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start working on plist entity files
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parent
59db43b377
commit
5481273639
1 changed files with 18 additions and 4 deletions
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@ -48,6 +48,7 @@ static __attribute__ ((unused)) const char rcsid[] =
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#include "QF/idparse.h"
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#include "QF/progs.h"
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#include "QF/qdefs.h"
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#include "QF/qfplist.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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@ -408,9 +409,8 @@ ED_ParseGlobals (progs_t *pr, const char *data)
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dstring_delete (keyname);
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}
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/*
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ED_LoadFromFile
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ED_ParseOld
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The entities are directly placed in the array, rather than allocated with
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ED_Alloc, because otherwise an error loading the map would have entity
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@ -422,8 +422,8 @@ ED_ParseGlobals (progs_t *pr, const char *data)
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Used for both fresh maps and savegame loads. A fresh map would also need
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to call ED_CallSpawnFunctions () to let the objects initialize themselves.
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*/
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void
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ED_LoadFromFile (progs_t *pr, const char *data)
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static void
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ED_ParseOld (progs_t *pr, const char *data)
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{
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edict_t *ent = NULL;
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int inhibit = 0;
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@ -483,3 +483,17 @@ ED_LoadFromFile (progs_t *pr, const char *data)
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Sys_DPrintf ("%i entities inhibited\n", inhibit);
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}
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void
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ED_LoadFromFile (progs_t *pr, const char *data)
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{
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if (*data == '{') {
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// oldstyle entity data
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ED_ParseOld (pr, data);
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} else if (*data == '(') {
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// new style (plist) entity data
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} else {
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plitem_t *plist = PL_GetPropertyList (data);
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plist = plist;
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}
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}
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