micro-tidy while pondering how to rework this whole mess

This commit is contained in:
Bill Currie 2004-01-04 03:24:37 +00:00
parent a533761770
commit 538d669887

View file

@ -216,24 +216,6 @@ PF_break (progs_t *pr)
// PR_RunError (pr, "break statement");
}
#if 0
/*
PF_localcmd
Sends text to the host's execution buffer
localcmd (string)
*/
void
PF_localcmd (progs_t *pr)
{
const char *str;
str = P_GSTRING (pr, 0);
Cbuf_AddText (str);
}
#endif
/*
PF_cvar
@ -850,6 +832,8 @@ PR_Cmds_Init (progs_t *pr)
PR_AddBuiltin (pr, "vectoyaw", PF_vectoyaw, 13); // float (vector v) vectoyaw
PR_AddBuiltin (pr, "find", PF_Find, 18); // entity (entity start, .(...) fld, ... match) find
PR_AddBuiltin (pr, "dprint", PF_dprint, 25); // void (string s) dprint
PR_AddBuiltin (pr, "ftos", PF_ftos, 26); // string (float f) ftos
PR_AddBuiltin (pr, "vtos", PF_vtos, 27); // string (vector v) vtos
PR_AddBuiltin (pr, "coredump", PF_coredump, 28); // void () coredump
PR_AddBuiltin (pr, "traceon", PF_traceon, 29); // void () traceon
PR_AddBuiltin (pr, "traceoff", PF_traceoff, 30); // void () traceoff
@ -859,24 +843,19 @@ PR_Cmds_Init (progs_t *pr)
PR_AddBuiltin (pr, "ceil", PF_ceil, 38); // float (float v) ceil
PR_AddBuiltin (pr, "fabs", PF_fabs, 43); // float (float f) fabs
PR_AddBuiltin (pr, "cvar", PF_cvar, 45); // float (string s) cvar
#if 0
PR_AddBuiltin (pr, "localcmd", PF_localcmd, 46); // void (string s) localcmd
#endif
PR_AddBuiltin (pr, "nextent", PF_nextent, 47); // entity (entity e) nextent
PR_AddBuiltin (pr, "vectoangles", PF_vectoangles, 51); // vector (vector v) vectoangles
PR_AddBuiltin (pr, "cvar_set", PF_cvar_set, 72); // void (string var, string val) cvar_set
PR_AddBuiltin (pr, "stof", PF_stof, 81); // float (string s) stof
PR_AddBuiltin (pr, "strlen", PF_strlen, 100); // float (string s) strlen
PR_AddBuiltin (pr, "charcount", PF_charcount, 101); // float (string goal, string s) charcount
PR_AddBuiltin (pr, "sprintf", PF_sprintf, 109); // string (...) sprintf
PR_AddBuiltin (pr, "ftos", PF_ftos, 26); // string (float f) ftos
PR_AddBuiltin (pr, "ftoi", PF_ftoi, 110); // integer (float f) ftoi
PR_AddBuiltin (pr, "itof", PF_itof, 111); // float (integer i) itof
PR_AddBuiltin (pr, "itos", PF_itos, 112); // string (integer i) itos
PR_AddBuiltin (pr, "stof", PF_stof, 81); // float (string s) stof
PR_AddBuiltin (pr, "stoi", PF_stoi, 113); // integer (string s) stoi
PR_AddBuiltin (pr, "stov", PF_stov, 114); // vector (string s) stov
PR_AddBuiltin (pr, "vtos", PF_vtos, 27); // string (vector v) vtos
PR_AddBuiltin (pr, "gametype", PR_gametype, 115); // string () gametype
};