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Remove the resetting of realtime -- there's a better solution coming, and this
breaks a lot of stuff subtly.
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@ -296,9 +296,6 @@ SV_SpawnServer (const char *server)
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edict_t *ent;
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int i;
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// Misty: Lets try this again. HACKHACKHACK
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realtime = 0;
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Con_DPrintf ("SpawnServer: %s\n", server);
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SV_SaveSpawnparms ();
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