev == newcontroller || JoyInfo4.dev == newcontroller)) // don't override an active device
|
||||
cv_usejoystick3.value = I_GetJoystickDeviceIndex(JoyInfo3.dev) + 1;
|
||||
else if (newjoy && joy_open3(cv_usejoystick3.value) != -1)
|
||||
else if (newcontroller && joy_open3(cv_usejoystick3.value) != -1)
|
||||
{
|
||||
// SDL's device indexes are unstable, so cv_usejoystick may not match
|
||||
// the actual device index. So let's cheat a bit and find the device's current index.
|
||||
|
@ -2316,13 +2338,13 @@ void I_InitJoystick3(void)
|
|||
joystick3_started = 0;
|
||||
}
|
||||
|
||||
if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy && JoyInfo3.dev != newjoy && JoyInfo4.dev != newjoy)
|
||||
SDL_JoystickClose(newjoy);
|
||||
if (JoyInfo.dev != newcontroller && JoyInfo2.dev != newcontroller && JoyInfo3.dev != newcontroller && JoyInfo4.dev != newcontroller)
|
||||
SDL_GameControllerClose(newcontroller);
|
||||
}
|
||||
|
||||
void I_InitJoystick4(void)
|
||||
{
|
||||
SDL_Joystick *newjoy = NULL;
|
||||
SDL_GameController *newcontroller = NULL;
|
||||
|
||||
//I_ShutdownJoystick4();
|
||||
//SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
|
||||
|
@ -2338,13 +2360,21 @@ void I_InitJoystick4(void)
|
|||
return;
|
||||
}
|
||||
}
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == -1)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't initialize gamepads: %s\n"), SDL_GetError());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_usejoystick4.value)
|
||||
newjoy = SDL_JoystickOpen(cv_usejoystick4.value - 1);
|
||||
newcontroller = SDL_GameControllerOpen(cv_usejoystick4.value - 1);
|
||||
|
||||
if (newjoy && (JoyInfo.dev == newjoy || JoyInfo2.dev == newjoy || JoyInfo4.dev == newjoy)) // don't override an active device
|
||||
if (newcontroller && (JoyInfo.dev == newcontroller || JoyInfo2.dev == newcontroller || JoyInfo4.dev == newcontroller)) // don't override an active device
|
||||
cv_usejoystick4.value = I_GetJoystickDeviceIndex(JoyInfo4.dev) + 1;
|
||||
else if (newjoy && joy_open4(cv_usejoystick4.value) != -1)
|
||||
else if (newcontroller && joy_open4(cv_usejoystick4.value) != -1)
|
||||
{
|
||||
// SDL's device indexes are unstable, so cv_usejoystick may not match
|
||||
// the actual device index. So let's cheat a bit and find the device's current index.
|
||||
|
@ -2359,8 +2389,8 @@ void I_InitJoystick4(void)
|
|||
joystick4_started = 0;
|
||||
}
|
||||
|
||||
if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy && JoyInfo3.dev != newjoy && JoyInfo4.dev != newjoy)
|
||||
SDL_JoystickClose(newjoy);
|
||||
if (JoyInfo.dev != newcontroller && JoyInfo2.dev != newcontroller && JoyInfo3.dev != newcontroller && JoyInfo4.dev != newcontroller)
|
||||
SDL_GameControllerClose(newcontroller);
|
||||
}
|
||||
|
||||
static void I_ShutdownInput(void)
|
||||
|
@ -2373,6 +2403,13 @@ static void I_ShutdownInput(void)
|
|||
I_ShutdownJoystick3();
|
||||
I_ShutdownJoystick4();
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == SDL_INIT_GAMECONTROLLER)
|
||||
{
|
||||
CONS_Printf("Shutting down gamecontroller system\n");
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
I_OutputMsg("I_Joystick: SDL's Game Controller system has been shutdown\n");
|
||||
}
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
|
||||
{
|
||||
CONS_Printf("Shutting down joy system\n");
|
||||
|
|
|
@ -788,18 +788,18 @@ static void Impl_HandleMouseWheelEvent(SDL_MouseWheelEvent evt)
|
|||
}
|
||||
}
|
||||
|
||||
static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt)
|
||||
static void Impl_HandleControllerAxisEvent(SDL_ControllerAxisEvent evt)
|
||||
{
|
||||
event_t event;
|
||||
SDL_JoystickID joyid[4];
|
||||
INT32 value;
|
||||
|
||||
// Determine the Joystick IDs for each current open joystick
|
||||
joyid[0] = SDL_JoystickInstanceID(JoyInfo.dev);
|
||||
joyid[1] = SDL_JoystickInstanceID(JoyInfo2.dev);
|
||||
joyid[2] = SDL_JoystickInstanceID(JoyInfo3.dev);
|
||||
joyid[3] = SDL_JoystickInstanceID(JoyInfo4.dev);
|
||||
joyid[0] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo.dev));
|
||||
joyid[1] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo2.dev));
|
||||
joyid[2] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo3.dev));
|
||||
joyid[3] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo4.dev));
|
||||
|
||||
evt.axis++;
|
||||
event.data1 = event.data2 = event.data3 = INT32_MAX;
|
||||
|
||||
if (evt.which == joyid[0])
|
||||
|
@ -823,16 +823,35 @@ static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt)
|
|||
if (evt.axis > JOYAXISSET*2)
|
||||
return;
|
||||
//vaule
|
||||
if (evt.axis%2)
|
||||
value = SDLJoyAxis(evt.value, event.type);
|
||||
switch (evt.axis)
|
||||
{
|
||||
event.data1 = evt.axis / 2;
|
||||
event.data2 = SDLJoyAxis(evt.value, event.type);
|
||||
}
|
||||
else
|
||||
{
|
||||
evt.axis--;
|
||||
event.data1 = evt.axis / 2;
|
||||
event.data3 = SDLJoyAxis(evt.value, event.type);
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
event.data1 = 0;
|
||||
event.data2 = value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
event.data1 = 0;
|
||||
event.data3 = value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
event.data1 = 1;
|
||||
event.data2 = value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
event.data1 = 1;
|
||||
event.data3 = value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
event.data1 = 2;
|
||||
event.data2 = value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
event.data1 = 2;
|
||||
event.data3 = value;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
|
@ -864,16 +883,25 @@ static void Impl_HandleJoystickHatEvent(SDL_JoyHatEvent evt)
|
|||
}
|
||||
#endif
|
||||
|
||||
static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type)
|
||||
static void Impl_HandleControllerButtonEvent(SDL_ControllerButtonEvent evt, Uint32 type)
|
||||
{
|
||||
event_t event;
|
||||
SDL_JoystickID joyid[4];
|
||||
|
||||
// Determine the Joystick IDs for each current open joystick
|
||||
joyid[0] = SDL_JoystickInstanceID(JoyInfo.dev);
|
||||
joyid[1] = SDL_JoystickInstanceID(JoyInfo2.dev);
|
||||
joyid[2] = SDL_JoystickInstanceID(JoyInfo3.dev);
|
||||
joyid[3] = SDL_JoystickInstanceID(JoyInfo4.dev);
|
||||
joyid[0] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo.dev));
|
||||
joyid[1] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo2.dev));
|
||||
joyid[2] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo3.dev));
|
||||
joyid[3] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo4.dev));
|
||||
|
||||
if (evt.button == SDL_CONTROLLER_BUTTON_DPAD_UP
|
||||
|| evt.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN
|
||||
|| evt.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT
|
||||
|| evt.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
|
||||
{
|
||||
// dpad buttons are mapped as the hat instead
|
||||
return;
|
||||
}
|
||||
|
||||
if (evt.which == joyid[0])
|
||||
{
|
||||
|
@ -892,11 +920,11 @@ static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type)
|
|||
event.data1 = KEY_4JOY1;
|
||||
}
|
||||
else return;
|
||||
if (type == SDL_JOYBUTTONUP)
|
||||
if (type == SDL_CONTROLLERBUTTONUP)
|
||||
{
|
||||
event.type = ev_keyup;
|
||||
}
|
||||
else if (type == SDL_JOYBUTTONDOWN)
|
||||
else if (type == SDL_CONTROLLERBUTTONDOWN)
|
||||
{
|
||||
event.type = ev_keydown;
|
||||
}
|
||||
|
@ -950,26 +978,26 @@ void I_GetEvent(void)
|
|||
case SDL_MOUSEWHEEL:
|
||||
Impl_HandleMouseWheelEvent(evt.wheel);
|
||||
break;
|
||||
case SDL_JOYAXISMOTION:
|
||||
Impl_HandleJoystickAxisEvent(evt.jaxis);
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
Impl_HandleControllerAxisEvent(evt.caxis);
|
||||
break;
|
||||
#if 0
|
||||
case SDL_JOYHATMOTION:
|
||||
Impl_HandleJoystickHatEvent(evt.jhat)
|
||||
break;
|
||||
#endif
|
||||
case SDL_JOYBUTTONUP:
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
Impl_HandleJoystickButtonEvent(evt.jbutton, evt.type);
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
Impl_HandleControllerButtonEvent(evt.cbutton, evt.type);
|
||||
break;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
case SDL_JOYDEVICEADDED:
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
{
|
||||
// OH BOY are you in for a good time! #abominationstation
|
||||
|
||||
SDL_Joystick *newjoy = SDL_JoystickOpen(evt.jdevice.which);
|
||||
SDL_GameController *newcontroller = SDL_GameControllerOpen(evt.cdevice.which);
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick device index %d added\n", evt.jdevice.which + 1);
|
||||
|
||||
|
@ -988,10 +1016,10 @@ void I_GetEvent(void)
|
|||
// PLAYER 1
|
||||
//////////////////////////////
|
||||
|
||||
if (newjoy && (!JoyInfo.dev || !SDL_JoystickGetAttached(JoyInfo.dev))
|
||||
&& JoyInfo2.dev != newjoy && JoyInfo3.dev != newjoy && JoyInfo4.dev != newjoy) // don't override a currently active device
|
||||
if (newcontroller && (!JoyInfo.dev || !SDL_GameControllerGetAttached(JoyInfo.dev))
|
||||
&& JoyInfo2.dev != newcontroller && JoyInfo3.dev != newcontroller && JoyInfo4.dev != newcontroller) // don't override a currently active device
|
||||
{
|
||||
cv_usejoystick.value = evt.jdevice.which + 1;
|
||||
cv_usejoystick.value = evt.cdevice.which + 1;
|
||||
I_UpdateJoystickDeviceIndices(1);
|
||||
}
|
||||
|
||||
|
@ -999,10 +1027,10 @@ void I_GetEvent(void)
|
|||
// PLAYER 2
|
||||
//////////////////////////////
|
||||
|
||||
else if (newjoy && (!JoyInfo2.dev || !SDL_JoystickGetAttached(JoyInfo2.dev))
|
||||
&& JoyInfo.dev != newjoy && JoyInfo3.dev != newjoy && JoyInfo4.dev != newjoy) // don't override a currently active device
|
||||
else if (newcontroller && (!JoyInfo2.dev || !SDL_GameControllerGetAttached(JoyInfo2.dev))
|
||||
&& JoyInfo.dev != newcontroller && JoyInfo3.dev != newcontroller && JoyInfo4.dev != newcontroller) // don't override a currently active device
|
||||
{
|
||||
cv_usejoystick2.value = evt.jdevice.which + 1;
|
||||
cv_usejoystick2.value = evt.cdevice.which + 1;
|
||||
I_UpdateJoystickDeviceIndices(2);
|
||||
}
|
||||
|
||||
|
@ -1010,10 +1038,10 @@ void I_GetEvent(void)
|
|||
// PLAYER 3
|
||||
//////////////////////////////
|
||||
|
||||
else if (newjoy && (!JoyInfo3.dev || !SDL_JoystickGetAttached(JoyInfo3.dev))
|
||||
&& JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy && JoyInfo4.dev != newjoy) // don't override a currently active device
|
||||
else if (newcontroller && (!JoyInfo3.dev || !SDL_GameControllerGetAttached(JoyInfo3.dev))
|
||||
&& JoyInfo.dev != newcontroller && JoyInfo2.dev != newcontroller && JoyInfo4.dev != newcontroller) // don't override a currently active device
|
||||
{
|
||||
cv_usejoystick3.value = evt.jdevice.which + 1;
|
||||
cv_usejoystick3.value = evt.cdevice.which + 1;
|
||||
I_UpdateJoystickDeviceIndices(3);
|
||||
}
|
||||
|
||||
|
@ -1021,10 +1049,10 @@ void I_GetEvent(void)
|
|||
// PLAYER 4
|
||||
//////////////////////////////
|
||||
|
||||
else if (newjoy && (!JoyInfo4.dev || !SDL_JoystickGetAttached(JoyInfo4.dev))
|
||||
&& JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy && JoyInfo3.dev != newjoy) // don't override a currently active device
|
||||
else if (newcontroller && (!JoyInfo4.dev || !SDL_GameControllerGetAttached(JoyInfo4.dev))
|
||||
&& JoyInfo.dev != newcontroller && JoyInfo2.dev != newcontroller && JoyInfo3.dev != newcontroller) // don't override a currently active device
|
||||
{
|
||||
cv_usejoystick4.value = evt.jdevice.which + 1;
|
||||
cv_usejoystick4.value = evt.cdevice.which + 1;
|
||||
I_UpdateJoystickDeviceIndices(4);
|
||||
}
|
||||
|
||||
|
@ -1079,33 +1107,33 @@ void I_GetEvent(void)
|
|||
if (currentMenu == &OP_JoystickSetDef)
|
||||
M_SetupJoystickMenu(0);
|
||||
|
||||
if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy && JoyInfo3.dev != newjoy && JoyInfo4.dev != newjoy)
|
||||
SDL_JoystickClose(newjoy);
|
||||
if (JoyInfo.dev != newcontroller && JoyInfo2.dev != newcontroller && JoyInfo3.dev != newcontroller && JoyInfo4.dev != newcontroller)
|
||||
SDL_GameControllerClose(newcontroller);
|
||||
}
|
||||
break;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
if (JoyInfo.dev && !SDL_JoystickGetAttached(JoyInfo.dev))
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
if (JoyInfo.dev && !SDL_GameControllerGetAttached(JoyInfo.dev))
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick1 removed, device index: %d\n", JoyInfo.oldjoy);
|
||||
I_ShutdownJoystick();
|
||||
}
|
||||
|
||||
if (JoyInfo2.dev && !SDL_JoystickGetAttached(JoyInfo2.dev))
|
||||
if (JoyInfo2.dev && !SDL_GameControllerGetAttached(JoyInfo2.dev))
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick2 removed, device index: %d\n", JoyInfo2.oldjoy);
|
||||
I_ShutdownJoystick2();
|
||||
}
|
||||
|
||||
if (JoyInfo3.dev && !SDL_JoystickGetAttached(JoyInfo3.dev))
|
||||
if (JoyInfo3.dev && !SDL_GameControllerGetAttached(JoyInfo3.dev))
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick3 removed, device index: %d\n", JoyInfo3.oldjoy);
|
||||
I_ShutdownJoystick3();
|
||||
}
|
||||
|
||||
if (JoyInfo4.dev && !SDL_JoystickGetAttached(JoyInfo4.dev))
|
||||
if (JoyInfo4.dev && !SDL_GameControllerGetAttached(JoyInfo4.dev))
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick4 removed, device index: %d\n", JoyInfo4.oldjoy);
|
||||
I_ShutdownJoystick4();
|
||||
|
@ -1294,9 +1322,9 @@ void I_OsPolling(void)
|
|||
|
||||
if (consolevent)
|
||||
I_GetConsoleEvents();
|
||||
if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
|
||||
if (SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == (SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER))
|
||||
{
|
||||
SDL_JoystickUpdate();
|
||||
SDL_GameControllerUpdate();
|
||||
I_GetJoystickEvents();
|
||||
I_GetJoystick2Events();
|
||||
I_GetJoystick3Events();
|
||||
|
|
|
@ -40,8 +40,8 @@ extern SDL_bool framebuffer;
|
|||
*/
|
||||
typedef struct SDLJoyInfo_s
|
||||
{
|
||||
/// Joystick handle
|
||||
SDL_Joystick *dev;
|
||||
/// Controller handle
|
||||
SDL_GameController *dev;
|
||||
/// number of old joystick
|
||||
int oldjoy;
|
||||
/// number of axies
|
||||
|
@ -57,7 +57,7 @@ typedef struct SDLJoyInfo_s
|
|||
|
||||
} SDLJoyInfo_t;
|
||||
|
||||
/** \brief SDL info about joystick 1
|
||||
/** \brief SDL info about controller 1
|
||||
*/
|
||||
extern SDLJoyInfo_t JoyInfo;
|
||||
|
||||
|
@ -66,15 +66,15 @@ extern SDLJoyInfo_t JoyInfo;
|
|||
#define SDL_JDEADZONE 153
|
||||
#undef SDL_JDEADZONE
|
||||
|
||||
/** \brief SDL inof about joystick 2
|
||||
/** \brief SDL inof about controller 2
|
||||
*/
|
||||
extern SDLJoyInfo_t JoyInfo2;
|
||||
|
||||
/** \brief SDL inof about joystick 3
|
||||
/** \brief SDL inof about controller 3
|
||||
*/
|
||||
extern SDLJoyInfo_t JoyInfo3;
|
||||
|
||||
/** \brief SDL inof about joystick 4
|
||||
/** \brief SDL inof about controller 4
|
||||
*/
|
||||
extern SDLJoyInfo_t JoyInfo4;
|
||||
|
||||
|
@ -86,8 +86,8 @@ void I_ShutdownJoystick2(void);
|
|||
void I_ShutdownJoystick3(void);
|
||||
void I_ShutdownJoystick4(void);
|
||||
|
||||
// Cheat to get the device index for a joystick handle
|
||||
INT32 I_GetJoystickDeviceIndex(SDL_Joystick *dev);
|
||||
// Cheat to get the device index for a game controller handle
|
||||
INT32 I_GetJoystickDeviceIndex(SDL_GameController *dev);
|
||||
|
||||
// Quick thing to make SDL_JOYDEVICEADDED events less of an abomination
|
||||
void I_UpdateJoystickDeviceIndices(INT32 player);
|
||||
|
|
|
@ -608,7 +608,9 @@ void Y_Ticker(void)
|
|||
|
||||
if (demo.recording)
|
||||
{
|
||||
if (demo.savemode == DSM_NOTSAVING && InputDown(gc_lookback, 1))
|
||||
INT32 axis = JoyAxis(AXISLOOKBACK, 1);
|
||||
|
||||
if (demo.savemode == DSM_NOTSAVING && (InputDown(gc_lookback, 1) || (cv_usejoystick.value && axis > 0)))
|
||||
demo.savemode = DSM_TITLEENTRY;
|
||||
|
||||
if (demo.savemode == DSM_WILLSAVE || demo.savemode == DSM_WILLAUTOSAVE)
|
||||
|
|
Loading…
Reference in a new issue