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Remove the last SINT8 handling skin indices
Thanks to Callmore's insistence on me sweeping through functions that return -1 on error.
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@ -2381,7 +2381,7 @@ static void M_ChangeCvar(INT32 choice)
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{
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if (cv == &cv_playercolor)
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{
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SINT8 skinno = R_SkinAvailable(cv_chooseskin.string);
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INT32 skinno = R_SkinAvailable(cv_chooseskin.string);
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if (skinno != -1)
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CV_SetValue(cv,skins[skinno].prefcolor);
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return;
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