Commit Graph

11953 Commits

Author SHA1 Message Date
Adam Olsen 0f98bc01be Forgot to edit the comments :) 2001-04-11 02:42:53 +00:00
Adam Olsen 320bd35f1e Move common variables in snd_dma.c and snd_null.c into snd_common.c 2001-04-11 02:41:12 +00:00
Adam Olsen 2b4d8ecc97 Remove some extra files linked in with snd_null.c 2001-04-11 01:17:08 +00:00
Joseph Carter 75aa40276f A few more. Also removed a couple inaccurate comments. 2001-04-11 00:10:19 +00:00
Joseph Carter 2bc55b7828 Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie 659eb45e96 tools to help with cross copiling QF under mingw in linux 2001-04-10 23:31:50 +00:00
Adam Olsen b89fde285d Make snd_null.c actually work.
add --disable-sound to configure, for no sound at all :)
2001-04-10 23:18:08 +00:00
Bill Currie 051f3ca96e nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
Ragnvald Maartmann-Moe IV 34c9239ebf Add winquake.h to EXTRA_DIST. 2001-04-10 22:30:34 +00:00
Bill Currie 7f5d4cd7e9 clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
Bill Currie 8e2d89c4c2 fix up a mis-understanding about api headers
*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Bill Currie 082c5ccae4 get qw-server to link in mingw 2001-04-10 21:43:57 +00:00
Ragnvald Maartmann-Moe IV e34342eced Calm taniwha's nerves. 2001-04-10 21:01:29 +00:00
Bill Currie e9fb7576da oops, missed with the #ifdef 2001-04-10 20:15:52 +00:00
Ragnvald Maartmann-Moe IV cbb4af711c Remove duplicate sound.h, move some things down from include/QF to include.
Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Bill Currie 334b528a40 forgot some bits 2001-04-10 20:11:50 +00:00
Bill Currie dfbfd9463c mingw cross compile fixes. qw-server (only, so far) compiles but does not
yet link due to Sys_Error :/
2001-04-10 20:07:11 +00:00
Adam Olsen 5ebe111301 Probably want this :) 2001-04-10 09:53:00 +00:00
Adam Olsen dcd924c355 Removed old files 2001-04-10 09:44:36 +00:00
Adam Olsen 69022c7ffb Move sound targets into a library. Still doesn't pick one at runtime though. 2001-04-10 09:40:09 +00:00
Joseph Carter 27d177f978 The cdrom code now uses strequal where appropriate. Also, playing track 0
now stops the CD from playing.  CD track 0 is used this way already, even
by the Id-licensed mission packs.
2001-04-10 07:26:22 +00:00
Bill Currie a96536c896 nuke commdef.h and clean up the results by putting its contents where they
belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Joseph Carter b7a4c80b94 New Cvar in Linux: mus_cddevice, default is /dev/cdrom. Set it to none if
you don't want CD music.  Can be changed in-game, in which case it will
stop the current CD if one is playing before changing devices.  Note that
this is a blocking operation, don't do it in the heat of battle.
2001-04-10 05:41:21 +00:00
Adam Olsen ed0b391dfb Tweaked some comment indentation that made me itch ;) 2001-04-10 02:36:50 +00:00
Bill Currie e236ac4bb2 move mplane_t to qtypes.h so non-asm builds will build (so long as you're not
trying to build -svga)
2001-04-10 02:36:44 +00:00
Bill Currie 2829f8b493 include config.h and string[s].h 2001-04-10 02:16:50 +00:00
Bill Currie e2935cecb6 add .gitignore 2001-04-09 23:46:52 +00:00
Ragnvald Maartmann-Moe IV d7eb585502 Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet. 2001-04-09 21:15:09 +00:00
Ragnvald Maartmann-Moe IV 0c00970ae1 Tweak particle effects extensively. Grenades and blood far cheaper, and better looking. 2001-04-08 21:41:53 +00:00
Timothy C. McGrath 9bdc1f02c4 Modified smoke trails for grenades and rockets so that we have an easter
egg temporarily until easter - They'll randomly choose between 255
colors. I'll eventually change this into a cvar, but for now enjoy ;)

This stuff is easily removed for the people who don't like colors: Just
remove my added lines, and uncomment the old ones :)

Misty-chan
2001-04-08 07:49:54 +00:00
Zephaniah E. Hull 7553f2b0a4 Tweaking the trails a bit more. 2001-04-08 04:56:24 +00:00
Zephaniah E. Hull 4873457160 Fixed how all particle trails are rendered, still needs a /lot/ of tweaking. 2001-04-08 04:07:19 +00:00
Adam Olsen 4d9fe4a25f Added some personal ideas on what I'd like to see get added to
quakeforge.  Comments welcome. :)
2001-04-06 21:55:27 +00:00
Ragnvald Maartmann-Moe IV b897f96e51 Restore old grenade smoke trail, make order of texture generator mentions consistent. 2001-04-06 19:23:00 +00:00
Zephaniah E. Hull a40130f7d7 Oops, non-smoke ring particles should work again. 2001-04-06 19:05:57 +00:00
Zephaniah E. Hull a16b2c0070 Borrowed LH's VectorVectors.
Changed smoke trails a good bit.
2001-04-06 18:37:23 +00:00
Ragnvald Maartmann-Moe IV 1f25ab9ec2 New generated texture for spark particles. 2001-04-06 04:27:39 +00:00
Zephaniah E. Hull b7ee9ba07d gl_draw.c: gl_lightmode now uses a callback.
gl_dyn_part.c:
  Now uses a (non-locked) vertex array to reduce GL calls.
  Gives a slight speed gain, I'll optimize it a bit more soon.
gl_rlight.c:
  Fixed much of the dlightframecount issues.
  (This gives cleaner code and a speed up.)
gl_rmain.c: A slight reorg of the dlight call order.
gl_rmisc.c: Enable some of the vertex arrays. (vertex, texcoord, color.)
gl_rsurf.c:
  Reworked R_BuildLightMap, smaller now code wise, also more optimized,
  and it builds a 0-2 lightmap in more cases now.

  Playing with GL_UploadLightmap.

  For non-lighthalf non-mtex lightmaps use a 0-2 range.
  (Makes gl_lightmode look a /lot/ better.)

gl_screen.c: More stuff with the gl_lightmode callback.
r_view.c: R_PushDlights is called elsewhere now.
sw_rmain.c:
  Moved the R_PushDlights call.
  Also killed the unused PASSAGES define.
2001-04-06 02:57:26 +00:00
Joseph Carter 9ea0605558 reverting this for Mercury 2001-04-06 02:12:19 +00:00
Joseph Carter c9ecc7a9d2 The lighthalf qboolean is no more - replaced with a gl_lightmode callback
to do the job much more simply.  Also replaced lighthalf_v with white_v on
the QW side.
2001-04-05 17:28:28 +00:00
Bill Currie e0c11b2f87 grr, it was r_part.c, not r_efrag, but that's sorted properly now 2001-04-04 21:53:09 +00:00
Bill Currie eba467689a do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
Bill Currie ef66808016 this was accidently deleted 2001-04-04 21:24:28 +00:00
Bill Currie 0146992d67 rename (most of) r_*.[cS] to sw_r#1.#2 (mmv rocks:) to finally fix the borked
naming scheme of sw vs gl
2001-04-04 21:22:23 +00:00
Ragnvald Maartmann-Moe IV 4dc5da173b Rest of commit... 2001-04-04 05:40:29 +00:00
Ragnvald Maartmann-Moe IV f4632ccd8b Merge fractalnoise into noisetextures.c, which will eventually add a few more fractal noise types. Current smoke is a blend of diamond-square and plasma noise.
Also make smoke less dense, in an attempt to fix Jin^eLD's problem with hwguy smoke.
2001-04-04 05:39:44 +00:00
Bill Currie 2f2ba28bb7 pr_lex.c:
rewrite PR_LexPunctuation to avoid looping. 6x speedup for that function
	according to gprof on customTF
configure.in:
	--enable-profile
2001-04-03 16:50:31 +00:00
Chris Ison 774d4ea1db console serverlist ideas/plan 2001-04-03 07:05:37 +00:00
Chris Ison 2ece48c535 alpha code for master server queries 2001-04-03 05:48:24 +00:00
Timothy C. McGrath 1843bb5839 Minor housecleaning. sw no longer spits out diagnostic output, comments
are now sane and match current code, I moved things around in GL so they
more closely match the sw code, as the sw code makes more sense now that
I *finally* understand what in gods name I was doing wrong. ;)

I also made minor changes to the help to indicate the minimum values of
the variables (sw can deal with 1, gl 0) as well as that you really
ought to use r_particles 0 instead of a setting of cl_max_particles 0 in
GL :P

Thanks for all the help taniwha, those last two bugs were kicking my
butt.

Misty-chan
2001-04-03 05:40:15 +00:00