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Clean up TODO a bit, make gitignore actually ignore all generated files...
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2 changed files with 6 additions and 6 deletions
9
TODO
9
TODO
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@ -7,6 +7,7 @@ W = waiting on other work
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M it seems possible to crash a QF server still - need to fix this!
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M Scitech MGL used in win32 is screwed - dump it and use SDL
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M merge nq and qw code bases
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I GL is still way too slow
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I Client side QuakeC.
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I mingw cross compiling
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@ -49,7 +50,7 @@ These are explained better in doc/ideas/rhamph.txt:
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? room duplication
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? randomly generated maps
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? variable detail models
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? skeltal model animations
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? skeletal model animations
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? Inverse kinematics
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? variable detail walls
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@ -64,14 +65,14 @@ X | +--- cvs2cl
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X | +--- gas2masm
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X | +--- pak massively enhanced pak tool
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X | \--- qfcc QuakeForge Gamecode Compiler
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o +--- include API definitions for all subsystems
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X +--- include API definitions for all subsystems
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o +--- nq Non-common NQ code
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o +--- qw Non-common QW code
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o \--- libs common code libs
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o +--- audio
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o | +--- cd
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o | +--- recording
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o | +--- renderer 3D audio rendering
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o | +--- renderer Audio rendering
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o | | +--- soft Software 3D spatialization
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o | | \--- openal Passing the buck to OpenAL
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o | \--- targets Raw sound I/O
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@ -79,7 +80,7 @@ o | +--- null No raw output (none or OpenAL)
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o | +--- alsa ALSA
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o | +--- oss OSS or kernel sound
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o | +--- dsound MS DirectSound
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o | \--- sdl SDL (gack) output
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o | \--- sdl SDL output
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o +--- filesystem Filesystem code
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| | (the code for normal fs is also here)
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o | +--- pakfile Quake Pakfiles
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3
include/.gitignore
vendored
3
include/.gitignore
vendored
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@ -3,5 +3,4 @@ Makefile.in
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Makefile
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config.h.in
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config.h
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stamp-h
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stamp-h.in
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stamp-*
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