Calm taniwha's nerves.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-04-10 21:01:29 +00:00
parent e9fb7576da
commit e34342eced
3 changed files with 197 additions and 0 deletions

55
include/in_win.h Normal file
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/*
in_win.h
Win32 input prototypes
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef _IN_WIN_H
#define _IN_WIN_H
#include "protocol.h"
extern qboolean mouseactive;
extern float mouse_x, mouse_y;
extern unsigned int uiWheelMessage;
extern void IN_UpdateClipCursor (void);
extern void IN_ShowMouse (void);
extern void IN_HideMouse (void);
extern void IN_ActivateMouse (void);
extern void IN_SetQuakeMouseState (void);
extern void IN_DeactivateMouse (void);
extern void IN_RestoreOriginalMouseState (void);
extern void IN_Init (void);
extern void IN_Shutdown (void);
extern void IN_MouseEvent (int mstate);
extern void IN_MouseMove (usercmd_t *cmd);
extern void IN_Move (usercmd_t *cmd);
extern void IN_Accumulate (void);
extern void IN_ClearStates (void);
extern void IN_Commands (void);
#endif // _IN_WIN_H

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include/input.h Normal file
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/*
input.h
External (non-keyboard) input devices
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _INPUT_H
#define _INPUT_H
#include "client.h"
#include "protocol.h"
#include "QF/cvar.h"
#define freelook (in_mlook.state&1 || cl_freelook->int_val)
void IN_Init (void);
void IN_Init_Cvars (void);
void IN_Shutdown (void);
void IN_Commands (void);
// oportunity for devices to stick commands on the script buffer
void IN_SendKeyEvents (void);
// Perform Key_Event () callbacks until the input que is empty
void IN_Move (usercmd_t *cmd);
// add additional movement on top of the keyboard move cmd
void IN_ModeChanged (void);
// called whenever screen dimensions change
void IN_HandlePause (qboolean paused);
extern cvar_t *_windowed_mouse;
#endif // _INPUT_H

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include/joystick.h Normal file
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/*
joystick.h
QuakeForge joystick DPI (driver programming interface)
Copyright (C) 1996-1997 Jeff Teunissen <deek@dusknet.dhs.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cvar.h"
#include "protocol.h"
extern cvar_t *joy_device; // Joystick device name
extern cvar_t *joy_enable; // Joystick enabling flag
extern cvar_t *joy_sensitivity; // Joystick sensitivity
extern qboolean joy_found; // Joystick present?
extern qboolean joy_active; // Joystick in use?
/*
JOY_Command ()
Use this function to process joystick button presses and generate key
events. It is called inside the IN_Commands () input function, once each
frame.
You should exit this function immediately if either joy_active or
joy_enable->int_val are zero.
*/
void JOY_Command (void);
/*
JOY_Move (usercmd_t *)
Use this function to process joystick movements to move the player around.
You should exit this function immediately if either joy_active or
joy_enable->int_val are zero.
*/
void JOY_Move (usercmd_t *);
/*
JOY_Init ()
Use this function to initialize the joystick Cvars, open your joystick
device, and get it ready for use. You MUST obey the value of the
joy_enable Cvar. Set joy_found if there is a device, and joy_active if
you have successfully enabled it.
*/
void JOY_Init (void);
void JOY_Init_Cvars (void);
/*
JOY_Shutdown ()
Use this function to close the joystick device and tell QuakeForge that it
is no longer available. It is called from IN_Init (), but may be called
elsewhere to disable the device.
*/
void JOY_Shutdown (void);