Richard Allen
40731866e0
Renaming the misc folder from engine to make room for the one with the engine
2009-07-03 10:26:27 +00:00
Richard Allen
3e50bb6d4f
Rename Makefile
2009-07-03 10:23:22 +00:00
Richard Allen
20d4f231bf
Removing the ui folder from engine to make room for ours
2009-07-03 10:18:01 +00:00
Tomi Isoaho
37fcb741bb
Fix: runtime.h renamed to runtime.cfg due to sv_pure disliking the former extension.
2009-07-03 00:15:06 +00:00
Andrei Drexler
475ba9676e
Death test boo-boo.
2009-07-01 23:04:38 +00:00
Tomi Isoaho
df62af9f2a
Menu for replacements, half-assed crosshair menus, bunch of other UI-related stuff.
2009-07-01 22:40:51 +00:00
Richard Allen
857e9bb0a3
Ooops. g_RQ3_lca should not be 1
2009-07-01 22:27:42 +00:00
Andrei Drexler
ab4cf97c04
Sun flare tweaks.
2009-07-01 22:15:46 +00:00
Richard Allen
b07ba66b9d
Changed some cvars, mainly version to avoid 3.2 clients
2009-07-01 22:09:35 +00:00
Richard Allen
fbe1d33d04
Fixing allwepon and the number of knives
2009-07-01 20:57:17 +00:00
Scott Brooks
b4a5bc26ed
Fix bug 4138
...
Spawn the explosion from the impact point
2009-07-01 19:24:56 +00:00
Richard Allen
39d26f7b4f
dead player proofing the unzoom command
2009-07-01 18:31:03 +00:00
Richard Allen
020e417dfb
Fixed the wepon command for dead players
2009-07-01 18:19:44 +00:00
Andrei Drexler
5a42fdd5cf
RDF_NOFOG flag.
2009-07-01 16:00:42 +00:00
Andrei Drexler
00b269f3a7
Warning if uiScript replace receives an unknown category.
2009-07-01 11:24:22 +00:00
Andrei Drexler
eaacfaa7ee
Death cam.
2009-07-01 11:23:33 +00:00
Andrei Drexler
558345819a
Crash with dll's.
2009-07-01 06:07:05 +00:00
Scott Brooks
6c05fcddee
Fix bug #4105
...
If we are PM_DEAD, go use interpolated player state, rather then carying
on.
2009-07-01 04:08:33 +00:00
Andrei Drexler
d8723fdc25
Death cam.
2009-06-30 23:43:25 +00:00
Andrei Drexler
6ca865580a
Fixed death cam.
2009-06-30 23:35:31 +00:00
Andrei Drexler
b50af1df78
New uiScript "replace weapons/items/ammo" (experimental).
2009-06-30 22:29:03 +00:00
Andrei Drexler
c02e381f75
Compiler warning.
2009-06-30 21:12:30 +00:00
Andrei Drexler
3553ce8e5c
Replacement ownerdraws and vectors.
2009-06-30 20:56:17 +00:00
Andrei Drexler
1fe4d6478e
Spectator bar on widescreen.
2009-06-30 20:55:42 +00:00
Andrei Drexler
d18feb88ec
HUD ammo/clips alignment.
2009-06-30 13:51:07 +00:00
Andrei Drexler
91503e431c
Vignetting aspect on widescreen.
...
Fixed a compiler double/float warning.
Fog background on widescreen.
2009-06-30 13:05:01 +00:00
Andrei Drexler
3c08e99162
Wide screen support.
2009-06-30 02:34:25 +00:00
Scott Brooks
bb4b71d09d
Fix bug #4118
...
CTB match end time should respect the matchmode setting.
All games will have their level start time set after the first LCA goes
off rather then at map load.
2009-06-29 02:35:20 +00:00
Richard Allen
8fb3170747
Removed 3 vanilla quake3 sounds
2009-06-28 21:50:03 +00:00
Richard Allen
3813217cf7
New window Icon for windowsed mode
2009-06-28 21:47:14 +00:00
Scott Brooks
bc8ecb823d
Fixed bug 4091, see bugfix for a possible alternate fix
2009-06-28 20:54:15 +00:00
Andrei Drexler
0103d1cbb5
Work-around for a bug in the work-around for an engine bug ($evalint/float and negative numbers).
2009-06-28 19:44:10 +00:00
Andrei Drexler
c288335496
UI_SSG_CROSSHAIR drawing.
2009-06-28 19:43:51 +00:00
Richard Allen
6a947705d4
adding libSDLmain.a
2009-06-28 18:52:54 +00:00
Scott Brooks
9177a74c24
Let you override Q3A_DIR, and install-qvm also packs up the qvms
2009-06-28 18:33:52 +00:00
Richard Allen
042772503f
adding missing stuff
2009-06-28 18:30:33 +00:00
Richard Allen
429e2f632b
Adding the engine code and the file enginediff documenting changes from regular IOQ3 engines
2009-06-28 18:02:02 +00:00
Richard Allen
ad01e9a850
Fixed bugs 4144 and 4145
2009-06-28 17:27:12 +00:00
Andrew Prosnik
bd805999ba
NO MORE TA_UI ANYWHERE!@#$ (I hope to God)
2009-06-28 07:44:17 +00:00
Andrew Prosnik
a70951e003
another ta_ui path to make into just ui
2009-06-28 07:41:59 +00:00
Andrew Prosnik
79d2f69f0c
updated msvc/ui.vcproj for new paths
2009-06-28 05:45:05 +00:00
Andrew Prosnik
b6678b9dd1
updated some include paths
2009-06-28 05:31:14 +00:00
Andrew Prosnik
a53c14aeb8
moved ta_ui to ui
2009-06-28 05:16:59 +00:00
Andrew Prosnik
7d28222537
Edited some .bat files, moved ui to q3_ui.
2009-06-28 05:13:41 +00:00
Tomi Isoaho
24348c140c
In-game UI for Makro
2009-06-27 21:09:55 +00:00
Andrei Drexler
808452afe3
More robust parsing of negative numbers in uiScript's.
2009-06-26 20:11:40 +00:00
Tomi Isoaho
78a95492bd
Credits fixed
2009-06-25 22:31:36 +00:00
Andrei Drexler
40db1035f5
Aligned 'ESC to exit' text on wide screens.
2009-06-25 20:58:44 +00:00
Andrei Drexler
d35f226f34
More fixes for negative numbers in ui scripts.
2009-06-25 20:31:08 +00:00
Andrei Drexler
aceb1a7761
Better formatting for the temporary UI symbols file.
2009-06-24 22:55:31 +00:00