Commit Graph

1118 Commits

Author SHA1 Message Date
Bill Currie c1c76f7058 whitespace 2002-01-07 06:50:41 +00:00
Bill Currie 72d6f34dc8 first step to using a saner internal represnetation for the high precietion
models.
2002-01-07 06:32:46 +00:00
Bill Currie 14fb289f2f duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie b582a02aff fix the broken lighting for unlerped verteces 2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV f8daa09bcb Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails. 2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV 097ff0006f Rearrange vertex order in quads. 2002-01-06 22:43:51 +00:00
Seth Galbraith 0a7ddae612 move high precision check out of loop to optimize sw model rendering 2002-01-05 20:00:50 +00:00
Ragnvald Maartmann-Moe IV aa36ebf6e4 Little bit of whitespace cleanup. 2002-01-05 19:03:36 +00:00
Seth Galbraith 1e57bcdca2 no more hardcoded MAXALIASVERTS limit 2002-01-05 17:56:33 +00:00
Seth Galbraith cb6ef3e225 putting if outside the for loop should speed things up 2002-01-05 16:53:43 +00:00
Seth Galbraith ac5b6823c6 high precision model rendering in GL 2002-01-05 16:20:38 +00:00
Ragnvald Maartmann-Moe IV a18fdbca68 Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail. 2002-01-05 07:23:23 +00:00
Seth Galbraith 42456845f0 high precision software mdl rendering 2002-01-05 03:21:02 +00:00
Seth Galbraith 6ec47e6be6 slaying hardcoded mdl vertex and triangle limit 2002-01-04 07:40:00 +00:00
Bill Currie 36bb62c3c5 rewrite CrossProduct so memory is accessed more linearly. should provide
a tiny speedup for servers and clipped skyboxes
2002-01-04 06:13:50 +00:00
Bill Currie df947a8843 pt_color is now an int so don't convert it 2002-01-04 04:12:10 +00:00
Ragnvald Maartmann-Moe IV b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Ragnvald Maartmann-Moe IV 07fb841a49 Whitespace, mark a 1 line function as inline. 2002-01-04 03:25:30 +00:00
Bill Currie 3c6f64b26b _snprintf and _vsnprintf are not guaranteed to write the trailing '\0' 2002-01-03 23:24:47 +00:00
Bill Currie 522f64bce1 remove an extra ; 2002-01-03 23:24:20 +00:00
Bill Currie 9312681182 some more const correctness (in gl_sky_clip.c) and make the sky poly debug
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie 013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie c68da1f299 o split up GL_DrawAliasFrame so it's normal (ie, not fullbright) pass only
creating GL_DrawAliasFrame_fb to do the fullbright pass. This removes
    the if (fb) tests.
 o  move the DepthMask setting for modelalpha != 1.0 out of
    GL_DrawAliasFrame* into R_DrawAliasModel to reduce potential GL state
    changes.
 o  minor comment cleanup/corrections
2002-01-02 19:23:09 +00:00
Ragnvald Maartmann-Moe IV 29b48c594e More tweaks to joystick code. amp settings have a far greater effect now... 2001-12-30 06:08:24 +00:00
Bill Currie 3cfd2c0a8e make GL_DrawAliasShadow use the data calculated by GL_GetAliasFraveVerts so
shadows don't cost as much when lerping is enabled.
2001-12-30 04:16:25 +00:00
Seth Galbraith d570f0905f high precision model loading 2001-12-30 02:30:26 +00:00
Ragnvald Maartmann-Moe IV c523671606 Joystick updates. Now support 8 joystick axes (since I have a 7-axis gamepad I'm testing with). Also adds swimup/swimdown as axis 5. And ability to invert axes by assigning them as negative numbers (set joyaxis1 "-1"). Joystick handling is liable to change radically as it improves, though, don't count on these as stable interfaces... 2001-12-28 18:02:33 +00:00
Bill Currie 0f2f58754b this is just causing confusion. if we ever need it, it's still in cvs 2001-12-21 22:39:14 +00:00
Bill Currie ee9ed0c395 minor cleanups 2001-12-21 21:52:03 +00:00
Ragnvald Maartmann-Moe IV daa68ac7ce Minor pcx loader cleanup. 2001-12-21 21:12:01 +00:00
Bill Currie 7f9e5755fb go back to my clever code (with the bug fixed this time:P). Hey, if it's
still broken, we can always revert it again ;) (NOT!)
2001-12-21 20:56:54 +00:00
Bill Currie 168d3aa308 tiny speedup to texture uploads 2001-12-21 20:12:51 +00:00
Bill Currie 858bb55bcc kill some dead code 2001-12-21 19:38:49 +00:00
Ragnvald Maartmann-Moe IV b5e93ffd6c Minor speedup (*foo++, dammit!), some whitespace. 2001-12-21 16:08:56 +00:00
Bill Currie 825b02ad87 minor speedup to skybox loading ;) 2001-12-21 06:07:30 +00:00
Bill Currie b4de52eb5c some readability (and speed?) improvments for LoadTGA 2001-12-21 05:29:33 +00:00
Ragnvald Maartmann-Moe IV 010ca032a5 Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Bill Currie aaf9b953a4 make the no shutdown warning developer only (does the user realy need to
see it?)
2001-12-20 23:55:49 +00:00
Bill Currie ec44f037c1 remove the obsolete z buffer prototype code 2001-12-20 05:16:59 +00:00
Ragnvald Maartmann-Moe IV 018481b1ac Might as well allow gl_affinemodels to affect the viewmodel as well... 2001-12-19 20:15:38 +00:00
Ragnvald Maartmann-Moe IV e78bdb3ea6 Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc).
Also a minor speedup (only mess with glHints once per frame, instead of dozens of times).
2001-12-19 18:32:26 +00:00
Ragnvald Maartmann-Moe IV c764ddc64a Just a massive speedup to gl particles. Enjoy.
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Bill Currie 5d643c2483 tiny optimisation to GL_GetAliasFrameVerts 2001-12-18 05:50:57 +00:00
Chris Ison 73f9c3aaa5 some minor tidy/speed up 2001-12-18 03:59:37 +00:00
Chris Ison 1c26723864 changed int to an unsigned int 2001-12-17 23:41:58 +00:00
Chris Ison db71398238 removed row and col usage from Draw_Character 2001-12-17 23:10:00 +00:00
Bill Currie 3dafbebf10 fix up #0 builtin functions at runtime. not done automaticly (need to call
PR_RelocateBuiltins) and fix a bug with profiling and unlimited execution
counts
2001-12-14 08:15:04 +00:00
Bill Currie 9b4e21a914 minor prototype cleanups 2001-12-14 00:06:58 +00:00
Bill Currie 69e1a9aab5 bah, installed headers made my compile tests fail 2001-12-13 22:56:43 +00:00
Bill Currie 218554d60a move include/QF/string.h to include/qstring.h and include it automaticly if
needed in compat.h
2001-12-13 20:44:32 +00:00
Bill Currie b3843f7f5b draw.h:
remove dead Draw_TransPic prototype
draw.c:
	really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV 2db08923e8 MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
Bill Currie 8ddce20949 pr_*: add storep.p so pointers can be stored into entities
emit.c: convert & (address) to . in unary .
        rewrite emit_assign_expr
expr.c: remove debug code and make unary . less agressive on address calcs
        also convert & (address) to . for lvals
2001-12-12 20:35:58 +00:00
Bill Currie f9149a0d6c finally get around to renaming type_name to pr_type_name 2001-12-12 17:15:09 +00:00
Bill Currie cc34e5954f lots of work on better array/pointer/struct handline. doesn't quite work yet 2001-12-12 08:39:47 +00:00
Ragnvald Maartmann-Moe IV f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV e9690c8ee9 Whitespace. 2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV 489e23357e Change sound default. Null is a useless default. SDL default in windows, oss in linux. 2001-12-11 20:31:18 +00:00
Ragnvald Maartmann-Moe IV d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV f9d3f9f017 Remove dead cvar. 2001-12-09 07:43:58 +00:00
Bill Currie d344aea51f store.p so pointers can be moved around 2001-12-08 21:43:44 +00:00
Bill Currie b52606aed2 *sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie 00b2a45ecd change the operator for "address" from "." to "&" so load.p can be implement.
this makes it so pointers in entities work.
2001-12-08 20:17:20 +00:00
Bill Currie b03a1bee42 ok, structures seem to generate correct code now 2001-12-08 08:19:48 +00:00
Bill Currie 028f8a116d immidiate indexed pointer access and some whitespace + reorg 2001-12-07 20:07:38 +00:00
Bill Currie 6039c210a7 compile fix for mandrake 2001-12-06 20:34:58 +00:00
Bill Currie b8df7c0e9e alpha compile fixes (bah, bloody size_t:P) 2001-12-06 20:18:24 +00:00
Bill Currie 37028cbbc8 fix a bit of sillyness pointed out by Dwayne C. Litzenberger 2001-12-05 16:29:09 +00:00
Adam Olsen 7c6765df60 buf[sizeof(buf)] = 0; is bad. buf[sizeof(buf) - 1] = 0; is good. 2001-12-05 09:24:19 +00:00
Bill Currie 52b0c8f3fc how me a repeatable bug and I'll show you a dead bug }:>
(this fixes the "Cache_Free: not allocated" crash)
2001-12-04 17:46:42 +00:00
Bill Currie e782153743 must make sure \0 doesn't get into the command buffer :P 2001-12-04 03:43:47 +00:00
Bill Currie 8be15a16e6 heh, turned out that didn't hurt overkill as much as I thought, but this
gives it a tiny boost (and will help more in the more alias heavy mods).
2001-12-04 03:13:02 +00:00
Bill Currie 3c06cd5620 another jump prediction optimisation 2001-12-03 23:40:22 +00:00
Bill Currie 21686adf10 remove redundant prototype 2001-12-03 23:40:07 +00:00
Bill Currie 68adae46b9 whitespace 2001-12-03 22:56:34 +00:00
Bill Currie c130d38c6c fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie 610feb9fc6 properly terminate the string created by Info_MakeString (this was the source
of the absurd connect messages)
2001-12-03 21:24:48 +00:00
Bill Currie 650d682d2c fix some nasty security holes causes by oversized connection strings. slows
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV 20690b71e0 Argh! Try #2. 2001-12-03 11:46:30 +00:00
Ragnvald Maartmann-Moe IV 43b31965a2 Back out local changes that shouldn't have been committed along with the rename to r_particles_max. 2001-12-03 11:08:10 +00:00
Ragnvald Maartmann-Moe IV 29a8d84806 cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so. 2001-12-03 08:55:46 +00:00
Bill Currie 9bf575d081 several little tweaks that more than make up for the reversion of low-copy 2001-12-03 08:46:56 +00:00
Bill Currie a619739bab fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
Bill Currie ce9e2e62e3 whitespace 2001-12-02 17:29:14 +00:00
Bill Currie 4f2f686834 r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
Bill Currie 12a0a10d33 more alpha portability fixes 2001-11-29 19:35:25 +00:00
Bill Currie 72e2e871f8 goodbye PARANOID :P 2001-11-29 06:58:15 +00:00
Bill Currie 4689350283 fix qport 2001-11-27 04:50:41 +00:00
Bill Currie 67fde0c492 remove some debug code I accidently committed 2001-11-26 17:25:16 +00:00
Ragnvald Maartmann-Moe IV dea0a2c08d Whitespace. 2001-11-25 08:00:16 +00:00
Bill Currie 1cdf7fa55f clean up the math for id skys a little. doesn't fix the sillyness, but that's
caused by the deliberate texuture wrapping and I think gl isn't coping well
with that when the texture coords wind up getting swapped due to the wrap.
2001-11-25 07:41:17 +00:00
Bill Currie e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Adam Olsen 82095df9cf - make Cache_Flush catch errors before Cache_Flush, and hopefully
print useful debugging info
2001-11-25 03:16:15 +00:00
Adam Olsen b7cbc15508 - remove the unused DYNAMIC_SIZE define 2001-11-24 16:32:39 +00:00
Ragnvald Maartmann-Moe IV 4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV 405e8fffc9 Whitespace. 2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV 2c8d802935 Whitespace. 2001-11-24 08:08:44 +00:00
Ragnvald Maartmann-Moe IV eabfbd6c98 Remove ugly ifdef (and coincidentally support for early ALSA 0.9). 2001-11-24 08:05:44 +00:00
Bill Currie bd0ac4a38a merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
Bill Currie 8826bdd9dc nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit 2001-11-21 19:24:57 +00:00
Bill Currie 0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie 61382f4967 make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie 7d14013041 fix many, many bugs in the alias skin loading, transforming and rendering
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Chris Ison 3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie bc95116825 fix a defined but not used warning 2001-11-20 23:22:19 +00:00
Chris Ison 5e05df417d fix \n order in alias expansion 2001-11-20 20:07:15 +00:00
Bill Currie 712aecb1a2 use the Hash_*Element functions for opcodes to avoid the silliness of trying
to use strings for numeric keys
2001-11-20 18:54:15 +00:00
Ragnvald Maartmann-Moe IV 3f79367865 Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order. 2001-11-20 09:41:15 +00:00
Bill Currie ec75b71711 don't bother with fullbright skins for models that are allways fullbright and
clean up a misplaced function prototype
2001-11-20 08:45:26 +00:00
Ragnvald Maartmann-Moe IV b836566a3d Fix particle physics bug with blob2 particles.
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie 5dab7ccaf7 precalculate smoe model specific info (wether the whole model is fullbright,
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV b69e372589 Whitespace. 2001-11-20 06:57:31 +00:00
Bill Currie 025d520522 remove some dead code 2001-11-20 04:48:04 +00:00
Bill Currie 4c628d0c04 fbdev stuff is now warnings clean, so all -Werror for it 2001-11-20 03:40:57 +00:00
Bill Currie 8d208ac3aa make float != 0 tests work on alpha for when the value is actually an integer
(works fine on intel, but on alpha the denormals either produce an exception
or true zero: not quite desirable:)
2001-11-19 17:51:31 +00:00
Bill Currie 9d0320cc89 various portability improvements 2001-11-18 23:40:01 +00:00
Bill Currie f0c03f8331 minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie 46835e79fe more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
Bill Currie cda6923ffa this seems to be all that's needed to make progs 64 bit clean (minus issues
with sizeof (int) != 4, but that's not the case on alpha)
2001-11-17 04:32:00 +00:00
Bill Currie cc66577f1c fixes for building on alpha (linux) 2001-11-16 01:09:17 +00:00
Chris Ison 5c26b54697 remove smoke I added thismorning 2001-11-15 23:36:14 +00:00
Chris Ison 0e5262c2ea colored explosion smoke 2001-11-15 20:53:23 +00:00
Bill Currie 288ec4251c various fractional speedups 2001-11-15 19:37:29 +00:00
Bill Currie 598c82352f fix printing of op_c for storeb 2001-11-15 19:36:40 +00:00
Bill Currie 267e51eaaf while cute, cl_surprise is just way too expensive when gains are measured in
fractions of a percent, and a loss is 3%.

I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison 8d50c8ea47 added cl_surprise cvar for easter eggs 2001-11-14 21:46:50 +00:00
Chris Ison c72e2ef324 re-enable 8bit textures 2001-11-14 21:01:10 +00:00
Bill Currie 39401592d4 use malloc/free instead of Hunk_TempAlloc in Cmd_Exec_File so it can be called before Memory_Init 2001-11-14 20:16:57 +00:00
Bill Currie e91180cccf this should take care of wildcode's 8 bit issues 2001-11-14 16:36:42 +00:00
Bill Currie 42b5a5d150 reformat the output of "alias" so that capturing it is useful for config
scripts
2001-11-13 23:51:21 +00:00
Bill Currie 7888f1cb93 fix a couple of branch offset bugs 2001-11-13 19:52:03 +00:00
Bill Currie 4af2b18703 support printing uinteger values 2001-11-13 18:04:55 +00:00
Bill Currie 07b59d2f07 pr_comp.h:
o	add OP_JUMPB
	o	OP_JUMPB renumberd some opcodes, so up PROG_VERSION
pr_edict.c:
	o	make the version error reporting more informative
pr_exec.c:
	o	implement OP_JUMPB (goto *(ptr + index))
pr_opcode.c: (libs/gamecode/engine)
	o	add OP_JUMPB to the table
expr.h:
	o	ex_uinteger support
	o	some const correctness
	o	prototype new_label_expr
qfcc.h:
	o	uinteger ussport
	o	add pointers for op_jump and op_jumpb
	o	prototype PR_GetArray
emit.c:
	o	general uinteger support
	o	new reference/reloc type 3: absolute statement address
	o	jumpb support (binary goto)
expr.c:
	o	uinteger support
	o	break the label name creation out of new_label_expr into
		new_label_name
	o	some const correctness
pr_def.c:
	o	add PR_GetArray to allocate an array in global space
	o	factor out some code common to PR_GetDef and PR_GetArray that would
		otherwise be duplicated
pr_imm.c:
	o	some const correctness
	o	uinteger support
pr_lex.c:
	o	uinteger support
pr_opcode.c: (tools/qfcc/source)
	o	support jump and jumpb
switch.c:
	o	rewrite the binary search code to support ranges.
2001-11-13 08:58:54 +00:00
Bill Currie d27cd9cc21 s/type_size/pr_type_size/
remove the redundant type_size from qfcc
2001-11-12 23:56:46 +00:00
Bill Currie 50f2d46398 various cleanups 2001-11-12 20:58:06 +00:00
Bill Currie d168a3daee this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
Bill Currie e71a788509 shink the cmd and alias hash table sback down (that got in by mistake) and
disable the cmd_hash_stats command (not needed for general use)
2001-11-12 03:47:30 +00:00
Bill Currie e4fd746f71 this adds some stats to hash tables and a command to get at them for commands
and aliases
2001-11-10 01:13:29 +00:00
Ragnvald Maartmann-Moe IV 1dfd2d4eaf More use of mathlib, and some small optimizations. 2001-11-09 18:51:33 +00:00
Ragnvald Maartmann-Moe IV 3d572df460 Bug fix (we weren't removing particles from the list until the frame after they died, which caused particle slots to be wasted).
Fix for a bug in particle trail pre-aging (sometimes created some 0 age particles).
And a couple small optimizations.
2001-11-09 12:09:46 +00:00
Bill Currie 4be5c86f36 forgot to add "uinteger" to the array of type name strings 2001-11-09 01:03:35 +00:00
Bill Currie 928d343295 pr_comp.h:
o	add ev_uniteger to the types enum
	o	add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
progs.h:
	o	add uinteger accessors
pr_exec.c:
	o	implement ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
pr_opcode.c:
	o	add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
expr.h:
	o	prototype inc_users
qfcc.h:
	o	add externs for op_ifbe, op_ifb, op_ifae and op_ifa
emit.c:
	o	don't bother emiting an assignment to a temp def that's only used once
		(ie, it's never read, only written to)
	o	support the new if* instructions
expr.c:
	o	support the new if* insructions
	o	dectect expression loops in append_expr
	o	support unsigned integers
	o	re-work temp def usage counting
pr_def.c
	o	debugging for temp def usage counts
pr_opcode.c:
	o	support the new if* instructions
qc-parse.y:
	o	provide defines for IFBE IFB IFAE IFA
switch.c:
	o	do binary searches for strings, floats and ints if there are more than
		8 cases in a switch. Strings need more testing.
2001-11-09 00:58:16 +00:00
Ragnvald Maartmann-Moe IV f60c39e0bc Whitespace. 2001-11-07 06:59:10 +00:00
Ragnvald Maartmann-Moe IV 14aa428871 Switch to dot texture for sparks, and drop particle size. A little less cartoony effect. 2001-11-07 06:57:34 +00:00
Bill Currie ae8c255eb0 re-anable the sorting. I guess snax was testing other things and forgot about
it.
2001-11-06 21:37:33 +00:00
Bill Currie f3fcfea62a fully specify the type for the comparison opcodes 2001-11-06 21:29:53 +00:00
Ragnvald Maartmann-Moe IV f2f8513141 Reduce number of rand() calls in teleport and lava splash effects. Also preserves entropy, and we all know how important that is! 2001-11-06 21:02:18 +00:00
Bill Currie 469fd1b023 more mathlib usage 2001-11-06 20:36:20 +00:00
Brian Koropoff ccd665e80c This commit removes maplist.c and replaces it with filelist.c, which
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Ragnvald Maartmann-Moe IV ceb307aead Cleanups, whitespace, convert some ints to unsigned int. Whee! 2001-11-06 05:06:37 +00:00
Ragnvald Maartmann-Moe IV 1c5701f51f Fix a few minor quirks with particle trails. 2001-11-06 04:42:17 +00:00
Bill Currie 15b381909e move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Bill Currie 460b53e9ee rework the maplist code to use Con_DisplayList. this results in both
prettier code and prettier output.
2001-11-05 21:30:53 +00:00
Adam Olsen ded1b4c057 - add some missing boundschecking to CDAudio_Play's track remap (in
specific plugins only)
- convert updateping, updatepl, updateentertime, updatestat,
  updatestatlong, cdtrack intermission, finale, muzzleflashchokecount,
  maxspeed, entgravity, and setpause on the client.  Can you say all
  that in one breath? :)
2001-11-05 16:17:45 +00:00
Ragnvald Maartmann-Moe IV 6af4eae1e5 Couple of cleanups (remove unused variables) and a small optimization. 2001-11-05 14:59:05 +00:00
Ragnvald Maartmann-Moe IV 069ad1bfb1 Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :) 2001-11-05 10:11:21 +00:00
Brian Koropoff 008b59b777 The beginnings of an f_* reply system have been added. f_version works
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin.  cl_freply controls the time in seconds before another query can be
made.  Set it to 0 to disable them.  More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit.  Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Bill Currie dc779acdb5 build the texture chains such that they get rendered front to back. seems to
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie 9f4a565523 rename some get_key functions so they're all uniqely named (matters only for
profiling purposes thanks to static:)
2001-11-05 03:21:42 +00:00
Bill Currie c443e2c024 info.c:
support unlimited info strings when maxsize is 0
sv_main.c:
	make localinfo unlimited
2001-11-05 02:08:20 +00:00
Bill Currie 9829cf3993 do not include \key\value pairs in the output of Info_MakeString for
backwards compatability with the old info key system.
2001-11-05 01:29:45 +00:00
Bill Currie 96a2ac9a70 put the info string tolower/highchar handling back in 2001-11-04 22:00:32 +00:00
Ragnvald Maartmann-Moe IV a856cbc413 Fix for r_lightmap_components 4 weirdness. 2001-11-04 20:58:46 +00:00
Bill Currie 23a2760194 change formating for Info_Print 2001-11-04 20:48:12 +00:00
Ragnvald Maartmann-Moe IV a2ed608ee7 Some more small speedups.
Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Adam Olsen 3417167e7e - compile fix for info.c. We can't call any functions until /after/
all variables are declared.
2001-11-04 15:42:26 +00:00
Ragnvald Maartmann-Moe IV 6d62497934 Typo fix. 2001-11-04 15:31:17 +00:00
Ragnvald Maartmann-Moe IV dbb6e37bb7 Remove some unneeded variables.
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV fd19f9332d Tiny comment cleanup 2001-11-04 08:50:16 +00:00
Bill Currie b0e9bd3ddc fix a bogus leak in info strings 2001-11-04 08:18:54 +00:00
Bill Currie dcd9b0040e rewrite the info strings to use hash tables instead of a static string.
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Ragnvald Maartmann-Moe IV de0b4f65fa modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00
Ragnvald Maartmann-Moe IV 961ea0b693 Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening. 2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV e8b36b1a71 Remove unused R_CullBlocked. 2001-11-03 07:30:15 +00:00
Bill Currie 5bf5278c2b pr_comp.h:
- new opcodes for pointers
progs.h:
	- prototype PR_Check_Opcodes
pr_edict.c:
	- move the static bounds checking to PR_Check_Opcodes in pr_opcode.c
pr_exec.c:
	- vector instruction cleanup
	- temporarily nuke bounds checking from storep.*
	- move base of address results from pr->edicts to pr->pr_globals
	- implement new pointer related instructions
	- nuke proposed global pointer instructions (not flexible enough)
pr_opcode.c:
	- add new pointer instuctions
	- re-implement static bounds/invalid opcode checking. no more multiple
	  case statements to keep track of.
2001-11-02 22:41:11 +00:00
Ragnvald Maartmann-Moe IV 08a211385f Optimize some redundant math out of the particle aging loop. 2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV 3958b4a4b3 Age particle trails based on position in trail, during creation. 2001-11-02 20:47:47 +00:00
Bill Currie 7b4e5e69af now actually works (especially for double scan modes and the like) 2001-11-02 06:43:41 +00:00
Ragnvald Maartmann-Moe IV c19c237e0e Whitespace. 2001-11-02 06:35:32 +00:00
Bill Currie a98c5bb4c1 fix vid_fullscreen toggling (sgl) and archiving (all) 2001-11-02 06:11:32 +00:00
Bill Currie 166ce6d8ce redundant code removal 2001-11-02 03:04:01 +00:00
Bill Currie a45b78b622 make all 8 X buffers available. no args uses the default buffer, giving 0-7
as an agument to in_paste_buffer specifies which buffer to use.
2001-11-01 22:52:22 +00:00
Bill Currie fa976d4461 cvarlist cfg will now give output suitable for a config file 2001-10-30 23:33:47 +00:00
Bill Currie 9b8995b836 fix win32's missing clipboard support (bringing it back). some trickery will
be required to get ctrl-V working, but... *shrug*
2001-10-30 22:46:15 +00:00
Ragnvald Maartmann-Moe IV d1c115da05 Whitespace. 2001-10-30 19:58:01 +00:00
Ragnvald Maartmann-Moe IV 7ea1051b9a Code cleanups. 2001-10-30 19:55:34 +00:00
Ragnvald Maartmann-Moe IV 3ad79cc970 Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts... 2001-10-30 19:42:29 +00:00
Bill Currie 4685fccbac new command for -x11 and -glx: in_paste_buffer (eg in_bind imt_console
m_button3 in_paste_buffer). Makes X's clipboard available to quake (for
pasting:)
2001-10-30 18:20:56 +00:00
Bill Currie 8ae3ef9482 fix some warning in solaris 2001-10-30 16:41:21 +00:00
Bill Currie d835b79352 this might fix the black screen in 8 bit X 2001-10-29 22:29:42 +00:00
Bill Currie 00514d744e this should fix the skating statues 2001-10-29 19:38:20 +00:00
Bill Currie 85c9e0ab1e more externs cleaned up 2001-10-29 17:46:03 +00:00
Bill Currie 8071e8398a put a couple externs back for win32. they need a bit more thought on how to
arrange things.
2001-10-29 16:45:03 +00:00
Bill Currie 1d442c496f setup the colormap /before/ calling Vid_InitGamma so VID_SetPalette gets
called with a valid colormap to update.
2001-10-29 06:46:46 +00:00
Bill Currie 3ce8029f74 fix a silly goof with the models 2001-10-28 05:43:53 +00:00
Bill Currie ccfe82cda4 *taniwha mops up the last drops of blood from extern 2001-10-28 04:38:24 +00:00
Bill Currie 78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV 5afce455df Undo taniwha's debugging insanity.
If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
Bill Currie 10d83e090a externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie 3601b5ba35 fix the minor breakage were /no/ particles were being generated 2001-10-27 21:39:58 +00:00
Bill Currie 74d3499f74 fix a seg caused by my changes from last night 2001-10-27 20:52:33 +00:00
Bill Currie 014785a9f2 lots of error checking for our phantom particle bug, but I was unable to
trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Bill Currie d9fd8dc29f make r_particles truely a flag and call R_MaxParticlesCheck when r_particles
changes
2001-10-27 08:31:45 +00:00
Brian Koropoff 05f35f9cd4 This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off. 2001-10-27 04:34:53 +00:00
Bill Currie 1fab17ab33 d'oh. must read the clode closer :P 2001-10-26 05:31:39 +00:00
Bill Currie 6bbb9a75a3 remove an unneeded check 2001-10-26 03:12:31 +00:00
Adam Olsen 0a6ae4f36f - some strlen checking for strcpy. I don't feel like doing the rest
of the codebase :)
2001-10-26 00:20:00 +00:00
Bill Currie f8a41cb1bc completely nuke the concept of "priority" from opcodes and use get_op_string
in emit_sub_expr instead of a redundant switch.
2001-10-25 17:48:35 +00:00
Adam Olsen 3bba5398ba - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
Bill Currie 552a486d87 fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
for /any/ installed lib, static or not.
2001-10-24 17:54:56 +00:00
Adam Olsen dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie 9c92634cbf remove an extern 2001-10-24 15:02:18 +00:00
Bill Currie 8e9505c100 /finally/ get asm in the sw renderer when not using --disable-shared. libtool
was using the wrong objects.
2001-10-23 18:48:49 +00:00
Bill Currie fedea4a5e1 check for malloc failure 2001-10-23 17:35:46 +00:00
Bill Currie bf309fb554 split the sprite and alias model rendering code out from gl_rmain.c into
their own files.
2001-10-23 17:20:56 +00:00
Bill Currie 6a5e3edcf7 and extern fixes for the windows side 2001-10-23 17:11:48 +00:00
Bill Currie b5341f0d13 we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie fa95bd35aa fix a really stupid brainfart that caused shift states to not work 2001-10-23 01:53:51 +00:00
Bill Currie b6ad2223d2 attempt to handle the byte swapping of screenshots seen on voodoo2s in
windows
2001-10-22 19:46:34 +00:00
Bill Currie 1d697dc90d give in_win keyboard shift states for ascii conversions 2001-10-22 16:07:26 +00:00
Bill Currie 3252ee3eb6 fix the mangled key codes 2001-10-22 05:07:15 +00:00
Bill Currie 52252616ff pull the input code out of vid_wgl into in_win 2001-10-22 04:13:56 +00:00
Bill Currie 82aa0fde58 fix -wgl's keyboard input 2001-10-22 02:33:19 +00:00
Bill Currie 9a5ec9c187 ok, qw-client-wgl.exe works now (helps if scr_width and scr_height are set) 2001-10-22 02:15:30 +00:00
Chris Ison 2467671c72 removal of tdfx_brighten in preparation for gl_brighten 2001-10-21 21:29:54 +00:00
Bill Currie e1fc77dd2b fix a crasher in win32. I don't know if linux crashed, but it should have. 2001-10-21 03:48:02 +00:00
Bill Currie b3914eeaaa elimination of bare printf (with some exceptions) from libs: Sys_Printf is
used instead
2001-10-18 16:42:14 +00:00
Bill Currie 6c0d760102 msg.h:
give mst_t a buffer to hold unterminated message strings
	kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
	kill MSG_ReadStaticString and MSG_ReadStringLine
	MSG_ReadString: implement the buffer for unterminated message strings
	and update readcount on badread
cl_main.c:
	go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
	rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
	use MSG_ReadString instead of MSG_ReadStringLine because
	Cmd_TokenizeString really doesn't care about a terminating \n
2001-10-18 06:23:26 +00:00
Adam Olsen 18036b63d9 - change MSG_ReadString to return const char * and return a pointer
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above.  Only
  thing that had trouble was the cl_nofake handler, which I changed to
  use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
  specifically that it uses a static buffer and tollerates
  unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
  undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
  structs, for easier handling.  Currently only soundlist and
  modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie 1b1955551a make all the multi-byte MSG_Read* functions update msg->readcount when the
end of the buffer is hit so subsequent MSG_Read* calls for smaller values
error as well. Also add a check for badread in MSG_ReadFloat
2001-10-18 04:14:18 +00:00
Bill Currie e765321452 wgl funcs are likely GLAPIENTRY type too :) 2001-10-16 22:37:11 +00:00
Bill Currie 2d068c0745 massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
Bill Currie f18974bd89 fix a missing sys/types.h 2001-10-16 16:25:32 +00:00
Jeff Teunissen ce740fb4ec Joystick target fixed. 2001-10-16 05:06:31 +00:00
Bill Currie 8417d23a94 fix a nasty seg on gl startup causes by looped function pointers 2001-10-16 04:11:25 +00:00
Bill Currie 376a9105fa oops 2001-10-15 23:16:42 +00:00
Bill Currie 3402dfd51a libasm improvements 2001-10-15 23:09:03 +00:00
Bill Currie 4a0194b95c correct the default of cmd_warncmd 2001-10-15 22:41:42 +00:00
Jeff Teunissen 2e4d8d1473 Makefile fixes -- video driver libs are gone. 2001-10-15 22:32:28 +00:00
Jeff Teunissen 10424a5015 *** empty log message *** 2001-10-15 22:28:05 +00:00
Bill Currie 460a270a54 fix some init order issues brought up by the new gl_funcs.c code. 2001-10-15 19:06:22 +00:00
Bill Currie fd25261ab3 hopefully better win32 dynamicly loaded gl support. if nothing else,
gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Bill Currie 1ffb050bf9 and a memleak fix from _Muz_ 2001-10-15 17:41:53 +00:00
Bill Currie 7e0f676705 xmms info and session id patch from _Muz_ 2001-10-15 17:37:05 +00:00
Bill Currie 41d01d54f9 put the INITGUID definition in the correct place 2001-10-15 17:32:43 +00:00
Bill Currie f7b82bcb69 comment out the definition of INITGUID for now as it's causing linking problems 2001-10-15 16:30:15 +00:00
Jeff Teunissen 0485fbe09e Makefile fixes. 2001-10-14 07:05:06 +00:00
Bill Currie 2dafd4a496 remove some (int) casts 2001-10-12 23:14:59 +00:00
Bill Currie e97e06fe44 byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
Bill Currie 0952af5529 fix up the sound restart code 2001-10-12 15:49:50 +00:00