..
.gdbinit
better progs access error checking and cleanups resulting from it. Fixes
2001-03-27 03:57:17 +00:00
.gitignore
Add gitignore for qw-master and qw-master.exe.
2001-09-19 00:06:56 +00:00
.indent.pro
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
cl_cam.c
move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
2004-11-02 08:40:00 +00:00
cl_chat.c
Added llist.[ch], a set of general-purpose linked list routines. Added
2003-07-18 06:27:26 +00:00
cl_cmd.c
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
cl_cvar.c
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
cl_demo.c
don't allow recording while playing a demo
2004-05-03 03:49:02 +00:00
cl_ents.c
Serious mvd surgery. Interpolation of player position/angle is no longer
2005-04-27 09:54:37 +00:00
cl_input.c
grievre's patch to enable fullbright skins, controlled rotation and server
2004-07-11 01:41:01 +00:00
cl_main.c
various little cleanups that should very fractionally speed up Host_Frame
2005-04-25 01:28:37 +00:00
cl_ngraph.c
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
cl_parse.c
Serious mvd surgery. Interpolation of player position/angle is no longer
2005-04-27 09:54:37 +00:00
cl_pred.c
Code style, people. Love it or leave it!
2003-03-21 21:25:44 +00:00
cl_screen.c
fix a thinko pointed out by zenja-b
2004-05-08 23:27:05 +00:00
cl_skin.c
Code style, people. Love it or leave it!
2003-03-21 21:25:44 +00:00
cl_slist.c
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
2003-05-23 17:17:01 +00:00
cl_sys_sdl.c
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
cl_sys_unix.c
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
cl_sys_win.c
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
cl_tent.c
bring back the alpha setting for dlights (finally found out what it was
2004-05-03 06:21:39 +00:00
cl_view.c
various little cleanups that should very fractionally speed up Host_Frame
2005-04-25 01:28:37 +00:00
com.c
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
crudefile.c
oops, added append support to other functions that require it
2004-04-12 12:20:26 +00:00
game.c
work towards a more secure qfs
2003-02-14 22:36:10 +00:00
locs.c
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
2003-05-23 17:17:01 +00:00
Makefile.am
Disable libQFobject from being built or used, since it doesn't serve
2004-04-27 21:58:21 +00:00
master.c
move qw/include/protocol.h to include/qw/protocol.h making life easier
2004-02-21 02:31:22 +00:00
net_packetlog.c
fix logging of svc_deltapacketentities
2004-05-04 01:57:29 +00:00
pmove.c
move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
2004-11-02 08:40:00 +00:00
pmovetst.c
move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
2004-11-02 08:40:00 +00:00
sbar.c
final (?) cleanup of center printing. turns out there's no reason to keep
2004-03-02 03:55:18 +00:00
sdl_link.c
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
skin.c
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
2003-09-04 18:59:39 +00:00
sv_ccmds.c
don't cause clients playing mvds to bail when console chats and fix a
2005-04-25 06:22:15 +00:00
sv_demo.c
Serious mvd surgery. Interpolation of player position/angle is no longer
2005-04-27 09:54:37 +00:00
sv_ents.c
Serious mvd surgery. Interpolation of player position/angle is no longer
2005-04-27 09:54:37 +00:00
sv_gib.c
mindHog's qfpython patch. GIB info string event callbacks and a compile fix
2003-05-16 16:17:24 +00:00
sv_init.c
remove the time pointer (not really needed)
2004-11-09 22:32:00 +00:00
sv_main.c
don't call SV_SendDemoMessage when it's only going to bail
2004-05-12 19:57:21 +00:00
sv_move.c
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
sv_phys.c
better command output redirection handling: maplist over rcon should show
2003-11-21 06:09:21 +00:00
sv_pr_cmds.c
rename checkmove to tracebox. This is sort of Matthew T. Atkinson's
2005-04-26 02:52:51 +00:00
sv_pr_qwe.c
add dynamic (freeable but unchangeable) strings
2004-11-11 09:40:00 +00:00
sv_progs.c
remove the time pointer (not really needed)
2004-11-09 22:32:00 +00:00
sv_qtv.c
more progress for qtv
2004-03-05 23:42:15 +00:00
sv_send.c
Serious mvd surgery. Interpolation of player position/angle is no longer
2005-04-27 09:54:37 +00:00
sv_sys_unix.c
allow the server to run when there's no input
2003-04-16 15:43:55 +00:00
sv_sys_win.c
remove redundant calls to COM_InitArgv
2003-09-22 23:17:47 +00:00
sv_user.c
move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
2004-11-02 08:40:00 +00:00
teamplay.c
grievre's patch to enable fullbright skins, controlled rotation and server
2004-07-11 01:41:01 +00:00
world.c
move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
2004-11-02 08:40:00 +00:00
worlda.S
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00