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.gdbinit
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.gitignore
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.indent.pro
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cl_cam.c
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replace all VectorSubtract (vec3_origin, ... and
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2003-09-03 22:17:04 +00:00 |
cl_chat.c
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Added llist.[ch], a set of general-purpose linked list routines. Added
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2003-07-18 06:27:26 +00:00 |
cl_cmd.c
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cl_cvar.c
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cl_demo.c
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don't record frame times until we've actually `started' the demo (ie, don't
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2003-08-13 21:53:40 +00:00 |
cl_ents.c
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mask off non-light bits from effects in CL_NewDlight as EF_FLAG1 etc
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2003-12-02 23:42:09 +00:00 |
cl_input.c
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Improvements in time accounting. Accurate to +-0.5ms, instead of -1,0 like
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2004-02-02 21:18:11 +00:00 |
cl_main.c
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Grievre's gamedir callback patch to fix mangled sounds on gamedir change
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2004-02-03 03:01:06 +00:00 |
cl_ngraph.c
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cl_parse.c
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Palespace.
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2004-02-09 04:16:59 +00:00 |
cl_pred.c
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cl_screen.c
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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2003-09-04 18:59:39 +00:00 |
cl_skin.c
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cl_slist.c
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nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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2003-05-23 17:17:01 +00:00 |
cl_sys_sdl.c
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be consistent with WIN32 and _WIN32 (now all _WIN32)
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2004-01-20 03:47:27 +00:00 |
cl_sys_unix.c
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cl_sys_win.c
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cl_tent.c
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Grievre's gamedir callback patch to fix mangled sounds on gamedir change
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2004-02-03 03:01:06 +00:00 |
cl_view.c
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com.c
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crudefile.c
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nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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2003-05-23 17:17:01 +00:00 |
game.c
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locs.c
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nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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2003-05-23 17:17:01 +00:00 |
Makefile.am
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
master.c
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remove a whole swath of potential buffer overflows by removing the buffer.
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2003-08-05 01:45:52 +00:00 |
msg_ucmd.c
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net_packetlog.c
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Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
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2004-01-20 06:11:00 +00:00 |
net_svc.c
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Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
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2004-01-20 06:11:00 +00:00 |
pmove.c
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rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
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2003-08-08 15:25:53 +00:00 |
pmovetst.c
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sbar.c
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fix misplaced [ ] in teamplay mode
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2003-09-24 02:24:30 +00:00 |
sdl_link.c
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skin.c
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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2003-09-04 18:59:39 +00:00 |
sv_ccmds.c
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add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
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2004-01-05 07:10:32 +00:00 |
sv_demo.c
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remove a whole swath of potential buffer overflows by removing the buffer.
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2003-08-05 01:45:52 +00:00 |
sv_ents.c
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Palespace.
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2004-02-09 04:16:59 +00:00 |
sv_gib.c
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sv_init.c
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new internal printf engine for progs, mostly thanks to Deek.
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2004-01-04 07:42:43 +00:00 |
sv_main.c
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be consistent with WIN32 and _WIN32 (now all _WIN32)
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2004-01-20 03:47:27 +00:00 |
sv_move.c
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sv_nchan.c
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better command output redirection handling: maplist over rcon should show
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2003-11-21 06:09:21 +00:00 |
sv_phys.c
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better command output redirection handling: maplist over rcon should show
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2003-11-21 06:09:21 +00:00 |
sv_pr_cmds.c
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implement an optimisation Griever found. hopefully doesn't cause any
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2004-01-25 07:19:11 +00:00 |
sv_pr_qwe.c
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fix a missing terminator found by Grievre
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2004-01-15 23:05:56 +00:00 |
sv_progs.c
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fix a goofed hardcoding
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2004-02-07 00:19:51 +00:00 |
sv_send.c
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Added the missing null terminator for a reliable message send.
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2004-01-05 00:25:58 +00:00 |
sv_sys_unix.c
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sv_sys_win.c
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remove redundant calls to COM_InitArgv
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2003-09-22 23:17:47 +00:00 |
sv_user.c
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move to using a hash table for builtin number -> builtin lookup so sparse
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2004-01-06 05:51:09 +00:00 |
teamplay.c
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nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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2003-05-23 17:17:01 +00:00 |
world.c
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worlda.S
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