.. |
.gdbinit
|
|
|
.gitignore
|
|
|
.indent.pro
|
|
|
cl_cam.c
|
replace all VectorSubtract (vec3_origin, ... and
|
2003-09-03 22:17:04 +00:00 |
cl_chat.c
|
Added llist.[ch], a set of general-purpose linked list routines. Added
|
2003-07-18 06:27:26 +00:00 |
cl_cmd.c
|
|
|
cl_cvar.c
|
|
|
cl_demo.c
|
don't record frame times until we've actually `started' the demo (ie, don't
|
2003-08-13 21:53:40 +00:00 |
cl_ents.c
|
mask off non-light bits from effects in CL_NewDlight as EF_FLAG1 etc
|
2003-12-02 23:42:09 +00:00 |
cl_input.c
|
Improvements in time accounting. Accurate to +-0.5ms, instead of -1,0 like
|
2004-02-02 21:18:11 +00:00 |
cl_main.c
|
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
|
2004-02-03 03:01:06 +00:00 |
cl_ngraph.c
|
|
|
cl_parse.c
|
Palespace.
|
2004-02-09 04:16:59 +00:00 |
cl_pred.c
|
|
|
cl_screen.c
|
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
|
2003-09-04 18:59:39 +00:00 |
cl_skin.c
|
|
|
cl_slist.c
|
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
|
2003-05-23 17:17:01 +00:00 |
cl_sys_sdl.c
|
be consistent with WIN32 and _WIN32 (now all _WIN32)
|
2004-01-20 03:47:27 +00:00 |
cl_sys_unix.c
|
|
|
cl_sys_win.c
|
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
|
2004-02-15 03:40:50 +00:00 |
cl_tent.c
|
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
|
2004-02-03 03:01:06 +00:00 |
cl_view.c
|
|
|
com.c
|
|
|
crudefile.c
|
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
|
2003-05-23 17:17:01 +00:00 |
game.c
|
|
|
locs.c
|
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
|
2003-05-23 17:17:01 +00:00 |
Makefile.am
|
several libs can now get built as dlls in windows: console, gamecode,
|
2004-01-19 07:47:41 +00:00 |
master.c
|
remove a whole swath of potential buffer overflows by removing the buffer.
|
2003-08-05 01:45:52 +00:00 |
msg_ucmd.c
|
|
|
net_packetlog.c
|
Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
|
2004-01-20 06:11:00 +00:00 |
net_svc.c
|
Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
|
2004-01-20 06:11:00 +00:00 |
pmove.c
|
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
|
2003-08-08 15:25:53 +00:00 |
pmovetst.c
|
|
|
sbar.c
|
fix misplaced [ ] in teamplay mode
|
2003-09-24 02:24:30 +00:00 |
sdl_link.c
|
|
|
skin.c
|
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
|
2003-09-04 18:59:39 +00:00 |
sv_ccmds.c
|
add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
|
2004-01-05 07:10:32 +00:00 |
sv_demo.c
|
remove a whole swath of potential buffer overflows by removing the buffer.
|
2003-08-05 01:45:52 +00:00 |
sv_ents.c
|
Palespace.
|
2004-02-09 04:16:59 +00:00 |
sv_gib.c
|
|
|
sv_init.c
|
new internal printf engine for progs, mostly thanks to Deek.
|
2004-01-04 07:42:43 +00:00 |
sv_main.c
|
be consistent with WIN32 and _WIN32 (now all _WIN32)
|
2004-01-20 03:47:27 +00:00 |
sv_move.c
|
|
|
sv_nchan.c
|
better command output redirection handling: maplist over rcon should show
|
2003-11-21 06:09:21 +00:00 |
sv_phys.c
|
better command output redirection handling: maplist over rcon should show
|
2003-11-21 06:09:21 +00:00 |
sv_pr_cmds.c
|
implement an optimisation Griever found. hopefully doesn't cause any
|
2004-01-25 07:19:11 +00:00 |
sv_pr_qwe.c
|
fix a missing terminator found by Grievre
|
2004-01-15 23:05:56 +00:00 |
sv_progs.c
|
fix a goofed hardcoding
|
2004-02-07 00:19:51 +00:00 |
sv_send.c
|
Added the missing null terminator for a reliable message send.
|
2004-01-05 00:25:58 +00:00 |
sv_sys_unix.c
|
|
|
sv_sys_win.c
|
remove redundant calls to COM_InitArgv
|
2003-09-22 23:17:47 +00:00 |
sv_user.c
|
move to using a hash table for builtin number -> builtin lookup so sparse
|
2004-01-06 05:51:09 +00:00 |
teamplay.c
|
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
|
2003-05-23 17:17:01 +00:00 |
world.c
|
|
|
worlda.S
|
|
|