Remove the resetting of realtime -- there's a better solution coming, and this

breaks a lot of stuff subtly.
This commit is contained in:
Jeff Teunissen 2002-06-03 03:01:46 +00:00
parent 6335b7b070
commit b1ccfce60a

View file

@ -296,9 +296,6 @@ SV_SpawnServer (const char *server)
edict_t *ent;
int i;
// Misty: Lets try this again. HACKHACKHACK
realtime = 0;
Con_DPrintf ("SpawnServer: %s\n", server);
SV_SaveSpawnparms ();