Commit graph

  • 6320e8e0a4 - Removed a stray space that popped in. Jamie Wilkinson 2002-12-01 05:57:25 +0000
  • 1f8f0480ef - Confirmed rename of GL_TEXTURE0/1 because they conflict with OpenGL 1.3 definitions. Renamed GL_Texture0 to QGL_TEXTURE0, for consistency. (icculus patchset #15) Jamie Wilkinson 2002-12-01 05:48:57 +0000
  • 8cf067fc33 - Confirm patch setting writedir for mods. (Ludwig Nussel) (icculus patchset #13,#14) Jamie Wilkinson 2002-12-01 05:04:34 +0000
  • 1a3d53810a - Just noticed this header file was lying around uncommitted. Not used though, but might as well leave it in there. Jamie Wilkinson 2002-12-01 04:30:28 +0000
  • 2240ed20f2 - Confirm SDL CD audio looping fix from Robert B�uml. (icculus patchset #12) Jamie Wilkinson 2002-12-01 04:24:11 +0000
  • 86fdb54929 - Disabled using memset on sound buffer since it may be read-only. In future, one may want to test for this case and use memset if the buffer is writeable. (icculus patchset #11) Jamie Wilkinson 2002-12-01 04:17:16 +0000
  • f1913fdc22 - Confirmed icon support for SDL drivers. (icculus patchset #9) Jamie Wilkinson 2002-12-01 04:07:04 +0000
  • 3cea7ff14a - Confirming addition of xlib niceties: icon, wm_delete_window handling, etc. (icculus patchset #8) Jamie Wilkinson 2002-12-01 03:31:12 +0000
  • 9f69eb11f1 - Code reformatting - Confirming X11 keyhandling bug fix. (icculus patchset #7) Jamie Wilkinson 2002-12-01 02:35:16 +0000
  • 085cead6f3 - Reformatted R_DrawAlphaSurfaces, confirming bugfix. (icculus patchset #6) Jamie Wilkinson 2002-11-30 06:47:09 +0000
  • d40369a39b - Reformatting. Jamie Wilkinson 2002-11-30 06:14:40 +0000
  • bd911a47db - Applied patch from Vincent S. Cojot for solaris. He's taken his patch against icculus.org's quake2 tree, and applied it to solaris/ and then migrated that stuff to our tree in src/ so it gets built. Jamie Wilkinson 2002-11-24 05:14:29 +0000
  • a937e44276 - Patch from Ulrich, because "FreeBSD 5.x doesn't have this nasty bug." Jamie Wilkinson 2002-11-05 12:38:31 +0000
  • fb673df934 - Applied a patch from Ulrich Spoerlein that fixes build problems on OpenBSD. Jamie Wilkinson 2002-11-04 13:11:40 +0000
  • c6fc9c5e06 - Applied a patch from Ulrich Spoerlein to get sound working on BSD systems, copied from the quakeforge tree. Jamie Wilkinson 2002-11-04 12:48:24 +0000
  • 58e72eecb5 - Whoa, how long has this been lying here? Jamie Wilkinson 2002-11-04 12:45:55 +0000
  • e951810895 - Added an URL to ipv6 code to the entry in TODO. Jamie Wilkinson 2002-10-29 13:58:18 +0000
  • a764cdfce8 - Added another fix from Ulrich for FreeBSD. Jamie Wilkinson 2002-10-15 22:22:53 +0000
  • a0757dd424 - Reworded a comment Jamie Wilkinson 2002-10-14 21:36:35 +0000
  • 14068cee85 - Another FreeBSD patch from Ulrich Spoerlein, this time removing non-standard option to xargs from bootstrap, and unsetting the cached GL check so the second test succeeds. Jamie Wilkinson 2002-10-14 20:52:28 +0000
  • fc17439847 - Fixed compile errors with joystick support. Jamie Wilkinson 2002-10-13 23:08:24 +0000
  • 6f2e45766a - Moved glob.* to q_glob.*, to avoid conflicts with the libc glob.h Jamie Wilkinson 2002-10-13 22:47:54 +0000
  • acfa909f51 - Updated joystick support to GLX and X11. (icculus patchsets 62,64,80) - Bugfixed a bit, too. Compiles with --disable-joystick. Jamie Wilkinson 2002-10-13 13:18:03 +0000
  • 206594ccc6 - Added patch from icculus CVS for SDL joystick support (patchsets 60, 61) Jamie Wilkinson 2002-10-13 04:18:56 +0000
  • 27349bfd44 - Applied patch from icculus.org CVS for supporting shuffle on CDs with 100+ tracks Jamie Wilkinson 2002-10-13 03:40:10 +0000
  • db5b1a5164 - added some whitespace for clarity Jamie Wilkinson 2002-10-13 01:34:49 +0000
  • 2e808bd20e - Applied patch from Ulrich 'Q' Spoerlein to fix build problems on FreeBSD. Jamie Wilkinson 2002-10-09 21:15:53 +0000
  • 263c46a443 - Updated TODO list Jamie Wilkinson 2002-10-05 02:05:22 +0000
  • 151941fa52 - Applied patch from Vincent S. Cojot to fix SDLGL loading. Jamie Wilkinson 2002-09-25 22:14:02 +0000
  • dbc7d43cdd - Applied a patch from Ulrich Spoerlein to the configure "--with-opengl" argument. Jamie Wilkinson 2002-09-25 12:45:21 +0000
  • d0557964e7 - Applied patch from Brady McCary to prefer automake 1.6. Jamie Wilkinson 2002-09-23 03:53:29 +0000
  • 7b4a401a2d - Applied patch from Eric Dorland to fix make distcheck. Jamie Wilkinson 2002-09-19 06:21:28 +0000
  • 0e64f3b7e5 - Fiddled with configure.in, making it sensible. Jamie Wilkinson 2002-09-19 06:04:37 +0000
  • 51886d0095 - Updated the debian/ directory from the downstream package just uploaded. - Added .gitignore to the debian dir for the junk that gets created during build. Jamie Wilkinson 2002-09-19 04:05:08 +0000
  • d3c549b156 - Updated gitignore to ignore the directory created by make distcheck. - Cosmetic change to NEWS. Jamie Wilkinson 2002-09-18 06:47:00 +0000
  • 7f2b035191 - Added THANKS and NEWS to the tarball. - Fixed typo in NEWS. Jamie Wilkinson 2002-09-18 04:53:28 +0000
  • b9f1119021 - Added idea about automatic resolution detection to TODO. - Updated AUTHORS file. - Added THANKS file, with the names of all the people who sent in bug reports, contributed code, helped test quake2, and so on. - Added the NEWS file for the 0.1 release. Jamie Wilkinson 2002-09-18 04:28:23 +0000
  • 7a6eb9d465 - Added/updated gitignore files. - Added dist tarballs to bootstrap clean. Jamie Wilkinson 2002-09-17 00:49:55 +0000
  • e50cadface - erm, *cough*, add the Makefile. Jamie Wilkinson 2002-09-16 23:53:05 +0000
  • 0d6131ed29 - Fixed paths to the icon data. - Added Makefile to distribute the pixmaps. Jamie Wilkinson 2002-09-16 23:47:30 +0000
  • c5d9624daf - Moved pixmap icon into data/ tree. Jamie Wilkinson 2002-09-16 22:38:01 +0000
  • c9e3938f71 - er, yeah, add the actual Makefiles, too Jamie Wilkinson 2002-09-16 14:27:25 +0000
  • f00374b4c5 - Created data/ and subdirectories that gets installed and creates the datadir for users to install the pakfiles into. (Closes: #48) - Moved default config file from baseq2/ to data/baseq2. - Changed header files from EXTRA_DIST to noinst_HEADERS. Jamie Wilkinson 2002-09-16 14:02:04 +0000
  • ed404b35b0 - Wild checkin time! Cleaning up the tree ready for a release. - Added header files to EXTRA_DIST in the relevant directories. - Added the unused source directories to EXTRA_DIST. - Changed -I.. to -I$(top_srcdir)/src for the header files in the module directories. Jamie Wilkinson 2002-09-16 08:11:44 +0000
  • 1a4d78e410 - Removed OPENGL_CFLAGS and OPENGL_LIBS from the glx refresher target, as OpenGL is dynamically loaded at runtime by glx. Jamie Wilkinson 2002-09-16 06:17:12 +0000
  • 8f5786824f - Moved the definition of pkglibdir out of the rogue and xatrix defines, to avoid an implication error in automake Jamie Wilkinson 2002-08-14 04:44:56 +0000
  • 3cf26c3904 - Removed that evil junk from bootstrap that tried to check for autotools versions -- it's ugly and hard to do right and isn't worth the effort -- from now on I will be referring people to the first paragraph in the README Jamie Wilkinson 2002-08-14 04:36:14 +0000
  • 91f39e0e8a - Updated the missonpack part of the README Jamie Wilkinson 2002-08-12 00:32:30 +0000
  • 37e950870c - Updated README to explain game data installs. Jamie Wilkinson 2002-08-10 02:20:32 +0000
  • 3e17c963d8 - Attempted to fix mouse detection in the svgalib refresher, by letting svgalib work out where the mouse is rather than have us worry about where it is. Jamie Wilkinson 2002-07-22 15:16:33 +0000
  • df9f046d34 - Corrected the comment for PKGDATADIR that Chris changed with his 3dfx commit Jamie Wilkinson 2002-07-22 02:03:47 +0000
  • 5f426405a0 Automake detection fix from coob. Ragnvald Maartmann-Moe IV 2002-07-21 23:26:57 +0000
  • 147a783bb6 3dfx target fixup and glide reliance removal Chris Ison 2002-07-20 04:30:46 +0000
  • 3b931b7ddf forgot to restore CFLAGS after the test :/ Bill Currie 2002-07-18 19:51:10 +0000
  • c1ec5e71e6 cope with gcc 3.1 Bill Currie 2002-07-18 19:33:01 +0000
  • 408470cce5 - Updated the README to be a bit more explicit when specifying paths to libraries for configure. - Added some whitespace to messages in configure. Jamie Wilkinson 2002-07-17 16:33:54 +0000
  • 30718bb08f - Updated TODO list Jamie Wilkinson 2002-07-17 06:43:34 +0000
  • 905edaed62 - Added compiler optimisations back to the Makefiles, courtesy of configure. Some basic optimisations are added unless optimisations are explicitly disabled. Extra optimisations are added based on the cpu being built on. Jamie Wilkinson 2002-07-17 06:41:16 +0000
  • ac7df517ed - Really fixed the PKGLIBDIR bug this time (by making exec_prefix default to $prefix) Jamie Wilkinson 2002-07-17 05:45:57 +0000
  • 4a3753eaf5 - Fixed for real this time configure's ability to set a correct PKGLIBDIR and PKGDATADIR when no --prefix is set on the configure line. Jamie Wilkinson 2002-07-17 05:10:09 +0000
  • 74c84cbe1f - Put back snd_mixa.S into the build if assembler is defined, and adjusted the preprocessor directives in snd_mix.c to fit. Jamie Wilkinson 2002-07-13 02:02:00 +0000
  • 3848343e89 - Updated TODO list Jamie Wilkinson 2002-07-06 03:58:37 +0000
  • 57216af19f - More reformatting Jamie Wilkinson 2002-07-06 02:23:15 +0000
  • abc8f0841e - Noted the requirement for automake 1.6 in the README - Got configure to work out the BUILDSTRING (now BUILDHOST) for common.c - Code cleanups. Jamie Wilkinson 2002-07-05 12:41:58 +0000
  • 101e724922 - Erk, the module loaders were still trying to load module.so, and so weren't finding the modules (cunningly hidden by the fact that old .so files weren't being cleaned up by the makefile). Fixed that up good. Jamie Wilkinson 2002-07-05 01:31:36 +0000
  • b1e6dd79d7 - Made the configure message from the assembler test a little more clearer - The floating point exception when using the assembler refreshers no longer occurs, which seems to be a by-product of the recent auto* changes. If you can make quake2 FPE again, I'd like to know. (Closes: #22) Jamie Wilkinson 2002-07-05 00:28:04 +0000
  • 8ccc351f99 - Applied NetBSD patch from Quentin Garnier. - Added a configure test for ossaudio for NetBSD. - Added a configure test for POSIX threads, from the GNU autoconf macro repository. - Fixed up some typos in the Rogue and Xatrix makefiles Jamie Wilkinson 2002-07-04 14:17:24 +0000
  • 9873502b19 - Updated game Makefiles to use libtool for linking - Updated game .gitignores Jamie Wilkinson 2002-07-04 12:16:43 +0000
  • 755750cbf2 - Fixed path to game when looking in the current directory Jamie Wilkinson 2002-07-04 05:04:31 +0000
  • fabdaefc7a - Updated src/.gitignore Jamie Wilkinson 2002-07-04 01:38:13 +0000
  • 3973c870cc - Fixed up make install target, so that the dynamic modules are installed into the correct places. - Added libltdl, the libtool dynamic loader to the code, as the libraries are now under libtool control. Libtool and libltdl are evil. - Fixed various paths inside the code to point to PKGLIBDIR for the game and refresher modules, and PKGDATADIR for the game data. - updated .gitignore Jamie Wilkinson 2002-07-04 00:50:09 +0000
  • 0974879e67 - Added 'compile' to .gitignore Jamie Wilkinson 2002-07-01 06:25:15 +0000
  • c78029a65a - Applied soem FreeBSD patches that I had lying around, that were waiting for me to get library detection in configure going. Thanks to Faried Nawaz and Ulrich Spoerlein. (Closes: #36) Jamie Wilkinson 2002-07-01 06:21:38 +0000
  • 378f0601d4 - Remove emacs backup files in bootstrap clean Jamie Wilkinson 2002-07-01 04:57:54 +0000
  • 9743e9dcce - Added library detection to configure.in, to detect SVGAlib, X, GL, SDL, and GLIDE. Modified the Makefile.am's to match the new configure variables. Now people don't have to manually hack src/Makefile.am to build their targets. - Fixed a typo in src/qgl.h with the #define - Added new automake generated files to bootstrap's clean command. - Added build requirements to HACKING, as we now need automake 1.6. - Removed note in README about the asm FPE bug, as I seem to have inadvertently fixed this without meaning to. Jamie Wilkinson 2002-07-01 04:53:50 +0000
  • 163207551b - "Fixed" an ifdef so that FreeBSD can compile. Jamie Wilkinson 2002-06-22 05:43:27 +0000
  • ad20e432f0 - Added the new TiBook resolution of 1280x854 to the menus Jamie Wilkinson 2002-05-26 06:41:05 +0000
  • d3f9102a3f - Fixed configure so that if xatrix and roge *are* found then they actually get built! Third time lucky! Jamie Wilkinson 2002-05-20 05:12:04 +0000
  • 51cda7f820 - Fixed configure so that if xatrix and rogue *aren't* found it still works. Jamie Wilkinson 2002-05-20 05:01:40 +0000
  • ebc1f99b81 - configure now checks for xatrix and rogue, so no need for punters to have to manually edit src/Makefile.am (and now I don't have to remember to swap it back before checking in anymore!) Jamie Wilkinson 2002-05-20 04:49:54 +0000
  • 5d2053580d - Added __FreeBSD__ to some locations so that things build properly Jamie Wilkinson 2002-05-19 17:13:44 +0000
  • 678ec75aa1 Trying to suss out the FPE in ref_softx.so Jamie Wilkinson 2002-05-15 13:00:42 +0000
  • 6782939dfb - Removed a vi turd from a comment in src/r_misc.c - Commented out some suspicious ifdefs in src/sys_dosa.S - Fixed USE_ASM to be HAVE_MASM in src/ctf/q_shared.c - something similar in src/baseq2/q_shared.c Jamie Wilkinson 2002-05-15 10:55:47 +0000
  • 835b8b5d78 - Simplified an include path Jamie Wilkinson 2002-05-15 10:04:30 +0000
  • 065a525d4f - The "Yay, the server is finally back online" checkin. - Added resolutions for the Sony Vaio Pocketbook and the Apple Titanium Powerbook, as well as a note in HACKING for people wishing to add their own resolutions. (Closes #33) Jamie Wilkinson 2002-05-07 07:57:59 +0000
  • d0119ede51 - Removed q_shared.h from game directories, as they're *shared*... the one in src/ is exactly the same and means there's less code to modify. Also the last checkin will barf if you don't remove these ;-) Jamie Wilkinson 2002-05-03 10:28:26 +0000
  • 91d8ce1e74 - Removed shadows from some projectile weapons: blaster, hyperblaster, and rockets. - Removed shadows from explosions. - Updated TODO to reflect this change. Jamie Wilkinson 2002-05-03 10:18:50 +0000
  • e6e56b43b3 - Lowered the shadow elevation so they're closer to the ground. - Fixed gib shadows that cause black ghosts when rotating. Jamie Wilkinson 2002-05-03 09:17:01 +0000
  • a29be70dcd - Added a new cvar, "gl_stencilshadow". Off by default, set it to 1 to enable stencilbuffer shadows. (Turn gl_shadows on first!) Based on MrG's tutorial on quakesrc.org, but hacked a bit to work for GLX instead of Win32, and is a bit more robust (won't die if it can't get a stencil buffer). - Updated TODO list to reflect this change. Jamie Wilkinson 2002-05-03 08:50:13 +0000
  • d4e602d215 - Changed "libGL.so" to "libGL.so.1". (Closes: #30) Jamie Wilkinson 2002-05-03 06:26:01 +0000
  • 0c01954c76 - Added CCAS and CCASFLAGS to configure.in, so that automake 1.5 does the right thing with assembler. - Updated TODO list. Jamie Wilkinson 2002-05-03 03:53:38 +0000
  • 5f2ed6f1ef - Created acinclude.m4 with checks for VA_COPY and VA_LIST_IS_ARRAY. Currently not needed, but I suspect we may need them as we gain functionality; cf. dstring.c in quakeforge. - Updated configure.in to check for above tests. - Updated TODO list noting the va_list audit. Jamie Wilkinson 2002-05-02 15:45:55 +0000
  • 9a018e3ad7 - Applied a patch from Victor Shkamerda <vvs@auto.bnm.org> that fixes gamma under GLX. His comments: Jamie Wilkinson 2002-05-02 14:35:41 +0000
  • b1d6239d1d - Updated TODO list Jamie Wilkinson 2002-05-02 12:50:20 +0000
  • 0a52f5330b - Added AUTHORS file noting people who contributed on the project. - Added HACKING for developer notes. - Updated README to be more of a README. - Updated TODO list. - default don't build xatrix and rogue - rolled back save game changes from 6 days ago, as they suck. Save games are a complex beast and need someone to redesign them so that they aren't tied to a particular build. In the meantime, though, I'm not losing any sleep over it, there's a note in the README about it, so time to close this bug. (Closes: #15) Jamie Wilkinson 2002-05-02 12:45:05 +0000
  • 6879113806 - Updated TODO list - commented out savegame check, which lets you use old savegames. I'm not closing the bug, as I'm not convinced it was this easy -- if the game data changes, then the savegame data is invalidated, so in theory one should check for game data version instead of binary version. Jamie Wilkinson 2002-04-26 02:52:53 +0000
  • 5ce536142f - Looks like we don't need this, if we include files the right way in g_local.h. Of course, you won't notice this unless you have my copy of the modified rogue source. I hope I hear back from id soon. Jamie Wilkinson 2002-04-25 07:57:16 +0000
  • 9b81e4ff7f - Updated README - cosmetic changes to comments in snd.c and snd_dma.c Jamie Wilkinson 2002-04-13 03:27:39 +0000
  • e90942f9b5 snd.c: need to set dma.buffer to 0 so the sound devive gets mapped next time around. snd_dma.c: register the commands after initializing the sound so that you don't get errors about already existing commands if the sound init failed a previous time around. Bill Currie 2002-04-13 02:44:13 +0000
  • 2cd24175ce - updated TODO list Jamie Wilkinson 2002-04-13 02:06:37 +0000