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QF
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This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off.
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2001-10-27 04:34:53 +00:00 |
win32
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Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable)
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2001-06-20 19:52:13 +00:00 |
.gitignore
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Clean up TODO a bit, make gitignore actually ignore all generated files...
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2001-10-03 21:38:54 +00:00 |
adivtab.h
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Merge adivtab.h while I'm at it.
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2001-05-09 17:24:41 +00:00 |
anorm_dots.h
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Merge anorms.h and anorm_dots.h.
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2001-05-09 17:22:27 +00:00 |
anorms.h
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Merge anorms.h and anorm_dots.h.
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2001-05-09 17:22:27 +00:00 |
asm_draw.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
asm_i386.h
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include/QF header cleanup. including config.h (or any file from include) is
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2001-05-31 05:33:13 +00:00 |
block8.h
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More header merging.
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2001-05-09 17:29:07 +00:00 |
block16.h
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More header merging.
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2001-05-09 17:29:07 +00:00 |
buildnum.h
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More merging. Become one with the shoggoth. Poor hungry shoggoth...
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2001-05-10 02:29:38 +00:00 |
compat.h
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- change MSG_ReadString to return const char * and return a pointer
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2001-10-18 04:44:58 +00:00 |
context_x11.h
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move vid_fullcreen definition from *.c to vid.c and declaration from
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2001-09-28 16:54:31 +00:00 |
d_iface.h
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Remove and ifdef out currently unused code.
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2001-09-05 04:25:47 +00:00 |
d_ifacea.h
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Prettier, but slower particle effects. Also skip particle physics when r_particles 0.
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2001-09-05 02:04:02 +00:00 |
d_local.h
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we now compile and link with -fno-common. this cleans up the multiple,
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2001-10-23 16:55:23 +00:00 |
dga_check.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
fbset.h
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make -fbdev build again AND make nq-fbdev a new target.
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2001-03-29 17:31:15 +00:00 |
gl_warp_sin.h
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Ack, where did all the chairs go!
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2001-05-09 18:45:38 +00:00 |
in_win.h
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at long last, nq-wgl builds. probably as broken as hell, though
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2001-04-11 21:55:27 +00:00 |
logos.h
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*shuffle*
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2001-05-10 04:16:39 +00:00 |
Makefile.am
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Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
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2001-09-24 17:52:13 +00:00 |
menu.h
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Let's get this into CVS, even if it's not used yet.
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2001-04-17 23:04:54 +00:00 |
old_keys.h
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ok, old configs /should/ work again, though I'm having problems with F10
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2001-08-16 20:42:57 +00:00 |
quakeasm.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
r_cvar.h
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Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
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2001-09-28 07:41:38 +00:00 |
r_dynamic.h
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Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
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2001-09-27 00:43:46 +00:00 |
r_local.h
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Some minor cleanups, and lots of particle effects tweaks.
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2001-09-04 10:32:51 +00:00 |
r_shared.h
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id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
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2001-09-03 06:12:10 +00:00 |
sbar.h
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gl_screen.c and screen.c are now client clean (and merged :)
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2001-05-23 06:33:23 +00:00 |
varrays.h
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Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
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2001-09-14 12:11:54 +00:00 |
vgamodes.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
view.h
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no header includes cvar.h now
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2001-05-31 03:41:35 +00:00 |
vregset.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
winquake.h
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and extern fixes for the windows side
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2001-10-23 17:11:48 +00:00 |
world.h
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Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
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2001-09-24 17:52:13 +00:00 |