quakeforge/qw/source
2004-02-15 03:40:50 +00:00
..
.gdbinit
.gitignore
.indent.pro
cl_cam.c replace all VectorSubtract (vec3_origin, ... and 2003-09-03 22:17:04 +00:00
cl_chat.c Added llist.[ch], a set of general-purpose linked list routines. Added 2003-07-18 06:27:26 +00:00
cl_cmd.c
cl_cvar.c
cl_demo.c don't record frame times until we've actually `started' the demo (ie, don't 2003-08-13 21:53:40 +00:00
cl_ents.c mask off non-light bits from effects in CL_NewDlight as EF_FLAG1 etc 2003-12-02 23:42:09 +00:00
cl_input.c Improvements in time accounting. Accurate to +-0.5ms, instead of -1,0 like 2004-02-02 21:18:11 +00:00
cl_main.c Grievre's gamedir callback patch to fix mangled sounds on gamedir change 2004-02-03 03:01:06 +00:00
cl_ngraph.c
cl_parse.c Palespace. 2004-02-09 04:16:59 +00:00
cl_pred.c
cl_screen.c nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
cl_skin.c
cl_slist.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
cl_sys_sdl.c be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
cl_sys_unix.c
cl_sys_win.c removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
cl_tent.c Grievre's gamedir callback patch to fix mangled sounds on gamedir change 2004-02-03 03:01:06 +00:00
cl_view.c
com.c
crudefile.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
game.c
locs.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
master.c remove a whole swath of potential buffer overflows by removing the buffer. 2003-08-05 01:45:52 +00:00
msg_ucmd.c
net_packetlog.c Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames 2004-01-20 06:11:00 +00:00
net_svc.c Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames 2004-01-20 06:11:00 +00:00
pmove.c rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few 2003-08-08 15:25:53 +00:00
pmovetst.c
sbar.c fix misplaced [ ] in teamplay mode 2003-09-24 02:24:30 +00:00
sdl_link.c
skin.c nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
sv_ccmds.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
sv_demo.c remove a whole swath of potential buffer overflows by removing the buffer. 2003-08-05 01:45:52 +00:00
sv_ents.c Palespace. 2004-02-09 04:16:59 +00:00
sv_gib.c
sv_init.c new internal printf engine for progs, mostly thanks to Deek. 2004-01-04 07:42:43 +00:00
sv_main.c be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
sv_move.c
sv_nchan.c better command output redirection handling: maplist over rcon should show 2003-11-21 06:09:21 +00:00
sv_phys.c better command output redirection handling: maplist over rcon should show 2003-11-21 06:09:21 +00:00
sv_pr_cmds.c implement an optimisation Griever found. hopefully doesn't cause any 2004-01-25 07:19:11 +00:00
sv_pr_qwe.c fix a missing terminator found by Grievre 2004-01-15 23:05:56 +00:00
sv_progs.c fix a goofed hardcoding 2004-02-07 00:19:51 +00:00
sv_send.c Added the missing null terminator for a reliable message send. 2004-01-05 00:25:58 +00:00
sv_sys_unix.c
sv_sys_win.c remove redundant calls to COM_InitArgv 2003-09-22 23:17:47 +00:00
sv_user.c move to using a hash table for builtin number -> builtin lookup so sparse 2004-01-06 05:51:09 +00:00
teamplay.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
world.c
worlda.S