Bill Currie
47bf8c8423
player deltas seem to be working
2005-05-09 12:12:48 +00:00
Bill Currie
bebfe1594d
clean out some old cruft
2005-05-09 02:01:02 +00:00
Bill Currie
4f9c31595d
qtv wants no pvs culling
2005-05-08 11:45:35 +00:00
Bill Currie
a409ea4a74
spawn code complete
2005-05-08 08:04:50 +00:00
Bill Currie
a154ad2835
patch from sunspot/shadows to make net_drop non-global and a bunch more
...
work on qtv
2005-05-08 06:35:46 +00:00
Bill Currie
d16cf69017
fix a typo in a message
2005-05-08 00:47:37 +00:00
Bill Currie
84dd9c1a13
datagram needs allowoverflow
2005-05-07 12:57:48 +00:00
Bill Currie
97d14de4d9
talk about silly brainos... (and drat that mask, might have to get rid of
...
it and go for % instead of &)
2005-05-07 10:47:02 +00:00
Bill Currie
f9541dcae7
fix an old bug that would mess up bots (geez, globals can suck)
2005-05-07 10:46:19 +00:00
Bill Currie
080e619675
oops, accidently broke delta updates in bad pl situations
2005-05-07 00:48:19 +00:00
Bill Currie
ac96f94658
fix broken mvds (and probably qtv streams, for that matter)
2005-05-05 13:36:01 +00:00
Bill Currie
d017b87c2b
lots of progress, however mvd player deltas are borked atm
2005-05-05 11:46:29 +00:00
Bill Currie
978ad6ff48
oops, that didn't work as expected
2005-05-05 11:43:02 +00:00
Bill Currie
61aeae52bf
don't need those prints any more
2005-05-05 07:59:58 +00:00
Bill Currie
966b5ee387
"mvd" stuff now gets streamed to the qtv proxy :)
2005-05-05 07:31:31 +00:00
Bill Currie
925ea16e1d
we get to "spawn". whee. not long now and I'll have to work on the client
...
side :)
2005-05-02 09:00:17 +00:00
Bill Currie
cd2f9434fc
proxy now stays connected :) also gets the server data packet. most changes
...
due to move of pmove.h
2005-05-02 04:09:15 +00:00
Bill Currie
0213efb331
sv_recorder seems to be ready for qtv :)
2005-05-02 00:45:25 +00:00
Bill Currie
c6cfcb1a9c
mvds seem to work again
2005-05-01 22:13:10 +00:00
Bill Currie
73a34b86e8
recorder interface to ease writing server state to mvds and qtv. ones this
...
is working properly, adding qtv support will be trivial.
2005-05-01 09:07:20 +00:00
Bill Currie
12eb4eb72e
serious cleanup of demo_t in preparation for converting it to a more
...
general recorder struct to be shared between the demo recorder and qtv
proxy connection(s)
2005-05-01 04:27:05 +00:00
Bill Currie
8950f3188f
messed up the logic for ucmd_unkown
2005-05-01 04:08:47 +00:00
Bill Currie
aa1e9a3de6
correct a spelling mistake, even though it's likely to get zapped soon
2005-04-30 23:25:50 +00:00
Bill Currie
ee9ce7b279
oops, forgot to give the demo recorder player deltas :)
2005-04-30 09:29:01 +00:00
Bill Currie
629a2db63d
first stage of rework for qtv support. there might be slight breakage in
...
mvds, more testing is needed, but things seem ok.
2005-04-30 08:45:17 +00:00
Bill Currie
e500935f1f
move SV_WriteClientToDemo (going step by step now)
2005-04-30 04:37:01 +00:00
Bill Currie
d308d324cc
o misc little cleanups
...
o add plent_state_t, packet_players_t and delta_t in preparation for
re-worked delta compression code.
o use plent_state_t in the client.
2005-04-30 03:59:23 +00:00
Bill Currie
2697671a9b
make MSG_ReadDeltaUsercmd use a param rather than global to read the
...
message.
2005-04-27 12:16:15 +00:00
Bill Currie
9dcd2333d9
Serious mvd surgery. Interpolation of player position/angle is no longer
...
done and playerinfo is now written at the proper time, fixing the
"lagged dlights" issue (as Spike puts it:). Hack to fix broken mvds removed
as it should no longer be needed if everybody fixes their mvd servers :)
2005-04-27 09:54:37 +00:00
Bill Currie
74c0d0fe21
fix a nasty bug in QSG support where the wrong flag was getting set for
...
frame number > 255
2005-04-27 07:00:02 +00:00
Bill Currie
23d728022a
small cleanups
2005-04-26 02:54:14 +00:00
Bill Currie
f1437732a7
rename checkmove to tracebox. This is sort of Matthew T. Atkinson's
...
tracebox patch, but since the code was already there under a different
name, just rename the old code. Really got to wonder who first wrote this
function: Mercury or LordHavoc (and if LH, did he write it for qf or dp
first?)
2005-04-26 02:52:51 +00:00
Bill Currie
934f5431d4
little cleanups
2005-04-25 07:55:56 +00:00
Bill Currie
0b3d378d32
minor optimisations
2005-04-25 07:24:50 +00:00
Bill Currie
8fd7af71ae
don't cause clients playing mvds to bail when console chats and fix a
...
missing \n in the recorded chat message
2005-04-25 06:22:15 +00:00
Bill Currie
2cc2da4d90
various little cleanups that should very fractionally speed up Host_Frame
2005-04-25 01:28:37 +00:00
Bill Currie
10232acdfe
make droptofloor continue the trace if it starts solid. fixes the ceiling
...
hugging sng in e1m7.
2005-04-24 13:31:47 +00:00
Bill Currie
53ee50655c
allow the progs code to hook into the parsing processes
...
This is an imperfect revision of history.
2004-11-12 11:15:00 +00:00
Bill Currie
2a36c74120
add dynamic (freeable but unchangeable) strings
...
This is an imperfect revision of history.
2004-11-11 09:40:00 +00:00
Bill Currie
13029212a8
don't ignore the size parameter to newstr
...
This is an imperfect revision of history.
2004-11-11 04:16:00 +00:00
Bill Currie
78d98ea787
remove the time pointer (not really needed)
...
This is an imperfect revision of history.
2004-11-09 22:32:00 +00:00
Bill Currie
8770df39e5
start documenting things (progs building still borked)
...
This is an imperfect revision of history.
2004-11-08 23:27:00 +00:00
Bill Currie
201252c1c0
FIXME cleanup and a missed win32 compile fix
...
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie
f5bc90a53a
clean up some redundant progs functions (may be broken for a while)
...
This is an imperfect revision of history.
2004-11-05 11:49:00 +00:00
Bill Currie
2cb81b37f9
move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
...
This is an imperfect revision of history.
2004-11-02 08:40:00 +00:00
Bill Currie
ca46503607
add -Wsign-compare (default for -Wall only in C++) and fix up the warnings
2004-07-13 19:14:01 +00:00
Bill Currie
a89d8d23a3
grievre's patch to enable fullbright skins, controlled rotation and server
...
control of various features
2004-07-11 01:41:01 +00:00
Bill Currie
6d329e0118
work around "player name exploit" problems caused by qizmo (happens when
...
someone connects to the server)
2004-05-30 22:36:34 +00:00
Bill Currie
3fd7ed5b71
correct the skin format code as pointed out by Grievre
2004-05-17 00:31:56 +00:00
Bill Currie
6fd41b9e9d
don't call SV_SendDemoMessage when it's only going to bail
2004-05-12 19:57:21 +00:00
Bill Currie
26a3b4fa54
make the server clients' pings visible
2004-05-12 04:20:58 +00:00
Bill Currie
e9f19be2bb
fix a thinko pointed out by zenja-b
2004-05-08 23:27:05 +00:00
Bill Currie
8a237169c3
patches to allow for multiple view ports
2004-05-07 03:54:35 +00:00
Bill Currie
5c82f48f41
fix logging of svc_deltapacketentities
2004-05-04 01:57:29 +00:00
Bill Currie
9ed9832789
bring back the alpha setting for dlights (finally found out what it was
...
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
406d596178
don't allow recording while playing a demo
2004-05-03 03:49:02 +00:00
Brian Koropoff
c16194cf76
Disable libQFobject from being built or used, since it doesn't serve
...
any purpose right now.
2004-04-27 21:58:21 +00:00
Bill Currie
f88310ddd0
patch from Grievre to add a cvar to control "fake" filtering and change the
...
fake kick default
2004-04-27 03:45:26 +00:00
Brian Koropoff
7975d17f64
Remove references to the broken and soon-to-be-removed object system.
2004-04-20 05:34:35 +00:00
Bill Currie
37a5938b87
don't do hostname lookup on an empty string
2004-04-15 06:14:03 +00:00
Bill Currie
cb7bbff49f
oops, fix some minor breakage
2004-04-13 02:23:20 +00:00
Bill Currie
62cdbb5fc4
optionally allow recomte commands from a specified host address
2004-04-13 01:13:07 +00:00
Bill Currie
8fdd8a0888
make local command ip address checking sane
2004-04-12 23:38:09 +00:00
Chris Ison
e148880ec6
oops, added append support to other functions that require it
2004-04-12 12:20:26 +00:00
Chris Ison
fc40da217e
append support added to cfopen
2004-04-12 11:25:53 +00:00
Bill Currie
4882005a49
compile fixes (oops) and start working on quaternion support in qfcc
2004-04-08 02:33:20 +00:00
Bill Currie
c188159384
various mvd fixes for bots, especially getting the angles written
2004-04-06 22:02:45 +00:00
Bill Currie
cd8486accc
parenthesize a couple of casts. fixes the mvd recording crash
...
*taniwha dons his brown paper bag
2004-04-06 04:04:39 +00:00
Bill Currie
07e0682e28
make sure trace.allsolid gets set properly when skipping the
...
PM_RecursiveHullCheck call. Fixes the lg + pent + water map ejection bug.
2004-04-05 23:33:46 +00:00
Bill Currie
49f8787450
fix up some accidental asm compilation when it's not wanted
2004-04-04 05:34:20 +00:00
Bill Currie
ab52e74874
Grievre's skin DoS fix
2004-04-04 02:34:05 +00:00
Bill Currie
c1d5f230a9
minor cleanups
2004-03-31 19:14:55 +00:00
Bill Currie
16a90e17f2
cl_ents.c:
...
bring back the location markers
sv_ccmds.c:
a few demo related fixes
sv_demo.c:
minor cleanups
2004-03-23 22:39:17 +00:00
Bill Currie
476680b4e0
fix some new gcc warnings (from my experience with qfcc, such casts are
...
potentially dangerous anyway)
2004-03-21 04:54:56 +00:00
Bill Currie
482daf4fa8
add optional reason to kick and ban
2004-03-20 00:23:26 +00:00
Bill Currie
7f49727db5
bring back the missing chat logging
2004-03-15 20:41:34 +00:00
Bill Currie
c4807a095d
if we're not going to check the pvs, why bother calculating it?
2004-03-07 00:25:09 +00:00
Bill Currie
bd358618da
bit of a tidy up to make following things a bit easier
2004-03-06 04:42:43 +00:00
Bill Currie
bd58f350dd
remove debug print (oops)
2004-03-06 04:34:13 +00:00
Bill Currie
17afd25631
hide SV_Stop_f
2004-03-06 03:18:14 +00:00
Bill Currie
a3934f8841
more progress for qtv
2004-03-05 23:42:15 +00:00
Bill Currie
4b9d978d44
initial commit of sv_qtv stuff. doesn't do much of anything yet but I need
...
to clean up DirectConnect first
2004-03-04 00:13:20 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
...
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721
more centerprint cleanup.
2004-03-02 00:58:13 +00:00
Bill Currie
d3dfb0ebd1
better screen function list selection
2004-03-02 00:02:09 +00:00
Bill Currie
2955fac550
first step of centerprint/finale cleanup. fixes the misplaced text for
...
end-of-episode text
2004-03-01 23:47:39 +00:00
Bill Currie
f52b4e8aec
beginnings of qtv support
2004-03-01 23:45:59 +00:00
Bill Currie
a378581570
fix a couple places where reliable messages were getting sent to bots.
...
fixes the segs on bot_add in fbxa
2004-02-26 23:15:58 +00:00
Bill Currie
9878966625
whitespace
2004-02-24 20:58:30 +00:00
Ragnvald Maartmann-Moe IV
3acb2091ad
Whitespace, plus inline a few small functions.
2004-02-24 20:06:53 +00:00
Bill Currie
b502cfc3ce
move ClientReliable* from sv_nchan to MSG_Reliabe* in msg_backbuf so the
...
backbuffer code can be shared between qw-server and qtv
2004-02-22 05:40:08 +00:00
Bill Currie
a520c715ef
remove some debug code (oops)
2004-02-22 01:32:55 +00:00
Bill Currie
6e6df349e4
move the ucmd message code into a common qw lib (more will likely follow)
2004-02-21 05:09:02 +00:00
Bill Currie
1033f7e322
move qw/include/protocol.h to include/qw/protocol.h making life easier
...
qtv can now connect to a server (won't stay connected though)
2004-02-21 02:31:22 +00:00
Bill Currie
f4a06f3a37
fix a blooper discovered by nano
2004-02-20 20:35:13 +00:00
Bill Currie
0e1a9e5082
a bit more netchan cleanup
2004-02-19 23:06:47 +00:00
Bill Currie
fa58b795f2
except for packet logging, netchan is much cleaner (no more cls in the
...
server!)
2004-02-19 08:58:42 +00:00
Bill Currie
35e29b8f1d
qf-client and qf-server haven't existed for a /long/ time
2004-02-19 01:29:08 +00:00
Bill Currie
768de2df0e
work with progs that use @self instead of self
2004-02-17 05:12:50 +00:00
Bill Currie
46a3f91146
check if the physent bbox (if there is one available) interects with the
...
bbox of the move and don't bother calling PM_RecursiveHullCheck if it
doesn't. Results in PM_RecursiveHullCheck getting about 5% of the calls it
used to (for overkill).
2004-02-17 04:29:26 +00:00
Bill Currie
825e1f88fd
partially reworked PM_RecursiveHullCheck on the path to non-recursive.
...
Doesn't seem to be any slower than the old version (still there for now,
but not used) and might even be slightly faster already even though there's
not difference in call counts. Committing this now so I don't lose my work
(mostly to me getting frustrated and killing it:)
2004-02-16 07:17:48 +00:00
Chris Ison
6642686e33
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
d599b651e0
Palespace.
2004-02-09 04:16:59 +00:00
Bill Currie
920b80fd8c
fix a goofed hardcoding
2004-02-07 00:19:51 +00:00
Bill Currie
9784ba5954
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
...
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Ragnvald Maartmann-Moe IV
cb94d50500
Improvements in time accounting. Accurate to +-0.5ms, instead of -1,0 like
...
others.
Based on Grievre's and zquake's code.
2004-02-02 21:18:11 +00:00
Bill Currie
58ce134a3c
implement an optimisation Griever found. hopefully doesn't cause any
...
problems
2004-01-25 07:19:11 +00:00
Bill Currie
8651fabfbc
bah, my findradius fix got stomped on :P
2004-01-25 07:12:01 +00:00
Bill Currie
76d7fc2b6d
arg, forgot to terminate the arrays again
2004-01-25 05:27:28 +00:00
Bill Currie
d9ac6dd99a
d'oh, forgot to fix this in qw
2004-01-21 23:09:00 +00:00
Bill Currie
390ca99a92
first step to making qfdefs redundant. "standard" progs now get resolved
...
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
6d02004ca8
Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
...
msg_t to qmsg_t.
2004-01-20 06:11:00 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
...
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
7ba6756810
temporary hack to avoid crashing when s_explod.mdl isn't precached but
...
explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie
249aee2e9f
move the OO runtime support code from libQFgamecode to libQFruamoko where
...
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
aee1554fad
fix a missing terminator found by Grievre
2004-01-15 23:05:56 +00:00
Bill Currie
c0561cd834
disable the "don't download sounds with -nosound" feature until I get
...
things sorted
2004-01-08 01:02:35 +00:00
Bill Currie
9537640b1c
don't write config.cfg until /after/ it's been read :)
2004-01-07 06:29:34 +00:00
Bill Currie
cca1558688
should have compile tested. oops
2004-01-06 23:23:38 +00:00
Bill Currie
89e6b8b2e6
ensure ucmd_unkown and sv_cbuf->unkown_command always point somewhere sane
2004-01-06 23:04:14 +00:00
Bill Currie
133879f8fa
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
...
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
...
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
dfc83c1f5f
add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
...
parameters to progs functions.
double the progs stack sizes (call depth of 32? eek)
allow one extra call on the progs stack :)
misc minor cleanups
2004-01-05 07:10:32 +00:00
Daniel Anderson
d9db1a0c04
Treat cs_server clients like non-client entities for GIB "frag" event
2004-01-05 00:48:41 +00:00
Daniel Anderson
85beae40f0
Added the missing null terminator for a reliable message send.
2004-01-05 00:25:58 +00:00
Bill Currie
dfe7f263c7
new internal printf engine for progs, mostly thanks to Deek.
...
also a few cleanup bits
2004-01-04 07:42:43 +00:00
Bill Currie
a533761770
Nuke PR_GarbageCollect as it's both redundant with the new temp strings
...
and wrong anyway (could free strings it wasn't supposed to).
Don't free the string pointed to by a strref since it's already been
implicity freed (whole memory space nuked). Fixes new map crash.
2004-01-04 02:03:30 +00:00
Bill Currie
c917233165
make sure outputbuf's mem gets initialized (oops:)
2003-12-22 23:40:20 +00:00
Bill Currie
e53967b346
--disable-static now works (thanks for the heads-up, raorn)
2003-12-22 20:51:08 +00:00
Bill Currie
e56e566bca
eek, had the entity center-point calculation wrong. thanks, grievre
2003-12-09 04:29:12 +00:00
Brian Koropoff
991fc06360
Garbage collection:
...
Moved from reference counting over to a mark and sweep method. Objects
are now required to implement an allRefs method which returns a pointer
to a list of all other referenced objects. How the list is maintained
is up to each object. The retain/release mechanism still works; objects
with any references will not be garbage collected, even if the collector
thinks they should be.
2003-12-09 02:01:05 +00:00
Brian Koropoff
e498b196fe
Fix a bug with ArrayList_Deinit_f (tried too hard to be clever), and add
...
an incremental, reference counting garbage collector for QFobjects. A
different kind of collector will eventually be needed to run once in a
while to sweep up cyclic structures.
2003-12-07 22:45:32 +00:00
Brian Koropoff
7598ab35fb
Move the QF object system into it's own library, fix up the standard
...
classes.
2003-12-07 04:50:46 +00:00
Bill Currie
53e382d3f8
fix an incorrect parameter bug found by Grievre
2003-12-06 05:06:27 +00:00
Bill Currie
a726e33bf1
mask off non-light bits from effects in CL_NewDlight as EF_FLAG1 etc
...
shouldn't affect light effects.
2003-12-02 23:42:09 +00:00
Brian Koropoff
55181621bd
First commit of an experimental low-level object system. At some point
...
GIB will be reworked to use it, and hopefully Rua will also so that the
two languages can share objects, events, etc.
Warning: This uses quite a few hacks and tortured macros, it might cause
breakage.
2003-11-29 04:40:25 +00:00
Bill Currie
82975dfe1f
send the correct number of bytes
2003-11-25 03:22:51 +00:00
Bill Currie
5a49e9fea4
fixed an uninitialized variable. took reordering operations a bit to do so
2003-11-21 20:04:16 +00:00
Bill Currie
ce745c8078
better command output redirection handling: maplist over rcon should show
...
all (or most, there are limits still) of the maps on a server with many
maps.
move the optional progs funcs into sv_funcs_t and add UserInfoChanged,
ChatMessage and LocalinfoChanged callback support.
clean up PF_setinfo (and SV_SetInfo_f and SV_Localinfo_f) using shared code
where possible und to use the UserInfoChanged and LocalinfoChanged
callbacks.
add chat message callback to SV_Say. if it returns zero, normal chat
handling is done, otherwise it's assumed to have been handled by the progs.
provide a hook for unkown user commands. non-zero return means it's been
handled.
2003-11-21 06:09:21 +00:00
Bill Currie
886b766295
whitespace
2003-11-21 05:01:50 +00:00
Bill Currie
0b44c78259
handle PF_QF bit iff the server is actually a qsg 2.0 server
2003-09-24 04:01:34 +00:00
Bill Currie
96f052a5e9
fix misplaced [ ] in teamplay mode
2003-09-24 02:24:30 +00:00
Bill Currie
12a90e9233
remove redundant calls to COM_InitArgv
2003-09-22 23:17:47 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
...
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
...
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
...
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
0b0f8bb613
make sure all + commands have been executed
2003-09-03 01:30:35 +00:00