Brian Koropoff
c16194cf76
Disable libQFobject from being built or used, since it doesn't serve
...
any purpose right now.
2004-04-27 21:58:21 +00:00
Bill Currie
2d671955fb
fix an oopsie that broke skyboxlist (early morning paper routes are bad for
...
coding:)
2004-04-23 22:53:39 +00:00
Bill Currie
616be68bdd
strip parameter to QFS_FilelistFill and add rua support
2004-04-20 22:52:09 +00:00
Bill Currie
e8f9761d33
move the filelist building code into quakefs
2004-04-20 22:25:52 +00:00
Bill Currie
633dada682
quaternion conjugate support (engine side)
2004-04-08 04:57:17 +00:00
Bill Currie
8d6f634f30
engine side quaternion support
2004-04-08 00:56:30 +00:00
Bill Currie
39685d0c63
more readability and add the quaternion functions
2004-04-07 18:01:45 +00:00
Bill Currie
524c02e97a
make the vector macros more readable
2004-04-07 02:29:41 +00:00
Bill Currie
27da4ad233
add quat_t for quaternions (not used yet)
2004-04-07 02:29:12 +00:00
Bill Currie
ab52e74874
Grievre's skin DoS fix
2004-04-04 02:34:05 +00:00
Bill Currie
ff5b215c13
multi statement macro fixes as pointed out by Grievre
2004-03-16 04:15:07 +00:00
Bill Currie
e24cbd75e0
M_BUTTON6 and M_BUTTON7. nuff said :)
2004-03-16 04:12:28 +00:00
Ragnvald Maartmann-Moe IV
29502c8f5a
Lots of optimizations, particularly for GL state changes, and tweak lighting a
...
bit more.
Also a cleanup from Grievre: Use VectorIsZero in two places in gl_mod_alias.c.
2004-03-15 21:32:19 +00:00
Ragnvald Maartmann-Moe IV
9cd16b8dfd
Grievre's lighting patch, plus some of my own changes.
...
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.
Material & lightmode settings will need tweaking & testing to work well on all
cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
Ragnvald Maartmann-Moe IV
b7df0b5278
Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
...
uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
...
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721
more centerprint cleanup.
2004-03-02 00:58:13 +00:00
Bill Currie
2955fac550
first step of centerprint/finale cleanup. fixes the misplaced text for
...
end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV
0c133699d0
Whee.
2004-02-29 02:58:15 +00:00
Ragnvald Maartmann-Moe IV
44c89c1904
Optimize fullbright testing for brushes, assorted other cleanups, test for
...
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Bill Currie
f9b95cee92
some micro-optimisations
2004-02-23 07:17:41 +00:00
Ragnvald Maartmann-Moe IV
872498a1f0
Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
...
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Ragnvald Maartmann-Moe IV
5157f668ad
Fix a bunch of state leaks that made multitextured fullbrights smear the world.
...
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!
Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Bill Currie
8069becadf
pkgincludedir and pkglibdir patch from
...
"Alexey I. Froloff" <sir_raorn@immo.ru> (raorn)
2004-02-18 06:28:37 +00:00
Chris Ison
6642686e33
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7
QF, now complete with underbrights, thanks to Grievre.
...
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Bill Currie
85a268c62f
Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
...
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
f34335a0c9
provide a builtin to draw a crosshair.
2004-02-13 23:16:33 +00:00
Bill Currie
a821f048a0
change FNC to FN and fnc to fn for function based opcodes
2004-02-11 06:52:19 +00:00
Bill Currie
c3f41e3e69
new opcode: state.f. same as state, but takes a 3rd float operand to
...
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
2004-02-11 01:43:33 +00:00
Ragnvald Maartmann-Moe IV
c4402e07bd
Working towards merging q2 model, sprite, and map support. Check back in a few
...
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie
8ea7690530
serious cleanup of refdef calculations.
2004-02-08 00:37:11 +00:00
Bill Currie
893d3ec290
hash.[ch]:
...
add Hash_NumElements to get the number of elements in the hash table
qfplist.[ch]:
add PL_A_NumObjects and PL_D_NumKeys, to get the number of objects or
number of keys in the array or dictionary, respectively
2004-02-07 07:47:23 +00:00
Bill Currie
a45981bc6a
don't look up the gl functions until after the context has been setup, just
...
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie
77d266d938
use a little less make recursion. should speed up builds a bit
2004-02-04 07:36:47 +00:00
Bill Currie
9784ba5954
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
...
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie
24294c8778
make printing of global contents in PR_PrintStatement optional so
...
disassembly output is cleaner
2004-01-31 04:26:01 +00:00
Ragnvald Maartmann-Moe IV
0e6681a069
Add QFGL_WANT, and ability to handle non-required extensions.
2004-01-28 02:49:57 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c
TruForm support. Controlled by gl_tessellate
2004-01-26 00:13:47 +00:00
Bill Currie
390ca99a92
first step to making qfdefs redundant. "standard" progs now get resolved
...
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
d5a33c9545
extend the sound api slightly to ease things like cd_file and make cd_file
...
work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie
19ef80c555
this should fix static win32 builds
2004-01-21 00:15:35 +00:00
Bill Currie
f7fe0a4a8c
remove two redundant functions from cd_funcs_t and convert all the cd
...
plugins to using pre-initialized structs
2004-01-20 08:34:57 +00:00
Bill Currie
6d02004ca8
Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
...
msg_t to qmsg_t.
2004-01-20 06:11:00 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
...
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
eb69be5e5a
more doxygen fixes
2004-01-17 08:09:30 +00:00
Bill Currie
249aee2e9f
move the OO runtime support code from libQFgamecode to libQFruamoko where
...
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
31d970aca0
can now dump a map's textures to a wad file (name currently based on bsp
...
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
2a399cc4b4
Sys_PathType has been unnecessary for a while so nuke it
2004-01-13 21:30:13 +00:00
Bill Currie
03a24be4de
partial work on wad file access cleanup in preparation of making a wad
...
utility
2004-01-09 23:34:32 +00:00
Bill Currie
808baf2198
doxygen didn't like that construct
2004-01-09 03:32:00 +00:00
Bill Currie
c5c5c33e7d
I had forgotten the free string refs list /had/ to be in the progs vm
2004-01-08 04:03:47 +00:00
Bill Currie
ccfa9081b0
fix shm properly :)
2004-01-08 03:46:11 +00:00
Bill Currie
16f0a54a84
fix some inconsistencies pointed out by doxygen
2004-01-07 20:06:15 +00:00
Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
...
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Jeff Teunissen
eb6b179add
plist functions that add objects return qboolean, not int. Also doc fixes.
2004-01-07 07:01:31 +00:00
Bill Currie
9c92a916ff
change the dict and array add functions to return true/false and add some
...
more docs
2004-01-07 06:19:11 +00:00
Bill Currie
e455b760ca
use a cycled pool of "return strings". I'd love to come up with something
...
better, but this will do (similar to what qwe does, but qf style:)
2004-01-07 05:22:57 +00:00
Jeff Teunissen
d1b4c5df72
Change PL_D_AddObject() so that it replaces values instead of stacking them.
...
Add PL_D_AllKeys(), which returns a list of all keys in a dictionary.
Rename PL_FreeItem() to PL_Free() -- what was I smoking?
Document some of the property list system for doxygen.
2004-01-06 11:09:40 +00:00
Bill Currie
133879f8fa
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
...
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
d7592781d7
add builtin mapping support (not used yet) and fix an uninitialized
...
variable
2004-01-06 06:08:59 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
...
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
595280decb
do the builtin function lookup at load time rather than runtime and store
...
the function address in the progs function descriptor. this will speed up
calls to builtin functions, especially when ranges get introduced.
2004-01-05 08:08:46 +00:00
Bill Currie
dfc83c1f5f
add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
...
parameters to progs functions.
double the progs stack sizes (call depth of 32? eek)
allow one extra call on the progs stack :)
misc minor cleanups
2004-01-05 07:10:32 +00:00
Bill Currie
dfe7f263c7
new internal printf engine for progs, mostly thanks to Deek.
...
also a few cleanup bits
2004-01-04 07:42:43 +00:00
Bill Currie
a533761770
Nuke PR_GarbageCollect as it's both redundant with the new temp strings
...
and wrong anyway (could free strings it wasn't supposed to).
Don't free the string pointed to by a strref since it's already been
implicity freed (whole memory space nuked). Fixes new map crash.
2004-01-04 02:03:30 +00:00
Bill Currie
bd561fafc3
o all progs strings are now stored in progs memory
...
o temporary strings automaticly get freed when the function they're
created in (results of str + str and most strings returned from
builtins). a way to keep temp strings will be provided later
o fix up qwaq to test the temp strings
2004-01-03 08:43:57 +00:00
Ragnvald Maartmann-Moe IV
1be98dcf08
gl_external_textures -> gl_textures_external, plus whitespace & codingstyle.
2003-12-23 20:05:52 +00:00
Bill Currie
4b6b5135ac
more texture tweeks from Griever: gl_external_textures
2003-12-23 08:38:33 +00:00
Bill Currie
5eff81b005
dstrings now have individual memory management functions
2003-12-22 23:35:22 +00:00
Bill Currie
9e3f33f318
don't need to see these :)
2003-12-19 04:25:07 +00:00
Brian Koropoff
f8baa5be27
Added a finalize method to all Objects and modified the garbage
...
collector to deal with objects that might gain references during
finalization.
2003-12-09 06:57:35 +00:00
Brian Koropoff
991fc06360
Garbage collection:
...
Moved from reference counting over to a mark and sweep method. Objects
are now required to implement an allRefs method which returns a pointer
to a list of all other referenced objects. How the list is maintained
is up to each object. The retain/release mechanism still works; objects
with any references will not be garbage collected, even if the collector
thinks they should be.
2003-12-09 02:01:05 +00:00
Brian Koropoff
e498b196fe
Fix a bug with ArrayList_Deinit_f (tried too hard to be clever), and add
...
an incremental, reference counting garbage collector for QFobjects. A
different kind of collector will eventually be needed to run once in a
while to sweep up cyclic structures.
2003-12-07 22:45:32 +00:00
Brian Koropoff
7598ab35fb
Move the QF object system into it's own library, fix up the standard
...
classes.
2003-12-07 04:50:46 +00:00
Bill Currie
09143b7fb1
more whitespace
2003-12-06 22:49:18 +00:00
Bill Currie
4d3ca27227
white space
2003-12-05 22:33:11 +00:00
Brian Koropoff
a0b8566337
Add the instanceOf() macro and supporting function, and try to fix
...
gcc 2.95 support again.
2003-11-29 23:09:50 +00:00
Brian Koropoff
dfe1dbe4bf
This should fix object.h on gcc 2.95.
2003-11-29 22:51:16 +00:00
Brian Koropoff
55181621bd
First commit of an experimental low-level object system. At some point
...
GIB will be reworked to use it, and hopefully Rua will also so that the
two languages can share objects, events, etc.
Warning: This uses quite a few hacks and tortured macros, it might cause
breakage.
2003-11-29 04:40:25 +00:00
Brian Koropoff
37a64e59ab
Change some error names, mark a few things static that should be. Instead
...
of using a colon to specify a parent class in a GIB class definition,
"extends" is now used. If no parent class is specified, it now defaults to
Object.
2003-11-29 02:01:31 +00:00
Bill Currie
cd8035319d
PR_GetString should have been returning const char *. now does
2003-11-21 21:34:53 +00:00
Bill Currie
5f5662a063
PF_VarString return a plain char * and make it easier to add "at load" init
...
functions
2003-11-20 07:46:56 +00:00
Bill Currie
b3c6e763cd
allow cbufs to have a callback for unknown commands. if the callback
...
returns non-zero the unknown command is assumed to have been handled and no
error is reported
2003-11-20 07:02:14 +00:00
Bill Currie
481c9c4e8d
add Sys_TimeOfDay from QWE (HighlandeR)
2003-11-20 07:00:07 +00:00
Brian Koropoff
f4c174184d
Add support for named arguments in GIB functions and methods, fix a few
...
bugs, allow subclasses of classes written in GIB to access the same set
of instance variables.
2003-10-19 00:51:47 +00:00
Brian Koropoff
ad61e0684c
Make GIB_Reply an actual function, store object handles as a string, add
...
the ObjectHash class.
2003-09-21 00:30:47 +00:00
Bill Currie
84ea81a770
fix E_POINTER and E_FUNCTION
2003-09-12 23:12:21 +00:00
Brian Koropoff
362d58fd95
Made reference counting of objects more sane. If a message is sent by an
...
object, the sending object is included in the message. This is available
in GIB-scripted methods as the local variable "sender", which will be 0
if the sender was not an object.
2003-09-11 08:51:44 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
...
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
1ed772a933
convert \ to / while extracting and accecpt file names on the command line
...
to control extraction.
2003-09-10 20:48:59 +00:00
Bill Currie
4ce44cf9eb
PNG write support from DrSpliff
2003-09-09 16:18:13 +00:00
Bill Currie
2ea7ca1efd
windows has a LoadImage #define, so kill it :)
2003-09-08 15:49:21 +00:00
Bill Currie
6b036d14ed
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
...
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
...
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
753dc02deb
use dtrings to do the filename manipulation
2003-09-04 18:09:02 +00:00
Bill Currie
9cd2d366ed
dstring.h:
...
document the functions (for doxygen)
dstring.c:
fix a bunch of potential buffer overflows
2003-09-04 17:17:38 +00:00
Bill Currie
d186f242b7
DrSpliff's LoadImage code (thanks:)
2003-09-04 16:32:39 +00:00
Bill Currie
3305c0f51f
PNG reading support, much thanks to DrSpliff
2003-09-04 05:24:05 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
...
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
ef4ca0c798
some doxygen tweaks
2003-08-31 05:24:24 +00:00
Bill Currie
8868a9d0bd
get rid of some unneeded defines and ifdefs
2003-08-28 23:26:59 +00:00
Bill Currie
b50d283b28
make sel_get_uid and class_get_instance_method work
2003-08-23 22:16:42 +00:00
Bill Currie
385a90e8fb
correct pr_symtab_t to include the pointer to the array of selectors used
...
in the module. Unfortunatly, this requires a version bump on both qfo and
progs files due to the changes structure layout.
2003-08-23 06:15:19 +00:00
Bill Currie
0a0f8d0cfa
make a LoadBSPMem function so bsp files can be read from already loaded
...
images
2003-08-11 22:40:46 +00:00
Bill Currie
7ead5a91f8
don't let gcc automaticly inline functions but make gcc inline bigger
...
functions when told to. also make gcc warn if it can't inline a function.
Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
...
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
ada828bdc9
remove a whole swath of potential buffer overflows by removing the buffer.
...
Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00
Bill Currie
9210829573
PLUGIN_INFO decl cleanup
2003-08-01 19:53:46 +00:00
Bill Currie
0806fc33dd
debugging improvements. opcodes now sport an optional format specifier for
...
printing their args (default is "%Ga, %Gb, %gc") and PR_ValueString will
try to print what a pointer points to
2003-07-30 22:24:16 +00:00
Ragnvald Maartmann-Moe IV
5838cfb565
Missed one. And fixed duplicate declaration of scr_viewsize Deek noticed.
2003-07-28 00:32:41 +00:00
Ragnvald Maartmann-Moe IV
0a7b56f003
show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
...
show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Jeff Teunissen
c9858f4f65
Preliminary "unsigned" support for qfcc and the gamecode engine. Should still
...
be compatible.
2003-07-26 21:07:51 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
...
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Brian Koropoff
9b63402f12
Added llist.[ch], a set of general-purpose linked list routines. Added
...
cl_chat.[ch] to qw to hold advanced chat features, the first of which is
the ability to ignore chat messages from annoying players. Some polishing
in this area still remains, but the current implementation seems to work.
2003-07-18 06:27:26 +00:00
Bill Currie
9367a62e0a
turned out not to be the right solution
2003-07-17 19:16:20 +00:00
Bill Currie
043ec906c4
qnx patch from DrSpliff
2003-07-17 15:17:41 +00:00
Bill Currie
cb6bf2e2ae
minor house-keeping
2003-07-15 16:34:43 +00:00
Bill Currie
4f66e1e9da
fix a bunch of the previous FIXMEs. needs a bit more work for win32
...
compiling
2003-07-08 22:39:45 +00:00
Bill Currie
d42e011760
make dist fix
2003-06-04 18:26:19 +00:00
Bill Currie
00abd17dd4
dstring.[ch]:
...
add dstring_copysubstr and make all the substr functions use strnlen
for the incoming string. also fix the append string functions to append
the present string correctly.
cbuf.c:
use dstring_copystr instead of dstring_clearstr/dstring_appendstr
idparse.c:
use dstring_copysubstr instead of dstring_clearstr/dstring_insert
2003-05-26 19:14:18 +00:00
Brian Koropoff
3aecdcf42c
Added a temporary hack to make ~/.quakeforgerc work again.
2003-05-25 05:40:25 +00:00
Bill Currie
c2c3a62956
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
...
cache the value.
don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).
rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.
make sw32 screenshots actually get written.
hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
6a8469df14
start working on VA support for borked GL libs
2003-05-21 21:53:21 +00:00
Bill Currie
dedb2fa6bf
get [super ...] working correctly
2003-05-15 05:58:31 +00:00
Brian Koropoff
e160ead563
Added the scriptable HUD interface between the engine, Rua, and GIB.
2003-05-14 21:17:32 +00:00
Bill Currie
b5a960c57b
fix nq's gamedir handling for the -hipnotic etc shortcuts
2003-05-09 21:10:59 +00:00
Ragnvald Maartmann-Moe IV
09fa88e637
Don't export R_TestErrors.
2003-05-09 01:30:22 +00:00
Bill Currie
be0b3867c7
add dstring_copy and dstring_copystr to make dstring init easier
2003-05-08 23:05:39 +00:00
Bill Currie
f12f4a8898
add view_insert to provide greater control over view order
2003-05-06 02:41:37 +00:00
Bill Currie
56bfc6dc45
fix the input line location bug and change enabled to visible due to
...
enabled meaning something else in UIs
2003-05-06 02:25:46 +00:00
Bill Currie
508fb4fb5c
new view stuff mostly working. just a few visual bugs to iron out
2003-05-06 02:19:13 +00:00
Bill Currie
1bdcd879be
initial work on dynamic view support for the console. I'm aware that
...
QF/view.h vs view.h may cause some confusion, but I'm hoping to eleminate
view.h.
Also put the sample hud.txt into docs so it doesn't get lost.
2003-05-05 18:50:14 +00:00
Bill Currie
09f3f1ea26
mindHog's plugin global symbol handling patch so his python plugin can work
...
(reloads the plugin with RTLD_GLOBAL if the plugin requests it).
2003-04-30 02:14:44 +00:00
Bill Currie
0985c90ce9
hash.h:
...
write some docs on mixing (eg) Hash_Add and Hash_DelElement
sv_user.c:
fix a warning
2003-04-28 16:04:22 +00:00
Bill Currie
f7d806e8d5
can now handle > vector sized parameters
2003-04-22 20:11:16 +00:00
Bill Currie
e732cf591d
remove all references to OFS_* from the C code. only the macros in progs.h
...
use them now
2003-04-22 18:20:15 +00:00
Bill Currie
714bd341fc
'copy' streams on openning. fixes the shared stream issues, though other
...
problems might arrise (eg, running out of file handles or memory)
2003-04-20 07:19:51 +00:00
Bill Currie
64d5e4e053
mindHog's (mindhog@mindhog.net) plugin command patch
2003-04-17 15:18:16 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Brian Koropoff
11e2f0d16a
Added a generic interface for using handles in GIB and made GIB threads
...
use it.
2003-04-14 01:17:55 +00:00
Brian Koropoff
e707e9bb89
Moved gib_*.h into include/ and moved the necessary declarations and struct
...
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Brian Koropoff
3b703db4d4
Added the beginnings of an interface between Ruamoko and GIB. Although the
...
API is by no means finalized, it's now possible to write GIB builtins in
Ruamoko that can take arguments and return values to GIB.
2003-04-13 20:43:52 +00:00
Brian Koropoff
63c3038ad8
Added the useful dstring_freeze function to convert a dstring to a
...
finalized, plain C string.
2003-04-13 05:48:28 +00:00
Bill Currie
e3f8c833ad
getting closer. wav's successfully load, but playback is always looped (?).
...
oggs hang
2003-04-11 21:14:38 +00:00
Brian Koropoff
f287e78030
Optimized the way resetting buffer states occurs and fixed thread::kill so
...
threads actually die as they are supposed to.
2003-04-11 05:58:58 +00:00