Bill Currie
1e20043bf3
remove some debug prints
2004-01-09 22:28:02 +00:00
Bill Currie
1bfef95a29
name changes to make figuring out what's private and what's not easier
2004-01-09 03:48:00 +00:00
Bill Currie
3ad2eaf3cd
allocate the aux function map properly
2004-01-08 04:04:55 +00:00
Bill Currie
c5c5c33e7d
I had forgotten the free string refs list /had/ to be in the progs vm
2004-01-08 04:03:47 +00:00
Bill Currie
ccfa9081b0
fix shm properly :)
2004-01-08 03:46:11 +00:00
Ragnvald Maartmann-Moe IV
4597b44334
/, not // in paths. textures//foo.png is ugly. ;)
2004-01-08 03:33:45 +00:00
Bill Currie
deb8137db7
more sound static cleanup
2004-01-08 01:48:02 +00:00
Bill Currie
e639e5efc3
clean up snd.c a little
2004-01-08 00:25:52 +00:00
Bill Currie
16f0a54a84
fix some inconsistencies pointed out by doxygen
2004-01-07 20:06:15 +00:00
Bill Currie
6c447b4b75
fix more string ownership issues
2004-01-07 08:54:00 +00:00
Ragnvald Maartmann-Moe IV
2485bed45a
Codestyle. Grr!
2004-01-07 08:45:18 +00:00
Bill Currie
e4416c1f66
fix some weird whitespace
2004-01-07 08:16:59 +00:00
Jeff Teunissen
be895da8da
oops. :)
2004-01-07 08:02:09 +00:00
Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
...
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Jeff Teunissen
eb6b179add
plist functions that add objects return qboolean, not int. Also doc fixes.
2004-01-07 07:01:31 +00:00
Bill Currie
efd6ccff02
close a nasty hole in the gamedir code
2004-01-07 06:40:10 +00:00
Bill Currie
9c92a916ff
change the dict and array add functions to return true/false and add some
...
more docs
2004-01-07 06:19:11 +00:00
Bill Currie
e8fb5ba83b
remove the FIXMEs. plist takes ownership of the item
2004-01-07 05:35:06 +00:00
Bill Currie
e455b760ca
use a cycled pool of "return strings". I'd love to come up with something
...
better, but this will do (similar to what qwe does, but qf style:)
2004-01-07 05:22:57 +00:00
Bill Currie
7885d9ce25
make a local copy of the builtins table being register as it might need to
...
be modified
2004-01-07 02:48:11 +00:00
Jeff Teunissen
d1b4c5df72
Change PL_D_AddObject() so that it replaces values instead of stacking them.
...
Add PL_D_AllKeys(), which returns a list of all keys in a dictionary.
Rename PL_FreeItem() to PL_Free() -- what was I smoking?
Document some of the property list system for doxygen.
2004-01-06 11:09:40 +00:00
Jeff Teunissen
91fdd90674
one-line whitespace, didn't look too hard at the rest though. :)
2004-01-06 11:05:34 +00:00
Bill Currie
462d726d14
better memory management for hash tables
2004-01-06 08:40:21 +00:00
Bill Currie
cbe006a2fb
print an address if the def name is blank
2004-01-06 08:09:41 +00:00
Bill Currie
ea552ae68e
expand ~ for fs_dirconf
2004-01-06 07:33:19 +00:00
Bill Currie
133879f8fa
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
...
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
d7592781d7
add builtin mapping support (not used yet) and fix an uninitialized
...
variable
2004-01-06 06:08:59 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
...
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Ragnvald Maartmann-Moe IV
a87fc16d12
Whitespace.
2004-01-06 03:38:48 +00:00
Ragnvald Maartmann-Moe IV
067080296c
Futureproofing.
2004-01-06 03:38:16 +00:00
Ragnvald Maartmann-Moe IV
3d14b29b38
Whitespace
2004-01-06 03:24:46 +00:00
Bill Currie
fbe6c2f631
make the bad builtin number a warning and provide a suitable function in
...
case the function is called: allows progs with bad (but unused) builtins
to run anyway
2004-01-06 03:18:44 +00:00
Bill Currie
0ddb5eb822
report all bad builtins rather than just the first
2004-01-05 08:52:20 +00:00
Bill Currie
595280decb
do the builtin function lookup at load time rather than runtime and store
...
the function address in the progs function descriptor. this will speed up
calls to builtin functions, especially when ranges get introduced.
2004-01-05 08:08:46 +00:00
Bill Currie
dfc83c1f5f
add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
...
parameters to progs functions.
double the progs stack sizes (call depth of 32? eek)
allow one extra call on the progs stack :)
misc minor cleanups
2004-01-05 07:10:32 +00:00
Bill Currie
211908e741
implement a couple more obj functions
2004-01-05 01:41:20 +00:00
Bill Currie
dfe7f263c7
new internal printf engine for progs, mostly thanks to Deek.
...
also a few cleanup bits
2004-01-04 07:42:43 +00:00
Bill Currie
538d669887
micro-tidy while pondering how to rework this whole mess
2004-01-04 03:24:37 +00:00
Bill Currie
a533761770
Nuke PR_GarbageCollect as it's both redundant with the new temp strings
...
and wrong anyway (could free strings it wasn't supposed to).
Don't free the string pointed to by a strref since it's already been
implicity freed (whole memory space nuked). Fixes new map crash.
2004-01-04 02:03:30 +00:00
Ragnvald Maartmann-Moe IV
043c1ce466
Check for %s_luma as well as %s_glow. Also a bit of whitespace.
2004-01-04 01:20:20 +00:00
Bill Currie
bd561fafc3
o all progs strings are now stored in progs memory
...
o temporary strings automaticly get freed when the function they're
created in (results of str + str and most strings returned from
builtins). a way to keep temp strings will be provided later
o fix up qwaq to test the temp strings
2004-01-03 08:43:57 +00:00
Bill Currie
40b8974c33
better external skin handling from Grievre
2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV
9dbb8335f6
Fix loading of some sky textures.
2003-12-23 22:24:48 +00:00
Ragnvald Maartmann-Moe IV
1be98dcf08
gl_external_textures -> gl_textures_external, plus whitespace & codingstyle.
2003-12-23 20:05:52 +00:00
Bill Currie
4b6b5135ac
more texture tweeks from Griever: gl_external_textures
2003-12-23 08:38:33 +00:00
Bill Currie
9f76665963
luma tweak (redundant code removal) from Grievre
2003-12-23 07:22:04 +00:00
Bill Currie
5eff81b005
dstrings now have individual memory management functions
2003-12-22 23:35:22 +00:00
Bill Currie
e53967b346
--disable-static now works (thanks for the heads-up, raorn)
2003-12-22 20:51:08 +00:00
Bill Currie
069ee8657f
fix a typo that prevented the asm lib getting the correct flags
2003-12-22 19:59:33 +00:00
Bill Currie
0307618b15
use the passed "size" parameter rather than qfs_filesize: no telling
...
/where/ the progs really came from :)
2003-12-22 19:58:46 +00:00
Ragnvald Maartmann-Moe IV
5f76017d2a
Update ALSA sound target to support 1.0.
...
Breaks 0.9 support, but 1.0 is in 2.6.0. So either update, or revert to older
snd_alsa.c & alsa_funcs_list.h.
2003-12-22 01:07:49 +00:00
Ragnvald Maartmann-Moe IV
12d3a137a1
Luma texture support for brush models (From Fuh, by way of Grievre).
2003-12-21 08:02:03 +00:00
Bill Currie
9e3f33f318
don't need to see these :)
2003-12-19 04:25:07 +00:00
Brian Koropoff
f8baa5be27
Added a finalize method to all Objects and modified the garbage
...
collector to deal with objects that might gain references during
finalization.
2003-12-09 06:57:35 +00:00
Brian Koropoff
991fc06360
Garbage collection:
...
Moved from reference counting over to a mark and sweep method. Objects
are now required to implement an allRefs method which returns a pointer
to a list of all other referenced objects. How the list is maintained
is up to each object. The retain/release mechanism still works; objects
with any references will not be garbage collected, even if the collector
thinks they should be.
2003-12-09 02:01:05 +00:00
Brian Koropoff
e498b196fe
Fix a bug with ArrayList_Deinit_f (tried too hard to be clever), and add
...
an incremental, reference counting garbage collector for QFobjects. A
different kind of collector will eventually be needed to run once in a
while to sweep up cyclic structures.
2003-12-07 22:45:32 +00:00
Brian Koropoff
7598ab35fb
Move the QF object system into it's own library, fix up the standard
...
classes.
2003-12-07 04:50:46 +00:00
Bill Currie
c3e7832d85
correct gamma test thanks to Grievre
2003-12-07 04:21:58 +00:00
Brian Koropoff
a0b8566337
Add the instanceOf() macro and supporting function, and try to fix
...
gcc 2.95 support again.
2003-11-29 23:09:50 +00:00
Brian Koropoff
55181621bd
First commit of an experimental low-level object system. At some point
...
GIB will be reworked to use it, and hopefully Rua will also so that the
two languages can share objects, events, etc.
Warning: This uses quite a few hacks and tortured macros, it might cause
breakage.
2003-11-29 04:40:25 +00:00
Brian Koropoff
37a64e59ab
Change some error names, mark a few things static that should be. Instead
...
of using a colon to specify a parent class in a GIB class definition,
"extends" is now used. If no parent class is specified, it now defaults to
Object.
2003-11-29 02:01:31 +00:00
Bill Currie
cb7ecd9f26
make certain Cmd_ExecuteString calls the command system with an active cbuf
2003-11-25 02:47:05 +00:00
Bill Currie
cd8035319d
PR_GetString should have been returning const char *. now does
2003-11-21 21:34:53 +00:00
Bill Currie
7ea30f3f87
use the new pr load hook for resolving the globals
2003-11-20 08:02:32 +00:00
Bill Currie
e74cd75a0d
d'oh, forgot to relocate the builtins :P
2003-11-20 08:01:27 +00:00
Bill Currie
5f5662a063
PF_VarString return a plain char * and make it easier to add "at load" init
...
functions
2003-11-20 07:46:56 +00:00
Bill Currie
14c65d48c7
white space and add a {}
2003-11-20 07:03:50 +00:00
Bill Currie
b3c6e763cd
allow cbufs to have a callback for unknown commands. if the callback
...
returns non-zero the unknown command is assumed to have been handled and no
error is reported
2003-11-20 07:02:14 +00:00
Bill Currie
481c9c4e8d
add Sys_TimeOfDay from QWE (HighlandeR)
2003-11-20 07:00:07 +00:00
Ragnvald Maartmann-Moe IV
bcf3738c1c
Make trails in sw renderers const-friendly.
2003-10-23 03:53:59 +00:00
Ragnvald Maartmann-Moe IV
1269241612
Make particle effects not mess with stuff they shouldn't. Also fix an
...
improperly declared variable.
2003-10-22 22:21:39 +00:00
Ragnvald Maartmann-Moe IV
2290ed3d3e
l = 64, and taniwha is much happier.
2003-10-22 20:20:24 +00:00
Bill Currie
d3e7be755b
flush sv_logfile on each print
2003-10-22 09:04:18 +00:00
Ragnvald Maartmann-Moe IV
5686ff51e5
Make R_DarkFieldParticles & R_EntityParticles work in all renderers.
2003-10-22 06:00:36 +00:00
Ragnvald Maartmann-Moe IV
0205a8a999
Optimize and slightly clean up R_DarkFieldParticles & R_EntityParticles.
2003-10-22 01:04:35 +00:00
Brian Koropoff
f4c174184d
Add support for named arguments in GIB functions and methods, fix a few
...
bugs, allow subclasses of classes written in GIB to access the same set
of instance variables.
2003-10-19 00:51:47 +00:00
Chris Ison
d2d0cb211c
proper implementation to prevent the fastforward effect
2003-10-15 20:40:53 +00:00
Ragnvald Maartmann-Moe IV
c8b9f7552a
Add support for supplying NULL palettes to LoadPCX() [uses the .pcx's palette].
...
Change convert in LoadPCX() to use rgb rather than rgba, since it was just
supplying 255 for A anyways.
Also restructure image.c a bit, remove unneeded ifs.
2003-10-09 19:16:14 +00:00
Brian Koropoff
ad61e0684c
Make GIB_Reply an actual function, store object handles as a string, add
...
the ObjectHash class.
2003-09-21 00:30:47 +00:00
Ragnvald Maartmann-Moe IV
dc84232079
Whitespace, remove misleading .png extension from external conchars loader.
2003-09-20 04:29:42 +00:00
Bill Currie
d699926e6f
external conchars patch from DrSpliff
2003-09-19 06:22:02 +00:00
Bill Currie
aa37db997c
check for null function
2003-09-18 22:50:42 +00:00
Bill Currie
fea382d1d9
fix an accounting error
2003-09-15 21:13:13 +00:00
Brian Koropoff
362d58fd95
Made reference counting of objects more sane. If a message is sent by an
...
object, the sending object is included in the message. This is available
in GIB-scripted methods as the local variable "sender", which will be 0
if the sender was not an object.
2003-09-11 08:51:44 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
...
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
1ed772a933
convert \ to / while extracting and accecpt file names on the command line
...
to control extraction.
2003-09-10 20:48:59 +00:00
Chris Ison
392902f5af
added SND_NoResampleStereo so that streams that don't need resampling aren't forced to, also added midi support via libWildMidi, MIDI FILES RULE
2003-09-10 05:20:51 +00:00
Bill Currie
89833cb4d7
support streams that don't want any resampling
2003-09-09 22:20:10 +00:00
Bill Currie
0e6c56aa92
drop alsa 0.5 support and rename snd_alsa_0_9.c to snd_alsa.c. also rename
...
the alsa0_9 plugin to alsa.
2003-09-09 18:43:38 +00:00
Bill Currie
4ce44cf9eb
PNG write support from DrSpliff
2003-09-09 16:18:13 +00:00
Bill Currie
ba4ca3515d
make the default pcm device "default"
2003-09-08 22:56:06 +00:00
Ragnvald Maartmann-Moe IV
387f6a6f64
Clean out silly typedef bloat, clean up whitespace.
2003-09-08 20:07:51 +00:00
Bill Currie
2ea7ca1efd
windows has a LoadImage #define, so kill it :)
2003-09-08 15:49:21 +00:00
Bill Currie
61a2840870
autoconfiscate the png support
2003-09-08 14:32:54 +00:00
Bill Currie
89586e0181
don't flush garbage to the screen on the first render frame
2003-09-05 06:55:12 +00:00
Bill Currie
3a8cfb050e
fix alpha blending in 2d mode when 3d has never been rendered
2003-09-05 06:48:03 +00:00
Bill Currie
92b6550fe3
correction pointed out by DrSpliff
2003-09-05 04:07:19 +00:00
Bill Currie
6b036d14ed
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
Bill Currie
a0875ea909
eliminate the global variables
2003-09-04 21:24:20 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
...
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
...
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
753dc02deb
use dtrings to do the filename manipulation
2003-09-04 18:09:02 +00:00
Bill Currie
9cd2d366ed
dstring.h:
...
document the functions (for doxygen)
dstring.c:
fix a bunch of potential buffer overflows
2003-09-04 17:17:38 +00:00
Bill Currie
d186f242b7
DrSpliff's LoadImage code (thanks:)
2003-09-04 16:32:39 +00:00
Bill Currie
ff43d61f81
use the correct bytes per pixel count
2003-09-04 16:26:14 +00:00
Bill Currie
d0aaa5263b
since the tex data is rgba, /say/ it's rgba, not rgb :P
2003-09-04 15:14:09 +00:00
Bill Currie
30e0cba25d
better formats for load* and store[bp]*
2003-09-04 05:30:55 +00:00
Bill Currie
3305c0f51f
PNG reading support, much thanks to DrSpliff
2003-09-04 05:24:05 +00:00
Bill Currie
8db2660a4c
make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
...
the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
...
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
e0866a5e41
make the escape attempt notification a developer print
2003-09-02 04:57:44 +00:00
Bill Currie
a1fa0b3feb
make sure the pointed to def has a name before attempting to print it
2003-09-02 04:52:54 +00:00
Bill Currie
4d1313d0c1
don't seg when using 1 component lightmaps
2003-08-30 22:39:27 +00:00
Bill Currie
f7b1196b8d
fix the gl stack overflow (and make sure all skybrush surfaces get checked
...
and queued)
2003-08-28 19:50:28 +00:00
Bill Currie
2c30939891
remove some magic numbers (sloppy coder:P)
2003-08-28 02:24:08 +00:00
Bill Currie
93327cb618
try to fix segfault caused by VID_Shutdown getting called before VID_Init
...
(error conditions).
2003-08-27 22:50:39 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1
Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
...
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
da05864313
ports < 1024 are bad, period :)
2003-08-27 17:47:53 +00:00
Bill Currie
415fae8d6b
make the two normals arrays consistent
2003-08-26 07:00:13 +00:00
Bill Currie
cf93f5f65e
oops, who let C++ into C? :)
2003-08-25 01:47:05 +00:00
Bill Currie
96202a5984
bah, forgot to -1 the instruction pointer for jumpb
2003-08-24 07:23:12 +00:00
Bill Currie
afb42f5ed0
fix the unsigned comparison opcodes
2003-08-24 05:53:15 +00:00
Bill Currie
253d19876c
no code to dump for a null function
2003-08-24 05:08:47 +00:00
Bill Currie
5d8bebfff8
implement class_get_class_method and (partially) class_pose_as
2003-08-24 03:44:12 +00:00
Bill Currie
b50d283b28
make sel_get_uid and class_get_instance_method work
2003-08-23 22:16:42 +00:00
Bill Currie
edb716ada0
oops, forgot to remove developer forcing
2003-08-23 06:21:35 +00:00
Bill Currie
385a90e8fb
correct pr_symtab_t to include the pointer to the array of selectors used
...
in the module. Unfortunatly, this requires a version bump on both qfo and
progs files due to the changes structure layout.
2003-08-23 06:15:19 +00:00
Bill Currie
98beb38540
implement jumpb correctly
2003-08-22 19:48:36 +00:00
Bill Currie
cb6eba87ca
print the value even for unknown defs if the type is known
2003-08-22 17:32:55 +00:00
Bill Currie
a2300387de
fix a bunch of segfaults
2003-08-20 22:36:02 +00:00
Ragnvald Maartmann-Moe IV
d8068de4fa
Commit experimental particle optimization. Reduces random particles from using
...
6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.
It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
Bill Currie
323a6182fd
move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes
...
for more image formats :)
2003-08-15 16:19:10 +00:00
Bill Currie
33a57c5a14
win32 compile fixes
2003-08-13 18:17:30 +00:00
Bill Currie
fe3b544528
handle "return 0" a bit better. assumes location is is always 0, but it
...
always has been (and always /should/ be anyway:)
2003-08-13 17:27:34 +00:00
Bill Currie
28e2679f0b
while downward overlapped memcpys are safe, shut up valgrind
2003-08-13 17:07:42 +00:00
Bill Currie
6f519c7e0f
don't bother doing the copy if the value to be returned is already in the
...
return slot
2003-08-13 17:07:05 +00:00
Bill Currie
0a0f8d0cfa
make a LoadBSPMem function so bsp files can be read from already loaded
...
images
2003-08-11 22:40:46 +00:00
Bill Currie
7fe0962bac
we /do/ want full precision from Sys_DoubleTime :P
2003-08-11 22:39:07 +00:00
Ragnvald Maartmann-Moe IV
9ed8150b85
More particle optimizations.
2003-08-11 20:48:34 +00:00
Bill Currie
7ead5a91f8
don't let gcc automaticly inline functions but make gcc inline bigger
...
functions when told to. also make gcc warn if it can't inline a function.
Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
b88d275994
fix some warnings
2003-08-11 05:16:04 +00:00
Ragnvald Maartmann-Moe IV
f35b1db291
Fix a potential uninitialized variable segfault taniwha noticed, and optimize
...
particle effects a bit more.
2003-08-09 04:38:11 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
...
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
184aa7beb0
should be a minor speedup to mono lightmaps
2003-08-07 21:05:58 +00:00
Bill Currie
732a9a80d1
gain about 3 fps (180 to 183) in null-renderer
2003-08-07 19:58:39 +00:00
Bill Currie
cbc6c40d33
get some single source instruction formats right and handle empty paths
...
properly
2003-08-05 17:27:47 +00:00
Bill Currie
ada828bdc9
remove a whole swath of potential buffer overflows by removing the buffer.
...
Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00
Bill Currie
59c26b5ce0
quick fix to handle .ent files starting with comments
2003-08-04 05:21:18 +00:00
Bill Currie
07d7f81e14
hopefully fix the alsa-lib assertion bug
2003-08-04 03:36:55 +00:00
Bill Currie
6f88e4e343
break out some duplicated code into a function and get the window coords
...
"properly" (for this mess I'm not sure I'm willing to call code:)
2003-08-04 01:28:30 +00:00
Bill Currie
dd9ab1e050
get unsigned mostly working
2003-08-01 21:20:04 +00:00
Bill Currie
9210829573
PLUGIN_INFO decl cleanup
2003-08-01 19:53:46 +00:00
Jeff Teunissen
f04d67f319
Nuke the old-style Object's dead built-in methods.
2003-08-01 16:42:02 +00:00
Bill Currie
cbd5c70320
oops, %O should be in hex
2003-07-31 01:57:29 +00:00
Bill Currie
72eca6a956
get the default right :P
2003-07-30 22:24:44 +00:00
Bill Currie
0806fc33dd
debugging improvements. opcodes now sport an optional format specifier for
...
printing their args (default is "%Ga, %Gb, %gc") and PR_ValueString will
try to print what a pointer points to
2003-07-30 22:24:16 +00:00
Bill Currie
dcd143f197
missing/incorrect symbols fixed
2003-07-30 17:44:38 +00:00
Bill Currie
aa4d1f5c90
be sure to clear com_token when end of file is hit
2003-07-27 21:45:53 +00:00
Bill Currie
556a6eae8f
fix a misplaced _
2003-07-27 20:47:36 +00:00
Ragnvald Maartmann-Moe IV
351033e8d8
Move vid_conwidth to con_width, and vid_conheight to con_height.
2003-07-27 20:20:20 +00:00
Bill Currie
3886723467
fix some builtin method names due to the selector name fixes in qfcc
2003-07-27 19:57:40 +00:00
Jeff Teunissen
c9858f4f65
Preliminary "unsigned" support for qfcc and the gamecode engine. Should still
...
be compatible.
2003-07-26 21:07:51 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
...
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
01594e239e
don't want that QF in the plugin dll name. doesn't get built that way (if
...
dlls got built in the first place:/) and way too much hassle to get it
there
2003-07-23 19:51:32 +00:00
Bill Currie
14a9ff2e6b
make dx default
2003-07-23 16:43:25 +00:00
Bill Currie
6ee38af0be
put in a comment about mprotect and getpagesize
2003-07-21 22:24:28 +00:00
Bill Currie
abedda69b6
if a system with mprotect doesn't have getpagesize, the assumption is that
...
mprotect doesn't care about page alignment (eg, QNX)
2003-07-21 20:55:13 +00:00
Bill Currie
ff6e0ab1b3
not all systems have _SC_PAGESIZE
2003-07-21 20:51:03 +00:00
Bill Currie
2d55162a05
implement memcpy version of VA_COPY correctly
2003-07-21 19:26:53 +00:00
Ragnvald Maartmann-Moe IV
810dfb29e6
Use sysconf() by default instead of getpagesize(). getpagesize() still used if
...
sysconf() not present. Since getpagesize is deprecated, it's only used as a
fallback.
2003-07-18 12:18:05 +00:00
Brian Koropoff
9b63402f12
Added llist.[ch], a set of general-purpose linked list routines. Added
...
cl_chat.[ch] to qw to hold advanced chat features, the first of which is
the ability to ignore chat messages from annoying players. Some polishing
in this area still remains, but the current implementation seems to work.
2003-07-18 06:27:26 +00:00
Bill Currie
1f948c4206
magic numbers evil
2003-07-17 21:45:01 +00:00
Bill Currie
b36bd6a98c
not all systems (eg, QNX) that have mprotect have getpagesize
2003-07-17 21:01:25 +00:00
Bill Currie
a06c4e1708
fix an improperly stringed file found by DrSpliff
2003-07-17 18:40:53 +00:00
Bill Currie
5481273639
start working on plist entity files
2003-07-17 18:27:00 +00:00
Bill Currie
043ec906c4
qnx patch from DrSpliff
2003-07-17 15:17:41 +00:00
Brian Koropoff
695fe40e29
Same changes, this time to HEAD.
2003-07-15 21:46:12 +00:00
Brian Koropoff
b7d076feab
Add support for run-time regex options (REG_NOTBOL and REG_NOTEOL),
...
and more text transformation functions.
2003-07-15 21:40:37 +00:00
Bill Currie
772ad66019
don't need that any more (yay:)
2003-07-15 17:41:31 +00:00
Bill Currie
cb6bf2e2ae
minor house-keeping
2003-07-15 16:34:43 +00:00
Bill Currie
6efa0ca736
if at first you don't succeed...
2003-07-10 22:20:29 +00:00
Bill Currie
dfa16742e2
fix some silly bugs (sizeof (char*) :P)
2003-07-09 15:38:19 +00:00
Bill Currie
0cf0f710b7
remove some unneeded code
2003-07-09 15:34:58 +00:00
Bill Currie
855fc53709
handle alloca properly
2003-07-09 06:28:09 +00:00
Bill Currie
84e071d235
fix an incorrect usage of HAVE_* that finally bit my bum
2003-07-09 04:21:45 +00:00
Bill Currie
4f66e1e9da
fix a bunch of the previous FIXMEs. needs a bit more work for win32
...
compiling
2003-07-08 22:39:45 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
...
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
21f7365bcc
make "win" the default for snd_output on windows
2003-07-08 20:09:23 +00:00
Bill Currie
011fe7babb
make sure the trimmed info key value gets terminated properly
2003-07-08 17:26:50 +00:00
Ragnvald Maartmann-Moe IV
2630ed1adf
More informative UDP setup failure messages.
2003-06-26 20:24:47 +00:00
Bill Currie
1d32ff04e6
fix missing params for VA_COPY pointed out by Dalibor Topic
...
<robilad@yahoo.com>
2003-06-25 15:22:39 +00:00
Chris Ison
64f74731c5
added vid_fullscreen cvar as a CVAR_ROM. This will change once the renderer is setup to reload textures.
...
removed -window, -mode, and internal mode table and functions that strictly delt with them.
Rewrote the mode selection part of VID_Init
Altered VID_SetMode and associated functions to use data obtained from VID_Init instead of mode tables.
Also tidied up a little.
2003-06-21 00:17:32 +00:00
Chris Ison
bff8a24d12
added -conheight checking
2003-06-21 00:07:59 +00:00
Bill Currie
862e9d89c5
mindhog's fix for 32bpp x11
2003-06-17 03:11:24 +00:00
Chris Ison
d720efe1e6
fixed misplacement of menu
2003-06-16 12:31:52 +00:00
Bill Currie
f22bdfc23f
d'oh, forgot to update the format
2003-06-06 15:47:12 +00:00
Bill Currie
8d470d2b49
don't use qfs_gamedir->* in QFS_NextFilename as it gets passed that in the
...
template (and shouldn't assume where to put the file anyway:). fixes the
all screenshots saves sas qf0000.tga bug.
2003-06-06 15:44:13 +00:00
Ragnvald Maartmann-Moe IV
c6b6c7926f
Fix one bug, but doesn't fix all screenshots being saved to qf0000.tga...
2003-06-06 12:35:52 +00:00
Bill Currie
191a7f61bc
win32 compile fixes
2003-06-05 17:56:09 +00:00
Bill Currie
ce9ddfd186
win32 fix
2003-06-05 17:51:49 +00:00