Commit Graph

1108 Commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV 0b47b60129 Whitespace. 2002-09-11 18:58:19 +00:00
Bill Currie 9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Ragnvald Maartmann-Moe IV ceb264ce87 Make nq lightning handling match qw, which also gets some cleanups. 2002-09-09 20:02:52 +00:00
Bill Currie 4001d2574b be sure to use the correct key for allocating effects dlights on players 2002-09-09 16:26:39 +00:00
Bill Currie 82b2f30a20 actually check that the entities match before returning the overridden beam 2002-09-09 15:56:29 +00:00
Bill Currie cc6c82007c clear validsequence on disconnect so we don't do prediction before we get a
world model when reconnecting
2002-09-09 04:20:15 +00:00
Chris Ison 460ce5c0e6 clear cl.worldmodel on disconnect. make sure we don't parse server messages when we are disconnected 2002-09-08 03:21:53 +00:00
Bill Currie 2cd6b68669 fix a redefined #define 2002-09-06 21:59:02 +00:00
Bill Currie 67b01ca5ba cleanup the output of connectionless prints a bit 2002-09-04 19:13:45 +00:00
Bill Currie 5597dc2408 make maplist work over rcon 2002-09-04 18:56:53 +00:00
Bill Currie 4373e4b4de just bail from SV_Map_f if the requested map doesn't exist so play doesn't
get interupted.
2002-09-04 18:26:34 +00:00
Bill Currie 7af8e2952e zinx' klik mod makes heavy use of makestatic and that was causing the
singon buffer to overflow. call SV_FlushSignon before writing the static
entity data.
2002-09-04 15:12:05 +00:00
Bill Currie ea7576286a diff-- 2002-08-30 02:18:53 +00:00
Bill Currie d8c1c735a6 up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this
will potentially slow down both client and server, player collision physics
will be more accurate as more entities will be clipped against (and the
client should never complain about physent overflow again).
2002-08-29 17:32:16 +00:00
Ragnvald Maartmann-Moe IV 92f3e230af Physics bugfix. 2002-08-29 15:42:37 +00:00
Bill Currie d15177988d we haven't sent heartbeats to the id masters by default for a long time 2002-08-28 21:13:13 +00:00
Bill Currie 3be502630c don't call SV_FinalMessage in SV_Error until networking has been
initialized so bogus error messages don't get printed
2002-08-28 21:12:22 +00:00
Bill Currie a7380fef66 nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
Bill Currie bb1adf63a9 fix the command appended to f_reply message (so-and-so: Average percent
fullbright for all loaded skins is 4.9%+forward 101) and make the cl_freply
time check work closer to properly
2002-08-27 16:28:58 +00:00
Bill Currie a0807c762f fix the handling of escape when in the console before ever connecting 2002-08-27 08:33:21 +00:00
Bill Currie ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Brian Koropoff 98fc04e041 Added threads and callbacks to GIB, as well as several QW callbacks dealing
with player status.
2002-08-27 04:47:49 +00:00
Brian Koropoff 5595cb848b Blue armor? Guess I shouldn't code too late at night... 2002-08-26 01:10:02 +00:00
Brian Koropoff 876eaa467c Added a few useful builtins and began adding GIB hooks into quakeworld.
The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files.  Fixed a bug with zooming out in zoom.gib.
2002-08-24 05:14:46 +00:00
Ragnvald Maartmann-Moe IV 0085cd698f Lots of whitespace in sv_user.c, plus fix sv_timekick help strings, and up sv_timekick_fuzz from 15 to 30 ms. 2002-08-22 23:04:44 +00:00
Bill Currie 498eac3e90 hmm, missed that one 2002-08-21 03:57:36 +00:00
Bill Currie 5009213564 Move the signal handling code from video/targets/* to sys.c (I'm leaving
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie 099e2739b5 various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV c91f1a2aea Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
Bill Currie 2b1fd8e8c0 fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
Bill Currie f068b47c0c complain when MAX_PACKET_ENTITIES gets hit to see if this is our problem 2002-08-15 21:11:57 +00:00
Ragnvald Maartmann-Moe IV c86565307b Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster. 2002-08-15 09:38:23 +00:00
Bill Currie 0ebaa9834b fix a vim snafu 2002-08-15 03:22:58 +00:00
Bill Currie bfd02b6412 mess around with the builtin comments 2002-08-14 22:33:10 +00:00
Ragnvald Maartmann-Moe IV 520a3c0a90 Tiny speedup, cleanup. 2002-08-14 10:49:38 +00:00
Bill Currie ff02dfbbbc make the sdl clients link reliably (some versions of binutils don't cope well
with no .o files)
2002-08-12 16:42:26 +00:00
Ragnvald Maartmann-Moe IV a69b172f6f Cache grappling hook beam model loading, should speed up CTF beam handling. For mods with no beam model, wastes a pointer on a lightning bolt model. Better than crashing... ;)
Also copy the sound effects LUT for spikes into nq, which I never got around to.
2002-08-10 02:53:44 +00:00
Bill Currie b5783866ad fix model_t issues for solaris (now that I know which headers cause the
problem...:)
2002-08-09 02:44:23 +00:00
Bill Currie 1354975692 clean out some unneeded includes and fix up model_t for sun (again:P) 2002-08-08 22:24:02 +00:00
Bill Currie ad03adb133 fix a couple of sillies with sdl 2002-08-08 01:47:32 +00:00
Bill Currie 0963c2476d improved server logging. "logfile" is gone from qw-server to be replaced
with "sv_logfile" and thus giving nq-server logging as well.
2002-08-07 18:46:53 +00:00
Bill Currie 64b608b20d put *sys_sdl.c into a lib so it doesn't get compiled more than once and do
more macroizing
2002-08-07 18:20:23 +00:00
Brian Koropoff 5c60be3a49 If and while now work, and embedded commands use backticks instead of <> now
to prevent conflicts with math expressions.  All clients and servers are set
to create buffers with the normal parser.  However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
2002-08-07 06:17:50 +00:00
Ragnvald Maartmann-Moe IV e56404d242 Use LUT instead of case for spike sound effects. Faster and more compact, though less legible. 2002-08-06 19:46:13 +00:00
Bill Currie bd9092a626 per map config files (eg, maps/start.cfg for maps/start.bsp) 2002-08-06 05:45:03 +00:00
Bill Currie abf1ef37dc convert the flag offset calculation from switch to a lookup table. this
should be a touch faster avoiding the extra jumps
2002-08-06 03:52:38 +00:00
Ragnvald Maartmann-Moe IV f0be492c75 Optimize CTF flag handling. 2002-08-03 17:20:07 +00:00
Brian Koropoff cf48363c6e More of GIB done: builtins, functions, various cleanups, math, etc. 2002-08-03 06:04:00 +00:00
Brian Koropoff 3c3844d2ac Checked in the beginnings of GIB mark III and modified qw-server to use
it for its console.
2002-08-02 04:07:25 +00:00
Bill Currie 5f4c21d796 casting from (signed) char to int does not one whit of good towards avoiding
the problems associated with signed chars being used to index arrays. must
cast to usigned char so the bit expansion is done on an unsigned value to
avoid the sign extension.
2002-08-02 03:22:32 +00:00
Bill Currie a13a2283ae forgot to remove this 2002-08-01 19:49:52 +00:00
Bill Currie 2ce0f2ded2 we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Brian Koropoff 439f9838d3 Whoops, missed some stuff that needed to be in idparse.h 2002-07-31 22:13:15 +00:00
Brian Koropoff a93b221272 Split off the old console parser into idparse.[ch] and prepared the cbuf
struct and support functions for GIB mark III.

Oh yeah, I'm back.
2002-07-31 22:03:53 +00:00
Bill Currie 0bb6769204 fix the non-parsing of quakeforge.conf 2002-07-31 06:06:44 +00:00
Bill Currie ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Ragnvald Maartmann-Moe IV c4cb25a83c LOTS of cleanups. Couple little optimizations, plus add `cl_showscoresuid 2` to show both pings AND uid. 2002-07-29 17:36:01 +00:00
Ragnvald Maartmann-Moe IV 4d74b80a38 Dead code removal. 2002-07-27 02:50:41 +00:00
Ragnvald Maartmann-Moe IV 227491d929 Remove cl_predict_static, it doesn't need a cvar to control it anymore. Also some minor related cleanups. 2002-07-27 00:44:54 +00:00
Bill Currie 81af9b14e9 move the VID_SetCaption call into CL_SetState where it belongs and fix
CL_SetState for when connecting to the server (dunno how I mangled that one)
2002-07-26 20:50:53 +00:00
Ragnvald Maartmann-Moe IV 587de27849 Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
Bill Currie de22355371 use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
Bill Currie dd08f4ff58 fix some operation order issues (might fix the stuck key issue) 2002-07-22 21:47:01 +00:00
Bill Currie 4cc39a07bc hopefully make CL_SetState a little more sensible 2002-07-22 21:25:51 +00:00
Ragnvald Maartmann-Moe IV 0d95bc71ff Fix cl_predict_static default! 2002-07-15 09:29:50 +00:00
Ragnvald Maartmann-Moe IV 6cef69545e Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
Bill Currie 7e052a5cc7 certain standard user commands (eg, say) can now be overriden by the progs,
but only once (ie, it's an error for the progs to try to add a command twice)
2002-07-05 21:15:19 +00:00
Bill Currie e85b3a3d97 blah, not all automake versions support that 2002-07-05 07:10:39 +00:00
Bill Currie a918790c2d evil hack, but this gets around the issue of libQFcsqc wanting the renderer 2002-07-05 07:05:52 +00:00
Bill Currie b4f9652535 give the server progs access to the Cmd api 2002-07-05 06:55:38 +00:00
Bill Currie cb814165f8 allow progs to register user commands (but not override any of the standard
ones (yet))
2002-07-05 06:43:47 +00:00
Bill Currie 73b68e788e close a small security hole where a malicious challenge could potentially
wreak havoc with info strings.
2002-07-03 18:29:36 +00:00
Ragnvald Maartmann-Moe IV 64df22aa8c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
Ragnvald Maartmann-Moe IV c8fcdd5813 Re-enable rendering lights on the player you are viewing from... 2002-07-03 00:37:28 +00:00
Ragnvald Maartmann-Moe IV 1478dcd9c9 Prune dead code. 2002-07-02 21:37:22 +00:00
Ragnvald Maartmann-Moe IV e1854315ac Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
Ragnvald Maartmann-Moe IV 5e5fdb7bc2 Kill MSG_WriteChar. 2002-07-02 19:13:53 +00:00
Ragnvald Maartmann-Moe IV ec5440fccc Whitespace, plus a sprinkling of FIXME markers... 2002-07-02 18:35:36 +00:00
Ragnvald Maartmann-Moe IV 1ca1154964 Speed up client nail packet parsing. 2002-07-02 18:07:51 +00:00
Ragnvald Maartmann-Moe IV aeab38fe4f Minor cleanups. 2002-06-30 16:19:37 +00:00
Ragnvald Maartmann-Moe IV d2dd6db51f More nail speedups for qw. 2002-06-29 18:28:32 +00:00
Ragnvald Maartmann-Moe IV 2a3c31edbe More nail fixes, more MSG_* cleanups. 2002-06-29 03:25:25 +00:00
Ragnvald Maartmann-Moe IV 1555324e0d Whitespace, and fixes for SV_EmitNailUpdate. 2002-06-28 02:11:13 +00:00
Ragnvald Maartmann-Moe IV 00d72be48d Whitespace. 2002-06-26 06:33:00 +00:00
Bill Currie 8ddca92dd9 fix a few allskins bugs 2002-06-25 17:07:52 +00:00
Chris Ison 70d8026067 Removing -3dfx's dependancy on clide 2002-06-24 15:56:01 +00:00
Bill Currie a83ecbd23a make sure we don't get stuck in the console when the server is in
intermission mode. As far as I can tell, it's pure luck wether the
svc_intermission comes before or after the first pass through the prediction
code, and if it comes before, the prediction code will never run and thus
never realise that it's ok to start rendering, so force the issue if in
intermission mode.
2002-06-21 05:15:16 +00:00
Bill Currie e5c470d5e4 realtime should not be affected by pause and also should not be used for
physics and progs, that's what sv.time is for. Things seem to work nicely,
including map changing, and this /should/ make long uptime servers work so
long as the map gets changes occasionally.
2002-06-20 16:38:16 +00:00
Bill Currie 7ab3095024 back out Misty's realtime reset work. It did achieve its goal, but winding
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
2002-06-20 16:15:27 +00:00
Bill Currie 8234988835 yet more cleanup 2002-06-19 23:16:41 +00:00
Bill Currie a397ef953a Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a
server bug anyway), broke qizmo (not that I really care: that's still qizmo's
bug) and (most importantly) broke recording demos across map changes.
(Closes: #14)
2002-06-19 19:58:36 +00:00
Ragnvald Maartmann-Moe IV a246015053 Order of operations fix for R_AddEfrags. 2002-06-19 17:32:39 +00:00
Bill Currie f1ced33e92 a little more cleanup 2002-06-19 17:16:13 +00:00
Ragnvald Maartmann-Moe IV 1ebc5e6fa1 Whitespace. 2002-06-19 17:01:31 +00:00
Bill Currie 5e9baaa7c2 optimise PF_aim for when sv_aim is >= 1 or when the client's noaim is 1 2002-06-19 16:03:01 +00:00
Bill Currie b4d7f0ec96 move the pps code into it's own function 2002-06-19 05:03:24 +00:00
Bill Currie 85a6c5aa06 remove a redundant call to IN_Move 2002-06-19 04:11:27 +00:00
Bill Currie 5052e3db1f add qsg support for players and actually send EFFECTS2 and FRAME2 for
packet entities
2002-06-19 02:55:57 +00:00
Ragnvald Maartmann-Moe IV d2fadb2978 Temporary workaround for invisible players. 2002-06-18 23:50:53 +00:00
Ragnvald Maartmann-Moe IV c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV 632683e703 Change `sv_maxrate 0` to unlimited. Change default to 10000. Remove forced ceiling of 10000. 2002-06-17 16:18:34 +00:00
Ragnvald Maartmann-Moe IV 3900c75cbb Spelling correction in printf. 2002-06-17 05:40:56 +00:00
Bill Currie 9482c151c2 fix the missing view model 2002-06-14 07:55:19 +00:00
Bill Currie c23a74ecd9 fix the recvfrom address size 2002-06-12 20:26:30 +00:00
Ragnvald Maartmann-Moe IV 2da6bd4907 Rename cl_nopred to cl_predict, cl_nostatpred to cl_predict_static, and disable prediction of static players by default. 2002-06-12 04:45:21 +00:00
Ragnvald Maartmann-Moe IV bc4c4588cc Minor cleanup. 2002-06-10 23:05:29 +00:00
Ragnvald Maartmann-Moe IV dd52072c9c Whitespace. 2002-06-10 23:04:34 +00:00
Timothy C. McGrath ee3f85cf55 Whoops! I got slap happy with ()'s. I'll learn, just let me make more
bugs ;)

Tim McGrath (Misty)
2002-06-09 02:44:11 +00:00
Timothy C. McGrath 814b1b5f2b Reworked logging and heartbeats so they use realtime again, instead of
directly calling sys_doubletime () - managed to remove six calls. Proboably I
should look through the code some more and find more ways to remove more calls
... The server works fine with them on my system as is, but I've gotten the
impression from people in the know that spamming the clock this often is bound
to cause non x86 arches to have problems.

Tim McGrath (Misty)
2002-06-08 23:29:19 +00:00
Bill Currie 1747c07da6 rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos) 2002-06-08 23:22:26 +00:00
Bill Currie 442ccc3deb no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
Bill Currie ebfdbd9285 the fpu manipulation stuff seems to be better off in the one place that
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie 4e07810f0d a little cleanup of unneeded lines 2002-06-07 14:44:02 +00:00
Ragnvald Maartmann-Moe IV ceb73449bb Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV 90f4bf5fa7 Improve dlight flag combination behaviors, plus some more dlight initialization cleanups. 2002-06-07 05:21:53 +00:00
Timothy C. McGrath b552aceced This should fix bans and heartbeats to work with realtime resets.
Also of note, I found a line I missed for logging from the last checkin. Doh.

Did not test heartbeats, although the code is so dead simple it ought to
function.

I did not test logging, although the code is rather simple so unless I missed
something, it ought to work this time. ;)

Tim McGrath (Misty)
2002-06-06 23:38:35 +00:00
Timothy C. McGrath c848bf5c0c Fixed logging to work with realtime resets.
Tim McGrath (Misty)
2002-06-06 23:15:26 +00:00
Timothy C. McGrath bd82405643 Fixed automatic muting/mute to work properly with realtime resets.
Timothy C. McGrath (Misty)
2002-06-06 23:05:57 +00:00
Timothy C. McGrath 8f2b541b25 This fixes cuffs so they work with realtime resets.
Tim McGrath (Misty)
2002-06-06 22:41:34 +00:00
Ragnvald Maartmann-Moe IV f6c6d9f03e Add EF_DIMLIGHT to qw, make it work identically in nq. 2002-06-06 04:14:23 +00:00
Timothy C. McGrath 25ec0b8efd I figured out why realtime 0 caused progs to crash }:) ph33r me. Or
not. Your choice.

if sv_frametime is less than or equal to zero, progs does not enjoy life.
Don't make progs suicide, join the > 0 club today!

Tim McGrath (Misty)
2002-06-06 00:32:04 +00:00
Ragnvald Maartmann-Moe IV 46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
Brian Koropoff 7369224f25 Added the getinfo command to grab client info keys in GIB. I might add
the ability to grab info about any user, but this has potential abuses.
I'll need to think it over.
2002-06-05 00:13:46 +00:00
Bill Currie 0f9adc182d win32 compile fixes 2002-06-04 16:17:10 +00:00
Timothy C. McGrath 6ead7c9ad4 Removed an unneeded check now that realtime = 0 in sv_init.c while map is
loading went byebye.

Tim McGrath (Misty)
2002-06-03 23:11:09 +00:00
Bill Currie 4039452297 more sys cleanup. server consoles may be broken for non-curses. 2002-06-03 19:11:48 +00:00
Jeff Teunissen b1ccfce60a Remove the resetting of realtime -- there's a better solution coming, and this
breaks a lot of stuff subtly.
2002-06-03 03:01:46 +00:00
Bill Currie f00e892d4e mingw gcc 3.1 is freaking weird 2002-06-02 05:27:32 +00:00
Timothy C. McGrath 9a18bda805 Gee, I seem to have had time reset *after* progs was loaded. ...
Fixed. This was dumb.

Timothy McGrath. (Misty)
2002-06-02 05:20:42 +00:00
Bill Currie 3b7ddfb22a fix a silly typo 2002-06-01 03:04:11 +00:00
Bill Currie 9630a23391 more Sys_* cleanup 2002-06-01 03:00:13 +00:00
Bill Currie fc0bb7e175 move Sys_DebugLog 2002-05-31 22:50:43 +00:00
Bill Currie e8026d9c76 touch, think and blocked now support methods
also a little whitespace cleanup
2002-05-31 21:05:58 +00:00
Bill Currie cf9e1de5a6 sv_progs_zone controls the size of the zone for the progs. defaults to
256kb (64k `globals').
2002-05-31 15:27:56 +00:00
Bill Currie c25051e60e link the obj runtime into the servers' progs engines 2002-05-31 15:04:23 +00:00
Bill Currie 7a3b63418b `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
Bill Currie 37335f4ec3 alpha doesn't like 0 for va_list :/ 2002-05-28 00:02:59 +00:00
Bill Currie 7ebede0517 don't run a physics frame if sv_frametime is 0 2002-05-27 20:49:16 +00:00
Timothy C. McGrath 9666243498 Fixed my mistake - Had added a bracket which caused physics only to be
done every maxtic instead of every *mintic* which is what it was supposed
to be doing. Ooops.

Also minor whitespace cleaning in sv_init.c

Tim McGrath (Misty)
2002-05-26 20:30:12 +00:00
Timothy C. McGrath 8ebd2c6243 This hack makes realtime get reset on map load (in sv_init.c, set to 0)
and also prevents old_time in sv_main.c from getting screwed up in the head
and pausing the physics indefinitely (check and see if there is a faster way
to do it :)

What does this let us do? LEAVE THE SERVER RUNNING! Imprecision due to the
server being on for long periods of time should now no longer be a problem,
so long as you have a map rotation going at least once a day. :)

I plan on committing updated versions of my glspeed cfgs next, and then
looking at timeleft - just to make sure when sys_dead_sleep is 1 it can't
overflow accidentally.

Tim McGrath (Misty)
2002-05-25 21:54:41 +00:00
Bill Currie 030b8a7a05 add ' fps' to the std deviation line 2002-05-24 02:59:10 +00:00
Bill Currie 33e055209e Semi-major (more than minor:) progs convenience macro cleanup. There will
be more to come.
2002-05-22 22:35:37 +00:00
Bill Currie 69c6bb767b forgot to fix the server error printing 2002-05-21 21:06:27 +00:00
Bill Currie fe866e264e hopefully fix the nq-wgl crash 2002-05-14 21:30:23 +00:00
Bill Currie 6a5bbf6f0a memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
Bill Currie 44dcf74627 strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie 6240c62cec this should fix the problems with building the master server on bsd systems 2002-05-13 21:53:52 +00:00
Brian Koropoff 3fffa26fb4 Added thread support to GIB and cleaned up escape characters yet again.
With any luck it should actually work this time.  Added the getimpulse
command so that GIB scripts can check if an impulse command is pending
before sending their own.  Fixed all the memory leaks I could find.
QuakeC and GIB seem to be clean except for maybe one or two sneaky leaks
I can't track down.
2002-05-11 00:36:12 +00:00
Bill Currie c04785fe0f move sys/types.h 2002-05-10 18:39:59 +00:00
Bill Currie b93f37fb00 a nother tiny optimisation: no nead to recalculate non-player beams every
frame
2002-04-27 04:08:30 +00:00