.. |
QF
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the quit menu works now. however, quit from the console doesn't
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2002-01-20 00:06:08 +00:00 |
win32
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Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable)
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2001-06-20 19:52:13 +00:00 |
.gitignore
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Clean up TODO a bit, make gitignore actually ignore all generated files...
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2001-10-03 21:38:54 +00:00 |
adivtab.h
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Merge adivtab.h while I'm at it.
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2001-05-09 17:24:41 +00:00 |
anorm_dots.h
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Merge anorms.h and anorm_dots.h.
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2001-05-09 17:22:27 +00:00 |
anorms.h
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Merge anorms.h and anorm_dots.h.
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2001-05-09 17:22:27 +00:00 |
asm_draw.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
asm_i386.h
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include/QF header cleanup. including config.h (or any file from include) is
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2001-05-31 05:33:13 +00:00 |
block8.h
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More header merging.
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2001-05-09 17:29:07 +00:00 |
block16.h
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More header merging.
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2001-05-09 17:29:07 +00:00 |
buildnum.h
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More merging. Become one with the shoggoth. Poor hungry shoggoth...
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2001-05-10 02:29:38 +00:00 |
compat.h
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win32 compile fixes
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2002-01-19 20:45:45 +00:00 |
context_x11.h
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keep track of the times of the last event (for those events that report time)
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2002-01-08 20:07:19 +00:00 |
d_iface.h
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Minor bugfix.
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2002-01-04 04:05:46 +00:00 |
d_ifacea.h
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Minor bugfix.
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2002-01-04 04:05:46 +00:00 |
d_local.h
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we now compile and link with -fno-common. this cleans up the multiple,
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2001-10-23 16:55:23 +00:00 |
dga_check.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
fbset.h
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fbdev stuff is now warnings clean, so all -Werror for it
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2001-11-20 03:40:57 +00:00 |
gl_warp_sin.h
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Ack, where did all the chairs go!
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2001-05-09 18:45:38 +00:00 |
in_win.h
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clear key states on game start
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2002-01-17 22:04:58 +00:00 |
logos.h
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*shuffle*
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2001-05-10 04:16:39 +00:00 |
Makefile.am
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make dist and rpms work again
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2002-01-02 16:21:02 +00:00 |
menu.h
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Let's get this into CVS, even if it's not used yet.
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2001-04-17 23:04:54 +00:00 |
old_keys.h
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ok, old configs /should/ work again, though I'm having problems with F10
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2001-08-16 20:42:57 +00:00 |
qstring.h
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win32 compile fixes
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2002-01-19 20:45:45 +00:00 |
quakeasm.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
r_cvar.h
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Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
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2002-01-04 03:32:59 +00:00 |
r_dynamic.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
r_local.h
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high precision software mdl rendering
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2002-01-05 03:21:02 +00:00 |
r_shared.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
sbar.h
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Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
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2001-12-09 14:05:30 +00:00 |
skin_stencil.h
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don't install skin_stencil.h
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2001-11-05 16:22:03 +00:00 |
varrays.h
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Just a massive speedup to gl particles. Enjoy.
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2001-12-19 04:03:57 +00:00 |
vgamodes.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
view.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
vregset.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
winquake.h
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and extern fixes for the windows side
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2001-10-23 17:11:48 +00:00 |
world.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |