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Change convert in LoadPCX() to use rgb rather than rgba, since it was just supplying 255 for A anyways. Also restructure image.c a bit, remove unneeded ifs. |
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.. | ||
audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
util | ||
video | ||
.gitignore | ||
Makefile.am |