quakeforge/libs
Bill Currie 595280decb do the builtin function lookup at load time rather than runtime and store
the function address in the progs function descriptor. this will speed up
calls to builtin functions, especially when ranges get introduced.
2004-01-05 08:08:46 +00:00
..
audio Update ALSA sound target to support 1.0. 2003-12-22 01:07:49 +00:00
console add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
gamecode do the builtin function lookup at load time rather than runtime and store 2004-01-05 08:08:46 +00:00
gib Change some error names, mark a few things static that should be. Instead 2003-11-29 02:01:31 +00:00
image correct gamma test thanks to Grievre 2003-12-07 04:21:58 +00:00
models Check for %s_luma as well as %s_glow. Also a bit of whitespace. 2004-01-04 01:20:20 +00:00
net --disable-static now works (thanks for the heads-up, raorn) 2003-12-22 20:51:08 +00:00
object don't need to see these :) 2003-12-19 04:25:07 +00:00
util new internal printf engine for progs, mostly thanks to Deek. 2004-01-04 07:42:43 +00:00
video better external skin handling from Grievre 2003-12-28 05:25:06 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am Move the QF object system into it's own library, fix up the standard 2003-12-07 04:50:46 +00:00