quakeforge/include
2002-01-19 20:45:45 +00:00
..
QF make the builtins an array of pointers so the hash table doesn't get royally 2002-01-19 03:31:51 +00:00
win32 Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable) 2001-06-20 19:52:13 +00:00
.gitignore Clean up TODO a bit, make gitignore actually ignore all generated files... 2001-10-03 21:38:54 +00:00
adivtab.h Merge adivtab.h while I'm at it. 2001-05-09 17:24:41 +00:00
anorm_dots.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
anorms.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
asm_draw.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
asm_i386.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
block8.h More header merging. 2001-05-09 17:29:07 +00:00
block16.h More header merging. 2001-05-09 17:29:07 +00:00
buildnum.h More merging. Become one with the shoggoth. Poor hungry shoggoth... 2001-05-10 02:29:38 +00:00
compat.h win32 compile fixes 2002-01-19 20:45:45 +00:00
context_x11.h keep track of the times of the last event (for those events that report time) 2002-01-08 20:07:19 +00:00
d_iface.h Minor bugfix. 2002-01-04 04:05:46 +00:00
d_ifacea.h Minor bugfix. 2002-01-04 04:05:46 +00:00
d_local.h we now compile and link with -fno-common. this cleans up the multiple, 2001-10-23 16:55:23 +00:00
dga_check.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
fbset.h fbdev stuff is now warnings clean, so all -Werror for it 2001-11-20 03:40:57 +00:00
gl_warp_sin.h Ack, where did all the chairs go! 2001-05-09 18:45:38 +00:00
in_win.h clear key states on game start 2002-01-17 22:04:58 +00:00
logos.h *shuffle* 2001-05-10 04:16:39 +00:00
Makefile.am make dist and rpms work again 2002-01-02 16:21:02 +00:00
menu.h Let's get this into CVS, even if it's not used yet. 2001-04-17 23:04:54 +00:00
old_keys.h ok, old configs /should/ work again, though I'm having problems with F10 2001-08-16 20:42:57 +00:00
qstring.h win32 compile fixes 2002-01-19 20:45:45 +00:00
quakeasm.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
r_cvar.h Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
r_dynamic.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
r_local.h high precision software mdl rendering 2002-01-05 03:21:02 +00:00
r_shared.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
skin_stencil.h don't install skin_stencil.h 2001-11-05 16:22:03 +00:00
varrays.h Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
vgamodes.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
view.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
vregset.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
winquake.h and extern fixes for the windows side 2001-10-23 17:11:48 +00:00
world.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00