Bill Currie
51805ebd92
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
...
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie
180c517771
signal handling improvements
2002-03-13 19:20:57 +00:00
Bill Currie
6cefb63e2e
get back to work on creating a good command line pak file util. currently
...
only dumps the file names/sizes and segs if it's used incorrectly, but it's
a start.
2002-03-12 23:45:36 +00:00
Bill Currie
1d420edcd0
start work on instrumenting GLstub.so
2002-03-11 23:55:50 +00:00
Bill Currie
5a2538faaf
dstring.[ch]:
...
create dsprintf and dvsprintf to do formated prints to dynamic strings.
rest
Use the new functions :)
2002-03-08 23:11:42 +00:00
Bill Currie
8f7f646d19
white space
2002-03-05 22:36:04 +00:00
Brian Koropoff
e0e9084ad7
Merged in the new command parser. No major bugs or incompatibilities could
...
be found.
2002-03-05 21:51:12 +00:00
Bill Currie
544ca8118a
"gib" never got all that useful, and with the new command parser coming in
...
and csqc, it's pretty obsolete, too.
2002-03-05 21:47:03 +00:00
Brian Koropoff
8d124f9c2b
Implemented variable substitution and did various cleanups to the parser.
...
Changed Cmd_TokenizeString to accept a flag that controls the application
of filters (tags, variables, escape characters) to the tokens and modified
a few places in the source that called it. Added a secondary command
buffer that is parsed without filters for legacy command support.
Currently, it is only used for commands stuffed into the console from the
server. It is hacky, and I hope to eventually generalize the console
interface to support any number of buffers and audit the rest of the code
to recognize it. For now, the legacy buffer at least keeps escape
character parsing from destroying info strings.
2002-03-03 23:28:57 +00:00
Bill Currie
26d7463be7
the majority of raptor's sgi build patch. I'll look at the last two bits
...
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Brian Koropoff
557846b220
This is the first commit to the newcmd branch, which is a mostly-rewritten
...
console command parser. It will eventually include html-like tags for
modifying text (gold numbers, brown characters, etc) and escaped characters.
The major differences so far are that dynamic strings are now used instead
of static buffers, and single quotes can be used to enclose tokens as
well as double quotes.
2002-03-03 03:36:27 +00:00
Bill Currie
009e6346fe
now, so long as ulimit allows it, we can always get a core dump. Looks a
...
little odd:
Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)
but the core file does accurately show the error
2002-02-27 06:55:21 +00:00
Bill Currie
96d3a997c9
bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
...
Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
2002-02-22 05:28:17 +00:00
Bill Currie
8ee5acb208
redo Sys_Error so it's more usable throughout quake
2002-02-20 19:22:52 +00:00
Bill Currie
b6c331736a
give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
...
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Bill Currie
b4000200e3
move the getopt files from qfcc/source to libs/util, link qw-master against
...
libQFutil and enable the option parsting in qw-master for win32.
2002-02-12 17:44:41 +00:00
Bill Currie
d47533ad2e
hopefully fix strcasecmp and strnlen for those systems that don't hide them
2002-02-06 19:06:05 +00:00
Robin Redeker
f8452e5d26
Added declarations for QC-Keys-API.
2002-01-31 21:09:36 +00:00
Bill Currie
d1460f6166
rename the width parameter to lsize as it's the size of the input line, not
...
the drawn width
2002-01-30 21:23:46 +00:00
Bill Currie
6d63d1d55b
implement comparisons and not for pointers
2002-01-30 21:20:12 +00:00
Bill Currie
c76f7d88ce
fix an API snafu (oops:)
2002-01-30 08:09:53 +00:00
Bill Currie
c66bc5a6eb
whitespace
2002-01-30 06:29:32 +00:00
Bill Currie
8561dfa93a
basic resource management system for the VM
2002-01-30 06:21:20 +00:00
Bill Currie
0ea713eda4
redo the progs loader to allocate all the memory needed for progs in one
...
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
Bill Currie
6f29bcb238
break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
...
caclulated over multiple blocks.
2002-01-28 18:00:48 +00:00
Bill Currie
21b6e68a8c
break out the non-edict code into sensible locations
2002-01-28 17:15:36 +00:00
Bill Currie
750100b3e3
obsolete declaration cleanup and const correctness for Key_GetBinding
2002-01-25 00:01:05 +00:00
Bill Currie
85588c8fcb
start implementing the api for input lines and clean up a couple csqc
...
prototype issues.
2002-01-23 22:37:44 +00:00
Bill Currie
68637eea9e
start implementing dynamic memory for progs
2002-01-23 22:35:48 +00:00
Bill Currie
ad8b5670e2
prototype Z_ClearZone
2002-01-23 22:34:46 +00:00
Bill Currie
00b1ea4340
remove obsolete function
2002-01-23 22:34:08 +00:00
Bill Currie
52aa1c311b
qfcc now supports typedef
2002-01-23 21:16:43 +00:00
Bill Currie
3f958ae29b
more make dist fixes
2002-01-22 18:04:03 +00:00
Bill Currie
d936d5d1d5
fix a missing ;
2002-01-22 03:05:48 +00:00
Bill Currie
3ae15803fa
protect against gcc 2.94.4's stdbool.h
2002-01-21 20:00:38 +00:00
Bill Currie
20eec42a93
allow keys.h to be used in QC
2002-01-21 19:10:01 +00:00
Bill Currie
5b0e6dc342
add file and string modules to csqc. the file nodule is rather parnoid
...
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
e8f6fced0b
call BI_Init in the clients
2002-01-20 04:10:36 +00:00
Bill Currie
1168f1aa86
libQFcsqc (I'm not adverse to renaming it) is born. so far, only provides
...
Cbuf builtins.
2002-01-20 04:09:36 +00:00
Bill Currie
14ac3acc17
add a builtin (gametype) for detecting the, well, game type (ie, netquake
...
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
35de51ee31
the quit menu works now. however, quit from the console doesn't
2002-01-20 00:06:08 +00:00
Bill Currie
6767d6bfa0
win32 compile fixes
2002-01-19 20:45:45 +00:00
Bill Currie
6af9a5d8e6
make the builtins an array of pointers so the hash table doesn't get royally
...
screwed up
2002-01-19 03:31:51 +00:00
Bill Currie
fcc9cbf3b7
the main menu page now displays and can be entered/left. K_ESCAPE is now
...
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4
first tie-in for the renderer (Draw_Pic: the interface will likely change
...
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
ac71d101d2
menu code now gets initialized (menu_init in the progs).
2002-01-18 22:02:59 +00:00
Bill Currie
bb96a5b736
first use of client side QuakeC :) (and having more than one progs instance
...
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison
e3b2bfb81a
clear key states on game start
2002-01-17 22:04:58 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Seth Galbraith
778af4276e
external tga skin loading, doesn't work for players (teamcolor stuff)
2002-01-16 20:32:39 +00:00
Bill Currie
9dedd21158
start getting the shared console code working
2002-01-16 16:27:56 +00:00
Seth Galbraith
93116bc827
external mip texture loading
2002-01-16 01:02:50 +00:00
Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66
keep track of the times of the last event (for those events that report time)
...
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
72d6f34dc8
first step to using a saner internal represnetation for the high precietion
...
models.
2002-01-07 06:32:46 +00:00
Seth Galbraith
42456845f0
high precision software mdl rendering
2002-01-05 03:21:02 +00:00
Seth Galbraith
6ec47e6be6
slaying hardcoded mdl vertex and triangle limit
2002-01-04 07:40:00 +00:00
Ragnvald Maartmann-Moe IV
43ca999fd7
Minor bugfix.
2002-01-04 04:05:46 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
2002-01-04 03:32:59 +00:00
Bill Currie
3c6f64b26b
_snprintf and _vsnprintf are not guaranteed to write the trailing '\0'
2002-01-03 23:24:47 +00:00
Bill Currie
9312681182
some more const correctness (in gl_sky_clip.c) and make the sky poly debug
...
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
9bc80e4a31
make dist and rpms work again
2002-01-02 16:21:02 +00:00
Seth Galbraith
d570f0905f
high precision model loading
2001-12-30 02:30:26 +00:00
Ragnvald Maartmann-Moe IV
94b1683862
Rest of previous commit.
2001-12-28 18:19:23 +00:00
Bill Currie
ee9ed0c395
minor cleanups
2001-12-21 21:52:03 +00:00
Ragnvald Maartmann-Moe IV
010ca032a5
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
...
Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a
Just a massive speedup to gl particles. Enjoy.
...
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Chris Ison
1c26723864
changed int to an unsigned int
2001-12-17 23:41:58 +00:00
Bill Currie
3dafbebf10
fix up #0 builtin functions at runtime. not done automaticly (need to call
...
PR_RelocateBuiltins) and fix a bug with profiling and unlimited execution
counts
2001-12-14 08:15:04 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Bill Currie
218554d60a
move include/QF/string.h to include/qstring.h and include it automaticly if
...
needed in compat.h
2001-12-13 20:44:32 +00:00
Bill Currie
b3843f7f5b
draw.h:
...
remove dead Draw_TransPic prototype
draw.c:
really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
Bill Currie
8ddce20949
pr_*: add storep.p so pointers can be stored into entities
...
emit.c: convert & (address) to . in unary .
rewrite emit_assign_expr
expr.c: remove debug code and make unary . less agressive on address calcs
also convert & (address) to . for lvals
2001-12-12 20:35:58 +00:00
Bill Currie
f9149a0d6c
finally get around to renaming type_name to pr_type_name
2001-12-12 17:15:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Bill Currie
d344aea51f
store.p so pointers can be moved around
2001-12-08 21:43:44 +00:00
Bill Currie
00b2a45ecd
change the operator for "address" from "." to "&" so load.p can be implement.
...
this makes it so pointers in entities work.
2001-12-08 20:17:20 +00:00
Bill Currie
b03a1bee42
ok, structures seem to generate correct code now
2001-12-08 08:19:48 +00:00
Bill Currie
028f8a116d
immidiate indexed pointer access and some whitespace + reorg
2001-12-07 20:07:38 +00:00
Bill Currie
f6ef79b7e3
cleanup skin's namespace polution
2001-12-04 20:13:12 +00:00
Bill Currie
c130d38c6c
fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
...
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie
650d682d2c
fix some nasty security holes causes by oversized connection strings. slows
...
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV
29a8d84806
cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so.
2001-12-03 08:55:46 +00:00
Bill Currie
4f2f686834
r_netgraph_alpha works again
2001-11-30 03:51:43 +00:00
Bill Currie
12a0a10d33
more alpha portability fixes
2001-11-29 19:35:25 +00:00
Bill Currie
f7c90759af
clean out the non-renderer fields from entity_t. not yet a noticable gain
...
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
4689350283
fix qport
2001-11-27 04:50:41 +00:00
Bill Currie
e99b422628
extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
...
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
087f7d8520
Header fixes for previous updates.
2001-11-24 08:43:20 +00:00
Bill Currie
bd0ac4a38a
merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
...
pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
Bill Currie
8826bdd9dc
nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit
2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
...
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
7d14013041
fix many, many bugs in the alias skin loading, transforming and rendering
...
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Bill Currie
ec75b71711
don't bother with fullbright skins for models that are allways fullbright and
...
clean up a misplaced function prototype
2001-11-20 08:45:26 +00:00
Bill Currie
5dab7ccaf7
precalculate smoe model specific info (wether the whole model is fullbright,
...
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Bill Currie
4c628d0c04
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
Bill Currie
cc66577f1c
fixes for building on alpha (linux)
2001-11-16 01:09:17 +00:00
Bill Currie
267e51eaaf
while cute, cl_surprise is just way too expensive when gains are measured in
...
fractions of a percent, and a loss is 3%.
I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison
8d50c8ea47
added cl_surprise cvar for easter eggs
2001-11-14 21:46:50 +00:00
Chris Ison
c72e2ef324
re-enable 8bit textures
2001-11-14 21:01:10 +00:00
Bill Currie
07b59d2f07
pr_comp.h:
...
o add OP_JUMPB
o OP_JUMPB renumberd some opcodes, so up PROG_VERSION
pr_edict.c:
o make the version error reporting more informative
pr_exec.c:
o implement OP_JUMPB (goto *(ptr + index))
pr_opcode.c: (libs/gamecode/engine)
o add OP_JUMPB to the table
expr.h:
o ex_uinteger support
o some const correctness
o prototype new_label_expr
qfcc.h:
o uinteger ussport
o add pointers for op_jump and op_jumpb
o prototype PR_GetArray
emit.c:
o general uinteger support
o new reference/reloc type 3: absolute statement address
o jumpb support (binary goto)
expr.c:
o uinteger support
o break the label name creation out of new_label_expr into
new_label_name
o some const correctness
pr_def.c:
o add PR_GetArray to allocate an array in global space
o factor out some code common to PR_GetDef and PR_GetArray that would
otherwise be duplicated
pr_imm.c:
o some const correctness
o uinteger support
pr_lex.c:
o uinteger support
pr_opcode.c: (tools/qfcc/source)
o support jump and jumpb
switch.c:
o rewrite the binary search code to support ranges.
2001-11-13 08:58:54 +00:00
Bill Currie
d27cd9cc21
s/type_size/pr_type_size/
...
remove the redundant type_size from qfcc
2001-11-12 23:56:46 +00:00
Bill Currie
e4fd746f71
this adds some stats to hash tables and a command to get at them for commands
...
and aliases
2001-11-10 01:13:29 +00:00
Bill Currie
928d343295
pr_comp.h:
...
o add ev_uniteger to the types enum
o add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
progs.h:
o add uinteger accessors
pr_exec.c:
o implement ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
pr_opcode.c:
o add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
expr.h:
o prototype inc_users
qfcc.h:
o add externs for op_ifbe, op_ifb, op_ifae and op_ifa
emit.c:
o don't bother emiting an assignment to a temp def that's only used once
(ie, it's never read, only written to)
o support the new if* instructions
expr.c:
o support the new if* insructions
o dectect expression loops in append_expr
o support unsigned integers
o re-work temp def usage counting
pr_def.c
o debugging for temp def usage counts
pr_opcode.c:
o support the new if* instructions
qc-parse.y:
o provide defines for IFBE IFB IFAE IFA
switch.c:
o do binary searches for strings, floats and ints if there are more than
8 cases in a switch. Strings need more testing.
2001-11-09 00:58:16 +00:00
Brian Koropoff
ccd665e80c
This commit removes maplist.c and replaces it with filelist.c, which
...
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie
15b381909e
move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
...
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Adam Olsen
e0dfa2b453
- convert ALL the remaining svc's on the client. woot, hehe
2001-11-05 20:13:27 +00:00
Bill Currie
b286afc7f7
don't install skin_stencil.h
2001-11-05 16:22:03 +00:00
Brian Koropoff
008b59b777
The beginnings of an f_* reply system have been added. f_version works
...
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin. cl_freply controls the time in seconds before another query can be
made. Set it to 0 to disable them. More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit. Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Bill Currie
dc779acdb5
build the texture chains such that they get rendered front to back. seems to
...
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie
dcd9b0040e
rewrite the info strings to use hash tables instead of a static string.
...
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Bill Currie
9209138fac
nuke the max message lengths from qdefs.h
2001-11-03 00:27:01 +00:00
Bill Currie
5bf5278c2b
pr_comp.h:
...
- new opcodes for pointers
progs.h:
- prototype PR_Check_Opcodes
pr_edict.c:
- move the static bounds checking to PR_Check_Opcodes in pr_opcode.c
pr_exec.c:
- vector instruction cleanup
- temporarily nuke bounds checking from storep.*
- move base of address results from pr->edicts to pr->pr_globals
- implement new pointer related instructions
- nuke proposed global pointer instructions (not flexible enough)
pr_opcode.c:
- add new pointer instuctions
- re-implement static bounds/invalid opcode checking. no more multiple
case statements to keep track of.
2001-11-02 22:41:11 +00:00
Ragnvald Maartmann-Moe IV
7ea1051b9a
Code cleanups.
2001-10-30 19:55:34 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970
Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts...
2001-10-30 19:42:29 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
3ce8029f74
fix a silly goof with the models
2001-10-28 05:43:53 +00:00
Bill Currie
ccfe82cda4
*taniwha mops up the last drops of blood from extern
2001-10-28 04:38:24 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Brian Koropoff
05f35f9cd4
This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off.
2001-10-27 04:34:53 +00:00
Bill Currie
f8a41cb1bc
completely nuke the concept of "priority" from opcodes and use get_op_string
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in emit_sub_expr instead of a redundant switch.
2001-10-25 17:48:35 +00:00
Bill Currie
6a5e3edcf7
and extern fixes for the windows side
2001-10-23 17:11:48 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
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uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
b6ad2223d2
attempt to handle the byte swapping of screenshots seen on voodoo2s in
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windows
2001-10-22 19:46:34 +00:00
Chris Ison
e69ade675e
some fixes for WINAPI
2001-10-21 21:23:45 +00:00
Bill Currie
bc5a7f9799
it seems to help if GLAPIENTRY is actually getting defined to something
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usefult. -wgl no longer dies now, though I still get a black screen (palette
init issues:)
2001-10-21 02:41:20 +00:00
Bill Currie
6c0d760102
msg.h:
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give mst_t a buffer to hold unterminated message strings
kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
kill MSG_ReadStaticString and MSG_ReadStringLine
MSG_ReadString: implement the buffer for unterminated message strings
and update readcount on badread
cl_main.c:
go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
use MSG_ReadString instead of MSG_ReadStringLine because
Cmd_TokenizeString really doesn't care about a terminating \n
2001-10-18 06:23:26 +00:00
Adam Olsen
18036b63d9
- change MSG_ReadString to return const char * and return a pointer
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directly into the packet data.
- change a bunch of char *'s to const char *'s for the above. Only
thing that had trouble was the cl_nofake handler, which I changed to
use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
specifically that it uses a static buffer and tollerates
unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
structs, for easier handling. Currently only soundlist and
modellist are done.
2001-10-18 04:44:58 +00:00
Chris Ison
6b53cbf5dc
changes to get mingw builds happening under cygwin
2001-10-17 10:41:25 +00:00
Bill Currie
41a50d8a9b
add some missing headers to include_HEADERS
2001-10-15 23:47:31 +00:00
Bill Currie
460a270a54
fix some init order issues brought up by the new gl_funcs.c code.
2001-10-15 19:06:22 +00:00
Bill Currie
fd25261ab3
hopefully better win32 dynamicly loaded gl support. if nothing else,
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gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Bill Currie
e97e06fe44
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
Bill Currie
742bb9de91
static plugins now actually work
2001-10-10 16:22:41 +00:00
Bill Currie
eee1aaf283
static plugins (--with-static-plugins to force on, --without-static-plugins
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to force off, defaults to off for *nix and on for win32). does not work yet
due to lack of support in libs/util/plugin.c, but that's next.
2001-10-10 05:52:14 +00:00
Ragnvald Maartmann-Moe IV
c26b10d479
Don't get excited yet, rest of new explosions isn't going in for a while.
2001-10-09 20:41:39 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2
Try #2 .
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Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Bill Currie
36508058ea
QFPLUGIN now does the __declspec stuff and all plugins now use it on their
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plgin info function. doesn't actually /work/ yet :(
2001-10-08 05:54:46 +00:00
Bill Currie
3a366f4f7e
break out the backtrace code from PR_RunError into PR_DumpState and use
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PR_DumpState instead of PR_RunError in seg_fault_handler so we get both a
progs trace /and/ a core file (ulimit allowing)
2001-10-08 03:46:44 +00:00
Ragnvald Maartmann-Moe IV
d657a590b5
Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise.
2001-10-06 00:39:22 +00:00
Adam Olsen
0785610296
- fix a little mistake in SV_PrintToClient that'd cause it to
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segfault if your first call was with "". Probably could cause
crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
which strcasestr is defined to if it's not already defined. (we'd
get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
- \r, \n, and \t are all converted to spaces
- leading/trailing spaces are stripped
- consecutive spaces are reduced to a single space
- empty names are considered bad
- user-* nicks are considered bad (unless forced to them)
- a name containing console or admin is considered bad
- a name that already exists is considered bad
- if they have a bad name it gets forced to user-%d, where %d is
their userid
- netname in the progs is now updated properly
- name changes are always reported unless it's the initial setting,
rather than only if they're full connected and not a spectator
- finally, if the name change fails (info string exceeded), give
them the boot. (before this was only done for duplicate names)
That's about it :)
2001-10-04 19:11:39 +00:00
Ragnvald Maartmann-Moe IV
b2852ef3cc
Clean up TODO a bit, make gitignore actually ignore all generated files...
2001-10-03 21:38:54 +00:00
Bill Currie
1929797cc9
get nq-server so it runs. part of this involved renaming cl_warncmd to
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cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
95d3600452
fix skybox/skydom map vis issues. I hope this works on all drivers.
2001-10-03 02:51:30 +00:00
Bill Currie
40d0490b7c
add Hash_GetList to get a list of elements in the hash table (unsorted)
2001-10-02 23:17:25 +00:00
Bill Currie
4699bf6d5b
files under inclue/QF are not allowed to include files from include (eg,
...
including config.h is a nono).
2001-10-02 21:14:11 +00:00
Ragnvald Maartmann-Moe IV
820fcbb8d2
R_Mirror-related cleanups, and some whitespace.
2001-10-02 06:13:22 +00:00
Bill Currie
72c16b861b
use HAVE_DDRAW_H and HAVE_DSOUND_H rather than arguing with WildCode over
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whether we should include those headers or not ;)
2001-10-01 21:07:00 +00:00
Chris Ison
b0dc19310a
more compile under cygwin patches
2001-09-30 13:05:20 +00:00
Bill Currie
53529ae940
output window now updates when resizing, but it doesn't /quit/ work properly
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(issue with starting line).
2001-09-30 05:59:33 +00:00
Bill Currie
138a4a1c14
rename console_t to old_console_t in preparation for a better version and
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temporarily disable the client console plugin as it currently doesn't
compile.
2001-09-29 04:24:04 +00:00
Bill Currie
c7031b20f3
move vid_fullcreen definition from *.c to vid.c and declaration from
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context_x11.h to vid.h and remove all extern decls from *.c
2001-09-28 16:54:31 +00:00
Bill Currie
514a4a56cb
fix a win32 namespace issue
2001-09-28 16:29:34 +00:00
Jeff Teunissen
e892131af5
Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
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and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a
Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
2001-09-27 00:43:46 +00:00
Bill Currie
cb4f7eb808
various input line improvements
2001-09-26 16:31:36 +00:00
Bill Currie
06da30ac89
mingw build fixes again (including mostly working in sid: got some link issues)
2001-09-25 06:18:30 +00:00
Bill Currie
36de3c147e
move Sys_Quit and Sys_Error totally into libQFutil. They will call a list
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of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
2001-09-24 21:00:23 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Ragnvald Maartmann-Moe IV
d247027954
Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup.
2001-09-23 03:24:23 +00:00
Adam Olsen
07b0d91900
- add a NUM_FOR_BAD_EDICT function, which doesn't care if it's a bad
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value
- switch some prints over NUM_FOR_BAD_EDICT
- change NUM_FOR_EDICT to call PR_RunError on error, instead of
PR_Error. That was it prints out a backtrace.
(I did it in reverse order ;)
2001-09-23 01:29:52 +00:00
Bill Currie
49a85718f8
total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
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(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Bill Currie
bdf45386f0
some minor work getting the client side of libQFconsole working, but nowhere
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near complete.
2001-09-19 03:39:04 +00:00
Bill Currie
dd98622859
x11 vid_fullscreen improvements from james (thanks)
2001-09-18 04:53:01 +00:00
Bill Currie
aade80a8d7
/finally/, libQFconsole is being used (qw-server only so far). Still has
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some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Ragnvald Maartmann-Moe IV
431ac4eedb
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
2001-09-14 12:11:54 +00:00
Bill Currie
def8bb3cd5
LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
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as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie
a046592741
make dist fixes
2001-09-11 03:42:03 +00:00
Bill Currie
74e9f89e8c
forward port the client info string filtering from 0.3 and remove info.h from
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a couple of c files that no longer need it.
2001-09-11 03:10:29 +00:00
Bill Currie
388513e005
several fullscreen toggling improvements including window location restoration
2001-09-10 16:53:33 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676
Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
2001-09-07 05:37:11 +00:00
Bill Currie
3a9191760f
some minor improvements
2001-09-07 00:11:22 +00:00
Ragnvald Maartmann-Moe IV
419585b6f2
Obvious optimization missed by a certain tired coder. Thanks to LordHavoc for pointing it out.
2001-09-06 01:09:51 +00:00
Bill Currie
008d80df67
s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
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IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Adam Olsen
9ab9764b7a
- Change QA_alloc to use variable-arguments, allowing for a much more
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extensible interface.
2001-09-05 18:23:38 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6
Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
2001-09-05 06:20:45 +00:00
Ragnvald Maartmann-Moe IV
d2c041cae6
Remove and ifdef out currently unused code.
2001-09-05 04:25:47 +00:00
Ragnvald Maartmann-Moe IV
75aaccf9f0
Prettier, but slower particle effects. Also skip particle physics when r_particles 0.
2001-09-05 02:04:02 +00:00
Ragnvald Maartmann-Moe IV
9f3bc7f36f
Remove a no-longer needed note.
2001-09-04 11:06:49 +00:00
Ragnvald Maartmann-Moe IV
65c526c057
Some minor cleanups, and lots of particle effects tweaks.
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Less blinding rocket trails is probably the most noticable change, other than a nice speedup in nq timedemos. Little change for overkill, though. Aw...
2001-09-04 10:32:51 +00:00
Bill Currie
dc4cd343b5
id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
...
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
Adam Olsen
f1a016c8a5
- Refine the Cache_Get callback, to use a void * instead of a char *
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- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Adam Olsen
6cab8cf4e0
- change Cache_Get calls to Cache_TryGet (which I just added), so they
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can tollerate failure.
- minor error message tweak (an emptry string is not NULL!)
2001-08-31 03:48:26 +00:00
Bill Currie
7aa5ab75de
header dep cleanup and IN_LL_Commands is /gone/
2001-08-30 20:32:27 +00:00
Bill Currie
822e637e11
s/_windowed_mouse/in_grab/ and in_grab and in_dga now use callbacks
2001-08-30 20:04:13 +00:00
Bill Currie
d81d7fd02c
glColor cleanup
2001-08-30 18:24:19 +00:00
Adam Olsen
e149094bd2
- rename Qalloc and friends to QA_alloc
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- add a QA_strdup
- add Cache_{Add,Remove,Get,Release}, for the locking version of the
cache
- Convert libs/audio/* over to locking cache functions
2001-08-30 11:37:50 +00:00
Bill Currie
0d55476711
make VectorSubtract and VectorCompare macros and clean up the readability
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of R_DrawParticles
2001-08-29 20:19:54 +00:00
Bill Currie
3656d6fd59
compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
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(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Adam Olsen
f423b8a8e0
Preliminary Qalloc implimentation. Not yet used.
2001-08-29 04:52:03 +00:00
Bill Currie
13ecebd6a0
make Z_Malloc and friends more useful by allowing multiple zones
2001-08-28 05:21:30 +00:00
Bill Currie
2f9fd74a31
zone.c gets its name back
2001-08-28 04:24:40 +00:00
Bill Currie
a9d6bc9a30
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
Bill Currie
3edd4550d2
heh, nor do we need PROGHEADER_CRC
2001-08-27 21:13:00 +00:00
Adam Olsen
36786400ad
Doh, need this header change to compile.
2001-08-26 10:13:03 +00:00
Ragnvald Maartmann-Moe IV
06dd45bdb1
Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
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Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
2001-08-25 23:23:14 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00