..
QF
msg.h:
2001-10-18 06:23:26 +00:00
win32
Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable)
2001-06-20 19:52:13 +00:00
.gitignore
Clean up TODO a bit, make gitignore actually ignore all generated files...
2001-10-03 21:38:54 +00:00
adivtab.h
Merge adivtab.h while I'm at it.
2001-05-09 17:24:41 +00:00
anorm_dots.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
anorms.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
asm_draw.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
asm_i386.h
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
block8.h
More header merging.
2001-05-09 17:29:07 +00:00
block16.h
More header merging.
2001-05-09 17:29:07 +00:00
buildnum.h
More merging. Become one with the shoggoth. Poor hungry shoggoth...
2001-05-10 02:29:38 +00:00
compat.h
- change MSG_ReadString to return const char * and return a pointer
2001-10-18 04:44:58 +00:00
context_x11.h
move vid_fullcreen definition from *.c to vid.c and declaration from
2001-09-28 16:54:31 +00:00
d_iface.h
Remove and ifdef out currently unused code.
2001-09-05 04:25:47 +00:00
d_ifacea.h
Prettier, but slower particle effects. Also skip particle physics when r_particles 0.
2001-09-05 02:04:02 +00:00
d_local.h
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
dga_check.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
fbset.h
make -fbdev build again AND make nq-fbdev a new target.
2001-03-29 17:31:15 +00:00
gl_warp_sin.h
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
in_win.h
at long last, nq-wgl builds. probably as broken as hell, though
2001-04-11 21:55:27 +00:00
logos.h
*shuffle*
2001-05-10 04:16:39 +00:00
Makefile.am
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
menu.h
Let's get this into CVS, even if it's not used yet.
2001-04-17 23:04:54 +00:00
old_keys.h
ok, old configs /should/ work again, though I'm having problems with F10
2001-08-16 20:42:57 +00:00
quakeasm.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
r_cvar.h
Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
2001-09-28 07:41:38 +00:00
r_dynamic.h
Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
2001-09-27 00:43:46 +00:00
r_local.h
Some minor cleanups, and lots of particle effects tweaks.
2001-09-04 10:32:51 +00:00
r_shared.h
id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
2001-09-03 06:12:10 +00:00
sbar.h
gl_screen.c and screen.c are now client clean (and merged :)
2001-05-23 06:33:23 +00:00
varrays.h
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
2001-09-14 12:11:54 +00:00
vgamodes.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
view.h
no header includes cvar.h now
2001-05-31 03:41:35 +00:00
vregset.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
winquake.h
use HAVE_DDRAW_H and HAVE_DSOUND_H rather than arguing with WildCode over
2001-10-01 21:07:00 +00:00
world.h
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00