first stage of rework for qtv support. there might be slight breakage in

mvds, more testing is needed, but things seem ok.
This commit is contained in:
Bill Currie 2005-04-30 08:45:17 +00:00
parent f38fcd9086
commit 629a2db63d
7 changed files with 325 additions and 257 deletions

View file

@ -147,6 +147,7 @@ typedef struct {
int delta_sequence;
int cur_frame;
int out_frame;
int in_frame;
struct client_s *client;
client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here
} delta_t;
@ -214,7 +215,7 @@ typedef struct client_s {
int stats[MAX_CL_STATS];
client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here
delta_t delta;
QFile *download; // file being downloaded
int downloadsize; // total bytes
@ -233,7 +234,6 @@ typedef struct client_s {
//===== NETWORK ============
int chokecount;
int delta_sequence; // -1 = no compression
netchan_t netchan;
int msecs, msec_cheating;
double last_check;
@ -580,8 +580,7 @@ void SV_SetLocalinfo (const char *key, const char *value);
//
// sv_ents.c
//
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg,
qboolean recorder);
void SV_WriteEntitiesToClient (delta_t *delta, sizebuf_t *msg);
//
// sv_nchan.c

View file

@ -354,7 +354,7 @@ static void
Parse_Server_Packet (int has_sequence)
{
const char *s;
int c, i, ii, iii, mask1, mask2;
int c = 0, i, ii, iii, mask1, mask2;
long seq1 = 0, seq2;
if (has_sequence) {
@ -380,8 +380,10 @@ Parse_Server_Packet (int has_sequence)
}
while (1) {
if (packet.badread)
if (packet.badread) {
Net_LogPrintf ("*** BAD READ *** %s", svc_string[c]);
break;
}
c = MSG_ReadByte (&packet);
if (c == -1)
break;

View file

@ -646,8 +646,9 @@ SV_Record (char *name)
dstring_clearstr (demo.name = tn);
dstring_clearstr (demo.text = tt);
}
demo.recorder.delta.pvs = dt_pvs_fat;
for (i = 0; i < UPDATE_BACKUP; i++)
demo.recorder.frames[i].entities.entities = demo_entities[i];
demo.recorder.delta.frames[i].entities.entities = demo_entities[i];
DemoBuffer_Init (&demo.dbuffer, demo.buffer, sizeof (demo.buffer));
DemoSetMsgBuf (NULL, &demo.frames[0].buf);

View file

@ -325,7 +325,8 @@ SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg,
Writes a delta update of a packet_entities_t to the message.
*/
static void
SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
SV_EmitPacketEntities (delta_t *delta, packet_entities_t *to, sizebuf_t *msg,
int stdver)
{
int newindex, oldindex, newnum, oldnum, oldmax;
edict_t *ent;
@ -333,13 +334,13 @@ SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
packet_entities_t *from;
// this is the frame that we are going to delta update from
if (client->delta_sequence != -1) {
fromframe = &client->frames[client->delta_sequence & UPDATE_MASK];
if (delta->delta_sequence != -1) {
fromframe = &delta->frames[delta->delta_sequence];
from = &fromframe->entities;
oldmax = from->num_entities;
MSG_WriteByte (msg, svc_deltapacketentities);
MSG_WriteByte (msg, client->delta_sequence);
MSG_WriteByte (msg, delta->delta_sequence);
} else {
oldmax = 0; // no delta update
from = NULL;
@ -349,8 +350,8 @@ SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
newindex = 0;
oldindex = 0;
// SV_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK,
// client->netchan.outgoing_sequence & UPDATE_MASK);
// SV_Printf ("---%i to %i ----\n", delta->delta_sequence & UPDATE_MASK,
// delta->netchan.outgoing_sequence & UPDATE_MASK);
while (newindex < to->num_entities || oldindex < oldmax) {
newnum = newindex >= to->num_entities ? 9999 :
to->entities[newindex].number;
@ -359,7 +360,7 @@ SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
if (newnum == oldnum) { // delta update from old position
// SV_Printf ("delta %i\n", newnum);
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex],
msg, false, client->stdver);
msg, false, stdver);
oldindex++;
newindex++;
continue;
@ -370,15 +371,15 @@ SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
if (newnum == 9999) {
Sys_Printf ("LOL, %d, %d, %d, %d %d %d\n", newnum, oldnum,
to->num_entities, oldmax,
client->netchan.incoming_sequence & UPDATE_MASK,
client->delta_sequence & UPDATE_MASK);
if (!client->edict)
delta->in_frame,
delta->delta_sequence);
if (!delta->client)
Sys_Printf ("demo\n");
}
ent = EDICT_NUM (&sv_pr_state, newnum);
// SV_Printf ("baseline %i\n", newnum);
SV_WriteDelta (ent->data, &to->entities[newindex], msg, true,
client->stdver);
stdver);
newindex++;
continue;
}
@ -396,122 +397,212 @@ SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
}
static void
SV_WriteClientToDemo (sizebuf_t *msg, int i, demo_client_t *cl)
write_demoplayer (plent_state_t *from, plent_state_t *to, sizebuf_t *msg,
int mask, int full)
{
float *origin, *angles;
int flags;
int j;
demoinfo_t *demoinfo = &demo.info[i];
origin = cl->info.origin;
angles = cl->info.angles;
flags = to->flags >> 1; // convert PF_(GIB|DEAD) to DF_(GIB|DEAD)
flags &= DF_GIB | DF_DEAD; // PF_MSEC and PF_COMMAND aren't wanted
if (full) {
flags |= DF_ORIGIN | (DF_ORIGIN << 1) | (DF_ORIGIN << 2)
| DF_ANGLES | (DF_ANGLES << 1) | (DF_ANGLES << 2)
| DF_EFFECTS | DF_SKINNUM | DF_WEAPONFRAME | DF_MODEL;
} else {
for (j = 0; j < 3; j++)
if (from->origin[j] != to->origin[j])
flags |= DF_ORIGIN << j;
// now write it to buf
flags = cl->flags;
for (j = 0; j < 3; j++)
if (from->cmd.angles[j] != to->cmd.angles[j])
flags |= DF_ANGLES << j;
for (j = 0; j < 3; j++)
if (origin[j] != demoinfo->origin[j])
flags |= DF_ORIGIN << j;
for (j = 0; j < 3; j++)
if (angles[j] != demoinfo->angles[j])
flags |= DF_ANGLES << j;
if (cl->info.model != demoinfo->model)
flags |= DF_MODEL;
if (cl->info.effects != demoinfo->effects)
flags |= DF_EFFECTS;
if (cl->info.skinnum != demoinfo->skinnum)
flags |= DF_SKINNUM;
if (cl->info.weaponframe != demoinfo->weaponframe)
flags |= DF_WEAPONFRAME;
if (from->modelindex != to->modelindex)
flags |= DF_MODEL;
if ((from->effects & 0xff) != (to->effects & 0xff))
flags |= DF_EFFECTS;
if (from->skinnum != to->skinnum)
flags |= DF_SKINNUM;
if (from->weaponframe != to->weaponframe)
flags |= DF_WEAPONFRAME;
}
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, i);
MSG_WriteByte (msg, to->number);
MSG_WriteShort (msg, flags);
MSG_WriteByte (msg, cl->frame);
MSG_WriteByte (msg, to->frame);
for (j = 0; j < 3; j++)
if (flags & (DF_ORIGIN << j))
MSG_WriteCoord (msg, origin[j]);
MSG_WriteCoord (msg, to->origin[j]);
for (j = 0; j < 3; j++)
if (flags & (DF_ANGLES << j))
MSG_WriteAngle16 (msg, angles[j]);
MSG_WriteAngle16 (msg, to->cmd.angles[j]);
if (flags & DF_MODEL)
MSG_WriteByte (msg, cl->info.model);
MSG_WriteByte (msg, to->modelindex);
if (flags & DF_SKINNUM)
MSG_WriteByte (msg, cl->info.skinnum);
MSG_WriteByte (msg, to->skinnum);
if (flags & DF_EFFECTS)
MSG_WriteByte (msg, cl->info.effects);
MSG_WriteByte (msg, to->effects);
if (flags & DF_WEAPONFRAME)
MSG_WriteByte (msg, cl->info.weaponframe);
*demoinfo = cl->info;
MSG_WriteByte (msg, to->weaponframe);
}
static void
SV_WritePlayersToClient (client_t *client, edict_t *clent, byte *pvs,
sizebuf_t *msg)
write_player (plent_state_t *from, plent_state_t *to, sizebuf_t *msg, int mask,
int full)
{
int msec, pflags, qf_bits, i, j;
int flags = to->flags;
int qf_bits = 0;
int i;
if (full) {
flags |= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_MODEL
| PF_SKINNUM | PF_EFFECTS | PF_WEAPONFRAME;
if (full > 1) {
qf_bits = PF_ALPHA | PF_SCALE | PF_EFFECTS2 | PF_GLOWSIZE
| PF_GLOWCOLOR | PF_COLORMOD | PF_FRAME2;
flags |= PF_QF;
}
} else {
for (i = 0; i < 3; i++)
if (from->velocity[i] != to->velocity[i])
flags |= PF_VELOCITY1 << i;
if (from->modelindex != to->modelindex)
flags |= PF_MODEL;
if (from->skinnum != to->skinnum)
flags |= PF_SKINNUM;
if ((from->effects & 0xff) != (to->effects &0xff))
flags |= PF_EFFECTS;
if (from->weaponframe != to->weaponframe)
flags |= PF_WEAPONFRAME;
if (from->alpha != to->alpha)
qf_bits |= PF_ALPHA;
if (from->scale != to->scale)
qf_bits |= PF_SCALE;
if ((from->effects & 0xff00) != (to->effects & 0xff00))
qf_bits |= PF_EFFECTS2;
if (from->glow_size != to->glow_size)
qf_bits |= PF_GLOWSIZE;
if (from->glow_color != to->glow_color)
qf_bits |= PF_GLOWCOLOR;
if (from->colormod != to->colormod)
qf_bits |= PF_COLORMOD;
if ((from->frame & 0xff00) != (to->frame & 0xff00))
qf_bits |= PF_FRAME2;
if (qf_bits)
flags |= PF_QF;
}
flags &= mask;
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, to->number);
MSG_WriteShort (msg, flags);
MSG_WriteCoordV (msg, to->origin);
MSG_WriteByte (msg, to->frame);
if (flags & PF_MSEC)
MSG_WriteByte (msg, to->msec);
if (flags & PF_COMMAND)
MSG_WriteDeltaUsercmd (msg, &from->cmd, &to->cmd);
for (i = 0; i < 3; i++)
if (flags & (PF_VELOCITY1 << i))
MSG_WriteShort (msg, to->velocity[i]);
if (flags & PF_MODEL)
MSG_WriteByte (msg, to->modelindex);
if (flags & PF_SKINNUM)
MSG_WriteByte (msg, to->skinnum);
if (flags & PF_EFFECTS)
MSG_WriteByte (msg, to->effects);
if (flags & PF_WEAPONFRAME)
MSG_WriteByte (msg, to->weaponframe);
if (flags & PF_QF) {
MSG_WriteByte (msg, qf_bits);
if (qf_bits & PF_ALPHA)
MSG_WriteByte (msg, to->alpha);
if (qf_bits & PF_SCALE)
MSG_WriteByte (msg, to->scale);
if (qf_bits & PF_EFFECTS2)
MSG_WriteByte (msg, to->effects >> 8);
if (qf_bits & PF_GLOWSIZE)
MSG_WriteByte (msg, to->glow_size);
if (qf_bits & PF_GLOWCOLOR)
MSG_WriteByte (msg, to->glow_color);
if (qf_bits & PF_COLORMOD)
MSG_WriteByte (msg, to->colormod);
if (qf_bits & PF_FRAME2)
MSG_WriteByte (msg, to->frame);
}
}
static void
SV_WritePlayersToClient (delta_t *delta, byte *pvs, sizebuf_t *msg)
{
int i, j, k;
client_t *cl;
edict_t *clent = 0;
int spec_track = 0;
int stdver = 2, full = stdver;
edict_t *ent;
usercmd_t cmd;
demo_frame_t *demo_frame;
demo_client_t *dcl;
packet_players_t *pack;
client_frame_t *frame = &delta->frames[delta->cur_frame];
packet_players_t *from_pack = 0;
plent_state_t dummy_player_state, *state = &dummy_player_state;
static plent_state_t null_player_state;
void (*write) (plent_state_t *, plent_state_t *, sizebuf_t *, int, int);
demo_frame = &demo.frames[demo.parsecount & DEMO_FRAMES_MASK];
if (!null_player_state.alpha) {
null_player_state.alpha = 255;
null_player_state.scale = 16;
null_player_state.glow_size = 0;
null_player_state.glow_color = 254;
null_player_state.colormod = 255;
}
null_player_state.modelindex = 0;
for (j = 0, cl = svs.clients, dcl = demo_frame->clients; j < MAX_CLIENTS;
j++, cl++, dcl++) {
if (delta->client) {
clent = delta->client->edict;
spec_track = delta->client->spec_track;
stdver = delta->client->stdver;
null_player_state.modelindex = sv_playermodel;
full = 0; // normal qw clients don't get real deltas on players
}
write = write_player;
if (!clent)
write = write_demoplayer;
if (delta->delta_sequence != -1) {
from_pack = &delta->frames[delta->delta_sequence].players;
full = 0;
}
pack = &frame->players;
pack->num_players = 0;
for (j = k = 0, cl = svs.clients; j < MAX_CLIENTS; j++, cl++) {
int mask = ~PF_WEAPONFRAME;
if (cl->state != cs_spawned && cl->state != cs_server)
continue;
ent = cl->edict;
if (!clent) {
if (cl->spectator)
continue;
dcl->parsecount = demo.parsecount;
VectorCopy (SVvector (ent, origin), dcl->info.origin);
VectorCopy (cl->lastcmd.angles, dcl->info.angles);
if (SVfloat (ent, health) <= 0) {
// don't show the corpse looking around...
dcl->info.angles[0] = 0;
dcl->info.angles[1] = SVvector (ent, angles)[1];
dcl->info.angles[2] = 0;
}
dcl->info.skinnum = SVfloat (ent, skin);
dcl->info.effects = SVfloat (ent, effects);
dcl->info.weaponframe = SVfloat (ent, weaponframe);
dcl->info.model = SVfloat (ent, modelindex);
dcl->sec = sv.time - cl->localtime;
dcl->frame = SVfloat (ent, frame);
dcl->flags = 0;
dcl->cmdtime = cl->localtime;
if (SVfloat (ent, health) <= 0)
dcl->flags |= DF_DEAD;
if (SVvector (ent, mins)[2] != -24)
dcl->flags |= DF_GIB;
SV_WriteClientToDemo (msg, j, dcl);
continue;
}
// ZOID visibility tracking
if (ent != clent &&
!(client->spec_track && client->spec_track - 1 == j)) {
// self or the the ent being tracked as a spectator always gets sent
if (ent != clent && !(spec_track && spec_track - 1 == j)) {
if (cl->spectator)
continue;
@ -526,168 +617,107 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte *pvs,
}
}
pflags = PF_MSEC | PF_COMMAND;
if (pack->players)
state = &pack->players[pack->num_players];
pack->num_players++;
state->number = j;
state->flags = 0;
VectorCopy (SVvector (ent, origin), state->origin);
state->msec = min (255, 1000 * (sv.time - cl->localtime));
state->cmd = cl->lastcmd;
if (SVfloat (ent, health) <= 0) { // don't show the corpse
// looking around...
state->cmd.angles[0] = 0;
state->cmd.angles[1] = SVvector (ent, angles)[1];
state->cmd.angles[0] = 0;
}
VectorCopy (SVvector (ent, velocity), state->velocity);
state->modelindex = SVfloat (ent, modelindex);
state->frame = SVfloat (ent, frame);
state->skinnum = SVfloat (ent, skin);
state->effects = SVfloat (ent, effects);
state->weaponframe = SVfloat (ent, weaponframe);
if (SVfloat (ent, modelindex) != sv_playermodel)
pflags |= PF_MODEL;
for (i = 0; i < 3; i++)
if (SVvector (ent, velocity)[i])
pflags |= PF_VELOCITY1 << i;
if (SVfloat (ent, effects))
pflags |= PF_EFFECTS;
if (SVfloat (ent, skin))
pflags |= PF_SKINNUM;
if (SVfloat (ent, health) <= 0)
pflags |= PF_DEAD;
state->flags |= PF_DEAD;
if (SVvector (ent, mins)[2] != -24)
pflags |= PF_GIB;
state->flags |= PF_GIB;
state->flags |= PF_MSEC | PF_COMMAND;
qf_bits = 0;
if (client->stdver > 1) {
if (sv_fields.alpha != -1 && SVfloat (ent, alpha))
qf_bits |= PF_ALPHA;
if (sv_fields.scale != -1 && SVfloat (ent, scale))
qf_bits |= PF_SCALE;
if ((int) SVfloat (ent, effects) > 255)
qf_bits |= PF_EFFECTS2;
if (sv_fields.glow_size != -1 && SVfloat (ent, glow_size))
qf_bits |= PF_GLOWSIZE;
if (sv_fields.glow_color != -1 && SVfloat (ent, glow_color))
qf_bits |= PF_GLOWCOLOR;
if (sv_fields.colormod != -1
&& !VectorIsZero (SVvector (ent, colormod)))
qf_bits |= PF_COLORMOD;
if ((int) SVfloat (ent, frame) > 255)
qf_bits |= PF_FRAME2;
if (qf_bits)
pflags |= PF_QF;
state->alpha = 255;
state->scale = 16;
state->glow_size = 0;
state->glow_color = 254;
state->colormod = 255;
if (sv_fields.alpha != -1 && SVfloat (ent, alpha)) {
float alpha = SVfloat (ent, alpha);
state->alpha = bound (0, alpha, 1) * 255.0;
}
if (sv_fields.scale != -1 && SVfloat (ent, scale)) {
float scale = SVfloat (ent, scale);
state->scale = bound (0, scale, 15.9375) * 16;
}
if (sv_fields.glow_size != -1 && SVfloat (ent, glow_size)) {
int glow_size = SVfloat (ent, glow_size);
state->glow_size = bound (-1024, glow_size, 1016) >> 3;
}
if (sv_fields.glow_color != -1 && SVfloat (ent, glow_color))
state->glow_color = SVfloat (ent, glow_color);
if (sv_fields.colormod != -1
&& !VectorIsZero (SVvector (ent, colormod))) {
float *colormod= SVvector (ent, colormod);
state->colormod = ((int) (bound (0, colormod[0], 1) * 7) << 5) |
((int) (bound (0, colormod[1], 1) * 7) << 2) |
(int) (bound (0, colormod[2], 1) * 3);
}
if (cl->spectator) {
// only sent origin and velocity to spectators
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3;
// only send origin and velocity of spectators
mask &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3;
} else if (ent == clent) {
// don't send a lot of data on personal entity
pflags &= ~(PF_MSEC | PF_COMMAND);
if (SVfloat (ent, weaponframe))
pflags |= PF_WEAPONFRAME;
mask &= ~(PF_MSEC | PF_COMMAND);
mask |= PF_WEAPONFRAME;
}
if (client->spec_track && client->spec_track - 1 == j
&& SVfloat (ent, weaponframe))
pflags |= PF_WEAPONFRAME;
if (spec_track && spec_track - 1 == j)
mask |= PF_WEAPONFRAME;
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, j);
MSG_WriteShort (msg, pflags);
MSG_WriteCoordV (msg, SVvector (ent, origin));
MSG_WriteByte (msg, SVfloat (ent, frame));
if (pflags & PF_MSEC) {
msec = 1000 * (sv.time - cl->localtime);
if (msec > 255)
msec = 255;
MSG_WriteByte (msg, msec);
}
if (pflags & PF_COMMAND) {
cmd = cl->lastcmd;
if (SVfloat (ent, health) <= 0) { // don't show the corpse
// looking around...
cmd.angles[0] = 0;
cmd.angles[1] = SVvector (ent, angles)[1];
cmd.angles[0] = 0;
}
cmd.buttons = 0; // never send buttons
cmd.impulse = 0; // never send impulses
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
}
for (i = 0; i < 3; i++)
if (pflags & (PF_VELOCITY1 << i))
MSG_WriteShort (msg, SVvector (ent, velocity)[i]);
if (pflags & PF_MODEL)
MSG_WriteByte (msg, SVfloat (ent, modelindex));
if (pflags & PF_SKINNUM)
MSG_WriteByte (msg, SVfloat (ent, skin));
if (pflags & PF_EFFECTS)
MSG_WriteByte (msg, SVfloat (ent, effects));
if (pflags & PF_WEAPONFRAME)
MSG_WriteByte (msg, SVfloat (ent, weaponframe));
if (pflags & PF_QF) {
MSG_WriteByte (msg, qf_bits);
if (qf_bits & PF_ALPHA) {
float alpha = SVfloat (ent, alpha);
MSG_WriteByte (msg, bound (0, alpha, 1) * 255);
}
if (qf_bits & PF_SCALE) {
float scale = SVfloat (ent, scale);
MSG_WriteByte (msg, bound (0, scale, 15.9375) * 16);
}
if (qf_bits & PF_EFFECTS2) {
MSG_WriteByte (msg, (int) (SVfloat (ent, effects)) >> 8);
}
if (qf_bits & PF_GLOWSIZE) {
int glow_size = SVfloat (ent, scale);
MSG_WriteByte (msg, bound (-1024, glow_size, 1016) >> 3);
}
if (qf_bits & PF_GLOWCOLOR)
MSG_WriteByte (msg, SVfloat (ent, glow_color));
if (qf_bits & PF_COLORMOD) {
float *colormod= SVvector (ent, colormod);
MSG_WriteByte (msg,
((int) (bound (0, colormod[0], 1) * 7.0) << 5) |
((int) (bound (0, colormod[1], 1) * 7.0) << 2) |
(int) (bound (0, colormod[2], 1) * 3.0));
}
if (qf_bits & PF_FRAME2)
MSG_WriteByte (msg, (int) (SVfloat (ent, frame)) >> 8);
if (from_pack && from_pack->players) {
while (from_pack->players[k].number < state->number)
k++;
if (from_pack->players[k].number == state->number) {
write (&from_pack->players[k], state, msg, mask, full);
continue;
}
}
write (&null_player_state, state, msg, mask, full);
}
}
/*
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
*/
void
SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean recorder)
static inline byte *
calc_pvs (delta_t *delta)
{
byte *pvs = 0;
int e, i, num_edicts, mpe_moaned = 0;
int max_packet_entities = MAX_PACKET_ENTITIES;
vec3_t org;
client_frame_t *frame;
edict_t *clent, *ent;
entity_state_t *state;
packet_entities_t *pack;
// this is the frame we are creating
frame = &client->frames[client->netchan.incoming_sequence & UPDATE_MASK];
byte *pvs = 0;
vec3_t org;
// find the client's PVS
clent = client->edict;
if (!recorder) {
if (delta->pvs == dt_pvs_normal) {
edict_t *clent = delta->client->edict;
VectorAdd (SVvector (clent, origin), SVvector (clent, view_ofs), org);
pvs = SV_FatPVS (org);
} else if (!sv_demoNoVis->int_val) {
} else if (delta->pvs == dt_pvs_fat) {
// when recording a demo, only send entities that can be seen. Can help
// shrink the mvd at expense of effectively lossy compressio (ents that
// can't be seen by a player either won't get updated or will disappear
// for people watching the mvd from viewpoints with no players around
// (not sure yet:).
client_t *cl;
max_packet_entities = MAX_DEMO_PACKET_ENTITIES;
int i;
for (i=0, cl = svs.clients; i<MAX_CLIENTS; i++, cl++) {
if (cl->state != cs_spawned && cl->state != cs_server)
@ -705,9 +735,41 @@ SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean recorder)
}
}
}
return pvs;
}
/*
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
*/
void
SV_WriteEntitiesToClient (delta_t *delta, sizebuf_t *msg)
{
byte *pvs = 0;
int e, i, num_edicts;
int max_packet_entities = MAX_DEMO_PACKET_ENTITIES;
int stdver = 1;
client_frame_t *frame;
edict_t *ent;
entity_state_t *state;
packet_entities_t *pack;
if (delta->client) {
max_packet_entities = MAX_PACKET_ENTITIES;
stdver = delta->client->stdver;
}
pvs = calc_pvs (delta);
// send over the players in the PVS
SV_WritePlayersToClient (client, clent, pvs, msg);
SV_WritePlayersToClient (delta, pvs, msg);
// this is the frame we are creating
frame = &delta->frames[delta->in_frame];
// put other visible entities into either a packet_entities or a nails
// message
@ -743,11 +805,6 @@ SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean recorder)
// add to the packetentities
if (pack->num_entities == max_packet_entities) {
if (!mpe_moaned) {
Con_DPrintf ("hit max_packet_entities for client %d\n",
client->userid);
mpe_moaned = 1;
}
continue; // all full
}
@ -801,8 +858,8 @@ SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean recorder)
// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
SV_EmitPacketEntities (client, pack, msg);
SV_EmitPacketEntities (delta, pack, msg, stdver);
// now add the specialized nail update
SV_EmitNailUpdate (msg, recorder);
SV_EmitNailUpdate (msg, delta->client != 0);
}

View file

@ -391,7 +391,7 @@ SV_CalcPing (client_t *cl)
return cl->ping;
ping = 0;
count = 0;
for (frame = cl->frames, i = 0; i < UPDATE_BACKUP; i++, frame++) {
for (frame = cl->delta.frames, i = 0; i < UPDATE_BACKUP; i++, frame++) {
if (frame->ping_time > 0) {
ping += frame->ping_time;
count++;
@ -773,6 +773,7 @@ SVC_DirectConnect (void)
int challenge, qport, version, i, qtv = 0;
netadr_t adr;
qboolean spectator;
client_frame_t *frames;
if (CheckForFlood (FLOOD_CONNECT))
return;
@ -900,11 +901,13 @@ SVC_DirectConnect (void)
// build a new connection
// accept the new client
// this is the only place a client_t is ever initialized
frames = newcl->delta.frames;
for (i = 0; i < UPDATE_BACKUP; i++) {
newcl->frames[i].entities.entities = cl_entities[newcl-svs.clients][i];
frames[i].entities.entities = cl_entities[newcl-svs.clients][i];
memset (cl_entities[newcl-svs.clients][i], 0,
sizeof (cl_entities[newcl-svs.clients][i]));
}
newcl->delta.client = newcl;
Netchan_OutOfBandPrint (adr, "%c", S2C_CONNECTION);

View file

@ -621,7 +621,7 @@ SV_SendClientDatagram (client_t *client)
// send over all the objects that are in the PVS
// this will include clients, a packetentities, and
// possibly a nails update
SV_WriteEntitiesToClient (client, &msg, false);
SV_WriteEntitiesToClient (&client->delta, &msg);
// copy the accumulated multicast datagram
// for this client out to the message
@ -863,9 +863,12 @@ SV_SendDemoMessage (void)
msg.allowoverflow = true;
msg.overflowed = false;
if (!demo.recorder.delta_sequence)
demo.recorder.delta_sequence = -1;
SV_WriteEntitiesToClient (&demo.recorder, &msg, true);
if (!demo.recorder.delta.delta_sequence)
demo.recorder.delta.delta_sequence = -1;
demo.recorder.delta.cur_frame = (demo.recorder.delta.delta_sequence + 1)
& UPDATE_MASK;
demo.recorder.delta.out_frame = demo.recorder.delta.cur_frame;
SV_WriteEntitiesToClient (&demo.recorder.delta, &msg);
DemoWrite_Begin (dem_all, 0, msg.cursize);
SZ_Write (&demo.dbuf->sz, msg.data, msg.cursize);
// copy the accumulated multicast datagram
@ -876,8 +879,8 @@ SV_SendDemoMessage (void)
SZ_Clear (&demo.datagram);
}
demo.recorder.delta_sequence =
demo.recorder.netchan.incoming_sequence & 255;
demo.recorder.delta.delta_sequence =
demo.recorder.netchan.incoming_sequence & UPDATE_MASK;
demo.recorder.netchan.incoming_sequence++;
demo.frames[demo.parsecount & DEMO_FRAMES_MASK].time = demo.time = sv.time;

View file

@ -1782,7 +1782,10 @@ SV_ExecuteClientMessage (client_t *cl)
vec3_t o;
// calc ping time
frame = &cl->frames[cl->netchan.incoming_acknowledged & UPDATE_MASK];
cl->delta.cur_frame = cl->netchan.incoming_acknowledged & UPDATE_MASK;
cl->delta.out_frame = cl->netchan.outgoing_sequence & UPDATE_MASK;
cl->delta.in_frame = cl->netchan.incoming_sequence & UPDATE_MASK;
frame = &cl->delta.frames[cl->delta.cur_frame];
frame->ping_time = realtime - frame->senttime;
// make sure the reply sequence number matches the incoming
@ -1792,9 +1795,8 @@ SV_ExecuteClientMessage (client_t *cl)
else
cl->send_message = false; // don't reply, sequences have slipped
// save time for ping calculations
cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].senttime =
realtime;
cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1;
cl->delta.frames[cl->delta.out_frame].senttime = realtime;
cl->delta.frames[cl->delta.out_frame].ping_time = -1;
host_client = cl;
sv_player = host_client->edict;
@ -1804,7 +1806,7 @@ SV_ExecuteClientMessage (client_t *cl)
// mark time so clients will know how much to predict other players
cl->localtime = sv.time;
cl->delta_sequence = -1; // no delta unless requested
cl->delta.delta_sequence = -1; // no delta unless requested
while (1) {
if (net_message->badread) {
SV_Printf ("SV_ReadClientMessage: badread\n");
@ -1826,7 +1828,8 @@ SV_ExecuteClientMessage (client_t *cl)
break;
case clc_delta:
cl->delta_sequence = MSG_ReadByte (net_message);
cl->delta.delta_sequence = MSG_ReadByte (net_message);
cl->delta.delta_sequence &= UPDATE_MASK;
break;
case clc_move: