Bill Currie
5b761bac83
make progs related code a little more consistent with its int type usage
2007-04-06 00:47:41 +00:00
Bill Currie
38254186da
other than floats, progs should now be int size safe
2007-04-04 12:30:49 +00:00
Bill Currie
fcf464ef99
make riff int-size safe
2007-04-04 09:23:10 +00:00
Bill Currie
ac02c36aaf
interim linux compile fixes for the in64 fixes (hah)
2007-04-04 08:27:49 +00:00
Bill Currie
ff132bb536
64bit windows patch from phrosty
2007-04-04 07:48:14 +00:00
Bill Currie
4cab5b90e6
new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often.
2007-03-28 13:09:49 +00:00
Bill Currie
e5b972529b
take a chainsaw to the existing code, cleaning out anything that's obviously unnecessary. preparation for the cache re-write
2007-03-28 09:52:01 +00:00
Bill Currie
1d1982fddf
more improvements to the sound offsetting
2007-03-25 08:12:43 +00:00
Bill Currie
02c41feabc
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
Bill Currie
818756ace5
add a debug function
2007-03-23 12:36:55 +00:00
Bill Currie
81a57bb3fa
patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
2007-03-22 23:20:57 +00:00
Brian Koropoff
0c237ccc08
Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
2007-03-20 21:31:07 +00:00
Bill Currie
fa011b55d1
client side of http transfer support (untested)
2007-03-20 14:16:43 +00:00
Brian Koropoff
c3e8b5de3d
Add naive QFS_IsDirectory and QFS_FilelistEnumerate until more intelligent pak handling is added
2007-03-19 10:43:29 +00:00
Bill Currie
d67cbeae7f
bring cd_file in line with the new sound api
2007-03-18 12:54:59 +00:00
Bill Currie
5a0e2460a3
whee, lockless channel management. still have a problem with unbalanced retain/release, though.
2007-03-18 10:32:01 +00:00
Brian Koropoff
25fdbdab58
More C++ compatibility fixes
2007-03-18 07:12:45 +00:00
Brian Koropoff
39d8a90336
Allow interpreter providers for the console to be registered and allow on-the-fly interpreter switching.
2007-03-18 03:48:09 +00:00
Brian Koropoff
ab310cb443
Allow compatibility with C++
2007-03-18 02:16:10 +00:00
Brian Koropoff
fc293864dc
Fix visibility of VectorNormalize and other math functions
2007-03-17 21:06:00 +00:00
Bill Currie
cde6e60848
most of the hacking needed to break out the common code from snd_dma.c
2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f
clean out some no-op functions
2007-03-10 14:17:52 +00:00
Bill Currie
99c0954b47
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Bill Currie
d4719db021
a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
2007-03-10 04:21:32 +00:00
Bill Currie
6f017f18ac
add some documentation to QF/sound.h and move renderer private stuff into snd_render.h
2007-03-10 01:06:00 +00:00
Bill Currie
45d467d748
box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
2006-12-24 03:13:29 +00:00
Bill Currie
961f30f846
correct some harmless c&p errors
2006-12-18 13:11:26 +00:00
Bill Currie
70ec9848e7
add PL_RemoveObjectForKey and make PL_D_AddObject take a normal C string for key instead of a pl string.
2006-12-09 06:00:36 +00:00
Bill Currie
c290e9a988
use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done.
2006-12-09 02:35:44 +00:00
Bill Currie
9cbac0bbc1
add array item removal
2006-12-09 02:33:08 +00:00
Bill Currie
2a79f42eb5
progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist.
2006-12-09 00:02:57 +00:00
Bill Currie
ab1102bcd0
fix an open commment
2006-12-07 13:40:00 +00:00
Bill Currie
6fbddc3d43
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
Bill Currie
42f1334b87
I've discovered \par :)
2006-12-04 13:08:52 +00:00
Bill Currie
5062930bad
bit more cleanup and some documentation
2006-12-03 06:25:57 +00:00
Bill Currie
f37cfefc5a
fix the doxygen comments to produce proper docs
2006-12-02 23:02:34 +00:00
Bill Currie
7bca4cf8af
clean up the draw interface a bit
2006-12-02 10:07:08 +00:00
Ragnvald Maartmann-Moe IV
b218de3c30
whitespace
2006-12-01 06:58:41 +00:00
Ragnvald Maartmann-Moe IV
42d51bc486
Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO.
2006-12-01 06:58:23 +00:00
Bill Currie
d28952dfcc
fix a bunch of gcc-4.1 warnings (thanks for the heads up, jordi)
2006-11-30 22:52:36 +00:00
Bill Currie
a2b2261913
this should fix a couple warnings found by raorn
2006-09-11 22:56:16 +00:00
Bill Currie
88543d6e86
add Qfopen: basicly wrap a QFile around an existing FILE. gzip is NOT supported
2006-05-24 11:17:18 +00:00
Bill Currie
87cc09233c
"long" audit. can't use long when we want 32 bits. May be a few more cases.
2005-10-23 13:19:21 +00:00
Bill Currie
e3c9cfd3d2
some documentation work
2005-07-27 12:14:35 +00:00
Bill Currie
3a709cac0f
revamp the server curses code to use views (planning on "watch windows" for
...
debugging things)
2005-06-14 11:30:33 +00:00
Bill Currie
762aefc9b1
implement Raven's calling convention (rcall: first 2 params in opb and
...
opc). should give a general speedup to most progs.
2005-06-12 09:54:01 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
63d787d9e9
add MSG_WriteUTF8 and MSG_ReadUTF8 to handle 31 bit values nicely for
...
future protocol extensions. Equivalent to MSG_*Byte or MSG_*Char. Use
MSG_ReadString and MSG_WriteString with the appropriate libc functions for
utf8 strings.
2005-05-05 00:27:04 +00:00
Bill Currie
925ea16e1d
we get to "spawn". whee. not long now and I'll have to work on the client
...
side :)
2005-05-02 09:00:17 +00:00
Bill Currie
b7def83d19
patch from raorn ("Alexey I. Froloff" <sir_raorn@immo.ru>) to fix
...
interaction between -hipnotic (etc) and -game
2005-02-14 09:08:32 +00:00
Bill Currie
d63e7b609e
net_socket must be "int" for sane systems
2005-01-26 01:19:36 +00:00
Bill Currie
23f71485d1
more tree recovering. This includes Despair's anisotropy support work.
2005-01-02 14:23:20 +00:00
Bill Currie
2488465bc9
resurrect Z_Print.
...
This is an imperfect revision of history.
2004-11-14 00:49:00 +00:00
Bill Currie
0e324d1851
use the script api for parsing ent data and savegames
...
This is an imperfect revision of history.
2004-11-12 02:39:00 +00:00
Bill Currie
aadf6ebf6a
"finish" qfplist
...
This is an imperfect revision of history.
2004-11-11 11:18:00 +00:00
Bill Currie
64cc8c60d2
compile time protocol support seems to be complete now. fortunatly, protocols had never been written out so the corrections to the protocol related stuctures do not need a progs version bump. runtime protocol support hasn't been fully tested yet.
...
+load runtime support seems to be working.
This is an imperfect revision of history.
2004-11-11 00:34:00 +00:00
Bill Currie
b35561504c
do proper selector registration. unfortunatly, I discovered I'd created pr_method_t incorrectly and so had to bump the progs version again
...
This is an imperfect revision of history.
2004-11-10 05:37:00 +00:00
Bill Currie
78d98ea787
remove the time pointer (not really needed)
...
This is an imperfect revision of history.
2004-11-09 22:32:00 +00:00
Bill Currie
8770df39e5
start documenting things (progs building still borked)
...
This is an imperfect revision of history.
2004-11-08 23:27:00 +00:00
Bill Currie
0bfac8dd88
win32 compile fixes
...
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie
f5bc90a53a
clean up some redundant progs functions (may be broken for a while)
...
This is an imperfect revision of history.
2004-11-05 11:49:00 +00:00
Bill Currie
9a5cce7c14
hash.h: update the description of FindList quakefs.c: didn't need va there
...
This is an imperfect revision of history.
2004-11-02 07:39:00 +00:00
Bill Currie
8e2f392d2d
pr_obj.h: add the structure for static instances rua_obj.c: add support for +initialize test.r: add some test code for +initialize main.c: don't need to initialize the hunk any more and fix a buffer overflow
...
This is an imperfect revision of history.
2004-11-02 05:12:00 +00:00
Bill Currie
25484f415b
move the script parser from qfbsp into libQFutil and correct a spelling error
...
This is an imperfect revision of history.
2004-11-02 05:05:00 +00:00
Bill Currie
33bc7858f7
avoid using the hunk in the progs engine (except for the override-able load and alloc functions) so tools (qfprogs and qwaq) don't need to create it.
...
register only the first instance of a progs provided string
This is an imperfect revision of history.
2004-11-02 04:59:00 +00:00
Bill Currie
67f913289c
move wad_extract into the wad utility and make QFS_CreatePath more
...
generally usable
2004-05-09 22:58:37 +00:00
Bill Currie
8a237169c3
patches to allow for multiple view ports
2004-05-07 03:54:35 +00:00
Bill Currie
9ed9832789
bring back the alpha setting for dlights (finally found out what it was
...
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
fc4211c257
the rest of Grievre's lighting tweaks
2004-05-02 21:21:00 +00:00
Brian Koropoff
c16194cf76
Disable libQFobject from being built or used, since it doesn't serve
...
any purpose right now.
2004-04-27 21:58:21 +00:00
Bill Currie
2d671955fb
fix an oopsie that broke skyboxlist (early morning paper routes are bad for
...
coding:)
2004-04-23 22:53:39 +00:00
Bill Currie
616be68bdd
strip parameter to QFS_FilelistFill and add rua support
2004-04-20 22:52:09 +00:00
Bill Currie
e8f9761d33
move the filelist building code into quakefs
2004-04-20 22:25:52 +00:00
Bill Currie
633dada682
quaternion conjugate support (engine side)
2004-04-08 04:57:17 +00:00
Bill Currie
8d6f634f30
engine side quaternion support
2004-04-08 00:56:30 +00:00
Bill Currie
39685d0c63
more readability and add the quaternion functions
2004-04-07 18:01:45 +00:00
Bill Currie
524c02e97a
make the vector macros more readable
2004-04-07 02:29:41 +00:00
Bill Currie
27da4ad233
add quat_t for quaternions (not used yet)
2004-04-07 02:29:12 +00:00
Bill Currie
ab52e74874
Grievre's skin DoS fix
2004-04-04 02:34:05 +00:00
Bill Currie
ff5b215c13
multi statement macro fixes as pointed out by Grievre
2004-03-16 04:15:07 +00:00
Bill Currie
e24cbd75e0
M_BUTTON6 and M_BUTTON7. nuff said :)
2004-03-16 04:12:28 +00:00
Ragnvald Maartmann-Moe IV
29502c8f5a
Lots of optimizations, particularly for GL state changes, and tweak lighting a
...
bit more.
Also a cleanup from Grievre: Use VectorIsZero in two places in gl_mod_alias.c.
2004-03-15 21:32:19 +00:00
Ragnvald Maartmann-Moe IV
9cd16b8dfd
Grievre's lighting patch, plus some of my own changes.
...
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.
Material & lightmode settings will need tweaking & testing to work well on all
cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
Ragnvald Maartmann-Moe IV
b7df0b5278
Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
...
uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
...
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721
more centerprint cleanup.
2004-03-02 00:58:13 +00:00
Bill Currie
2955fac550
first step of centerprint/finale cleanup. fixes the misplaced text for
...
end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV
0c133699d0
Whee.
2004-02-29 02:58:15 +00:00
Ragnvald Maartmann-Moe IV
44c89c1904
Optimize fullbright testing for brushes, assorted other cleanups, test for
...
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Bill Currie
f9b95cee92
some micro-optimisations
2004-02-23 07:17:41 +00:00
Ragnvald Maartmann-Moe IV
872498a1f0
Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
...
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Ragnvald Maartmann-Moe IV
5157f668ad
Fix a bunch of state leaks that made multitextured fullbrights smear the world.
...
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!
Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Bill Currie
8069becadf
pkgincludedir and pkglibdir patch from
...
"Alexey I. Froloff" <sir_raorn@immo.ru> (raorn)
2004-02-18 06:28:37 +00:00
Chris Ison
6642686e33
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7
QF, now complete with underbrights, thanks to Grievre.
...
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Bill Currie
85a268c62f
Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
...
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
f34335a0c9
provide a builtin to draw a crosshair.
2004-02-13 23:16:33 +00:00
Bill Currie
a821f048a0
change FNC to FN and fnc to fn for function based opcodes
2004-02-11 06:52:19 +00:00
Bill Currie
c3f41e3e69
new opcode: state.f. same as state, but takes a 3rd float operand to
...
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
2004-02-11 01:43:33 +00:00
Ragnvald Maartmann-Moe IV
c4402e07bd
Working towards merging q2 model, sprite, and map support. Check back in a few
...
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie
8ea7690530
serious cleanup of refdef calculations.
2004-02-08 00:37:11 +00:00
Bill Currie
893d3ec290
hash.[ch]:
...
add Hash_NumElements to get the number of elements in the hash table
qfplist.[ch]:
add PL_A_NumObjects and PL_D_NumKeys, to get the number of objects or
number of keys in the array or dictionary, respectively
2004-02-07 07:47:23 +00:00
Bill Currie
a45981bc6a
don't look up the gl functions until after the context has been setup, just
...
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie
77d266d938
use a little less make recursion. should speed up builds a bit
2004-02-04 07:36:47 +00:00
Bill Currie
9784ba5954
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
...
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie
24294c8778
make printing of global contents in PR_PrintStatement optional so
...
disassembly output is cleaner
2004-01-31 04:26:01 +00:00
Ragnvald Maartmann-Moe IV
0e6681a069
Add QFGL_WANT, and ability to handle non-required extensions.
2004-01-28 02:49:57 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c
TruForm support. Controlled by gl_tessellate
2004-01-26 00:13:47 +00:00
Bill Currie
390ca99a92
first step to making qfdefs redundant. "standard" progs now get resolved
...
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
d5a33c9545
extend the sound api slightly to ease things like cd_file and make cd_file
...
work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie
19ef80c555
this should fix static win32 builds
2004-01-21 00:15:35 +00:00
Bill Currie
f7fe0a4a8c
remove two redundant functions from cd_funcs_t and convert all the cd
...
plugins to using pre-initialized structs
2004-01-20 08:34:57 +00:00
Bill Currie
6d02004ca8
Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
...
msg_t to qmsg_t.
2004-01-20 06:11:00 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
...
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
eb69be5e5a
more doxygen fixes
2004-01-17 08:09:30 +00:00
Bill Currie
249aee2e9f
move the OO runtime support code from libQFgamecode to libQFruamoko where
...
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
31d970aca0
can now dump a map's textures to a wad file (name currently based on bsp
...
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
2a399cc4b4
Sys_PathType has been unnecessary for a while so nuke it
2004-01-13 21:30:13 +00:00
Bill Currie
03a24be4de
partial work on wad file access cleanup in preparation of making a wad
...
utility
2004-01-09 23:34:32 +00:00
Bill Currie
808baf2198
doxygen didn't like that construct
2004-01-09 03:32:00 +00:00
Bill Currie
c5c5c33e7d
I had forgotten the free string refs list /had/ to be in the progs vm
2004-01-08 04:03:47 +00:00
Bill Currie
ccfa9081b0
fix shm properly :)
2004-01-08 03:46:11 +00:00
Bill Currie
16f0a54a84
fix some inconsistencies pointed out by doxygen
2004-01-07 20:06:15 +00:00
Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
...
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Jeff Teunissen
eb6b179add
plist functions that add objects return qboolean, not int. Also doc fixes.
2004-01-07 07:01:31 +00:00
Bill Currie
9c92a916ff
change the dict and array add functions to return true/false and add some
...
more docs
2004-01-07 06:19:11 +00:00
Bill Currie
e455b760ca
use a cycled pool of "return strings". I'd love to come up with something
...
better, but this will do (similar to what qwe does, but qf style:)
2004-01-07 05:22:57 +00:00
Jeff Teunissen
d1b4c5df72
Change PL_D_AddObject() so that it replaces values instead of stacking them.
...
Add PL_D_AllKeys(), which returns a list of all keys in a dictionary.
Rename PL_FreeItem() to PL_Free() -- what was I smoking?
Document some of the property list system for doxygen.
2004-01-06 11:09:40 +00:00
Bill Currie
133879f8fa
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
...
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
d7592781d7
add builtin mapping support (not used yet) and fix an uninitialized
...
variable
2004-01-06 06:08:59 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
...
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
595280decb
do the builtin function lookup at load time rather than runtime and store
...
the function address in the progs function descriptor. this will speed up
calls to builtin functions, especially when ranges get introduced.
2004-01-05 08:08:46 +00:00
Bill Currie
dfc83c1f5f
add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
...
parameters to progs functions.
double the progs stack sizes (call depth of 32? eek)
allow one extra call on the progs stack :)
misc minor cleanups
2004-01-05 07:10:32 +00:00
Bill Currie
dfe7f263c7
new internal printf engine for progs, mostly thanks to Deek.
...
also a few cleanup bits
2004-01-04 07:42:43 +00:00
Bill Currie
a533761770
Nuke PR_GarbageCollect as it's both redundant with the new temp strings
...
and wrong anyway (could free strings it wasn't supposed to).
Don't free the string pointed to by a strref since it's already been
implicity freed (whole memory space nuked). Fixes new map crash.
2004-01-04 02:03:30 +00:00
Bill Currie
bd561fafc3
o all progs strings are now stored in progs memory
...
o temporary strings automaticly get freed when the function they're
created in (results of str + str and most strings returned from
builtins). a way to keep temp strings will be provided later
o fix up qwaq to test the temp strings
2004-01-03 08:43:57 +00:00
Ragnvald Maartmann-Moe IV
1be98dcf08
gl_external_textures -> gl_textures_external, plus whitespace & codingstyle.
2003-12-23 20:05:52 +00:00
Bill Currie
4b6b5135ac
more texture tweeks from Griever: gl_external_textures
2003-12-23 08:38:33 +00:00
Bill Currie
5eff81b005
dstrings now have individual memory management functions
2003-12-22 23:35:22 +00:00
Bill Currie
9e3f33f318
don't need to see these :)
2003-12-19 04:25:07 +00:00
Brian Koropoff
f8baa5be27
Added a finalize method to all Objects and modified the garbage
...
collector to deal with objects that might gain references during
finalization.
2003-12-09 06:57:35 +00:00
Brian Koropoff
991fc06360
Garbage collection:
...
Moved from reference counting over to a mark and sweep method. Objects
are now required to implement an allRefs method which returns a pointer
to a list of all other referenced objects. How the list is maintained
is up to each object. The retain/release mechanism still works; objects
with any references will not be garbage collected, even if the collector
thinks they should be.
2003-12-09 02:01:05 +00:00
Brian Koropoff
e498b196fe
Fix a bug with ArrayList_Deinit_f (tried too hard to be clever), and add
...
an incremental, reference counting garbage collector for QFobjects. A
different kind of collector will eventually be needed to run once in a
while to sweep up cyclic structures.
2003-12-07 22:45:32 +00:00
Brian Koropoff
7598ab35fb
Move the QF object system into it's own library, fix up the standard
...
classes.
2003-12-07 04:50:46 +00:00
Bill Currie
09143b7fb1
more whitespace
2003-12-06 22:49:18 +00:00
Bill Currie
4d3ca27227
white space
2003-12-05 22:33:11 +00:00
Brian Koropoff
a0b8566337
Add the instanceOf() macro and supporting function, and try to fix
...
gcc 2.95 support again.
2003-11-29 23:09:50 +00:00